Added bg colour change
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@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
function = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Bop(e.beat, e["toggle"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Reset Pose", "Resets to idle pose.")
|
||||
new Param("toggle", false, "Reset Pose", "Resets to idle pose.")
|
||||
},
|
||||
defaultLength = 1f,
|
||||
},
|
||||
|
@ -46,6 +46,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e.length);},
|
||||
defaultLength = 4f,
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("set colours", "Set Background Colours")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Lockstep.instance.SetbackgroundColours(e["colorA"], e["colorB"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorA", Lockstep.defaultBGColorOn, "Onbeat", "Select the color that appears for the onbeat."),
|
||||
new Param("colorB", Lockstep.defaultBGColorOff, "Offbeat", "Select the color that appears for the offbeat."),
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -97,6 +107,7 @@ namespace HeavenStudio.Games
|
|||
MissedOff = 1,
|
||||
MissedOn = 2
|
||||
}
|
||||
bool offColorActive;
|
||||
|
||||
public static Lockstep instance;
|
||||
|
||||
|
@ -303,6 +314,23 @@ namespace HeavenStudio.Games
|
|||
public void ChangeBeatBackGroundColour(bool off)
|
||||
{
|
||||
if (off)
|
||||
{
|
||||
background.color = currentBGOffColor;
|
||||
offColorActive = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
background.color = currentBGOnColor;
|
||||
offColorActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetbackgroundColours(Color onColor, Color offColor)
|
||||
{
|
||||
currentBGOnColor = onColor;
|
||||
currentBGOffColor = offColor;
|
||||
|
||||
if (offColorActive)
|
||||
{
|
||||
background.color = currentBGOffColor;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue