added log visuals cut
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pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
|
@ -1163,7 +1163,7 @@ TextureImporter:
|
||||||
width: 95
|
width: 95
|
||||||
height: 95
|
height: 95
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
|
|
||||||
|
|
@ -7,17 +7,41 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
||||||
{
|
{
|
||||||
public class LBJBigObject : MonoBehaviour
|
public class LBJBigObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("Parameters")]
|
||||||
|
[SerializeField] private float _rotationStart = -22f;
|
||||||
|
[SerializeField] private float _rotationEnd = 22f;
|
||||||
|
[SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private SpriteRenderer _logSR;
|
||||||
|
[SerializeField] private Sprite _logCutSprite;
|
||||||
|
|
||||||
private LBJBear _bear;
|
private LBJBear _bear;
|
||||||
private LumBEARjack.BigType _type;
|
private LumBEARjack.BigType _type;
|
||||||
private PlayerActionEvent _cutActionEvent;
|
private PlayerActionEvent _cutActionEvent;
|
||||||
|
|
||||||
|
private double _rotationBeat;
|
||||||
|
|
||||||
public void Init(LBJBear bear, double beat, double length, LumBEARjack.BigType type, double startUpBeat = -1)
|
public void Init(LBJBear bear, double beat, double length, LumBEARjack.BigType type, double startUpBeat = -1)
|
||||||
{
|
{
|
||||||
_bear = bear;
|
_bear = bear;
|
||||||
_type = type;
|
_type = type;
|
||||||
|
|
||||||
|
_rotationBeat = beat + (length / 4 * 2);
|
||||||
if (startUpBeat <= beat + (length / 4 * 2)) LumBEARjack.instance.ScheduleInput(beat, length / 4 * 2, Minigame.InputAction_BasicPress, JustHit, Miss, Blank);
|
if (startUpBeat <= beat + (length / 4 * 2)) LumBEARjack.instance.ScheduleInput(beat, length / 4 * 2, Minigame.InputAction_BasicPress, JustHit, Miss, Blank);
|
||||||
|
else _rotationBeat = beat + (length / 4 * 3);
|
||||||
_cutActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 3, Minigame.InputAction_BasicPress, JustCut, Miss, Blank);
|
_cutActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 3, Minigame.InputAction_BasicPress, JustCut, Miss, Blank);
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalized = Conductor.instance.GetPositionFromBeat(_rotationBeat - 1, 2);
|
||||||
|
|
||||||
|
var func = EasingFunction.GetEasingFunction(_ease);
|
||||||
|
|
||||||
|
float newRotation = func(_rotationStart, _rotationEnd, normalized);
|
||||||
|
transform.localEulerAngles = new Vector3(0, 0, newRotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void JustHit(PlayerActionEvent caller, float state)
|
private void JustHit(PlayerActionEvent caller, float state)
|
||||||
|
|
@ -39,6 +63,8 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
||||||
};
|
};
|
||||||
SoundByte.PlayOneShotGame("lumbearjack/" + hitSound);
|
SoundByte.PlayOneShotGame("lumbearjack/" + hitSound);
|
||||||
_bear.CutMid();
|
_bear.CutMid();
|
||||||
|
_rotationBeat = _cutActionEvent.startBeat + _cutActionEvent.timer;
|
||||||
|
_logSR.sprite = _logCutSprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void JustCut(PlayerActionEvent caller, float state)
|
private void JustCut(PlayerActionEvent caller, float state)
|
||||||
|
|
|
||||||
|
|
@ -7,19 +7,74 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
||||||
{
|
{
|
||||||
public class LBJHugeObject : MonoBehaviour
|
public class LBJHugeObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("Parameters")]
|
||||||
|
[SerializeField] private float _rotationStart = -22f;
|
||||||
|
[SerializeField] private float _rotationEnd = 22f;
|
||||||
|
[SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private SpriteRenderer _logSR;
|
||||||
|
[SerializeField] private Sprite[] _logCutSprites = new Sprite[3];
|
||||||
|
[SerializeField] private SpriteRenderer _freezerSR;
|
||||||
|
[SerializeField] private Sprite[] _freezerCutSprites = new Sprite[3];
|
||||||
|
[SerializeField] private SpriteRenderer _peachSR;
|
||||||
|
[SerializeField] private Sprite[] _peachCutSprites = new Sprite[3];
|
||||||
|
|
||||||
private LBJBear _bear;
|
private LBJBear _bear;
|
||||||
private LumBEARjack.HugeType _type;
|
private LumBEARjack.HugeType _type;
|
||||||
private PlayerActionEvent[] _soundsToDeleteIfMiss = new PlayerActionEvent[3];
|
private PlayerActionEvent[] _soundsToDeleteIfMiss = new PlayerActionEvent[3];
|
||||||
|
|
||||||
