Merge remote-tracking branch 'upstream/master' into frogs-who-hop
4
.github/workflows/cherry-tirage.yml
vendored
|
@ -8,14 +8,14 @@ jobs:
|
|||
cherry_no_future_to_current:
|
||||
runs-on: ubuntu-latest
|
||||
name: Cherry pick into current release
|
||||
if: ${{ !contains(github.event.pull_request.labels.*.name, 'release-2') }}
|
||||
if: ${{ !contains(github.event.pull_request.labels.*.name, 'release-2') && github.event.pull_request.merged == true }}
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
- name: Cherry pick into current release
|
||||
uses: xealth/cherry-pick-action@v1.0.0
|
||||
uses: carloscastrojumo/github-cherry-pick-action@v1.0.10
|
||||
with:
|
||||
branch: release_1_patches
|
||||
labels: |
|
||||
|
|
1
.gitignore
vendored
|
@ -86,3 +86,4 @@ crashlytics-build.properties
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/[Aa]ssets/[Ss]treamingAssets/*.meta
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/[Aa]ssets/[Ss]treamingAssets/[Ss]treamingAssets
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Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
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ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
|
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|
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Assets/Bundled/Games/Fireworks/Sprites/bg_gradient.png
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@ -390,9 +390,9 @@ ParticleSystem:
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@ -443,7 +443,7 @@ ParticleSystem:
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@ -496,7 +496,7 @@ ParticleSystem:
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@ -774,8 +774,8 @@ ParticleSystem:
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@ -1147,8 +1147,8 @@ ParticleSystem:
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@ -1158,11 +1158,11 @@ ParticleSystem:
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@ -1299,7 +1299,7 @@ ParticleSystem:
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@ -1409,7 +1409,7 @@ ParticleSystem:
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curve:
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@ -2572,7 +2572,7 @@ ParticleSystem:
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@ -2789,7 +2789,7 @@ ParticleSystem:
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@ -35846,7 +35846,7 @@ SpriteRenderer:
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@ -66649,7 +66649,7 @@ ParticleSystem:
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@ -67148,8 +67148,8 @@ ParticleSystem:
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@ -87091,7 +87091,7 @@ ParticleSystem:
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@ -87166,7 +87166,7 @@ ParticleSystem:
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@ -87217,9 +87217,9 @@ ParticleSystem:
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@ -87333,9 +87333,9 @@ ParticleSystem:
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@ -87386,7 +87386,7 @@ ParticleSystem:
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@ -87439,7 +87439,7 @@ ParticleSystem:
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@ -88080,7 +88080,7 @@ ParticleSystem:
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@ -88090,8 +88090,8 @@ ParticleSystem:
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@ -88100,12 +88100,12 @@ ParticleSystem:
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@ -88414,8 +88414,8 @@ ParticleSystem:
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@ -88429,16 +88429,16 @@ ParticleSystem:
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@ -89518,7 +89518,7 @@ ParticleSystem:
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@ -89735,7 +89735,7 @@ ParticleSystem:
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@ -106894,7 +106894,6 @@ MonoBehaviour:
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@ -117320,7 +117319,7 @@ SpriteRenderer:
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@ -118575,7 +118574,7 @@ ParticleSystem:
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@ -129463,21 +129462,21 @@ ParticleSystem:
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||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: 6dbfdd7288e1f7248bc33e6399af1c1d, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &-8410977862906674950
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
|
@ -565,6 +598,33 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-3027920554451827922
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Fish2_JustM
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -1009147449646688414}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
m_WriteDefaultValues: 1
|
||||
m_Mirror: 0
|
||||
m_SpeedParameterActive: 0
|
||||
m_MirrorParameterActive: 0
|
||||
m_CycleOffsetParameterActive: 0
|
||||
m_TimeParameterActive: 0
|
||||
m_Motion: {fileID: 7400000, guid: d0085a3172e614742968f6d0015257bb, type: 2}
|
||||
m_Tag:
|
||||
m_SpeedParameter:
|
||||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1102 &-1611024120095190332
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
@ -667,6 +727,28 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &-1009147449646688414
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: 4586150421227050101}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 1
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &-983314641931359044
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
@ -846,6 +928,28 @@ AnimatorState:
|
|||
m_MirrorParameter:
|
||||
m_CycleOffsetParameter:
|
||||
m_TimeParameter:
|
||||
--- !u!1101 &1484694533059393672
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -3481407283309479541}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 1
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
--- !u!1102 &1808387700593548855
|
||||
AnimatorState:
|
||||
serializedVersion: 6
|
||||
|
|
Before Width: | Height: | Size: 177 KiB After Width: | Height: | Size: 194 KiB |
|
@ -1625,7 +1625,7 @@ TextureImporter:
|
|||
width: 225
|
||||
height: 118
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
|
@ -1637,6 +1637,48 @@ TextureImporter:
|
|||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: fish02_hook01m
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 473
|
||||
y: 1
|
||||
width: 166
|
||||
height: 118
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 2e06a04d8fd4d014c81722ae14d8428f
|
||||
internalID: 1854878303
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: fish01_hook01m
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 641
|
||||
y: 1
|
||||
width: 126
|
||||
height: 110
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 302cf4eef490eff4d86fbe62ce86077b
|
||||
internalID: -850896915
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
@ -1678,6 +1720,7 @@ TextureImporter:
|
|||
fin03_07: 369149539
|
||||
fin03_08: 1770331907
|
||||
fish01_hook01: -1937665821
|
||||
fish01_hook01m: -850896915
|
||||
fish01_hook02: -650927591
|
||||
fish01_out01: -633689759
|
||||
fish01_out02: -1578983422
|
||||
|
@ -1687,6 +1730,7 @@ TextureImporter:
|
|||
fish01_wait03: -113083632
|
||||
fish02_bite: -1276106060
|
||||
fish02_hook01: -1447049888
|
||||
fish02_hook01m: 1854878303
|
||||
fish02_hook02: -291158108
|
||||
fish02_pick01: -580183698
|
||||
fish02_pick02: 2068174086
|
||||
|
|
|
@ -15,6 +15,12 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
|
|||
|
||||
