bon odori is functional now, just missing the art, better audio and animations
This commit is contained in:
parent
b29fb5363d
commit
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2
.vscode/settings.json
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.vscode/settings.json
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@ -52,7 +52,7 @@
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@ -15,24 +15,66 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
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public static class AgbBonOdoriLoader
|
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{
|
||||
|
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public static Minigame AddGame(EventCaller eventCaller)
|
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{
|
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return new Minigame("bonOdori", "The☆Bon Odori \n<color=#adadad>(Za☆Bon Odori)</color>", "ffffff", false, false, new List<GameAction>()
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{
|
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{
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|
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}
|
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},
|
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{
|
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|
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},
|
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},
|
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|
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|
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{
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|
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|
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{
|
||||
function = delegate { BonOdori.instance.Sound(eventCaller.currentEntity.beat, 1.5, "do-n", eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 1f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", BonOdori.variationDo_n.regular, "Type", "Set the variation of the voice line."),
|
||||
},
|
||||
},
|
||||
new GameAction("do", "Do")
|
||||
{
|
||||
function = delegate { BonOdori.instance.Sound(eventCaller.currentEntity.beat, 0.5, "do", eventCaller.currentEntity["type"]); },
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", BonOdori.variationDo.regular, "Type", "Set the variation of the voice line."),
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
|
@ -57,55 +99,180 @@ namespace HeavenStudio.Games
|
|||
public class BonOdori : Minigame
|
||||
{
|
||||
|
||||
[Header("Animations")]
|
||||
public Animator AnimatorPlayer;
|
||||
public Animator AnimatorDonpan1;
|
||||
public Animator AnimatorDonpan2;
|
||||
public Animator AnimatorDonpan3;
|
||||
|
||||
public enum variationPan
|
||||
{
|
||||
regular = 0,
|
||||
variation1 = 1,
|
||||
variation2 = 2
|
||||
}
|
||||
public enum variationPa_n
|
||||
{
|
||||
regular = 0,
|
||||
variation1 = 1
|
||||
}
|
||||
public enum variationPa
|
||||
{
|
||||
regular = 0
|
||||
|
||||
}
|
||||
public enum variationDon
|
||||
{
|
||||
regular = 0,
|
||||
variation1 = 1,
|
||||
variation2 = 2,
|
||||
variation3 = 3
|
||||
}
|
||||
public enum variationDo_n
|
||||
{
|
||||
regular = 0,
|
||||
variation1 = 1
|
||||
}
|
||||
public enum variationDo
|
||||
{
|
||||
regular = 0,
|
||||
variation1 = 1
|
||||
}
|
||||
public static BonOdori instance { get; set; }
|
||||
Animator player;
|
||||
Animator donpan1;
|
||||
Animator donpan2;
|
||||
Animator donpan3;
|
||||
|
||||
|
||||
public GameObject Player;
|
||||
public GameObject Donpan1;
|
||||
public GameObject Donpan2;
|
||||
public GameObject Donpan3;
|
||||
public void Awake()
|
||||
|
||||
{
|
||||
player = Player.GetComponent<Animator>();
|
||||
donpan1 = Donpan1.GetComponent<Animator>();
|
||||
donpan2 = Donpan2.GetComponent<Animator>();
|
||||
donpan3 = Donpan3.GetComponent<Animator>();
|
||||
instance = this;
|
||||
Debug.Log("AWAKEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE");
|
||||
|
||||
}
|
||||
public void Clap(double beat, double type)
|
||||
public void Clap(double beat, double type, string typeSpeak, int variation)
|
||||
{
|
||||
ScheduleInput(beat, beat + 1f * type, InputAction_BasicPress, Success, Miss, Empty);
|
||||
Debug.Log("TESTE");
