Merge remote-tracking branch 'upstream/master' into frogs-who-hop

This commit is contained in:
ThePurpleAnon 2024-05-26 02:22:00 -05:00
commit 9f3c009e2b
75 changed files with 95507 additions and 82288 deletions

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@ -8,14 +8,14 @@ jobs:
cherry_no_future_to_current:
runs-on: ubuntu-latest
name: Cherry pick into current release
if: ${{ !contains(github.event.pull_request.labels.*.name, 'release-2') }}
if: ${{ !contains(github.event.pull_request.labels.*.name, 'release-2') && github.event.pull_request.merged == true }}
steps:
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uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Cherry pick into current release
uses: xealth/cherry-pick-action@v1.0.0
uses: carloscastrojumo/github-cherry-pick-action@v1.0.10
with:
branch: release_1_patches
labels: |

1
.gitignore vendored
View file

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@ -15,6 +15,12 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
public Color color;
[System.NonSerialized] public bool goal;
[System.NonSerialized] public bool useCustomNotes;
[System.NonSerialized] public int[] bounceNotes;
[System.NonSerialized] public int bounceNote;
[System.NonSerialized] public int rightNote;
[System.NonSerialized] public int leftNote;
[System.NonSerialized] public int goalNote;
private bool isMiss;
@ -33,9 +39,9 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
if (currentCurve is not null)
{
float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat);
float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat, ignoreSwing: false);
if (isMiss) {
curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat/2);
curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat/2, ignoreSwing: false);
} else {
// curveProg /= (float)(1 + BouncyRoad.ngLateTime);
if (curveProg >= 1) curveProg = 1;
@ -44,9 +50,19 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
}
}
private void Bounce()
{
game.PlayBounceSound(startBeat, lengthBeat);
private void Bounce() {
float[] pitches = null;
if (bounceNotes != null)
{
pitches = new float[12];
for (int i = 0; i < 12; i++)
{
pitches[i] = GetPitch(bounceNotes[i]);
}
}
game.PlayBounceSound(startBeat, lengthBeat, pitches, GetPitch(bounceNote));
var actions = new List<BeatAction.Action>();
@ -70,7 +86,7 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
public void RightSuccess(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("bouncyRoad/ballRight");
SoundByte.PlayOneShotGame("bouncyRoad/ballRight", pitch: GetPitch(rightNote));
game.ThingsAnim[12].Play("podium", 0, 0);
currentCurve = curve[1+12];
currentBeat = startBeat + 12 * lengthBeat;
@ -80,7 +96,7 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
public void RightMiss(PlayerActionEvent caller)
{
SoundByte.PlayOneShotGame("bouncyRoad/ballBounce");
SoundByte.PlayOneShotGame("bouncyRoad/ballBounce", pitch: GetPitch(bounceNote));
currentCurve = curve[^2];
currentBeat = Conductor.instance.songPositionInBeats;
isMiss = true;
@ -95,12 +111,12 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
public void LeftSuccess(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("bouncyRoad/ballLeft");
SoundByte.PlayOneShotGame("bouncyRoad/ballLeft", pitch: GetPitch(leftNote));
game.ThingsAnim[13].Play("podium", 0, 0);
currentCurve = curve[1+13];
currentBeat = startBeat + 13 * lengthBeat;
if (goal) SoundByte.PlayOneShotGame("bouncyRoad/goal", startBeat + 14 * lengthBeat);
if (goal) SoundByte.PlayOneShotGame("bouncyRoad/goal", startBeat + 14 * lengthBeat, pitch: GetPitch(goalNote));
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 14 * lengthBeat, delegate
@ -118,7 +134,7 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
public void LeftMiss(PlayerActionEvent caller)
{
SoundByte.PlayOneShotGame("bouncyRoad/ballBounce");
SoundByte.PlayOneShotGame("bouncyRoad/ballBounce", pitch: GetPitch(bounceNote));
currentCurve = curve[^1];
currentBeat = Conductor.instance.songPositionInBeats;
isMiss = true;
@ -132,5 +148,10 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
}
public void Empty(PlayerActionEvent caller) { }
private float GetPitch(int semitones)
{
return useCustomNotes ? SoundByte.GetPitchFromSemiTones(semitones, true) : 1;
}
}
}

