Crop Stomp: Dots bg
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@ -1268,6 +1351,7 @@ MonoBehaviour:
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BIN
Assets/Resources/Sprites/Games/CropStomp/bg.png
Normal file
BIN
Assets/Resources/Sprites/Games/CropStomp/bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 25 KiB |
96
Assets/Resources/Sprites/Games/CropStomp/bg.png.meta
Normal file
96
Assets/Resources/Sprites/Games/CropStomp/bg.png.meta
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@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games.CropStomp
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float scrollRate => stepDistance / (Conductor.instance.secPerBeat * 2f / Conductor.instance.musicSource.pitch);
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float grassWidth;
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float dotsWidth = 19.2f;
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private float newBeat = -1f; // So that marching can happen on beat 0.
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private float marchStartBeat = -1f;
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@ -35,6 +36,7 @@ namespace RhythmHeavenMania.Games.CropStomp
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public Transform farmerTrans;
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public SpriteRenderer grass;
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public Transform grassTrans;
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public Transform dotsTrans;
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public Transform scrollingHolder;
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public Transform veggieHolder;
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public Farmer farmer;
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@ -187,6 +189,14 @@ namespace RhythmHeavenMania.Games.CropStomp
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newGrassX = (newGrassX % (grassWidth * 4.5f));
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grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z);
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// Dots scroll
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var dotsPos = dotsTrans.localPosition;
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var newDotsX = dotsPos.x + (scrollRate * Time.deltaTime);
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newDotsX = (newDotsX % dotsWidth);
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dotsTrans.localPosition = new Vector3(newDotsX, dotsPos.y, dotsPos.z);
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}
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private void LateUpdate()
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