FLOCK
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 974
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m_Height: 548
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m_Width: 1101
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m_Height: 619
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m_AntiAliasing: 2
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m_MipCount: -1
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m_DepthStencilFormat: 92
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 1461
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m_Height: 822
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m_Width: 1651
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m_Height: 928
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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@ -36,6 +36,22 @@ namespace HeavenStudio.Games.Loaders
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{
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return new Minigame("flockstep", "Flock-Step", "ffffff", false, false, new List<GameAction>()
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{
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new GameAction("march", "Stepping")
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{
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defaultLength = 1,
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},
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new GameAction("jump", "Jump")
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{
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defaultLength = 4f,
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},
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new GameAction("color", "Birds Color")
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{
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defaultLength = 0.5f,
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},
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new GameAction("force", "Force Stepping")
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{
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resizable = true,
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},
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}
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);
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}
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52
Assets/Scripts/Games/BuiltToScaleWii/BuiltToScaleWii.cs
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52
Assets/Scripts/Games/BuiltToScaleWii/BuiltToScaleWii.cs
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@ -0,0 +1,52 @@
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using HeavenStudio.InputSystem;
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using Jukebox;
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namespace HeavenStudio.Games.Loaders
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{
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using static Minigames;
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/// Minigame loaders handle the setup of your minigame.
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/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
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/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
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/// `Platformcode` is a three-leter platform code with the minigame's origin
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/// `Name` is a short internal name
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/// `Loader` is the string "Loader"
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/// Platform codes are as follows:
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/// Agb: Gameboy Advance ("Advance Gameboy")
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/// Ntr: Nintendo DS ("Nitro")
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/// Rvl: Nintendo Wii ("Revolution")
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/// Ctr: Nintendo 3DS ("Centrair")
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/// Mob: Mobile
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/// Pco: PC / Other
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/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
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/// For help, feel free to reach out to us on our discord, in the #development channel.
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public static class RvlBuiltToScaleWiiLoader
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{
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public static Minigame AddGame(EventCaller eventCaller)
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{
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return new Minigame("builtToScaleWii", "Built To Scale (Wii)", "ffffff", false, false, new List<GameAction>()
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{
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}
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);
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}
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}
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}
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namespace HeavenStudio.Games
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{
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/// This class handles the minigame logic.
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/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
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public class BuiltToScaleWii : Minigame
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{
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}
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}
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@ -17,6 +17,8 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
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- Assets/Scripts/Games/Flockstep/birb.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/Games/BuiltToScaleWii/BuiltToScaleWii.cs
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- Assets/Scripts/Flockstep/Flockstep.cs
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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