View file

@ -24,6 +24,29 @@ namespace HeavenStudio.Games.Loaders
{
new Param("goal", true, "Play Goal Sound"),
new Param("color", Color.white, "Color", "Choose the color of the ball."),
new Param("useCustomNotes", false, "Custom Notes", "Toggle if the ball should use custom notes.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "bounceNote", "rightNote", "leftNote", "goalNote", "separateBounceNotes"})
}),
new Param("separateBounceNotes", false, "Separate Bounce Notes", "Toggle if the ball should use separate notes for the each of the first 12 poles.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "bounceNote2", "bounceNote3", "bounceNote4", "bounceNote5", "bounceNote6", "bounceNote7", "bounceNote8", "bounceNote9", "bounceNote10", "bounceNote11", "bounceNote12" })
}),
new Param("bounceNote", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note", "Choose the note the ball plays when bouncing on the first 12 poles or the first pole if using custom notes."),
new Param("bounceNote2", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 2", "Choose the note the ball plays when bouncing on the second pole."),
new Param("bounceNote3", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 3", "Choose the note the ball plays when bouncing on the third pole."),
new Param("bounceNote4", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 4", "Choose the note the ball plays when bouncing on the fourth pole."),
new Param("bounceNote5", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 5", "Choose the note the ball plays when bouncing on the fifth pole."),
new Param("bounceNote6", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 6", "Choose the note the ball plays when bouncing on the sixth pole."),
new Param("bounceNote7", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 7", "Choose the note the ball plays when bouncing on the seventh pole."),
new Param("bounceNote8", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 8", "Choose the note the ball plays when bouncing on the eighth pole."),
new Param("bounceNote9", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 9", "Choose the note the ball plays when bouncing on the ninth pole."),
new Param("bounceNote10", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 10", "Choose the note the ball plays when bouncing on the tenth pole."),
new Param("bounceNote11", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 11", "Choose the note the ball plays when bouncing on the eleventh pole."),
new Param("bounceNote12", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 12", "Choose the note the ball plays when bouncing on the twelfth pole."),
new Param("rightNote", new EntityTypes.Note(0, 3, 4, "bouncyRoad/ballRight"), "A Note", "Choose the note the ball plays when it bounces on the A pole."),
new Param("leftNote", new EntityTypes.Note(0, 10, 4, "bouncyRoad/ballLeft"), "+ Note", "Choose the note the ball plays when it bounces on the + pole."),
new Param("goalNote", new EntityTypes.Note(0, 3, 5, "bouncyRoad/goal"), "Goal Note", "Choose the note the ball plays when it bounces on the last pole."),
}
},
new GameAction("background appearance", "Background Appearance")
@ -87,12 +110,20 @@ namespace HeavenStudio.Games
private ColorEase[] colorEases = new ColorEase[2];
const double BALL_SEEK_TIME = 1.0;
private struct ScheduledBall
public struct ScheduledBall
{
public double beat;
public double length;
public bool goal;
public Color color;
public bool useCustomNotes;
public bool seperateBounceNotes;
public int[] bounceNotes;
public int bounceNote;
public int rightNote;
public int leftNote;
public int goalNote;
}
List<ScheduledBall> scheduledBalls = new();
int ballIndex;
@ -111,16 +142,18 @@ namespace HeavenStudio.Games
}
protected static bool IA_TouchLeft(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) && instance.IsExpectingInputNow(InputAction_Left);
}
protected static bool IA_PadRight(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt);
}
protected static bool IA_TouchRight(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
protected static bool IA_TouchRight(out double dt) {
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& (instance.IsExpectingInputNow(InputAction_Right)
|| (!instance.IsExpectingInputNow(InputAction_Left) && !instance.IsExpectingInputNow(InputAction_Right)));
}
public static PlayerInput.InputAction InputAction_Left =
@ -204,12 +237,30 @@ namespace HeavenStudio.Games
foreach (var e in events)
{
if (e.length == 0) continue;
int[] bounceNotes = null;
if (e["separateBounceNotes"]) {
bounceNotes = new int[12];
bounceNotes[0] = e["bounceNote"];
for (int i = 1; i < 12; i++)
{
bounceNotes[i] = e[$"bounceNote{i+1}"];
}
}
var ball = new ScheduledBall
{
beat = e.beat,
length = e.length,
goal = e["goal"],
color = e["color"],
useCustomNotes = e["useCustomNotes"],
seperateBounceNotes = e["separateBounceNotes"],
bounceNotes = bounceNotes,
bounceNote = e["bounceNote"],
rightNote = e["rightNote"],
leftNote = e["leftNote"],
goalNote = e["goalNote"],
};
scheduledBalls.Add(ball);
}
@ -228,10 +279,12 @@ namespace HeavenStudio.Games
if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right))
{
ThingsAnim[12].Play("podium", 0, 0);
SoundByte.PlayOneShotGame("bouncyRoad/rightBlank", volume: .5f);
}
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left))
{
ThingsAnim[13].Play("podium", 0, 0);
SoundByte.PlayOneShotGame("bouncyRoad/leftBlank", volume: .5f);
}
UpdateBalls();
@ -246,7 +299,7 @@ namespace HeavenStudio.Games
var ball = scheduledBalls[ballIndex];
if (ball.beat - ball.length < beat + BALL_SEEK_TIME)
{
SpawnBall(ball.beat, ball.length, ball.goal, ball.color);
SpawnBall(ball);
ballIndex++;
}
else
@ -256,20 +309,26 @@ namespace HeavenStudio.Games
}
}
public void SpawnBall(double beat, double length, bool goal, Color color)
public void SpawnBall(ScheduledBall scheduledBall)
{
var newBall = Instantiate(baseBall, transform).GetComponent<Ball>();
newBall.startBeat = beat;
newBall.lengthBeat = length;
newBall.goal = goal;
newBall.color = color;
newBall.startBeat = scheduledBall.beat;
newBall.lengthBeat = scheduledBall.length;
newBall.goal = scheduledBall.goal;
newBall.color = scheduledBall.color;
newBall.useCustomNotes = scheduledBall.useCustomNotes;
newBall.bounceNotes = scheduledBall.bounceNotes;
newBall.bounceNote = scheduledBall.bounceNote;
newBall.rightNote = scheduledBall.rightNote;
newBall.leftNote = scheduledBall.leftNote;
newBall.goalNote = scheduledBall.goalNote;
newBall.curve = GetHeightCurve((float)length);
newBall.curve = GetHeightCurve((float)scheduledBall.length);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat - length, delegate
new BeatAction.Action(scheduledBall.beat - scheduledBall.length, delegate
{
newBall.Init();
newBall.gameObject.SetActive(true);
@ -278,13 +337,18 @@ namespace HeavenStudio.Games
}
List<double> bounceBeats = new();
public void PlayBounceSound(double beat, double length)
public void PlayBounceSound(double beat, double length, float[] pitches, float singlePitch)
{
var sounds = new List<MultiSound.Sound>();
for (int i = 0; i < 12 ; i++)
{
float volume = .65f;
for (int i = 0; i < 12 ; i++) {
if (i >= 6) volume += .059f;
var bounceBeat = beat + i * length;
if (!bounceBeats.Contains(bounceBeat)) sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", bounceBeat));
if (!bounceBeats.Contains(bounceBeat)) {
float pitch = pitches == null ? singlePitch : pitches[i];
sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", bounceBeat, pitch, volume));
}
bounceBeats.Add(bounceBeat);
}
MultiSound.Play(sounds.ToArray());