|
private double _rotationBeat;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_logSR.gameObject.SetActive(false);
|
||||||
|
_freezerSR.gameObject.SetActive(false);
|
||||||
|
_peachSR.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public void Init(LBJBear bear, double beat, double length, LumBEARjack.HugeType type, double startUpBeat = -1)
|
public void Init(LBJBear bear, double beat, double length, LumBEARjack.HugeType type, double startUpBeat = -1)
|
||||||
{
|
{
|
||||||
_bear = bear;
|
_bear = bear;
|
||||||
_type = type;
|
_type = type;
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case LumBEARjack.HugeType.log:
|
||||||
|
_logSR.gameObject.SetActive(true);
|
||||||
|
break;
|
||||||
|
case LumBEARjack.HugeType.freezer:
|
||||||
|
_freezerSR.gameObject.SetActive(true);
|
||||||
|
break;
|
||||||
|
case LumBEARjack.HugeType.peach:
|
||||||
|
_peachSR.gameObject.SetActive(true);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
_rotationBeat = beat + (length / 6 * 2);
|
||||||
if (startUpBeat <= beat + (length / 6 * 2)) LumBEARjack.instance.ScheduleInput(beat, length / 6 * 2, Minigame.InputAction_BasicPress, JustHit1, Miss, Blank);
|
if (startUpBeat <= beat + (length / 6 * 2)) LumBEARjack.instance.ScheduleInput(beat, length / 6 * 2, Minigame.InputAction_BasicPress, JustHit1, Miss, Blank);
|
||||||
|
else _rotationBeat = beat + (length / 6 * 3);
|
||||||
|
|
||||||
if (startUpBeat <= beat + (length / 6 * 3)) _soundsToDeleteIfMiss[0] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 3, Minigame.InputAction_BasicPress, JustHit2, Miss, Blank);
|
if (startUpBeat <= beat + (length / 6 * 3)) _soundsToDeleteIfMiss[0] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 3, Minigame.InputAction_BasicPress, JustHit2, Miss, Blank);
|
||||||
|
else _rotationBeat = beat + (length / 6 * 4);
|
||||||
|
|
||||||
if (startUpBeat <= beat + (length / 6 * 4)) _soundsToDeleteIfMiss[1] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 4, Minigame.InputAction_BasicPress, JustHit3, Miss, Blank);
|
if (startUpBeat <= beat + (length / 6 * 4)) _soundsToDeleteIfMiss[1] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 4, Minigame.InputAction_BasicPress, JustHit3, Miss, Blank);
|
||||||
|
else _rotationBeat = beat + (length / 6 * 5);
|
||||||
|
|
||||||
_soundsToDeleteIfMiss[2] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 5, Minigame.InputAction_BasicPress, JustCut, Miss, Blank);
|
_soundsToDeleteIfMiss[2] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 5, Minigame.InputAction_BasicPress, JustCut, Miss, Blank);
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalized = Conductor.instance.GetPositionFromBeat(_rotationBeat - 1, 2);
|
||||||
|
|
||||||
|
var func = EasingFunction.GetEasingFunction(_ease);
|
||||||
|
|
||||||
|
float newRotation = func(_rotationStart, _rotationEnd, normalized);
|
||||||
|
transform.localEulerAngles = new Vector3(0, 0, newRotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void JustHit1(PlayerActionEvent caller, float state)
|
private void JustHit1(PlayerActionEvent caller, float state)
|
||||||
|
|
@ -58,6 +113,22 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
|
||||||
};
|
};
|
||||||
SoundByte.PlayOneShotGame("lumbearjack/" + hitSound);
|
SoundByte.PlayOneShotGame("lumbearjack/" + hitSound);
|
||||||
_bear.CutMid();
|
_bear.CutMid();
|
||||||
|
_rotationBeat = _soundsToDeleteIfMiss[step - 1].startBeat + _soundsToDeleteIfMiss[step - 1].timer;
|
||||||
|
|
||||||
|
switch (_type)
|
||||||
|
{
|
||||||
|
case LumBEARjack.HugeType.log:
|
||||||
|
_logSR.sprite = _logCutSprites[step - 1];
|
||||||
|
break;
|
||||||
|
case LumBEARjack.HugeType.freezer:
|
||||||
|
_freezerSR.sprite = _freezerCutSprites[step - 1];
|
||||||
|
break;
|
||||||
|
case LumBEARjack.HugeType.peach:
|
||||||
|
_peachSR.sprite = _peachCutSprites[step - 1];
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void JustCut(PlayerActionEvent caller, float state)
|
private void JustCut(PlayerActionEvent caller, float state)
|
||||||
|
|
|
||||||
|
|
@ -2,20 +2,72 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
using Starpelly;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_LumBEARjack
|
namespace HeavenStudio.Games.Scripts_LumBEARjack
|
||||||
{
|
{
|
||||||
public class LBJSmallObject : MonoBehaviour
|