public Color color;
|
||||
[System.NonSerialized] public bool goal;
|
||||
[System.NonSerialized] public bool useCustomNotes;
|
||||
[System.NonSerialized] public int[] bounceNotes;
|
||||
[System.NonSerialized] public int bounceNote;
|
||||
[System.NonSerialized] public int rightNote;
|
||||
[System.NonSerialized] public int leftNote;
|
||||
[System.NonSerialized] public int goalNote;
|
||||
|
||||
private bool isMiss;
|
||||
|
||||
|
@ -33,9 +39,9 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
|
|||
|
||||
if (currentCurve is not null)
|
||||
{
|
||||
float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat);
|
||||
float curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat, ignoreSwing: false);
|
||||
if (isMiss) {
|
||||
curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat/2);
|
||||
curveProg = cond.GetPositionFromBeat(currentBeat, lengthBeat/2, ignoreSwing: false);
|
||||
} else {
|
||||
// curveProg /= (float)(1 + BouncyRoad.ngLateTime);
|
||||
if (curveProg >= 1) curveProg = 1;
|
||||
|
@ -44,9 +50,19 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
|
|||
}
|
||||
}
|
||||
|
||||
private void Bounce()
|
||||
{
|
||||
game.PlayBounceSound(startBeat, lengthBeat);
|
||||
private void Bounce() {
|
||||
float[] pitches = null;
|
||||
if (bounceNotes != null)
|
||||
{
|
||||
pitches = new float[12];
|
||||
for (int i = 0; i < 12; i++)
|
||||
{
|
||||
|
||||
pitches[i] = GetPitch(bounceNotes[i]);
|
||||
}
|
||||
}
|
||||
|
||||
game.PlayBounceSound(startBeat, lengthBeat, pitches, GetPitch(bounceNote));
|
||||
|
||||
var actions = new List<BeatAction.Action>();
|
||||
|
||||
|
@ -70,7 +86,7 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
|
|||
|
||||
public void RightSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/ballRight");
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/ballRight", pitch: GetPitch(rightNote));
|
||||
game.ThingsAnim[12].Play("podium", 0, 0);
|
||||
currentCurve = curve[1+12];
|
||||
currentBeat = startBeat + 12 * lengthBeat;
|
||||
|
@ -80,7 +96,7 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
|
|||
|
||||
public void RightMiss(PlayerActionEvent caller)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/ballBounce");
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/ballBounce", pitch: GetPitch(bounceNote));
|
||||
currentCurve = curve[^2];
|
||||
currentBeat = Conductor.instance.songPositionInBeats;
|
||||
isMiss = true;
|
||||
|
@ -95,12 +111,12 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
|
|||
|
||||
public void LeftSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/ballLeft");
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/ballLeft", pitch: GetPitch(leftNote));
|
||||
game.ThingsAnim[13].Play("podium", 0, 0);
|
||||
currentCurve = curve[1+13];
|
||||
currentBeat = startBeat + 13 * lengthBeat;
|
||||
|
||||
if (goal) SoundByte.PlayOneShotGame("bouncyRoad/goal", startBeat + 14 * lengthBeat);
|
||||
if (goal) SoundByte.PlayOneShotGame("bouncyRoad/goal", startBeat + 14 * lengthBeat, pitch: GetPitch(goalNote));
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(startBeat + 14 * lengthBeat, delegate
|
||||
|
@ -118,7 +134,7 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
|
|||
|
||||
public void LeftMiss(PlayerActionEvent caller)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/ballBounce");
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/ballBounce", pitch: GetPitch(bounceNote));
|
||||
currentCurve = curve[^1];
|
||||
currentBeat = Conductor.instance.songPositionInBeats;
|
||||
isMiss = true;
|
||||
|
@ -132,5 +148,10 @@ namespace HeavenStudio.Games.Scripts_BouncyRoad
|
|||
}
|
||||
|
||||
public void Empty(PlayerActionEvent caller) { }
|
||||
|
||||
private float GetPitch(int semitones)
|
||||
{
|
||||
return useCustomNotes ? SoundByte.GetPitchFromSemiTones(semitones, true) : 1;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -24,6 +24,29 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("goal", true, "Play Goal Sound"),
|
||||
new Param("color", Color.white, "Color", "Choose the color of the ball."),
|
||||
new Param("useCustomNotes", false, "Custom Notes", "Toggle if the ball should use custom notes.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "bounceNote", "rightNote", "leftNote", "goalNote", "separateBounceNotes"})
|
||||
}),
|
||||
new Param("separateBounceNotes", false, "Separate Bounce Notes", "Toggle if the ball should use separate notes for the each of the first 12 poles.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "bounceNote2", "bounceNote3", "bounceNote4", "bounceNote5", "bounceNote6", "bounceNote7", "bounceNote8", "bounceNote9", "bounceNote10", "bounceNote11", "bounceNote12" })
|
||||
}),
|
||||
new Param("bounceNote", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note", "Choose the note the ball plays when bouncing on the first 12 poles or the first pole if using custom notes."),
|
||||
new Param("bounceNote2", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 2", "Choose the note the ball plays when bouncing on the second pole."),
|
||||
new Param("bounceNote3", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 3", "Choose the note the ball plays when bouncing on the third pole."),
|
||||
new Param("bounceNote4", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 4", "Choose the note the ball plays when bouncing on the fourth pole."),
|
||||
new Param("bounceNote5", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 5", "Choose the note the ball plays when bouncing on the fifth pole."),
|
||||
new Param("bounceNote6", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 6", "Choose the note the ball plays when bouncing on the sixth pole."),
|
||||
new Param("bounceNote7", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 7", "Choose the note the ball plays when bouncing on the seventh pole."),
|
||||
new Param("bounceNote8", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 8", "Choose the note the ball plays when bouncing on the eighth pole."),
|
||||
new Param("bounceNote9", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 9", "Choose the note the ball plays when bouncing on the ninth pole."),
|
||||
new Param("bounceNote10", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 10", "Choose the note the ball plays when bouncing on the tenth pole."),
|
||||
new Param("bounceNote11", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 11", "Choose the note the ball plays when bouncing on the eleventh pole."),
|
||||
new Param("bounceNote12", new EntityTypes.Note(0, 7, 4, "bouncyRoad/ballBounce"), "Bounce Note 12", "Choose the note the ball plays when bouncing on the twelfth pole."),
|
||||
new Param("rightNote", new EntityTypes.Note(0, 3, 4, "bouncyRoad/ballRight"), "A Note", "Choose the note the ball plays when it bounces on the A pole."),
|
||||
new Param("leftNote", new EntityTypes.Note(0, 10, 4, "bouncyRoad/ballLeft"), "+ Note", "Choose the note the ball plays when it bounces on the + pole."),
|
||||
new Param("goalNote", new EntityTypes.Note(0, 3, 5, "bouncyRoad/goal"), "Goal Note", "Choose the note the ball plays when it bounces on the last pole."),
|
||||
}
|
||||
},
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
|
@ -87,12 +110,20 @@ namespace HeavenStudio.Games
|
|||
private ColorEase[] colorEases = new ColorEase[2];
|
||||
|
||||
const double BALL_SEEK_TIME = 1.0;
|
||||
private struct ScheduledBall
|
||||
|
||||
public struct ScheduledBall
|
||||
{
|
||||
public double beat;