View file

@ -92,8 +92,27 @@ namespace HeavenStudio.Games.Loaders
new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" })
}),
new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."),
new Param("crossfade", true, "Crossfade", "Set whether or not this scene will fade smoothly into the next one."),
},
},
new GameAction("color", "Default Color Override")
{
function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Instance.DefaultColorOverride(e["override"], e["topColorA"], e["bottomColorA"], e["topColorB"], e["bottomColorB"], e["topColorC"], e["bottomColorC"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("override", true, "Override", "Set whether or not to use a set of overridden colors.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "topColorA", "bottomColorA", "topColorB", "bottomColorB", "topColorC", "bottomColorC" })
}),
new Param("topColorA", new Color(0.7098039f, 0.8705882f, 0.8705882f), "Top Color A", "Set the top color for Layout A."),
new Param("bottomColorA", new Color(0.4666667f, 0.7372549f, 0.8196079f), "Bottom Color A", "Set the bottom color for Layout A."),
new Param("topColorB", new Color(0.7098039f, 0.8745099f, 0.6784314f), "Top Color B", "Set the top color for Layout B."),
new Param("bottomColorB", new Color(0.3529412f, 0.7137255f, 0.482353f), "Bottom Color B", "Set the bottom color for Layout B."),
new Param("topColorC", new Color(0.8705883f, 0.8705883f, 0.6784314f), "Top Color C", "Set the top color for Layout C."),
new Param("bottomColorC", new Color(0.7098039f, 0.627451f, 0.4196079f), "Bottom Color C", "Set the bottom color for Layout C."),
}
},
new GameAction("moveAngler", "Move Angler")
{
function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Instance.SetAnglerMovement(e); },
@ -171,6 +190,13 @@ namespace HeavenStudio.Games
[SerializeField] GameObject LakeScenePrefab;
[SerializeField] Transform LakeSceneHolder;
[SerializeField] Color[] _TopColors;
[SerializeField] Color[] _BottomColors;
private Color[] TopColorOverrides = null;
private Color[] BottomColorOverrides = null;
public Color[] TopColors => TopColorOverrides ?? _TopColors;
public Color[] BottomColors => BottomColorOverrides ?? _BottomColors;
public int? LastLayout;
public Dictionary<RiqEntity, LakeScene> ActiveLakes = new();
@ -269,8 +295,14 @@ namespace HeavenStudio.Games
}
public override void OnGameSwitch(double beat)
{
_AllFishes = null;
ActiveLakes = new Dictionary<RiqEntity, LakeScene>();
DestroyOrphanedLakes();
CleanupFishSounds();
FishSounds = new Dictionary<RiqEntity, MultiSound>();
TopColorOverrides = null;
BottomColorOverrides = null;
_AnglerIsMoving = _AnglerIsRotating = _AnglerIsScaling = false;
// set ann movement
foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "moveAngler" }).Where(e => e.beat <= beat).OrderBy(e => e.beat))
@ -278,6 +310,11 @@ namespace HeavenStudio.Games
SetAnglerMovement(e);
}
if (EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "color" }).LastOrDefault(e => e.beat <= beat) is RiqEntity colorEntity)
{
DefaultColorOverride(colorEntity["override"], colorEntity["topColorA"], colorEntity["bottomColorA"], colorEntity["topColorB"], colorEntity["bottomColorB"], colorEntity["topColorC"], colorEntity["bottomColorC"]);
}
// get active fishes
foreach (RiqEntity e in GetActiveFishes(beat))
{
@ -388,6 +425,19 @@ namespace HeavenStudio.Games
}
_StickyCanvas.Sticky = (bool)e["sticky"];
}
public void DefaultColorOverride(bool doOverride, Color topColorA, Color bottomColorA, Color topColorB, Color bottomColorB, Color topColorC, Color bottomColorC)
{
if (doOverride)
{
TopColorOverrides = new Color[] { topColorA, topColorB, topColorC };
BottomColorOverrides = new Color[] { bottomColorA, bottomColorB, bottomColorC };
}
else
{
TopColorOverrides = null;
BottomColorOverrides = null;
}
}
public void DoPickAnim()
{
@ -477,6 +527,8 @@ namespace HeavenStudio.Games
RiqEntity nextFish = GetNextFish(beat);
if (nextFish is not null)
{
if (EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "color" }).LastOrDefault(e => e.beat >= beat && e.beat <= nextFish.beat) is RiqEntity e)
DefaultColorOverride(e["override"], e["topColorA"], e["bottomColorA"], e["topColorB"], e["bottomColorB"], e["topColorC"], e["bottomColorC"]);
NewLake(nextFish);
return true;
}

View file

@ -24,9 +24,6 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
[SerializeField] public GameObject[] SchoolFishes;
[SerializeField] public ParticleSystem[] Bubbles;
[SerializeField] Color[] TopColors;
[SerializeField] Color[] BottomColors;
public RiqEntity Entity;
public PlayerActionEvent ReelAction;
public CatchOfTheDay Minigame;
@ -162,7 +159,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
}
else
{
SetBGColors(TopColors[layout], BottomColors[layout]);
SetBGColors(minigame.TopColors[layout], minigame.BottomColors[layout]);
}
float xOffset = UnityEngine.Random.Range(-0.5f, 0.5f);

