swapping between special timelines - prelim

This commit is contained in:
minenice55 2022-09-08 16:22:25 -04:00
parent 25c0adc008
commit a0843c800a
15 changed files with 646 additions and 12 deletions

View file

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using DG.Tweening;
namespace HeavenStudio.Editor.Track
{
public class SpecialTimelineObj : MonoBehaviour
{
[Header("Components")]
[SerializeField] private RectTransform rectTransform;
[SerializeField] private RectTransform raycastRect;
private float startPosX;
private bool moving = false;
public bool hovering;
private float lastPosX;
private void Start()
{
rectTransform = GetComponent<RectTransform>();
}
private void Update()
{
if (!Conductor.instance.NotStopped())
{
if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
{
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
startPosX = mousePos.x - transform.position.x;
moving = true;
lastPosX = transform.localPosition.x;
}
else if (Input.GetMouseButtonDown(1))
{
// transform.parent.GetComponent<TempoTimeline>().tempoTimelineObjs.Remove(this);
Destroy(this.gameObject);
}
}
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Editor
{
public class SpecialTimelineAll : TabsContent
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnOpenTab()
{
}
public override void OnCloseTab()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Editor
{
public class SpecialTimelineSection : TabsContent
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnOpenTab()
{
}
public override void OnCloseTab()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Editor
{
public class SpecialTimelineTempo : TabsContent
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnOpenTab()
{
}
public override void OnCloseTab()
{
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Editor
{
public class SpecialTimelineVolume : TabsContent
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public override void OnOpenTab()
{
}
public override void OnCloseTab()
{
}
}
}

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