|
||||
public double length;
|
||||
public bool goal;
|
||||
public Color color;
|
||||
public bool useCustomNotes;
|
||||
public bool seperateBounceNotes;
|
||||
public int[] bounceNotes;
|
||||
public int bounceNote;
|
||||
public int rightNote;
|
||||
public int leftNote;
|
||||
public int goalNote;
|
||||
}
|
||||
List<ScheduledBall> scheduledBalls = new();
|
||||
int ballIndex;
|
||||
|
@ -111,16 +142,18 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
protected static bool IA_TouchLeft(out double dt)
|
||||
{
|
||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Left, out dt);
|
||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) && instance.IsExpectingInputNow(InputAction_Left);
|
||||
}
|
||||
|
||||
protected static bool IA_PadRight(out double dt)
|
||||
{
|
||||
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt);
|
||||
}
|
||||
protected static bool IA_TouchRight(out double dt)
|
||||
{
|
||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Right, out dt);
|
||||
protected static bool IA_TouchRight(out double dt) {
|
||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
||||
&& (instance.IsExpectingInputNow(InputAction_Right)
|
||||
|| (!instance.IsExpectingInputNow(InputAction_Left) && !instance.IsExpectingInputNow(InputAction_Right)));
|
||||
|
||||
}
|
||||
|
||||
public static PlayerInput.InputAction InputAction_Left =
|
||||
|
@ -204,12 +237,30 @@ namespace HeavenStudio.Games
|
|||
foreach (var e in events)
|
||||
{
|
||||
if (e.length == 0) continue;
|
||||
|
||||
int[] bounceNotes = null;
|
||||
if (e["separateBounceNotes"]) {
|
||||
bounceNotes = new int[12];
|
||||
bounceNotes[0] = e["bounceNote"];
|
||||
for (int i = 1; i < 12; i++)
|
||||
{
|
||||
bounceNotes[i] = e[$"bounceNote{i+1}"];
|
||||
}
|
||||
}
|
||||
|
||||
var ball = new ScheduledBall
|
||||
{
|
||||
beat = e.beat,
|
||||
length = e.length,
|
||||
goal = e["goal"],
|
||||
color = e["color"],
|
||||
useCustomNotes = e["useCustomNotes"],
|
||||
seperateBounceNotes = e["separateBounceNotes"],
|
||||
bounceNotes = bounceNotes,
|
||||
bounceNote = e["bounceNote"],
|
||||
rightNote = e["rightNote"],
|
||||
leftNote = e["leftNote"],
|
||||
goalNote = e["goalNote"],
|
||||
};
|
||||
scheduledBalls.Add(ball);
|
||||
}
|
||||
|
@ -228,10 +279,12 @@ namespace HeavenStudio.Games
|
|||
if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right))
|
||||
{
|
||||
ThingsAnim[12].Play("podium", 0, 0);
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/rightBlank", volume: .5f);
|
||||
}
|
||||
if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left))
|
||||
{
|
||||
ThingsAnim[13].Play("podium", 0, 0);
|
||||
SoundByte.PlayOneShotGame("bouncyRoad/leftBlank", volume: .5f);
|
||||
}
|
||||
|
||||
UpdateBalls();
|
||||
|
@ -246,7 +299,7 @@ namespace HeavenStudio.Games
|
|||
var ball = scheduledBalls[ballIndex];
|
||||
if (ball.beat - ball.length < beat + BALL_SEEK_TIME)
|
||||
{
|
||||
SpawnBall(ball.beat, ball.length, ball.goal, ball.color);
|
||||
SpawnBall(ball);
|
||||
ballIndex++;
|
||||
}
|
||||
else
|
||||
|
@ -256,20 +309,26 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void SpawnBall(double beat, double length, bool goal, Color color)
|
||||
public void SpawnBall(ScheduledBall scheduledBall)
|
||||
{
|
||||
var newBall = Instantiate(baseBall, transform).GetComponent<Ball>();
|
||||
|
||||
newBall.startBeat = beat;
|
||||
newBall.lengthBeat = length;
|
||||
newBall.goal = goal;
|
||||
newBall.color = color;
|
||||
newBall.startBeat = scheduledBall.beat;
|
||||
newBall.lengthBeat = scheduledBall.length;
|
||||
newBall.goal = scheduledBall.goal;
|
||||
newBall.color = scheduledBall.color;
|
||||
newBall.useCustomNotes = scheduledBall.useCustomNotes;
|
||||
newBall.bounceNotes = scheduledBall.bounceNotes;
|
||||
newBall.bounceNote = scheduledBall.bounceNote;
|
||||
newBall.rightNote = scheduledBall.rightNote;
|
||||
newBall.leftNote = scheduledBall.leftNote;
|
||||
newBall.goalNote = scheduledBall.goalNote;
|
||||
|
||||
newBall.curve = GetHeightCurve((float)length);
|
||||
newBall.curve = GetHeightCurve((float)scheduledBall.length);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat - length, delegate
|
||||
new BeatAction.Action(scheduledBall.beat - scheduledBall.length, delegate
|
||||
{
|
||||
newBall.Init();
|
||||
newBall.gameObject.SetActive(true);
|
||||
|
@ -278,13 +337,18 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
List<double> bounceBeats = new();
|
||||
public void PlayBounceSound(double beat, double length)
|
||||
public void PlayBounceSound(double beat, double length, float[] pitches, float singlePitch)
|
||||
{
|
||||
var sounds = new List<MultiSound.Sound>();
|
||||
for (int i = 0; i < 12 ; i++)
|
||||
{
|
||||
float volume = .65f;
|
||||
for (int i = 0; i < 12 ; i++) {
|
||||
if (i >= 6) volume += .059f;
|
||||
|
||||
var bounceBeat = beat + i * length;
|
||||
if (!bounceBeats.Contains(bounceBeat)) sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", bounceBeat));
|
||||
if (!bounceBeats.Contains(bounceBeat)) {
|
||||
float pitch = pitches == null ? singlePitch : pitches[i];
|
||||
sounds.Add(new MultiSound.Sound("bouncyRoad/ballBounce", bounceBeat, pitch, volume));
|
||||
}
|
||||
bounceBeats.Add(bounceBeat);
|
||||
}
|
||||
MultiSound.Play(sounds.ToArray());
|
||||
|
|
|
@ -92,8 +92,27 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "fishDensity" })
|
||||
}),
|
||||
new Param("fishDensity", new EntityTypes.Float(0f, 1f, 1f), "Fish Density", "Set the density for the fish in the school."),
|
||||
new Param("crossfade", true, "Crossfade", "Set whether or not this scene will fade smoothly into the next one."),
|
||||
},
|
||||
},
|
||||
new GameAction("color", "Default Color Override")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Instance.DefaultColorOverride(e["override"], e["topColorA"], e["bottomColorA"], e["topColorB"], e["bottomColorB"], e["topColorC"], e["bottomColorC"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("override", true, "Override", "Set whether or not to use a set of overridden colors.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "topColorA", "bottomColorA", "topColorB", "bottomColorB", "topColorC", "bottomColorC" })
|
||||
}),
|
||||
new Param("topColorA", new Color(0.7098039f, 0.8705882f, 0.8705882f), "Top Color A", "Set the top color for Layout A."),
|
||||
new Param("bottomColorA", new Color(0.4666667f, 0.7372549f, 0.8196079f), "Bottom Color A", "Set the bottom color for Layout A."),
|
||||
new Param("topColorB", new Color(0.7098039f, 0.8745099f, 0.6784314f), "Top Color B", "Set the top color for Layout B."),
|
||||
new Param("bottomColorB", new Color(0.3529412f, 0.7137255f, 0.482353f), "Bottom Color B", "Set the bottom color for Layout B."),
|
||||
new Param("topColorC", new Color(0.8705883f, 0.8705883f, 0.6784314f), "Top Color C", "Set the top color for Layout C."),
|
||||
new Param("bottomColorC", new Color(0.7098039f, 0.627451f, 0.4196079f), "Bottom Color C", "Set the bottom color for Layout C."),
|
||||
}
|
||||
},
|
||||
new GameAction("moveAngler", "Move Angler")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; CatchOfTheDay.Instance.SetAnglerMovement(e); },
|
||||
|
@ -171,6 +190,13 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] GameObject LakeScenePrefab;
|
||||
[SerializeField] Transform LakeSceneHolder;
|
||||
|
||||
[SerializeField] Color[] _TopColors;
|
||||
[SerializeField] Color[] _BottomColors;
|
||||
private Color[] TopColorOverrides = null;
