i just might give up on bg compatibility
i tried for like an hour and a half to convert it but i couldn't. minenice might be able to but idk.
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m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Word02
|
||||
m_Name: Word03
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
|
@ -211,7 +211,7 @@ AnimatorState:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Word01
|
||||
m_Name: Word02
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
|
@ -241,35 +241,35 @@ AnimatorStateMachine:
|
|||
m_ChildStates:
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -2381588529378463098}
|
||||
m_Position: {x: 200, y: 0, z: 0}
|
||||
m_Position: {x: 250, y: 110, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -3348998483261200728}
|
||||
m_Position: {x: 235, y: 65, z: 0}
|
||||
m_Position: {x: 170, y: -30, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -6746426325098372422}
|
||||
m_Position: {x: 270, y: 130, z: 0}
|
||||
m_Position: {x: 210, y: 40, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1136731949493752883}
|
||||
m_Position: {x: 305, y: 195, z: 0}
|
||||
m_Position: {x: 290, y: 180, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -3478175207042509151}
|
||||
m_Position: {x: 340, y: 260, z: 0}
|
||||
m_Position: {x: 330, y: 250, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -806466539819283022}
|
||||
m_Position: {x: 375, y: 325, z: 0}
|
||||
m_Position: {x: 370, y: 320, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: -3526870332612620235}
|
||||
m_Position: {x: 410, y: 390, z: 0}
|
||||
- serializedVersion: 1
|
||||
m_State: {fileID: 1133350279288983051}
|
||||
m_Position: {x: 445, y: 455, z: 0}
|
||||
m_Position: {x: 450, y: 460, z: 0}
|
||||
m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||
m_AnyStatePosition: {x: 40, y: 210, z: 0}
|
||||
m_EntryPosition: {x: 470, y: 530, z: 0}
|
||||
m_ExitPosition: {x: 110, y: 340, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: 1133350279288983051}
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ guid: 2126ec8bc0fd27047a483933dcc9f9b0
|
|||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
|
|
@ -24,6 +24,7 @@ TextureImporter:
|
|||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
|
|
@ -35,15 +36,15 @@ TextureImporter:
|
|||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
wrapU: 2
|
||||
wrapV: 2
|
||||
wrapW: 2
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 400
|
||||
|
|
@ -62,6 +63,7 @@ TextureImporter:
|
|||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
|
|
@ -87,6 +89,18 @@ TextureImporter:
|
|||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
|
|
@ -100,6 +114,7 @@ TextureImporter:
|
|||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
|
|
|
|||
|
|
@ -14,38 +14,64 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
RiqEntity WarningUpdater(string datamodel, RiqEntity entity)
|
||||
RiqEntity WarningUpdater(string datamodel, RiqEntity e)
|
||||
{
|
||||
if (datamodel == "karateman/hitX")
|
||||
{
|
||||
int newWarning = (int)entity["type"];
|
||||
if (entity["type"] < 7) {
|
||||
int newWarning = (int)e["type"];
|
||||
if (e["type"] < 7) {
|
||||
newWarning++;
|
||||
} else {
|
||||
newWarning = 0;
|
||||
}
|
||||
|
||||
entity.CreateProperty("whichWarning", newWarning);
|
||||
entity.CreateProperty("customLength", false);
|
||||
entity.CreateProperty("cutOut", true);
|
||||
|
||||
entity.dynamicData.Remove("type");
|
||||
e.CreateProperty("whichWarning", newWarning);
|
||||
e.CreateProperty("pitchVoice", false);
|
||||
e.CreateProperty("forcePitch", 1);
|
||||
e.CreateProperty("customLength", false);
|
||||
e.CreateProperty("cutOut", true);
