make base datamodels for special entity reading (#463)
* make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music
This commit is contained in:
parent
af8395fb6a
commit
9e3e594209
|
@ -188,6 +188,11 @@ namespace HeavenStudio
|
|||
}
|
||||
current = load.Current;
|
||||
}
|
||||
catch (System.IO.FileNotFoundException f)
|
||||
{
|
||||
Debug.LogWarning("chart has no music: " + f.Message);
|
||||
Conductor.instance.musicSource.clip = null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to load music: {e.Message}");
|
||||
|
|
|
@ -160,16 +160,23 @@ namespace HeavenStudio.Games
|
|||
|
||||
// find out when the next game switch (or remix end) happens
|
||||
var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
|
||||
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
|
||||
//get the beat of the closest end event
|
||||
foreach (var end in allEnds)
|
||||
if (allEnds.Count == 0)
|
||||
{
|
||||
if (end.datamodel.Split(2) == "cropStomp") continue;
|
||||
if (end.beat > startBeat)
|
||||
endBeat = double.MaxValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
|
||||
//get the beat of the closest end event
|
||||
foreach (var end in allEnds)
|
||||
{
|
||||
endBeat = end.beat;
|
||||
break;
|
||||
if (end.datamodel.Split(2) == "cropStomp") continue;
|
||||
if (end.beat > startBeat)
|
||||
{
|
||||
endBeat = end.beat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -315,7 +315,7 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
else
|
||||
{
|
||||
if (currentRemixPath == string.Empty)
|
||||
if (currentRemixPath == string.Empty || currentRemixPath == null)
|
||||
{
|
||||
SaveRemixFilePanel();
|
||||
}
|
||||
|
@ -370,15 +370,16 @@ namespace HeavenStudio.Editor
|
|||
public void LoadRemix(bool create = false)
|
||||
{
|
||||
if (create)
|
||||
{
|
||||
GameManager.instance.NewRemix();
|
||||
currentRemixPath = string.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameManager.instance.LoadRemix(true);
|
||||
}
|
||||
Timeline.instance.LoadRemix();
|
||||
Timeline.FitToSong();
|
||||
|
||||
currentRemixPath = string.Empty;
|
||||
}
|
||||
|
||||
public void OpenRemix()
|
||||
|
|
|
@ -73,6 +73,70 @@ namespace HeavenStudio
|
|||
{"resultrepeat_ng", "Next time, follow the example better."}, // "Try Again" message for call-and-response games (two-liner)
|
||||
};
|
||||
|
||||
static Dictionary<string, object> tempoChangeModel = new()
|
||||
{
|
||||
{"tempo", 120f},
|
||||
{"swing", 0f},
|
||||
{"timeSignature", new Vector2(4, 4)},
|
||||
};
|
||||
|
||||
static Dictionary<string, object> volumeChangeModel = new()
|
||||
{
|
||||
{"volume", 1f},
|
||||
{"fade", Util.EasingFunction.Ease.Instant},
|
||||
};
|
||||
|
||||
static Dictionary<string, object> sectionMarkModel = new()
|
||||
{
|
||||
{"sectionName", ""},
|
||||
{"isCheckpoint", false},
|
||||
{"startPerfect", false},
|
||||
{"breakSection", false},
|
||||
{"extendsPrevious", false},
|
||||
{"sectionWeight", 1f},
|
||||
};
|
||||
|
||||
static void PreProcessSpecialEntity(RiqEntity e, Dictionary<string, object> model)
|
||||
{
|
||||
foreach (var t in model)
|
||||
{
|
||||
string propertyName = t.Key;
|
||||
Type type = t.Value.GetType();
|
||||
if (!e.dynamicData.ContainsKey(propertyName))
|
||||
{
|
||||
e.CreateProperty(propertyName, t.Value);
|
||||
}
|
||||
Type pType = e[propertyName].GetType();
|
||||
if (pType != type)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (type == typeof(Util.EasingFunction.Ease) && (pType == typeof(string) || pType == typeof(int) || pType == typeof(long)))
|
||||
{
|
||||
if (pType == typeof(int) || pType == typeof(long) || pType == typeof(Jukebox.EasingFunction.Ease))
|
||||
{
|
||||
e[propertyName] = (Util.EasingFunction.Ease)e[propertyName];
|
||||
}
|
||||
else
|
||||
e[propertyName] = Enum.Parse(typeof(Util.EasingFunction.Ease), (string)e[propertyName]);
|
||||
}
|
||||
else if (type.IsEnum)
|
||||
e[propertyName] = (int)e[propertyName];
|
||||
else if (pType == typeof(Newtonsoft.Json.Linq.JObject))
|
||||
e[propertyName] = e[propertyName].ToObject(type);
|
||||
else
|
||||
e[propertyName] = Convert.ChangeType(e[propertyName], type);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.LogWarning($"Could not convert {propertyName} to {type}! Using default value...");
|
||||
// use default value
|
||||
e.CreateProperty(propertyName, t.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// processes an riq beatmap after it is loaded
|
||||
/// </summary>
|
||||
|
@ -179,31 +243,17 @@ namespace HeavenStudio
|
|||
|
||||
foreach (var tempo in data.tempoChanges)
|
||||
{
|
||||
tempo["tempo"] = (float)tempo["tempo"];
|
||||
tempo["swing"] = (float)tempo["swing"];
|
||||
if (tempo.dynamicData.ContainsKey("timeSignature"))
|
||||
tempo["timeSignature"] = (Vector2)tempo["timeSignature"];
|
||||
else
|
||||
tempo.dynamicData.Add("timeSignature", new Vector2(4, 4));
|
||||
PreProcessSpecialEntity(tempo, tempoChangeModel);
|
||||
}
|
||||
|
||||
foreach (var vol in data.volumeChanges)
|
||||
{
|
||||
vol["volume"] = (float)vol["volume"];
|
||||
if (vol["fade"].GetType() == typeof(string))
|
||||
vol["fade"] = Enum.Parse(typeof(Util.EasingFunction.Ease), (string)vol["fade"]);
|
||||
else
|
||||
vol["fade"] = (Util.EasingFunction.Ease)vol["fade"];
|
||||
PreProcessSpecialEntity(vol, volumeChangeModel);
|
||||
}
|
||||
|
||||
foreach (var section in data.beatmapSections)
|
||||
{
|
||||
section["sectionName"] = (string)section["sectionName"];
|
||||
section["isCheckpoint"] = (bool)section["isCheckpoint"];
|
||||
section["startPerfect"] = (bool)section["startPerfect"];
|
||||
section["breakSection"] = (bool)section["breakSection"];
|
||||
section["extendsPrevious"] = (bool)section["extendsPrevious"];
|
||||
section["sectionWeight"] = (float)section["sectionWeight"];
|
||||
PreProcessSpecialEntity(section, sectionMarkModel);
|
||||
}
|
||||
|
||||
//go thru each property of the model beatmap and add any missing keyvalue pair
|
||||
|
|
Loading…
Reference in a new issue