|
||||
private Color[] BottomColorOverrides = null;
|
||||
public Color[] TopColors => TopColorOverrides ?? _TopColors;
|
||||
public Color[] BottomColors => BottomColorOverrides ?? _BottomColors;
|
||||
|
||||
public int? LastLayout;
|
||||
public Dictionary<RiqEntity, LakeScene> ActiveLakes = new();
|
||||
|
||||
|
@ -217,7 +243,7 @@ namespace HeavenStudio.Games
|
|||
float newPos = func(0f, 1f, normalizedBeat);
|
||||
Vector3 diff = _CurrentAnglerMoveArgs.EndPosition - _CurrentAnglerMoveArgs.StartPosition;
|
||||
AnglerTransform.localPosition = _AnglerBasePosition + _CurrentAnglerMoveArgs.StartPosition + (diff * newPos);
|
||||
|
||||
|
||||
if (normalizedBeat >= 1f)
|
||||
{
|
||||
AnglerTransform.localPosition = _AnglerBasePosition + _CurrentAnglerMoveArgs.EndPosition;
|
||||
|
@ -269,8 +295,14 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
_AllFishes = null;
|
||||
ActiveLakes = new Dictionary<RiqEntity, LakeScene>();
|
||||
DestroyOrphanedLakes();
|
||||
CleanupFishSounds();
|
||||
FishSounds = new Dictionary<RiqEntity, MultiSound>();
|
||||
TopColorOverrides = null;
|
||||
BottomColorOverrides = null;
|
||||
_AnglerIsMoving = _AnglerIsRotating = _AnglerIsScaling = false;
|
||||
|
||||
// set ann movement
|
||||
foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "moveAngler" }).Where(e => e.beat <= beat).OrderBy(e => e.beat))
|
||||
|
@ -278,6 +310,11 @@ namespace HeavenStudio.Games
|
|||
SetAnglerMovement(e);
|
||||
}
|
||||
|
||||
if (EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "color" }).LastOrDefault(e => e.beat <= beat) is RiqEntity colorEntity)
|
||||
{
|
||||
DefaultColorOverride(colorEntity["override"], colorEntity["topColorA"], colorEntity["bottomColorA"], colorEntity["topColorB"], colorEntity["bottomColorB"], colorEntity["topColorC"], colorEntity["bottomColorC"]);
|
||||
}
|
||||
|
||||
// get active fishes
|
||||
foreach (RiqEntity e in GetActiveFishes(beat))
|
||||
{
|
||||
|
@ -388,6 +425,19 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
_StickyCanvas.Sticky = (bool)e["sticky"];
|
||||
}
|
||||
public void DefaultColorOverride(bool doOverride, Color topColorA, Color bottomColorA, Color topColorB, Color bottomColorB, Color topColorC, Color bottomColorC)
|
||||
{
|
||||
if (doOverride)
|
||||
{
|
||||
TopColorOverrides = new Color[] { topColorA, topColorB, topColorC };
|
||||
BottomColorOverrides = new Color[] { bottomColorA, bottomColorB, bottomColorC };
|
||||
}
|
||||
else
|
||||
{
|
||||
TopColorOverrides = null;
|
||||
BottomColorOverrides = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void DoPickAnim()
|
||||
{
|
||||
|
@ -453,14 +503,14 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (ActiveLakes.ContainsKey(e))
|
||||
return null;
|
||||
|
||||
|
||||
if (ActiveLakes.Count >= MAX_LAKES)
|
||||
return null;
|
||||
|
||||
|
||||
int sort = CacheFishes().FindIndex(x => e == x);
|
||||
if (sort < 0)
|
||||
return null;
|
||||
|
||||
|
||||
CleanupFishSounds();
|
||||
|
||||
Debug.Log($"Spawning Lake {sort}");
|
||||
|
@ -477,6 +527,8 @@ namespace HeavenStudio.Games
|
|||
RiqEntity nextFish = GetNextFish(beat);
|
||||
if (nextFish is not null)
|
||||
{
|
||||
if (EventCaller.GetAllInGameManagerList("catchOfTheDay", new string[] { "color" }).LastOrDefault(e => e.beat >= beat && e.beat <= nextFish.beat) is RiqEntity e)
|
||||
DefaultColorOverride(e["override"], e["topColorA"], e["bottomColorA"], e["topColorB"], e["bottomColorB"], e["topColorC"], e["bottomColorC"]);
|
||||
NewLake(nextFish);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -24,9 +24,6 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
[SerializeField] public GameObject[] SchoolFishes;
|
||||
[SerializeField] public ParticleSystem[] Bubbles;
|
||||
|
||||
[SerializeField] Color[] TopColors;
|
||||
[SerializeField] Color[] BottomColors;
|
||||
|
||||
public RiqEntity Entity;
|
||||
public PlayerActionEvent ReelAction;
|
||||
public CatchOfTheDay Minigame;
|
||||
|
@ -162,7 +159,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay
|
|||
}
|
||||
else
|
||||
{
|
||||
SetBGColors(TopColors[layout], BottomColors[layout]);
|
||||
SetBGColors(minigame.TopColors[layout], minigame.BottomColors[layout]);
|
||||
}
|
||||
|
||||
float xOffset = UnityEngine.Random.Range(-0.5f, 0.5f);
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
using DG.Tweening;
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
|
@ -11,6 +12,30 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static class AgbFireworkLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
|
||||
RiqEntity fwBGUpdater(string datamodel, RiqEntity e)
|
||||
{
|
||||
if (datamodel == "fireworks/altBG")
|
||||
{
|
||||
e.CreateProperty("stars", (!e["toggle"]));
|
||||
e.CreateProperty("faces", (e["toggle"]));
|
||||
e.CreateProperty("startTop", new Color(0f, 8/255f, 32/255f));
|
||||
e.CreateProperty("endTop", new Color(0f, 8/255f, 32/255f));
|
||||
e.CreateProperty("startBot", new Color(0f, 51/255f, 119/255f));
|
||||
e.CreateProperty("endBot", new Color(0f, 51/255f, 119/255f));
|
||||
e.CreateProperty("startCity", new Color(0f, 8/255f, 32/255f));
|
||||
e.CreateProperty("endCity", new Color(0f, 8/255f, 32/255f));
|
||||
e.CreateProperty("ease", 0);
|
||||
|
||||
e.dynamicData.Remove("toggle");
|
||||
|
||||
e.datamodel = "fireworks/changeBG";
|
||||
return e;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
RiqBeatmap.OnUpdateEntity += fwBGUpdater;
|
||||
|
||||
return new Minigame("fireworks", "Fireworks \n<color=#adadad>(Hanabi)</color>", "000820", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("firework", "Firework")
|
||||
|
@ -58,13 +83,35 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("count", Fireworks.CountInType.CountOne, "Type", "Set the number to be said.")
|
||||
}
|
||||
},
|
||||
new GameAction("altBG", "Background Appearance")
|
||||
new GameAction("changeBG", "Background Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
Fireworks.instance.BackgroundColor(e.beat, e.length, e["stars"], e["faces"], e["startTop"], e["endTop"], e["startBot"], e["endBot"], e["startCity"], e["endCity"], e["ease"]);
|
||||
},
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("stars", true, "Stars", "Toggle if the stars should appear."),
|
||||
new Param("faces", false, "Remix 5", "Toggle if the faces from Remix 5 (GBA) should appear."),
|
||||
new Param("startTop", new Color(0f, 8/255f, 32/255f), "Gradient Top Start", "Set the color at the start of the event."),
|
||||
new Param("endTop", new Color(0f, 8/255f, 32/255f), "Gradient Top End", "Set the color at the end of the event."),
|
||||
new Param("startBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom Start", "Set the color at the start of the event."),
|
||||
new Param("endBot", new Color(0f, 51/255f, 119/255f), "Gradient Bottom End", "Set the color at the end of the event."),
|
||||
new Param("startCity", new Color(0f, 8/255f, 32/255f), "City Start", "Set the color at the start of the event."),
|
||||
new Param("endCity", new Color(0f, 8/255f, 32/255f), "City End", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
}
|
||||
},
|
||||
|
||||
new GameAction("altBG", "Background Appearance (OLD)")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
hidden = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Remix 5", "Togle if the background from Remix 5 (GBA) should appear.")
|
||||
new Param("toggle", true, "Remix 5", "Toggle fi ze bckgrond frum realix 5 (GFA) shool aper. (You should never see this.)")