View file

@ -4,6 +4,7 @@ using System.Collections.Generic;
using UnityEngine;
using NaughtyBezierCurves;
using DG.Tweening;
using Jukebox;
namespace HeavenStudio.Games.Loaders
{
@ -11,6 +12,30 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
RiqEntity fwBGUpdater(string datamodel, RiqEntity e)
{
if (datamodel == "fireworks/altBG")
{
e.CreateProperty("stars", (!e["toggle"]));
e.CreateProperty("faces", (e["toggle"]));
e.CreateProperty("startTop", new Color(0f, 8/255f, 32/255f));
e.CreateProperty("endTop", new Color(0f, 8/255f, 32/255f));
e.CreateProperty("startBot", new Color(0f, 51/255f, 119/255f));
e.CreateProperty("endBot", new Color(0f, 51/255f, 119/255f));
e.CreateProperty("startCity", new Color(0f, 8/255f, 32/255f));
e.CreateProperty("endCity", new Color(0f, 8/255f, 32/255f));
e.CreateProperty("ease", 0);
e.dynamicData.Remove("toggle");
e.datamodel = "fireworks/changeBG";
return e;
}
return null;
}
RiqBeatmap.OnUpdateEntity += fwBGUpdater;
return new Minigame("fireworks", "Fireworks \n<color=#adadad>(Hanabi)</color>", "000820", false, false, new List<GameAction>()
{
new GameAction("firework", "Firework")
@ -58,13 +83,35 @@ namespace HeavenStudio.Games.Loaders
new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.")
}
},
new GameAction("altBG", "Background Appearance")
new GameAction("changeBG", "Background Appearance")
{
function = delegate {
var e = eventCaller.currentEntity;
Fireworks.instance.BackgroundColor(e.beat, e.length, e["stars"], e["faces"], e["startTop"], e["endTop"], e["startBot"], e["endBot"], e["startCity"], e["endCity"], e["ease"]);
},
resizable = true,
parameters = new List<Param>()
{
new Param("stars", true, "Stars", "Toggle if the stars should appear."),
new Param("faces", false, "Remix 5", "Toggle if the faces from Remix 5 (GBA) should appear."),
new Param("startTop", new Color(0f, 8/255f, 32/255f), "Gradient Top Start", "Set the color at the start of the event."),
new Param("endTop", new Color(0f, 8/255f, 32/255f), "Gradient Top End", "Set the color at the end of the event."),
new Param("startBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom Start", "Set the color at the start of the event."),
new Param("endBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom End", "Set the color at the end of the event."),
new Param("startCity", new Color(0f, 8/255f, 32/255f), "City Start", "Set the color at the start of the event."),
new Param("endCity", new Color(0f, 8/255f, 32/255f), "City End", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("altBG", "Background Appearance (OLD)")
{
function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); },
defaultLength = 0.5f,
hidden = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Remix 5", "Togle if the background from Remix 5 (GBA) should appear.")
new Param("toggle", true, "Remix 5", "Toggle fi ze bckgrond frum realix 5 (GFA) shool aper. (You should never see this.)")
}
}
},
@ -122,12 +169,19 @@ namespace HeavenStudio.Games
[SerializeField] FireworksBomb bomb;
[SerializeField] BezierCurve3D bombCurve;
[SerializeField] SpriteRenderer flashWhite;
[SerializeField] SpriteRenderer gradientTop;
[SerializeField] SpriteRenderer gradientBottom;
[SerializeField] SpriteRenderer city;
[SerializeField] GameObject faces;
[SerializeField] GameObject stars;
[Header("Properties")]
Tween flashTween;
public static List<QueuedFirework> queuedFireworks = new List<QueuedFirework>();
private ColorEase topColorEase = new(new Color(0f, 8/255f, 32/255f));
private ColorEase botColorEase = new(new Color(0f, 51/255f, 119/255f));
private ColorEase cityColorEase = new(new Color(0f, 8/255f, 32/255f));
public static Fireworks instance;
void OnDestroy()
@ -144,6 +198,11 @@ namespace HeavenStudio.Games
instance = this;
}
public override void OnPlay(double beat)
{
PersistColor(beat);
}
void Update()
{
var cond = Conductor.instance;
@ -159,12 +218,14 @@ namespace HeavenStudio.Games
queuedFireworks.Clear();
}
}
BackgroundColorUpdate();
}
public void ChangeBackgroundAppearance(bool doIt)
{
faces.SetActive(doIt);
stars.SetActive(!doIt);
//faces.SetActive(doIt);
//stars.SetActive(!doIt);
}
public static void CountIn(double beat, int count)
@ -314,6 +375,39 @@ namespace HeavenStudio.Games
{
ChangeFlashColor(start, 0f);
ChangeFlashColor(end, beats);
}
private void BackgroundColorUpdate()
{
gradientTop.color = topColorEase.GetColor();
gradientBottom.color = botColorEase.GetColor();
city.color = cityColorEase.GetColor();
}
public void BackgroundColor(double beat, float length, bool dostars, bool dormx5, Color topStart, Color topEnd, Color botStart, Color botEnd, Color cityStart, Color cityEnd, int ease)
{
topColorEase = new ColorEase(beat, length, topStart, topEnd, ease);
botColorEase = new ColorEase(beat, length, botStart, botEnd, ease);
cityColorEase = new ColorEase(beat, length, cityStart, cityEnd, ease);
faces.SetActive(dormx5);
stars.SetActive(dostars);
}
private void PersistColor(double beat)
{
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fireworks", new string[] { "changeBG" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeat.Count > 0)
{
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEvent = allEventsBeforeBeat[^1];
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["stars"], lastEvent["faces"], lastEvent["startTop"], lastEvent["endTop"], lastEvent["startBot"], lastEvent["endBot"], lastEvent["startCity"], lastEvent["endCity"], lastEvent["ease"]);
}
}
public override void OnGameSwitch(double beat)
{
PersistColor(beat);
}
}
}