|
||||
|
||||
entity.datamodel = "karateman/warnings";
|
||||
return entity;
|
||||
e.dynamicData.Remove("type");
|
||||
|
||||
e.datamodel = "karateman/warnings";
|
||||
return e;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
RiqBeatmap.OnUpdateEntity += WarningUpdater;
|
||||
|
||||
// future astrl (when she's done with the new background stuff) :
|
||||
// MAKE THIS WORK! it's just a matter of transferring over the old values to the new
|
||||
// RiqEntity BackgroundUpdater(string datamodel, RiqEntity entity)
|
||||
// RiqEntity BackgroundUpdater(string datamodel, RiqEntity e)
|
||||
// {
|
||||
// if (datamodel == "karateman/set background effects")
|
||||
// {
|
||||
|
||||
// return entity;
|
||||
// Debug.Log(e["colorA"]);
|
||||
// void NewProperty(string newProp, string remove) {
|
||||
// var v = e[remove];
|
||||
// if (v.GetType() == typeof(Newtonsoft.Json.Linq.JObject)) {
|
||||
// v = new Color((float)v["r"], (float)v["g"], (float)v["b"]);
|
||||
// }
|
||||
// e.CreateProperty(newProp, v);
|
||||
// e.dynamicData.Remove(remove);
|
||||
// }
|
||||
|
||||
// bool fade = e["type3"] == 3;
|
||||
|
||||
// NewProperty("presetBg", "type");
|
||||
// NewProperty("startColor", "colorA");
|
||||
// NewProperty("endColor", fade ? "colorD" : "colorA");
|
||||
// NewProperty("shadowType", "type2");
|
||||
// NewProperty("shadowStart", "colorB");
|
||||
// NewProperty("shadowEnd", "colorB");
|
||||
// NewProperty("textureType", "type4");
|
||||
// NewProperty("autoColor", "type5");
|
||||
// e.CreateProperty("startTexture", e["colorC"]);
|
||||
// NewProperty("endTexture", "colorC");
|
||||
|
||||
// e.CreateProperty("ease", fade ? (int)Util.EasingFunction.Ease.Linear : null);
|
||||
// e.dynamicData.Remove("type3");
|
||||
|
||||
// e.datamodel = "background appearance";
|
||||
// return e;
|
||||
// }
|
||||
// return null;
|
||||
// }
|
||||
|
|
@ -226,14 +252,18 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("set gameplay modifiers", "Flow/Gameplay Modifiers")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetGameplayMods(e.beat, e["type"], e["toggle"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetGameplayMods(e.beat, e["fxType"], e["type"], e["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed"),
|
||||
new Param("type", KarateMan.NoriMode.None, "Flow Bar type", "The type of Flow bar to use"),
|
||||
new Param("type", KarateMan.NoriMode.None, "Flow Bar type", "The type of Flow bar to use", new List<Param.CollapseParam>()
|
||||
{
|
||||
new Param.CollapseParam(x => (int)x != (int)KarateMan.NoriMode.None, new string[] { "startColor" })
|
||||
}),
|
||||
new Param("hitsPerHeart", new EntityTypes.Float(0f, 20f, 0f), "Hits Per Heart", "How many hits will it take for each heart to light up? (0 will do it automatically.)"),
|
||||
new Param("toggle", true, "Enable Combos", "Allow the player to combo? (Contextual combos will still be allowed even when off)"),
|
||||
new Param("toggle2", true, "Enable Kicks (INIT ONLY <sprite name = donktroll>)", "Allow the player to kick? (Contextual kicks will still be allowed even when off)"),
|
||||
//new Param("toggle2", true, "Enable Kicks", "Allow the player to kick? (Contextual kicks will still be allowed even when off)"),
|
||||
},
|
||||
},
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
|
|
@ -242,7 +272,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
var e = eventCaller.currentEntity;
|
||||
KarateMan.instance.BackgroundColor(
|
||||
e.beat, e.length,
|
||||
e["presetBg"], e["startColor"], e["endColor"], e["bgEase"],
|
||||
e["presetBg"], e["startColor"], e["endColor"], e["ease"],
|
||||
e["shadowType"], e["shadowStart"], e["shadowEnd"],
