the blush was lower on z axis oops
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4d20b20330
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@ -13706,8 +13706,8 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4442275711238368141}
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m_GameObject: {fileID: 4442275711238368141}
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m_LocalRotation: {x: -0, y: -0, z: -0.009972019, w: 0.9999503}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.14404398, y: -1.1961052, z: 0.31639522}
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m_LocalPosition: {x: -0.14404398, y: -1.1961052, z: 0}
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m_LocalScale: {x: 1.0141401, y: 1.0141401, z: 1.0141401}
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m_LocalScale: {x: 1.0141401, y: 1.0141401, z: 1.0141401}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -13822,8 +13822,8 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4610713856872963630}
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m_GameObject: {fileID: 4610713856872963630}
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m_LocalRotation: {x: -0, y: -0, z: -0.009972019, w: 0.9999503}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.209, y: -1.158, z: 0.31639522}
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m_LocalPosition: {x: 1.209, y: -1.158, z: 0}
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m_LocalScale: {x: 0.75273967, y: 0.8350894, z: 0.7527397}
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m_LocalScale: {x: 0.75273967, y: 0.8350894, z: 0.7527397}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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