View file

@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
using Jukebox;
using HeavenStudio.Games.Scripts_ForkLifter;
namespace HeavenStudio.Games.Loaders
@ -10,7 +11,21 @@ namespace HeavenStudio.Games.Loaders
using static Minigames;
public static class RvlForkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
public static Minigame AddGame(EventCaller eventCaller)
{
RiqEntity flGradientUpdater(string datamodel, RiqEntity e)
{
if (datamodel == "forkLifter/colorGrad" && e.version == 0)
{
e.CreateProperty("type", 2);
e["type"] = 2; // setting it in create property doesn't work for some reason? lol
e.version = 1;
return e;
}
return null;
}
RiqBeatmap.OnUpdateEntity += flGradientUpdater;
return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List<GameAction>()
{
new GameAction("flick", "Flick Food")
@ -64,12 +79,35 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("colorGrad", "Gradient Appearance")
{
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); },
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, (e.version = 1),
e["type"], e["toggleVC"], e["toggleLines"],
e["start"], e["end"],
e["startBG"], e["endBG"],
e["startLines"], e["endLines"],
e["ease"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
new Param("type", ForkLifter.GradientType.Game, "Gradient Type", "Set the type of gradient.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (int)x != (int)ForkLifter.GradientType.Classic, new string[] { "startBG", "endBG", "toggleLines" })
}),
new Param("toggleVC", false, "Viewcircle Uses Gradient Color", "If toggled, the viewcircle's background will use the gradient top color. Otherwise, it will use the background color."),
new Param("toggleLines", false, "Megamix Lines", "If toggled, the lines from Megamix will be enabled.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "startLines", "endLines" }),
}),
new Param("start", new Color(224/255f, 224/255f, 224/255f), "Gradient Top Start", "Set the color at the start of the event."),
new Param("end", new Color(224/255f, 224/255f, 224/255f), "Gradient Top End", "Set the color at the end of the event."),
new Param("startBG", Color.white, "Gradient Bottom Start", "Set the color at the start of the event."),
new Param("endBG", Color.white, "Gradient Bottom End", "Set the color at the end of the event."),
new Param("startLines", new Color(243/255f, 243/255f, 243/255f), "Lines Start", "Set the color at the start of the event."),
new Param("endLines", new Color(243/255f, 243/255f, 243/255f), "Lines End", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
},
@ -85,11 +123,12 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using Jukebox;
// using Jukebox;
using Scripts_ForkLifter;
public class ForkLifter : Minigame
{
public enum FlickType
{
Pea,
@ -98,6 +137,13 @@ namespace HeavenStudio.Games
BottomBun
}
public enum GradientType
{
Game,
Remix,
Classic
}
public static ForkLifter instance;
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
@ -109,10 +155,17 @@ namespace HeavenStudio.Games
public GameObject flickedObject;
public SpriteRenderer peaPreview;
[SerializeField] SpriteRenderer bg;
[SerializeField] SpriteRenderer bgGradient;
//public Material gradientMaterial;
public SpriteRenderer[] Gradients;
[SerializeField] SpriteRenderer gradientFiller;
[SerializeField] SpriteRenderer mmLines;
[SerializeField] SpriteRenderer viewerCircle;
[SerializeField] SpriteRenderer viewerCircleBg;
[SerializeField] SpriteRenderer playerShadow;
[SerializeField] SpriteRenderer handShadow;
public SpriteRenderer[] forkEffects;
public Sprite[] peaSprites;
public Sprite[] peaHitSprites;
@ -145,7 +198,7 @@ namespace HeavenStudio.Games
var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad");
if (lastColorGrad != null) {
BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["ease"]);
BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad.version, lastColorGrad["type"], lastColorGrad["toggleVC"], lastColorGrad["toggleLines"], lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["startBG"], lastColorGrad["endBG"], lastColorGrad["startLines"], lastColorGrad["endLines"], lastColorGrad["ease"]);
}
var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick");
@ -180,17 +233,58 @@ namespace HeavenStudio.Games
}
private ColorEase bgColorEase = new(Color.white);
private ColorEase gradColorEase = new(Color.white);
private ColorEase gradColorEase = new(new Color(224/255f, 224/255f, 224/255f));
private ColorEase linesColorEase = new(new Color (243/255f, 243/255f, 243/255f));
private ColorEase gradBgEase = new(Color.white);
private bool vCircleToggle = false;
//call this in update
private void BackgroundColorUpdate()
{
bg.color =
viewerCircle.color =
handShadow.color = bgColorEase.GetColor();
bg.color =
viewerCircle.color = bgColorEase.GetColor();
mmLines.color = linesColorEase.GetColor();
for (int i = 0; i < Gradients.Length; i++)
{
Gradients[i].color = gradColorEase.GetColor();
}
if (Gradients[2].gameObject.activeSelf)
{
gradientFiller.color =
playerShadow.color = gradColorEase.GetColor();
for (int i = 0; i < forkEffects.Length; i++)
{
forkEffects[i].color = gradColorEase.GetColor();
}
}
else
{
gradientFiller.color =
playerShadow.color = gradBgEase.GetColor();
for (int i = 0; i < forkEffects.Length; i++)
{
forkEffects[i].color = gradBgEase.GetColor();
}
}
if (vCircleToggle)
{
viewerCircleBg.color =
handShadow.color = gradColorEase.GetColor();
}
else
{
viewerCircleBg.color =
handShadow.color = bgColorEase.GetColor();
}
bgGradient.color =
playerShadow.color = gradColorEase.GetColor();
}
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
@ -198,9 +292,28 @@ namespace HeavenStudio.Games
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
}
public void BackgroundColorGrad(double beat, float length, Color startColor, Color endColor, int ease)
public void BackgroundColorGrad(double beat, float length, int version, int gradType, bool vCircle, bool lines, Color startColor, Color endColor, Color startBottom, Color endBottom, Color startLines, Color endLines, int ease)
{
gradColorEase = new ColorEase(beat, length, startColor, endColor, ease);
gradBgEase = new ColorEase(beat, length, startBottom, endBottom, ease);
linesColorEase = new ColorEase(beat, length, startLines, endLines, ease);
for (int i = 0; i < Gradients.Length; i++)
{
Gradients[i].gameObject.SetActive(gradType == (i));
}
if (gradType != 2)
{
mmLines.gameObject.SetActive(lines);
}
else
{
mmLines.gameObject.SetActive(false);
}
vCircleToggle = (vCircle);
}
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
@ -219,7 +332,7 @@ namespace HeavenStudio.Games
{
allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEventGrad = allEventsBeforeBeatGrad[^1];
BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]);
BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad.version, lastEventGrad["type"], lastEventGrad["toggleVC"], lastEventGrad["toggleLines"], lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["startBG"], lastEventGrad["endBG"], lastEventGrad["startLines"], lastEventGrad["endLines"], lastEventGrad["ease"]);
}
}
}