|
||||
e["textureType"], e["autoColor"], e["startTexture"], e["endTexture"]
|
||||
);
|
||||
|
|
@ -257,7 +287,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
}),
|
||||
new Param("startColor", new Color(0.985f, 0.79f, 0.243f), "Start BG Color", "The background color to start with"),
|
||||
new Param("endColor", new Color(0.985f, 0.79f, 0.243f), "End BG Color", "The background color to end with"),
|
||||
new Param("bgEase", Util.EasingFunction.Ease.Instant, "BG Color Ease", "Ease to use when fading color", new List<Param.CollapseParam>()
|
||||
new Param("ease", Util.EasingFunction.Ease.Instant, "BG Color Ease", "Ease to use when fading color", new List<Param.CollapseParam>()
|
||||
{
|
||||
//new Param.CollapseParam(x => (int)x != (int)Util.EasingFunction.Ease.Instant, new string[] { "startColor" })
|
||||
}),
|
||||
|
|
@ -497,7 +527,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public Color[] LightBulbColors;
|
||||
public Color[] BackgroundColors;
|
||||
public Color[] ShadowColors;
|
||||
|
||||
//camera positions (normal, special)
|
||||
[Header("Camera Positions")]
|
||||
|
|
@ -536,23 +565,23 @@ namespace HeavenStudio.Games
|
|||
-1
|
||||
};
|
||||
private float[] colorLengths = new float[3];
|
||||
private Color[] colorStarts;
|
||||
private Color[] colorEnds;
|
||||
private Color[] colorStarts = new Color[3];
|
||||
private Color[] colorEnds = new Color[3];
|
||||
private Util.EasingFunction.Ease[] colorEases = new Util.EasingFunction.Ease[3];
|
||||
|
||||
public int currentBgEffect = (int) BackgroundFXType.None;
|
||||
public int currentBgEffect = (int)BackgroundFXType.None;
|
||||
|
||||
public SpriteRenderer BGPlane;
|
||||
public GameObject BGEffect;
|
||||
|
||||
public SpriteRenderer[] BGTextures;
|
||||
|
||||
public GameObject BGGradient;
|
||||
SpriteRenderer bgGradientRenderer;
|
||||
public GameObject BGRadial;
|
||||
SpriteRenderer bgRadialRenderer;
|
||||
public GameObject BGBlood;
|
||||
SpriteRenderer bgBloodRenderer;
|
||||
// public GameObject BGGradient;
|
||||
// SpriteRenderer bgGradientRenderer;
|
||||
// public GameObject BGRadial;
|
||||
// SpriteRenderer bgRadialRenderer;
|
||||
// public GameObject BGBlood;
|
||||
// SpriteRenderer bgBloodRenderer;
|
||||
|
||||
Animator bgEffectAnimator;
|
||||
SpriteRenderer bgEffectSpriteRenderer;
|
||||
|
|
@ -577,7 +606,7 @@ namespace HeavenStudio.Games
|
|||
colorEnds =
|
||||
colorStarts = new Color[] {
|
||||
BackgroundColors[0],
|
||||
ShadowColors[0],
|
||||
TintColor(BackgroundColors[0]),
|
||||
new(),
|
||||
};
|
||||
|
||||
|
|
@ -621,8 +650,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (bg != null) {
|
||||
BackgroundColor(
|
||||
bg.beat, bg.length,
|
||||
bg["presetBg"], bg["startColor"], bg["endColor"], bg["bgEase"],
|
||||
bg.beat, bg.length,
|
||||
bg["presetBg"], bg["startColor"], bg["endColor"], bg["ease"],
|
||||
bg["shadowType"], bg["shadowStart"], bg["shadowEnd"],
|
||||
bg["textureType"], bg["autoColor"], bg["startTexture"], bg["endTexture"]
|
||||
);
|
||||
|
|
@ -650,7 +679,6 @@ namespace HeavenStudio.Games
|
|||
public override void OnStop(double beat)
|
||||
{
|
||||
OnGameSwitch(beat);
|
||||
Debug.Log("ONSTOP BEAT : " + beat);
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
|
|
@ -764,7 +792,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static string DoWordSound(double beat, double length, int type, bool pitchVoice, float forcePitch, bool customLength, bool doSound = true)
|
||||
{
|
||||
string word = $"Word0{(type < (int)HitThree.HitThreeAlt ? type : type - 1)}";
|
||||
double clear = type switch {
|
||||
<= (int)HitThree.HitFour => beat + 4f,
|
||||