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -122,11 +169,18 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] FireworksBomb bomb;
|
||||
[SerializeField] BezierCurve3D bombCurve;
|
||||
[SerializeField] SpriteRenderer flashWhite;
|
||||
[SerializeField] SpriteRenderer gradientTop;
|
||||
[SerializeField] SpriteRenderer gradientBottom;
|
||||
[SerializeField] SpriteRenderer city;
|
||||
[SerializeField] GameObject faces;
|
||||
[SerializeField] GameObject stars;
|
||||
[Header("Properties")]
|
||||
Tween flashTween;
|
||||
public static List<QueuedFirework> queuedFireworks = new List<QueuedFirework>();
|
||||
|
||||
private ColorEase topColorEase = new(new Color(0f, 8/255f, 32/255f));
|
||||
private ColorEase botColorEase = new(new Color(0f, 51/255f, 119/255f));
|
||||
private ColorEase cityColorEase = new(new Color(0f, 8/255f, 32/255f));
|
||||
|
||||
public static Fireworks instance;
|
||||
|
||||
|
@ -143,6 +197,11 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
PersistColor(beat);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
@ -159,12 +218,14 @@ namespace HeavenStudio.Games
|
|||
queuedFireworks.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
BackgroundColorUpdate();
|
||||
}
|
||||
|
||||
public void ChangeBackgroundAppearance(bool doIt)
|
||||
{
|
||||
faces.SetActive(doIt);
|
||||
stars.SetActive(!doIt);
|
||||
//faces.SetActive(doIt);
|
||||
//stars.SetActive(!doIt);
|
||||
}
|
||||
|
||||
public static void CountIn(double beat, int count)
|
||||
|
@ -314,6 +375,39 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
ChangeFlashColor(start, 0f);
|
||||
ChangeFlashColor(end, beats);
|
||||
}
|
||||
|
||||
private void BackgroundColorUpdate()
|
||||
{
|
||||
gradientTop.color = topColorEase.GetColor();
|
||||
gradientBottom.color = botColorEase.GetColor();
|
||||
city.color = cityColorEase.GetColor();
|
||||
}
|
||||
|
||||
public void BackgroundColor(double beat, float length, bool dostars, bool dormx5, Color topStart, Color topEnd, Color botStart, Color botEnd, Color cityStart, Color cityEnd, int ease)
|
||||
{
|
||||
topColorEase = new ColorEase(beat, length, topStart, topEnd, ease);
|
||||
botColorEase = new ColorEase(beat, length, botStart, botEnd, ease);
|
||||
cityColorEase = new ColorEase(beat, length, cityStart, cityEnd, ease);
|
||||
|
||||
faces.SetActive(dormx5);
|
||||
stars.SetActive(dostars);
|
||||
}
|
||||
|
||||
private void PersistColor(double beat)
|
||||
{
|
||||
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("fireworks", new string[] { "changeBG" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeat.Count > 0)
|
||||
{
|
||||
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEvent = allEventsBeforeBeat[^1];
|
||||
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["stars"], lastEvent["faces"], lastEvent["startTop"], lastEvent["endTop"], lastEvent["startBot"], lastEvent["endBot"], lastEvent["startCity"], lastEvent["endCity"], lastEvent["ease"]);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
PersistColor(beat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using Jukebox;
|
||||
using HeavenStudio.Games.Scripts_ForkLifter;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
|
@ -10,7 +11,21 @@ namespace HeavenStudio.Games.Loaders
|
|||
using static Minigames;
|
||||
public static class RvlForkLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
RiqEntity flGradientUpdater(string datamodel, RiqEntity e)
|
||||
{
|
||||
if (datamodel == "forkLifter/colorGrad" && e.version == 0)
|
||||
{
|
||||
e.CreateProperty("type", 2);
|
||||
e["type"] = 2; // setting it in create property doesn't work for some reason? lol
|
||||
e.version = 1;
|
||||
return e;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
RiqBeatmap.OnUpdateEntity += flGradientUpdater;
|
||||
|
||||
return new Minigame("forkLifter", "Fork Lifter", "f1f1f1", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("flick", "Flick Food")
|
||||
|
@ -64,12 +79,35 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("colorGrad", "Gradient Appearance")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, (e.version = 1),
|
||||
e["type"], e["toggleVC"], e["toggleLines"],
|
||||
e["start"], e["end"],
|
||||
e["startBG"], e["endBG"],
|
||||
e["startLines"], e["endLines"],
|
||||
e["ease"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
|
||||
new Param("type", ForkLifter.GradientType.Game, "Gradient Type", "Set the type of gradient.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (int)x != (int)ForkLifter.GradientType.Classic, new string[] { "startBG", "endBG", "toggleLines" })
|
||||
}),
|
||||
|
||||
new Param("toggleVC", false, "Viewcircle Uses Gradient Color", "If toggled, the viewcircle's background will use the gradient top color. Otherwise, it will use the background color."),
|
||||
new Param("toggleLines", false, "Megamix Lines", "If toggled, the lines from Megamix will be enabled.", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam((x, _) => (bool)x, new string[] { "startLines", "endLines" }),
|
||||
}),
|
||||
|
||||
new Param("start", new Color(224/255f, 224/255f, 224/255f), "Gradient Top Start", "Set the color at the start of the event."),
|
||||
new Param("end", new Color(224/255f, 224/255f, 224/255f), "Gradient Top End", "Set the color at the end of the event."),
|
||||
|
||||
new Param("startBG", Color.white, "Gradient Bottom Start", "Set the color at the start of the event."),
|
||||
new Param("endBG", Color.white, "Gradient Bottom End", "Set the color at the end of the event."),
|
||||
|
||||
new Param("startLines", new Color(243/255f, 243/255f, 243/255f), "Lines Start", "Set the color at the start of the event."),
|
||||
new Param("endLines", new Color(243/255f, 243/255f, 243/255f), "Lines End", "Set the color at the end of the event."),
|
||||
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
},
|
||||
},
|
||||
|
@ -85,11 +123,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Jukebox;
|
||||
// using Jukebox;
|
||||
using Scripts_ForkLifter;
|
||||
|
||||
public class ForkLifter : Minigame
|
||||
{
|
||||
|
||||
public enum FlickType
|
||||
{
|
||||
Pea,
|
||||
|
@ -97,6 +136,13 @@ namespace HeavenStudio.Games
|
|||
Burger,
|
||||
BottomBun
|
||||
}
|
||||
|
||||
public enum GradientType
|
||||
{
|
||||
Game,
|
||||
Remix,
|
||||
Classic
|
||||
}
|
||||
|
||||
public static ForkLifter instance;
|
||||
public static ForkLifterPlayer playerInstance => ForkLifterPlayer.instance;
|
||||
|
@ -109,10 +155,17 @@ namespace HeavenStudio.Games
|
|||
public GameObject flickedObject;
|
||||
public SpriteRenderer peaPreview;
|
||||
[SerializeField] SpriteRenderer bg;
|
||||
[SerializeField] SpriteRenderer bgGradient;
|
||||
|
||||
//public Material gradientMaterial;
|
||||
public SpriteRenderer[] Gradients;
|
||||
[SerializeField] SpriteRenderer gradientFiller;
|
||||
[SerializeField] SpriteRenderer mmLines;
|
||||
|
||||
[SerializeField] SpriteRenderer viewerCircle;
|
||||
[SerializeField] SpriteRenderer viewerCircleBg;
|
||||
[SerializeField] SpriteRenderer playerShadow;
|
||||
[SerializeField] SpriteRenderer handShadow;
|
||||
public SpriteRenderer[] forkEffects;
|
||||
|
||||
public Sprite[] peaSprites;
|
||||
public Sprite[] peaHitSprites;
|
||||
|
@ -145,7 +198,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad");
|
||||
if (lastColorGrad != null) {
|
||||
BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["ease"]);
|
||||
BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad.version, lastColorGrad["type"], lastColorGrad["toggleVC"], lastColorGrad["toggleLines"], lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["startBG"], lastColorGrad["endBG"], lastColorGrad["startLines"], lastColorGrad["endLines"], lastColorGrad["ease"]);
|
||||
}
|
||||
|
||||
var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick");
|
||||
|
@ -180,17 +233,58 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
private ColorEase bgColorEase = new(Color.white);
|
||||