View file

@ -96,11 +96,37 @@ namespace HeavenStudio.Games.Loaders
{
new Param("start", SpaceSoccer.defaultBGColor, "Start Color", "Set the color at the start of the event."),
new Param("end", SpaceSoccer.defaultBGColor, "End Color", "Set the color at the end of the event."),
new Param("startDots", Color.white, "Start Color (Dots)", "Set the color at the start of the event."),
new Param("endDots", Color.white, "End Color (Dots)", "Set the color at the end of the event."),
new Param("startDots", SpaceSoccer.defaultStarColor, "Start Color (Dots)", "Set the color at the start of the event."),
new Param("endDots", SpaceSoccer.defaultStarColor, "End Color (Dots)", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("changeKick", "Kicker Appearance")
{
function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.KickerColor(e.beat, e["outfit"], e["boots"], e["skin"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("outfit", SpaceSoccer.kickerLavender, "Outfit Color", "Set the color of the kicker's outfit."),
new Param("boots", SpaceSoccer.kickerPurple, "Boots Color", "Set the color of the kicker's boots. This color is also used for the kicker's joints and eyebrows."),
new Param("skin", Color.white, "Skin Color", "Set the color of the kicker's skin."),
}
},
new GameAction("changePlat", "Platform Appearance")
{
function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.PlatformColor(e.beat, e["top"], e["side"], e["outline"], e["flame"], e["mid"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("top", SpaceSoccer.platTop, "Top Color", "Set the color of the platform's top."),
new Param("side", SpaceSoccer.platSide, "Side Color", "Set the color of the platform's side."),
new Param("outline", SpaceSoccer.platOutline, "Outline Color", "Set the color of the platform's outline."),
new Param("flame", SpaceSoccer.kickerLavender, "Flame Color", "Set the color of the flame."),
new Param("mid", SpaceSoccer.fireYellow, "Flame Middle Color", "Set the color of the middle of the flame."),
}
},
new GameAction("scroll", "Scrolling Background")
{
function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); },
@ -192,6 +218,13 @@ namespace HeavenStudio.Games
Exit = 1
}
public static Color defaultBGColor = new(1f, 0.49f, 0.153f);
public static Color defaultStarColor = new(248/255f, 248/255f, 248/255f);
public static Color kickerLavender = new(184/255f, 136/255f, 248/255f);
public static Color kickerPurple = new(136/255f, 64/255f, 248/255f);
public static Color platTop = new(112/255f, 248/255f, 144/255f);
public static Color platSide = new(88/255f, 168/255f, 128/255f);
public static Color platOutline = new(24/255f, 56/255f, 40/255f);
public static Color fireYellow = new(248/255f, 248/255f, 88/255f);
[Header("Components")]
[SerializeField] private GameObject kickerPrefab;
@ -210,6 +243,12 @@ namespace HeavenStudio.Games
[SerializeField] private float xBaseSpeed = 1;
[SerializeField] private float yBaseSpeed = 1;
[Header("Materials")]
public Material kickerMat;
public Material mouthMat;
public Material platMat;
public Material fireMat;
private List<double> _highKickToeBeats = new();
private List<double> _stopBeats = new();
@ -238,6 +277,16 @@ namespace HeavenStudio.Games
{
_highKickToeBeats.Add(e.beat);
}
kickerMat.SetColor("_ColorAlpha", kickerLavender);
kickerMat.SetColor("_ColorBravo", Color.white);
mouthMat.SetColor("_ColorBravo", Color.white);
kickerMat.SetColor("_ColorDelta", kickerPurple);
platMat.SetColor("_ColorAlpha", platOutline);
platMat.SetColor("_ColorBravo", platTop);
platMat.SetColor("_ColorDelta", platSide);
fireMat.SetColor("_ColorAlpha", kickerLavender);
fireMat.SetColor("_ColorDelta", fireYellow);
}
new void OnDrawGizmos()
@ -560,7 +609,7 @@ namespace HeavenStudio.Games
}
private ColorEase bgColorEase = new(defaultBGColor);
private ColorEase dotColorEase = new(Color.white);
private ColorEase dotColorEase = new(defaultStarColor);
//call this in update
private void BackgroundColorUpdate()
@ -573,6 +622,23 @@ namespace HeavenStudio.Games
dotColorEase = new(beat, length, startColorDot, endColorDot, ease);
}
public void KickerColor(double beat, Color main, Color alt, Color skin)
{
kickerMat.SetColor("_ColorAlpha", main);
kickerMat.SetColor("_ColorBravo", skin);
mouthMat.SetColor("_ColorBravo", skin);
kickerMat.SetColor("_ColorDelta", alt);
}
public void PlatformColor(double beat, Color top, Color side, Color outline, Color fire, Color mid)
{
platMat.SetColor("_ColorAlpha", outline);
platMat.SetColor("_ColorBravo", top);
platMat.SetColor("_ColorDelta", side);
fireMat.SetColor("_ColorAlpha", fire);
fireMat.SetColor("_ColorDelta", mid);
}
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
private void PersistColor(double beat)
{
@ -582,6 +648,22 @@ namespace HeavenStudio.Games
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEvent = allEventsBeforeBeat[^1];
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["startDots"], lastEvent["endDots"], lastEvent["ease"]);
}
var allEventsBeforeBeatKick = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changeKick" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeatKick.Count > 0)
{
allEventsBeforeBeatKick.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEvent = allEventsBeforeBeatKick[^1];
KickerColor(lastEvent.beat, lastEvent["outfit"], lastEvent["boots"], lastEvent["skin"]);
}
var allEventsBeforeBeatPlat = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changePlat" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeatPlat.Count > 0)
{
allEventsBeforeBeatPlat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEvent = allEventsBeforeBeatPlat[^1];
PlatformColor(lastEvent.beat, lastEvent["top"], lastEvent["side"], lastEvent["outline"], lastEvent["flame"], lastEvent["mid"]);
}
}