<= (int)HitThree.Warning => beat + 1f,
|
||||
|
|
@ -791,7 +818,7 @@ namespace HeavenStudio.Games
|
|||
if (songPos <= clear && songPos >= beat) {
|
||||
wordClearTime = customLength ? (beat + length) : clear;
|
||||
}
|
||||
return word;
|
||||
return $"Word0{(type < (int)HitThree.HitThreeAlt ? type : type - 1)}";
|
||||
}
|
||||
|
||||
public static void CreateItemSFX(double beat, int type, bool muteSound = false)
|
||||
|
|
@ -802,7 +829,7 @@ namespace HeavenStudio.Games
|
|||
public static void CreateBulbSFX(double beat, int type, bool muteSound = false)
|
||||
{
|
||||
string obj = type switch {
|
||||
(int)LightBulbType.Normal => "LightbulbAgb",
|
||||
//(int)LightBulbType.Normal => "LightbulbAgb",
|
||||
(int)LightBulbType.Yellow => "LightbulbNtr",
|
||||
_ => "Lightbulb",
|
||||
};
|
||||
|
|
@ -863,20 +890,16 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public void CreateBulbSpecial(double beat, int type, Color c, int expression)
|
||||
public void CreateBulbSpecial(double beat, int type, Color color, int expression)
|
||||
{
|
||||
string obj = type switch {
|
||||
(int)LightBulbType.Normal => "LightbulbAgb",
|
||||
//(int)LightBulbType.Normal => "LightbulbAgb",
|
||||
(int)LightBulbType.Yellow => "LightbulbNtr",
|
||||
_ => "Lightbulb",
|
||||
};
|
||||
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb, hitSfxOverride: $"karateman/{obj}Hit");
|
||||
var mobj = CreateItemInstance(beat, "Item01", expression, KarateManPot.ItemType.Bulb, hitSfxOverride: $"karateman/{obj}Hit").GetComponent<KarateManPot>();
|
||||
|
||||
if (type == (int) LightBulbType.Custom) {
|
||||
mobj.GetComponent<KarateManPot>().SetBulbColor(c);
|
||||
} else {
|
||||
mobj.GetComponent<KarateManPot>().SetBulbColor(LightBulbColors[type]);
|
||||
}
|
||||
mobj.SetBulbColor((type == (int)LightBulbType.Custom) ? color : LightBulbColors[type]);
|
||||
}
|
||||
|
||||
public static void ComboSFX()
|
||||
|
|
@ -1014,15 +1037,20 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
bool preset = presetBG != (int)BackgroundType.Custom;
|
||||
colorStarts[0] = preset ? BGPlane.color : colorStart;
|
||||
colorEnds[0] = preset ? BackgroundColors[presetBG] : colorEnd;
|
||||
|
||||
bool tinted = shadowType == (int)ShadowType.Tinted;
|
||||
colorStarts[1] = tinted ? Joe.Shadows[0].color : shadowStart;
|
||||
colorEnds[1] = tinted ? (preset ? ShadowColors[presetBG] : TintColor(colorEnd)) : shadowEnd;
|
||||
Color bgColorStart = preset ? BGPlane.color : colorStart;
|
||||
colorStarts = new Color[] {
|
||||
bgColorStart,
|
||||
tinted ? TintColor(bgColorStart) : shadowStart,
|
||||
autoColor ? TintColor(bgColorStart): filterStart,
|
||||
};
|
||||
|
||||
colorStarts[2] = autoColor ? BGTextures[0].color : filterStart;
|
||||
colorEnds[2] = autoColor ? TintColor(filterEnd) : filterEnd;
|
||||
Color bgColorEnd = preset ? BackgroundColors[presetBG] : colorEnd;
|
||||
colorEnds = new Color[] {
|
||||
bgColorEnd,
|
||||
tinted ? TintColor(bgColorEnd) : shadowEnd,
|
||||
autoColor ? TintColor(bgColorEnd) : filterEnd,
|
||||
};
|
||||
|
||||
for (int i = 0; i < BGTextures.Length; i++) {
|
||||
BGTextures[i].gameObject.SetActive(textureType == (i + 1));
|
||||
|
|
@ -1045,12 +1073,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
for (int i = 0; i < spriteRenderers.Length; i++)
|
||||
{
|
||||
Debug.Log(colorStartBeats[i] + " and " + colorLengths[i]);
|
||||
// Debug.Log(colorStartBeats[i] + " and " + colorLengths[i]);
|
||||
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeats[i], colorLengths[i]));
|
||||
if (double.IsNaN(normalizedBeat)) normalizedBeat = 0;
|
||||
Debug.Log("normalizedBeat : " + normalizedBeat);
|
||||
// Debug.Log("normalizedBeat : " + normalizedBeat);