private ColorEase gradColorEase = new(Color.white);
|
||||
private ColorEase gradColorEase = new(new Color(224/255f, 224/255f, 224/255f));
|
||||
private ColorEase linesColorEase = new(new Color (243/255f, 243/255f, 243/255f));
|
||||
private ColorEase gradBgEase = new(Color.white);
|
||||
private bool vCircleToggle = false;
|
||||
|
||||
//call this in update
|
||||
private void BackgroundColorUpdate()
|
||||
{
|
||||
bg.color =
|
||||
viewerCircle.color =
|
||||
handShadow.color = bgColorEase.GetColor();
|
||||
|
||||
bgGradient.color =
|
||||
playerShadow.color = gradColorEase.GetColor();
|
||||
bg.color =
|
||||
viewerCircle.color = bgColorEase.GetColor();
|
||||
|
||||
mmLines.color = linesColorEase.GetColor();
|
||||
|
||||
for (int i = 0; i < Gradients.Length; i++)
|
||||
{
|
||||
Gradients[i].color = gradColorEase.GetColor();
|
||||
}
|
||||
|
||||
|
||||
if (Gradients[2].gameObject.activeSelf)
|
||||
{
|
||||
gradientFiller.color =
|
||||
playerShadow.color = gradColorEase.GetColor();
|
||||
|
||||
for (int i = 0; i < forkEffects.Length; i++)
|
||||
{
|
||||
forkEffects[i].color = gradColorEase.GetColor();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gradientFiller.color =
|
||||
playerShadow.color = gradBgEase.GetColor();
|
||||
|
||||
for (int i = 0; i < forkEffects.Length; i++)
|
||||
{
|
||||
forkEffects[i].color = gradBgEase.GetColor();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (vCircleToggle)
|
||||
{
|
||||
viewerCircleBg.color =
|
||||
handShadow.color = gradColorEase.GetColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
viewerCircleBg.color =
|
||||
handShadow.color = bgColorEase.GetColor();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
|
||||
|
@ -198,9 +292,28 @@ namespace HeavenStudio.Games
|
|||
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
|
||||
}
|
||||
|
||||
public void BackgroundColorGrad(double beat, float length, Color startColor, Color endColor, int ease)
|
||||
public void BackgroundColorGrad(double beat, float length, int version, int gradType, bool vCircle, bool lines, Color startColor, Color endColor, Color startBottom, Color endBottom, Color startLines, Color endLines, int ease)
|
||||
{
|
||||
gradColorEase = new ColorEase(beat, length, startColor, endColor, ease);
|
||||
gradBgEase = new ColorEase(beat, length, startBottom, endBottom, ease);
|
||||
linesColorEase = new ColorEase(beat, length, startLines, endLines, ease);
|
||||
|
||||
for (int i = 0; i < Gradients.Length; i++)
|
||||
{
|
||||
Gradients[i].gameObject.SetActive(gradType == (i));
|
||||
}
|
||||
|
||||
if (gradType != 2)
|
||||
{
|
||||
mmLines.gameObject.SetActive(lines);
|
||||
}
|
||||
else
|
||||
{
|
||||
mmLines.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
vCircleToggle = (vCircle);
|
||||
}
|
||||
|
||||
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
|
||||
|
@ -219,7 +332,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEventGrad = allEventsBeforeBeatGrad[^1];
|
||||
BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]);
|
||||
BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad.version, lastEventGrad["type"], lastEventGrad["toggleVC"], lastEventGrad["toggleLines"], lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["startBG"], lastEventGrad["endBG"], lastEventGrad["startLines"], lastEventGrad["endLines"], lastEventGrad["ease"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -96,11 +96,37 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("start", SpaceSoccer.defaultBGColor, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", SpaceSoccer.defaultBGColor, "End Color", "Set the color at the end of the event."),
|
||||
new Param("startDots", Color.white, "Start Color (Dots)", "Set the color at the start of the event."),
|
||||
new Param("endDots", Color.white, "End Color (Dots)", "Set the color at the end of the event."),
|
||||
new Param("startDots", SpaceSoccer.defaultStarColor, "Start Color (Dots)", "Set the color at the start of the event."),
|
||||
new Param("endDots", SpaceSoccer.defaultStarColor, "End Color (Dots)", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
}
|
||||
},
|
||||
new GameAction("changeKick", "Kicker Appearance")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.KickerColor(e.beat, e["outfit"], e["boots"], e["skin"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("outfit", SpaceSoccer.kickerLavender, "Outfit Color", "Set the color of the kicker's outfit."),
|
||||
new Param("boots", SpaceSoccer.kickerPurple, "Boots Color", "Set the color of the kicker's boots. This color is also used for the kicker's joints and eyebrows."),
|
||||
new Param("skin", Color.white, "Skin Color", "Set the color of the kicker's skin."),
|
||||
}
|
||||
},
|
||||
new GameAction("changePlat", "Platform Appearance")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; SpaceSoccer.instance.PlatformColor(e.beat, e["top"], e["side"], e["outline"], e["flame"], e["mid"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("top", SpaceSoccer.platTop, "Top Color", "Set the color of the platform's top."),
|
||||
new Param("side", SpaceSoccer.platSide, "Side Color", "Set the color of the platform's side."),
|
||||
new Param("outline", SpaceSoccer.platOutline, "Outline Color", "Set the color of the platform's outline."),
|
||||
new Param("flame", SpaceSoccer.kickerLavender, "Flame Color", "Set the color of the flame."),
|
||||
new Param("mid", SpaceSoccer.fireYellow, "Flame Middle Color", "Set the color of the middle of the flame."),
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
new GameAction("scroll", "Scrolling Background")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); },
|
||||
|
@ -167,7 +193,7 @@ namespace HeavenStudio.Games
|
|||
using System;
|
||||
|
||||
public class SpaceSoccer : Minigame
|
||||
{
|
||||
{
|
||||
public enum EnterExitPresets
|
||||
{
|
||||
FiveKickers,
|
||||
|
@ -192,6 +218,13 @@ namespace HeavenStudio.Games
|
|||
Exit = 1
|
||||
}
|
||||
public static Color defaultBGColor = new(1f, 0.49f, 0.153f);
|
||||
public static Color defaultStarColor = new(248/255f, 248/255f, 248/255f);
|
||||
public static Color kickerLavender = new(184/255f, 136/255f, 248/255f);
|
||||
public static Color kickerPurple = new(136/255f, 64/255f, 248/255f);
|
||||
public static Color platTop = new(112/255f, 248/255f, 144/255f);
|
||||
public static Color platSide = new(88/255f, 168/255f, 128/255f);
|
||||
public static Color platOutline = new(24/255f, 56/255f, 40/255f);
|
||||
public static Color fireYellow = new(248/255f, 248/255f, 88/255f);
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private GameObject kickerPrefab;
|
||||
|
@ -209,6 +242,12 @@ namespace HeavenStudio.Games
|
|||
float yScrollMultiplier = 0.3f;
|
||||
[SerializeField] private float xBaseSpeed = 1;
|
||||
[SerializeField] private float yBaseSpeed = 1;
|
||||
|
||||
[Header("Materials")]
|
||||
public Material kickerMat;
|
||||
public Material mouthMat;
|
||||
public Material platMat;
|
||||
public Material fireMat;
|
||||
|
||||
private List<double> _highKickToeBeats = new();
|
||||
private List<double> _stopBeats = new();
|
||||
|
@ -238,6 +277,16 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
_highKickToeBeats.Add(e.beat);
|
||||
}
|
||||
|
||||
kickerMat.SetColor("_ColorAlpha", kickerLavender);
|
||||
kickerMat.SetColor("_ColorBravo", Color.white);
|
||||
mouthMat.SetColor("_ColorBravo", Color.white);
|
||||
kickerMat.SetColor("_ColorDelta", kickerPurple);
|
||||
platMat.SetColor("_ColorAlpha", platOutline);
|
||||
platMat.SetColor("_ColorBravo", platTop);
|
||||
platMat.SetColor("_ColorDelta", platSide);
|
||||
fireMat.SetColor("_ColorAlpha", kickerLavender);
|
||||
fireMat.SetColor("_ColorDelta", fireYellow);
|
||||
}
|
||||
|
||||
new void OnDrawGizmos()
|
||||
|
@ -560,7 +609,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
private ColorEase bgColorEase = new(defaultBGColor);
|
||||
private ColorEase dotColorEase = new(Color.white);
|
||||
private ColorEase dotColorEase = new(defaultStarColor);