View file

@ -115,6 +115,25 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate { TheDazzles.instance.ForceHold(); },
defaultLength = 0.5f
},
new GameAction("boxColor", "Background Colors")
{
function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e.beat, e.length, e["extStart"], e["extEnd"], e["intStart"], e["intEnd"], e["wallStart"], e["wallEnd"], e["roofStart"], e["roofEnd"], e["ease"]); },
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new Param("extStart", TheDazzles.defaultExteriorColor, "Exterior Start", "Set the color of the boxes' exterior at the start of the event."),
new Param("extEnd", TheDazzles.defaultExteriorColor, "Exterior End", "Set the color of the boxes' exterior at the end of the event."),
new Param("intStart", TheDazzles.defaultInteriorColor, "Interior Start", "Set the color of the boxes' interiors at the start of the event."),
new Param("intEnd", TheDazzles.defaultInteriorColor, "Interior End", "Set the color of the boxes' interiors at the end of the event."),
new Param("wallStart", TheDazzles.defaultWallColor, "Walls Start", "Set the color of the boxes' walls at the start of the event."),
new Param("wallEnd", TheDazzles.defaultWallColor, "Walls End", "Set the color of the boxes' walls at the end of the event."),
new Param("roofStart", TheDazzles.defaultRoofColor, "Roof Start", "Set the color of the boxes' roofs at the start of the event."),
new Param("roofEnd", TheDazzles.defaultRoofColor, "Roof End", "Set the color of the boxes' roofs at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
},
},
new List<string>() {"ntr", "normal"},
@ -130,6 +149,7 @@ namespace HeavenStudio.Games
using Scripts_TheDazzles;
public class TheDazzles : Minigame
{
public struct PosesToPerform : IComparable<PosesToPerform>
{
// override object.Equals
@ -221,6 +241,17 @@ namespace HeavenStudio.Games
Megamix = 1,
Random = 2,
}
public static Color defaultExteriorColor = new(156/255f, 254/255f, 246/255f);
public static Color defaultInteriorColor = new(66/255f, 255/255f, 239/255f);
public static Color defaultWallColor = new(0f, 222/255f, 197/255f);
public static Color defaultRoofColor = new(0f, 189/255f, 172/255f);
private ColorEase extColorEase = new(defaultExteriorColor);
private ColorEase intColorEase = new(defaultInteriorColor);
private ColorEase wallColorEase = new(defaultWallColor);
private ColorEase roofColorEase = new(defaultRoofColor);
public static TheDazzles instance;
[Header("Variables")]
@ -235,6 +266,9 @@ namespace HeavenStudio.Games
[SerializeField] TheDazzlesGirl player;
[SerializeField] ParticleSystem poseEffect;
[SerializeField] ParticleSystem starsEffect;
[Header("RecolorMaterials")]
public Material interiorMat;
public Material exteriorMat;
public static PlayerInput.InputAction InputAction_TouchRelease =
new("NtrBoxshowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
@ -254,6 +288,10 @@ namespace HeavenStudio.Games
{
instance = this;
SetupBopRegion("theDazzles", "bop", "toggle");
interiorMat.SetColor("_ColorAlpha", defaultRoofColor);
interiorMat.SetColor("_ColorBravo", defaultInteriorColor);
interiorMat.SetColor("_ColorDelta", defaultWallColor);
exteriorMat.SetColor("_AddColor", defaultExteriorColor);
}
public override void OnBeatPulse(double beat)
@ -272,10 +310,13 @@ namespace HeavenStudio.Games
{
if (queuedPoses.Count > 0) queuedPoses.Clear();
if (queuedCrouches.Count > 0) queuedCrouches.Clear();
PersistColor(beat);
}
void Update()
{
BoxColorUpdate();
if (conductor.isPlaying && !conductor.isPaused)
{
if (queuedPoses.Count > 0)
@ -671,6 +712,37 @@ namespace HeavenStudio.Games
}
void Nothing(PlayerActionEvent caller) { }
private void BoxColorUpdate()
{
interiorMat.SetColor("_ColorAlpha", roofColorEase.GetColor());
interiorMat.SetColor("_ColorBravo", intColorEase.GetColor());
interiorMat.SetColor("_ColorDelta", wallColorEase.GetColor());
exteriorMat.SetColor("_AddColor", extColorEase.GetColor());
}
public void ChangeBoxColor(double beat, float length, Color exteriorStart, Color exteriorEnd, Color interiorStart, Color interiorEnd, Color wallsStart, Color wallsEnd, Color roofStart, Color roofEnd, int ease)
{
extColorEase = new ColorEase(beat, length, exteriorStart, exteriorEnd, ease);
intColorEase = new ColorEase(beat, length, interiorStart, interiorEnd, ease);
wallColorEase = new ColorEase(beat, length, wallsStart, wallsEnd, ease);
roofColorEase = new ColorEase(beat, length, roofStart, roofEnd, ease);
}
private void PersistColor(double beat)
{
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("theDazzles", new string[] { "boxColor" }).FindAll(x => x.beat < beat);
if (allEventsBeforeBeat.Count > 0)
{
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
var lastEvent = allEventsBeforeBeat[^1];
ChangeBoxColor(lastEvent.beat, lastEvent.length, lastEvent["extStart"], lastEvent["extEnd"], lastEvent["intStart"], lastEvent["intEnd"], lastEvent["wallStart"], lastEvent["wallEnd"], lastEvent["roofStart"], lastEvent["roofEnd"], lastEvent["ease"]);
}
}
public override void OnGameSwitch(double beat)
{
PersistColor(beat);
}
}
}