|
||||
|
||||
|
||||
switch (typeSpeak){
|
||||
case "pan":
|
||||
ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Empty);
|
||||
switch (variation){
|
||||
case (int) variationPan.regular:
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("bonOdori/pan1", beat + 0.5, offset: 0.01f)});
|
||||
|
||||
break;
|
||||
case (int) variationPan.variation1:
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("bonOdori/pan2", beat + 0.5f, offset: 0.01f)});
|
||||
break;
|
||||
case (int) variationPan.variation2:
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("bonOdori/pan3", beat + 0.5f, offset: 0.01f)});
|
||||
break;}
|
||||
break;
|
||||
case "pa-n":
|
||||
ScheduleInput(beat, 1f, InputAction_BasicPress, Success, Miss, Empty);
|
||||
switch (variation){
|
||||
case (int) variationPa_n.regular:
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("bonOdori/pa_n1", beat + 1f, offset: 0.01f)});
|
||||
|
||||
break;
|
||||
case (int) variationPa_n.variation1:
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("bonOdori/pa_n2", beat + 1f, offset: 0.01f)});
|
||||
break;}
|
||||
break;
|
||||
case "pa":
|
||||
ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Empty);
|
||||
MultiSound.Play(new MultiSound.Sound[]{
|
||||
new MultiSound.Sound("bonOdori/pa1", beat + 0.5f, offset: 0.01f)});
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
public void Sound(double beat, double type, string typeSpeak, int variation)
|
||||
{ switch (typeSpeak){
|
||||
case "don":
|
||||
switch (variation){
|
||||
case (int)variationDon.regular:
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/don1", beat + 0.5, offset: 0.01f)});
|
||||
break;
|
||||
case (int)variationDon.variation1:
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/don2", beat + 0.5, offset: 0.01f)});
|
||||
break;
|
||||
case (int)variationDon.variation2:
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/don3", beat + 0.5, offset: 0.01f)});
|
||||
break;
|
||||
case (int)variationDon.variation3:
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/don4", beat + 0.5, offset: 0.01f)});
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
case "do-n":
|
||||
|
||||
switch (variation) {
|
||||
case (int)variationDo_n.regular:
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/do_n1", beat + 1, offset: 0.01f)});
|
||||
break;
|
||||
case (int)variationDo_n.variation1:
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/do_n2", beat + 1, offset: 0.01f)});
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case "do":
|
||||
switch (variation){
|
||||
case (int) variationDo.regular:
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/do1", beat + 0.5, offset: 0.01f)});
|
||||
break;
|
||||
case (int) variationDo.variation1:
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/do2", beat + 0.5, offset: 0.01f)});
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Success(PlayerActionEvent caller, float state)
|
||||
{
|
||||
AnimatorPlayer.Play("ClapAll", 0, 0);
|
||||
AnimatorDonpan1.Play("ClapAll", 0, 0);
|
||||
AnimatorDonpan2.Play("ClapAll", 0, 0);
|
||||
AnimatorDonpan3.Play("ClapAll", 0, 0);
|
||||
player.Play("ClapAll");
|
||||
|
||||
Debug.Log("SUCCESS");
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("bonOdori/clap", 0.5f, offset: 0.01f),
|
||||
});
|
||||
}
|
||||
|
||||
public void Miss(PlayerActionEvent caller)
|
||||
{
|
||||
Debug.Log("MISS");
|
||||
|
||||
Debug.Log("Teste1");
|
||||
}
|
||||
|
||||
|
||||
public void Empty(PlayerActionEvent caller)
|
||||
{
|
||||
Debug.Log("Empty");
|
||||
|
||||
}
|
||||
Debug.Log("Teste2");
|
||||
}}}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,13 @@ guid: e14a32c93848aee4b86fc5b716011dc1
|
|||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
defaultReferences:
|
||||
- gameManager: {instanceID: 0}
|
||||
- conductor: {instanceID: 0}
|
||||
- Player: {fileID: 7610243762372451898, guid: 1c1593c25c3527d46b6a8f4eb5938942, type: 3}
|
||||
- Donpan1: {fileID: 3428985180986727733, guid: 7aaf29d31fb65c14a867e7a5180125ad, type: 3}
|
||||
- Donpan2: {fileID: 1105973744054150980, guid: 335cb966c748efa45a1007d107463578, type: 3}
|
||||
- Donpan3: {fileID: 8579637015379797236, guid: d8e6d121213b6f345b5005fe89272a2e, type: 3}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
|
|
Loading…
Reference in a new issue