|
||||
|
||||
//call this in update
|
||||
private void BackgroundColorUpdate()
|
||||
|
@ -572,6 +621,23 @@ namespace HeavenStudio.Games
|
|||
bgColorEase = new(beat, length, startColorBG, endColorBG, ease);
|
||||
dotColorEase = new(beat, length, startColorDot, endColorDot, ease);
|
||||
}
|
||||
|
||||
public void KickerColor(double beat, Color main, Color alt, Color skin)
|
||||
{
|
||||
kickerMat.SetColor("_ColorAlpha", main);
|
||||
kickerMat.SetColor("_ColorBravo", skin);
|
||||
mouthMat.SetColor("_ColorBravo", skin);
|
||||
kickerMat.SetColor("_ColorDelta", alt);
|
||||
}
|
||||
|
||||
public void PlatformColor(double beat, Color top, Color side, Color outline, Color fire, Color mid)
|
||||
{
|
||||
platMat.SetColor("_ColorAlpha", outline);
|
||||
platMat.SetColor("_ColorBravo", top);
|
||||
platMat.SetColor("_ColorDelta", side);
|
||||
fireMat.SetColor("_ColorAlpha", fire);
|
||||
fireMat.SetColor("_ColorDelta", mid);
|
||||
}
|
||||
|
||||
//call this in OnPlay(double beat) and OnGameSwitch(double beat)
|
||||
private void PersistColor(double beat)
|
||||
|
@ -582,6 +648,22 @@ namespace HeavenStudio.Games
|
|||
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEvent = allEventsBeforeBeat[^1];
|
||||
BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["startDots"], lastEvent["endDots"], lastEvent["ease"]);
|
||||
}
|
||||
|
||||
var allEventsBeforeBeatKick = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changeKick" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeatKick.Count > 0)
|
||||
{
|
||||
allEventsBeforeBeatKick.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEvent = allEventsBeforeBeatKick[^1];
|
||||
KickerColor(lastEvent.beat, lastEvent["outfit"], lastEvent["boots"], lastEvent["skin"]);
|
||||
}
|
||||
|
||||
var allEventsBeforeBeatPlat = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "changePlat" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeatPlat.Count > 0)
|
||||
{
|
||||
allEventsBeforeBeatPlat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEvent = allEventsBeforeBeatPlat[^1];
|
||||
PlatformColor(lastEvent.beat, lastEvent["top"], lastEvent["side"], lastEvent["outline"], lastEvent["flame"], lastEvent["mid"]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -115,6 +115,25 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate { TheDazzles.instance.ForceHold(); },
|
||||
defaultLength = 0.5f
|
||||
},
|
||||
|
||||
new GameAction("boxColor", "Background Colors")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; TheDazzles.instance.ChangeBoxColor(e.beat, e.length, e["extStart"], e["extEnd"], e["intStart"], e["intEnd"], e["wallStart"], e["wallEnd"], e["roofStart"], e["roofEnd"], e["ease"]); },
|
||||
defaultLength = 1f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("extStart", TheDazzles.defaultExteriorColor, "Exterior Start", "Set the color of the boxes' exterior at the start of the event."),
|
||||
new Param("extEnd", TheDazzles.defaultExteriorColor, "Exterior End", "Set the color of the boxes' exterior at the end of the event."),
|
||||
new Param("intStart", TheDazzles.defaultInteriorColor, "Interior Start", "Set the color of the boxes' interiors at the start of the event."),
|
||||
new Param("intEnd", TheDazzles.defaultInteriorColor, "Interior End", "Set the color of the boxes' interiors at the end of the event."),
|
||||
new Param("wallStart", TheDazzles.defaultWallColor, "Walls Start", "Set the color of the boxes' walls at the start of the event."),
|
||||
new Param("wallEnd", TheDazzles.defaultWallColor, "Walls End", "Set the color of the boxes' walls at the end of the event."),
|
||||
new Param("roofStart", TheDazzles.defaultRoofColor, "Roof Start", "Set the color of the boxes' roofs at the start of the event."),
|
||||
new Param("roofEnd", TheDazzles.defaultRoofColor, "Roof End", "Set the color of the boxes' roofs at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
},
|
||||
},
|
||||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
|
@ -130,6 +149,7 @@ namespace HeavenStudio.Games
|
|||
using Scripts_TheDazzles;
|
||||
public class TheDazzles : Minigame
|
||||
{
|
||||
|
||||
public struct PosesToPerform : IComparable<PosesToPerform>
|
||||
{
|
||||
// override object.Equals
|
||||
|
@ -221,6 +241,17 @@ namespace HeavenStudio.Games
|
|||
Megamix = 1,
|
||||
Random = 2,
|
||||
}
|
||||
|
||||
public static Color defaultExteriorColor = new(156/255f, 254/255f, 246/255f);
|
||||
public static Color defaultInteriorColor = new(66/255f, 255/255f, 239/255f);
|
||||
public static Color defaultWallColor = new(0f, 222/255f, 197/255f);
|
||||
public static Color defaultRoofColor = new(0f, 189/255f, 172/255f);
|
||||
|
||||
private ColorEase extColorEase = new(defaultExteriorColor);
|
||||
private ColorEase intColorEase = new(defaultInteriorColor);
|
||||
private ColorEase wallColorEase = new(defaultWallColor);
|
||||
private ColorEase roofColorEase = new(defaultRoofColor);
|
||||
|
||||
public static TheDazzles instance;
|
||||
|
||||
[Header("Variables")]
|
||||
|
@ -235,6 +266,9 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] TheDazzlesGirl player;
|
||||
[SerializeField] ParticleSystem poseEffect;
|
||||
[SerializeField] ParticleSystem starsEffect;
|
||||
[Header("RecolorMaterials")]
|
||||
public Material interiorMat;
|
||||
public Material exteriorMat;
|
||||
|
||||
public static PlayerInput.InputAction InputAction_TouchRelease =
|
||||
new("NtrBoxshowTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat },
|
||||
|
@ -254,6 +288,10 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
SetupBopRegion("theDazzles", "bop", "toggle");
|
||||
interiorMat.SetColor("_ColorAlpha", defaultRoofColor);
|
||||
interiorMat.SetColor("_ColorBravo", defaultInteriorColor);
|
||||
interiorMat.SetColor("_ColorDelta", defaultWallColor);
|
||||
exteriorMat.SetColor("_AddColor", defaultExteriorColor);
|
||||
}
|
||||
|
||||
public override void OnBeatPulse(double beat)
|
||||
|
@ -272,10 +310,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (queuedPoses.Count > 0) queuedPoses.Clear();
|
||||
if (queuedCrouches.Count > 0) queuedCrouches.Clear();
|
||||
PersistColor(beat);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
BoxColorUpdate();
|
||||
|
||||
if (conductor.isPlaying && !conductor.isPaused)
|
||||
{
|
||||
if (queuedPoses.Count > 0)
|
||||
|
@ -671,6 +712,37 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
void Nothing(PlayerActionEvent caller) { }
|
||||
|
||||
private void BoxColorUpdate()
|
||||
{
|
||||
interiorMat.SetColor("_ColorAlpha", roofColorEase.GetColor());
|
||||
interiorMat.SetColor("_ColorBravo", intColorEase.GetColor());
|
||||
interiorMat.SetColor("_ColorDelta", wallColorEase.GetColor());
|
||||
exteriorMat.SetColor("_AddColor", extColorEase.GetColor());
|
||||
}
|
||||
|
||||
public void ChangeBoxColor(double beat, float length, Color exteriorStart, Color exteriorEnd, Color interiorStart, Color interiorEnd, Color wallsStart, Color wallsEnd, Color roofStart, Color roofEnd, int ease)
|
||||
{
|
||||
extColorEase = new ColorEase(beat, length, exteriorStart, exteriorEnd, ease);
|
||||
intColorEase = new ColorEase(beat, length, interiorStart, interiorEnd, ease);
|
||||
wallColorEase = new ColorEase(beat, length, wallsStart, wallsEnd, ease);
|
||||
roofColorEase = new ColorEase(beat, length, roofStart, roofEnd, ease);
|
||||
}
|
||||
|
||||
private void PersistColor(double beat)
|
||||
{
|
||||
var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("theDazzles", new string[] { "boxColor" }).FindAll(x => x.beat < beat);
|
||||
if (allEventsBeforeBeat.Count > 0)
|
||||
{
|
||||
allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case
|
||||
var lastEvent = allEventsBeforeBeat[^1];
|
||||
ChangeBoxColor(lastEvent.beat, lastEvent.length, lastEvent["extStart"], lastEvent["extEnd"], lastEvent["intStart"], lastEvent["intEnd"], lastEvent["wallStart"], lastEvent["wallEnd"], lastEvent["roofStart"], lastEvent["roofEnd"], lastEvent["ease"]);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(double beat)