View file

@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
public void Init(double beat, bool hasGandw)
{
startBeat = beat;
startBeat = Conductor.instance.GetUnSwungBeat(beat);
path = WorkingDough.instance.GetPath("BGBall");
if (gandw != null) gandw.SetActive(hasGandw);
Update();
@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
if (cond.isPlaying && !cond.isPaused)
{
double beat = cond.songPositionInBeats;
double beat = cond.unswungSongPositionInBeats;
if (startBeat != double.MinValue)
{
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);

View file

@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
public void Init(double beat, bool hasGandw)
{
startBeat = beat;
startBeat = Conductor.instance.GetUnSwungBeat(beat);
path = WorkingDough.instance.GetPath("NPCBall");
if (gandw != null) gandw.SetActive(hasGandw);
Update();
@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
if (cond.isPlaying && !cond.isPaused)
{
double beat = cond.songPositionInBeats;
double beat = cond.unswungSongPositionInBeats;
if (startBeat > double.MinValue)
{
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat);

View file

@ -47,7 +47,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
public void Init(double beat, bool isBig, bool hasGandw)
{
startBeat = beat;
startBeat = Conductor.instance.GetUnSwungBeat(beat);
big = isBig;
canJust = true;
canWrong = true;
@ -75,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
if (startBeat > double.MinValue)
{
Vector3 pos = new Vector3();
double beat = cond.songPositionInBeats;
double beat = cond.unswungSongPositionInBeats;
switch (currentState)
{
case State.None:
@ -137,7 +137,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
wrongInput.CleanUp();
}
if (currentState is State.Hit or State.Barely or State.Weak) return;
double beat = Conductor.instance.songPositionInBeatsAsDouble;
double beat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
startBeat = beat;
game.playerImpact.SetActive(true);
BeatAction.New(game, new List<BeatAction.Action>()
@ -195,7 +195,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
rightInput.CleanUp();
}
if (currentState is State.Hit or State.Barely or State.Weak) return;
double beat = Conductor.instance.songPositionInBeats;
double beat = Conductor.instance.unswungSongPositionInBeats;
game.playerImpact.SetActive(true);
BeatAction.New(game, new List<BeatAction.Action>()
{

View file

@ -41,9 +41,9 @@
"source": "git",
"dependencies": {
"com.unity.nuget.newtonsoft-json": "3.2.1",
"jillejr.newtonsoft.json-for-unity.converters": "1.5.1"
"jillejr.newtonsoft.json-for-unity.converters": "1.6.3"
},
"hash": "81516bd0bf64681a829ac2d807fd2180077dd3f8"
"hash": "6a677b7861692a668deab7a78be01fe4fcd2be09"
},
"com.sator-imaging.alt-source-generator": {
"version": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",
@ -213,7 +213,7 @@
"hash": "4b351991a8c464adc961232425ff99f607396b9d"
},
"jillejr.newtonsoft.json-for-unity.converters": {
"version": "1.5.1",
"version": "1.6.3",
"depth": 1,
"source": "registry",
"dependencies": {},

View file

@ -17,391 +17,6 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- Assets/Scripts/Games/GleeClub/GleeClub.cs
- Assets/Scripts/Minigames.cs
- Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/Games/FreezeFrame/Car.cs
- Assets/Scripts/Games/Fillbots/Fillbots.cs
- Assets/Scripts/Games/Fillbots/FullBody.cs
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/GameManager.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/Util/MultiSound.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/EventCaller.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/InputSystem/PlayerInput.cs
- Assets/Scripts/GameCamera.cs
- Assets/Scripts/Util/SoundByte.cs
- Assets/Scripts/GameInitializer.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
- Assets/Scripts/Games/DoubleDate/Basketball.cs
- Assets/Scripts/Games/CropStomp/Veggie.cs
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
- Assets/Scripts/Games/FanClub/FanClub.cs
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
- Assets/Scripts/Games/DoubleDate/Football.cs
- Assets/Scripts/Util/AnimationHelpers.cs
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
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- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
- Assets/X-PostProcessing/Effects/DualGaussianBlur/DualGaussianBlur.cs
- Assets/X-PostProcessing/Effects/SharpenV2/SharpenV2.cs
- Assets/Scripts/Games/Fireworks/Fireworks.cs
- Assets/X-PostProcessing/Effects/ColorAdjustmentHue/Editor/ColorAdjustmentHueEditor.cs
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
- Assets/Scripts/Games/LoveLab/LoveLabHearts.cs
- Assets/Scripts/Games/LoveLab/LoveLab.cs
- Assets/Scripts/Games/LoveLab/LoveLabFlask.cs
- Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
- Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/FanClub/NtrIdolAri.cs
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PathsToIgnoreOverwriteSettingOnAttribute: []