|
||||
var func = Util.EasingFunction.GetEasingFunction(colorEases[i]);
|
||||
Debug.Log("func : " + func);
|
||||
// Debug.Log("func : " + colorEases[i]);
|
||||
float[] color = new float[3];
|
||||
|
||||
for (int j = 0; j < color.Length; j++)
|
||||
|
|
@ -1060,14 +1088,13 @@ namespace HeavenStudio.Games
|
|||
1 => whichColors[i].g,
|
||||
_ => whichColors[i].b,
|
||||
};
|
||||
// Debug.Log(j + ": Hue(colorStarts) : " + Hue(colorStarts) + ", Hue(colorEnds) : " + Hue(colorEnds));
|
||||
color[j] = func(Hue(colorStarts), Hue(colorEnds), normalizedBeat);
|
||||
Debug.Log("color " + j + " : " + color[j]);
|
||||
}
|
||||
|
||||
foreach (var renderer in spriteRenderers[i]) {
|
||||
renderer.color = new Color(color[0], color[1], color[2]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// manual color setting. remove this if the loop works
|
||||
|
|
@ -1082,13 +1109,12 @@ namespace HeavenStudio.Games
|
|||
// }
|
||||
}
|
||||
|
||||
public void SetGameplayMods(double beat, int mode, bool combo)
|
||||
public void SetGameplayMods(double beat, int fxType, int mode, bool combo)
|
||||
{
|
||||
NoriGO.SetActive(true);
|
||||
Nori.SetNoriMode(beat, mode);
|
||||
currentBgEffect = fxType;
|
||||
IsComboEnable = combo;
|
||||
|
||||
//currentBgEffect = fxType;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
public string hitSfxOverride;
|
||||
|
||||
public GameObject Shadow;
|
||||
public GameObject ShadowInstance;
|
||||
private GameObject ShadowInstance;
|
||||
private SpriteRenderer shadowRenderer;
|
||||
|
||||
|
||||
//hit effects
|
||||
public GameObject HitMark;
|
||||
|
|
@ -255,8 +257,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
||||
|
||||
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||
//shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
||||
|
||||
|
||||
ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
||||
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
||||
ShadowInstance.SetActive(true);
|
||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||
}
|
||||
|
|
@ -289,8 +294,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
|
||||
|
|
@ -299,8 +304,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
}
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) {
|
||||
|
|
@ -318,8 +323,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
|
||||
SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
|
||||
return;
|
||||
|
|
@ -334,8 +339,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
|
||||
return;
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
|
|
@ -359,8 +364,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
|
||||
|
|
@ -369,8 +374,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
}
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
|
|
@ -396,14 +401,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else if (cond.songPositionInBeatsAsDouble >= startBeat + 3f)
|
||||
{
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
if (prog <= 1f)
|
||||
|
|
@ -414,13 +419,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
break;
|
||||
}
|
||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||
//shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
||||
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
||||
SetColourMapping();
|
||||
}
|
||||
|
||||
void CreateHitMark(bool useLocalPos = false)
|
||||
{
|
||||
GameObject hitMark = GameObject.Instantiate(HitMark, KarateMan.instance.ItemHolder);
|
||||
GameObject hitMark = Instantiate(HitMark, KarateMan.instance.ItemHolder);
|
||||
if (useLocalPos)
|
||||
hitMark.transform.localPosition = transform.position;
|
||||
else
|
||||
|
|
|
|||
Loading…
Reference in a new issue