|
||||
{
|
||||
PersistColor(beat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
|
||||
public void Init(double beat, bool hasGandw)
|
||||
{
|
||||
startBeat = beat;
|
||||
startBeat = Conductor.instance.GetUnSwungBeat(beat);
|
||||
path = WorkingDough.instance.GetPath("BGBall");
|
||||
if (gandw != null) gandw.SetActive(hasGandw);
|
||||
Update();
|
||||
|
@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
double beat = cond.songPositionInBeats;
|
||||
double beat = cond.unswungSongPositionInBeats;
|
||||
if (startBeat != double.MinValue)
|
||||
{
|
||||
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
|
||||
public void Init(double beat, bool hasGandw)
|
||||
{
|
||||
startBeat = beat;
|
||||
startBeat = Conductor.instance.GetUnSwungBeat(beat);
|
||||
path = WorkingDough.instance.GetPath("NPCBall");
|
||||
if (gandw != null) gandw.SetActive(hasGandw);
|
||||
Update();
|
||||
|
@ -27,7 +27,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
|
||||
if (cond.isPlaying && !cond.isPaused)
|
||||
{
|
||||
double beat = cond.songPositionInBeats;
|
||||
double beat = cond.unswungSongPositionInBeats;
|
||||
if (startBeat > double.MinValue)
|
||||
{
|
||||
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, startBeat), startBeat);
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
|
||||
public void Init(double beat, bool isBig, bool hasGandw)
|
||||
{
|
||||
startBeat = beat;
|
||||
startBeat = Conductor.instance.GetUnSwungBeat(beat);
|
||||
big = isBig;
|
||||
canJust = true;
|
||||
canWrong = true;
|
||||
|
@ -75,7 +75,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
if (startBeat > double.MinValue)
|
||||
{
|
||||
Vector3 pos = new Vector3();
|
||||
double beat = cond.songPositionInBeats;
|
||||
double beat = cond.unswungSongPositionInBeats;
|
||||
switch (currentState)
|
||||
{
|
||||
case State.None:
|
||||
|
@ -137,7 +137,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
wrongInput.CleanUp();
|
||||
}
|
||||
if (currentState is State.Hit or State.Barely or State.Weak) return;
|
||||
double beat = Conductor.instance.songPositionInBeatsAsDouble;
|
||||
double beat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||
startBeat = beat;
|
||||
game.playerImpact.SetActive(true);
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
|
@ -195,7 +195,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
|||
rightInput.CleanUp();
|
||||
}
|
||||
if (currentState is State.Hit or State.Barely or State.Weak) return;
|
||||
double beat = Conductor.instance.songPositionInBeats;
|
||||
double beat = Conductor.instance.unswungSongPositionInBeats;
|
||||
game.playerImpact.SetActive(true);
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
|
|
|
@ -41,9 +41,9 @@
|
|||
"source": "git",
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.1",
|
||||
"jillejr.newtonsoft.json-for-unity.converters": "1.5.1"
|
||||
"jillejr.newtonsoft.json-for-unity.converters": "1.6.3"
|
||||
},
|
||||
"hash": "81516bd0bf64681a829ac2d807fd2180077dd3f8"
|
||||
"hash": "6a677b7861692a668deab7a78be01fe4fcd2be09"
|
||||
},
|
||||
"com.sator-imaging.alt-source-generator": {
|
||||
"version": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git",
|
||||
|
@ -213,7 +213,7 @@
|
|||
"hash": "4b351991a8c464adc961232425ff99f607396b9d"
|
||||
},
|
||||
"jillejr.newtonsoft.json-for-unity.converters": {
|
||||
"version": "1.5.1",
|
||||
"version": "1.6.3",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
|
|
|
@ -17,391 +17,6 @@ MonoBehaviour:
|
|||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/Car.cs
|
||||
- Assets/Scripts/Games/Fillbots/Fillbots.cs
|
||||
- Assets/Scripts/Games/Fillbots/FullBody.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
||||
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
||||
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/GameCamera.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/GameInitializer.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
||||
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Nail.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
|
||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
||||
- Assets/Scripts/Games/BlueBear/Treat.cs
|
||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
|
||||
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
||||
- Assets/Scripts/Util/Sound.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
|
||||
- Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
|
||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
||||
- Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
|
||||
- Assets/Scripts/Games/Global/Filter.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
||||
- Assets/Scripts/Util/SavWav.cs
|
||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
|
||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
|
||||
- Assets/Scripts/Util/EntityTypes.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/SlotMonster/SlotMonster.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
|
||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
|
||||
- Assets/Scripts/Games/SickBeats/Virus.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
|
||||
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
||||
- Assets/Scripts/Games/Airboarder/Airboarder.cs
|
||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
||||
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
|
||||
- Assets/Scripts/Games/Chameleon/Fly.cs
|
||||
- Assets/Scripts/Games/BouncyRoad/BouncyRoad.cs
|
||||
- Assets/Scripts/Games/Chameleon/Chameleon.cs
|
||||
- Assets/X-PostProcessing/Effects/DualKawaseBlur/DualKawaseBlur.cs
|
||||
- Assets/Scripts/LevelEditor/Tooltip.cs
|
||||
- Assets/X-PostProcessing/Effects/BoxBlur/Editor/BoxBlurEditor.cs
|
||||
- Assets/X-PostProcessing/Effects/TiltShiftBlurV2/TiltShiftBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchRGBSplitV4/Editor/GlitchRGBSplitV4Editor.cs
|
||||
- Assets/X-PostProcessing/Effects/GlitchScanLineJitter/Editor/GlitchScanLineJitterEditor.cs
|
||||
- Assets/Scripts/Games/Airboarder/Wall.cs
|
||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeSector/Editor/PixelizeSectorEditor.cs
|
||||
- Assets/Scripts/Games/SickBeats/SickBeats.cs
|
||||
- Assets/X-PostProcessing/Effects/KawaseBlur/KawaseBlur.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
||||
- Assets/X-PostProcessing/Effects/IrisBlurV2/IrisBlurV2.cs
|
||||
- Assets/X-PostProcessing/Effects/TentBlur/TentBlur.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeQuad/PixelizeQuad.cs
|
||||
- Assets/Scripts/Games/Cannery/Can.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/X-PostProcessing/Utility/XParameterOverride.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
|
||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
||||
- Assets/Scripts/Games/Airboarder/ScrollingFloor.cs
|
||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
||||
- Assets/Scripts/Games/BuiltToScaleRvl/Block.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/X-PostProcessing/Effects/PixelizeLeaf/Editor/PixelizeLeafEditor.cs
|
||||
- Assets/Shaders/OilPainting/BuiltInSampleScripts/ImageEffectController.cs
|
||||
- Assets/X-PostProcessing/Effects/RapidOldTVVignette/Editor/RapidOldTVVignetteEditor.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/ShootEmUp/ShootEmUp.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV1/SharpenV1.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV2/Editor/SharpenV2Editor.cs
|
||||
- Assets/CRTEffects/Scripts/CRTRenderer.cs
|
||||
- Assets/X-PostProcessing/Effects/GrainyBlur/GrainyBlur.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
|
||||
- Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
|
||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
||||
- Assets/CRTEffects/Scripts/CRT.cs
|
||||
- Assets/X-PostProcessing/Effects/SharpenV3/SharpenV3.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
||||
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