Merge pull request #4 from blank3times/Hole-in-One-Testing

Hole in One Bopping
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ev 2024-01-31 18:53:24 -05:00 committed by GitHub
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10 changed files with 289 additions and 12 deletions

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@ -18,9 +18,15 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("holeInOne", "Hole in One", "6ab99e", false, false, new List<GameAction>()
{
new GameAction("testanims", "Test Animation") // Delete this one when the game is more competent
new GameAction("bop", "Bop")
{
function = delegate { HoleInOne.instance.DoTestAnim(eventCaller.currentEntity.beat); },
function = delegate { var e = eventCaller.currentEntity; HoleInOne.instance.ToggleBop(e.beat, e.length, e["bop"], e["autobop"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("bop", true, "Bop", "Toggle if the characters should bop for the duration of this event."),
new Param("autobop", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.")
}
},
new GameAction("mandrill", "Mandrill (no visuals)")
{
@ -54,13 +60,31 @@ namespace HeavenStudio.Games
void Awake()
{
HoleInOne.instance = this;
SetupBopRegion("holeInOne", "bop", "toggle");
}
// Delete this one when the game is more competent
public void DoTestAnim(double beat)
public override void OnBeatPulse(double beat)
{
SoundByte.PlayOneShotGame("holeInOne/whale");
MonkeyAnim.Play("MonkeySpin");
if (BeatIsInBopRegion(beat)) MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.4f);
}
public void ToggleBop(double beat, float length, bool shouldBop, bool autoBop)
{
if (shouldBop)
{
for (int i = 0; i < length; i++)
{
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + i, delegate
{
MonkeyAnim.DoScaledAnimationAsync("MonkeyBop", 0.4f);
// TODO add bops for other characters
})
});
}
}
}
public void DoMandrill(double beat)
@ -104,6 +128,7 @@ namespace HeavenStudio.Games
{
SoundByte.PlayOneShotGame("holeInOne/mandrill4");
MonkeyAnim.Play("MonkeySpin");
}
public void MandrillMiss(PlayerActionEvent caller)
@ -114,7 +139,13 @@ namespace HeavenStudio.Games
public void MonkeySuccess(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("holeInOne/monkey3");
double beat = caller.timer;
int randomSuccess = UnityEngine.Random.Range(1,5);
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/monkey3", beat),
new MultiSound.Sound("holeInOne/hole" + randomSuccess, beat + 2f)
});
MonkeyAnim.Play("MonkeySpin");
}