public class LBJSmallObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[Header("Parameters")]
|
||||||
|
[SerializeField] private float _rotationStart = -22f;
|
||||||
|
[SerializeField] private float _rotationEnd = 22f;
|
||||||
|
[SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private GameObject _log;
|
||||||
|
[SerializeField] private GameObject _can;
|
||||||
|
[SerializeField] private GameObject _bat;
|
||||||
|
[SerializeField] private GameObject _broom;
|
||||||
|
|
||||||
private LBJBear _bear;
|
private LBJBear _bear;
|
||||||
private LumBEARjack.SmallType _type;
|
private LumBEARjack.SmallType _type;
|
||||||
|
|
||||||
|
private double _rotationBeat;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_log.SetActive(false);
|
||||||
|
_can.SetActive(false);
|
||||||
|
_bat.SetActive(false);
|
||||||
|
_broom.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
public void Init(LBJBear bear, double beat, double length, LumBEARjack.SmallType type, double startUpBeat = -1)
|
public void Init(LBJBear bear, double beat, double length, LumBEARjack.SmallType type, double startUpBeat = -1)
|
||||||
{
|
{
|
||||||
_bear = bear;
|
_bear = bear;
|
||||||
_type = type;
|
_type = type;
|
||||||
|
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case LumBEARjack.SmallType.log:
|
||||||
|
_log.SetActive(true);
|
||||||
|
break;
|
||||||
|
case LumBEARjack.SmallType.can:
|
||||||
|
_can.SetActive(true);
|
||||||
|
break;
|
||||||
|
case LumBEARjack.SmallType.bat:
|
||||||
|
_bat.SetActive(true);
|
||||||
|
break;
|
||||||
|
case LumBEARjack.SmallType.broom:
|
||||||
|
_broom.SetActive(true);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
_rotationBeat = beat + (length / 3 * 2);
|
||||||
LumBEARjack.instance.ScheduleInput(beat, length / 3 * 2, Minigame.InputAction_BasicPress, Just, Miss, Blank);
|
LumBEARjack.instance.ScheduleInput(beat, length / 3 * 2, Minigame.InputAction_BasicPress, Just, Miss, Blank);
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalized = Conductor.instance.GetPositionFromBeat(_rotationBeat - 1, 2);
|
||||||
|
|
||||||
|
var func = EasingFunction.GetEasingFunction(_ease);
|
||||||
|
|
||||||
|
float newRotation = func(_rotationStart, _rotationEnd, normalized);
|
||||||
|
transform.localEulerAngles = new Vector3(0, 0, newRotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Just(PlayerActionEvent caller, float state)
|
private void Just(PlayerActionEvent caller, float state)
|
||||||
|
|
|
||||||
|
|
@ -219,6 +219,7 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] private LBJSmallObject _smallObjectPrefab;
|
[SerializeField] private LBJSmallObject _smallObjectPrefab;
|
||||||
[SerializeField] private LBJBigObject _bigObjectPrefab;
|
[SerializeField] private LBJBigObject _bigObjectPrefab;
|
||||||
[SerializeField] private LBJHugeObject _hugeObjectPrefab;
|
[SerializeField] private LBJHugeObject _hugeObjectPrefab;
|
||||||
|
[SerializeField] private Transform _cutObjectHolder;
|
||||||
|
|
||||||
private List<double> _bearNoBopBeats = new();
|
private List<double> _bearNoBopBeats = new();
|
||||||
|
|
||||||
|
|
@ -250,7 +251,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new(beat + (length / 3), delegate
|
new(beat + (length / 3), delegate
|
||||||
{
|
{
|
||||||
LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, transform);
|
LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder);
|
||||||
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
|
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
|
|
@ -262,7 +263,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new(beat + (length / 4), delegate
|
new(beat + (length / 4), delegate
|
||||||
{
|
{
|
||||||
LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, transform);
|
LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder);
|
||||||
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
|
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
|
|
@ -274,7 +275,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new(beat + (length / 6), delegate
|
new(beat + (length / 6), delegate
|
||||||
{
|
{
|
||||||
LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, transform);
|
LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder);
|
||||||
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
|
spawnedObject.Init(_bear, beat, length, type, startUpBeat);
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue