improve performance with new render settings
- fix letterboxing losing camera references
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commit
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m_Size: 0.9999893
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m_Size: 1
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||||||
m_OnValueChanged:
|
m_OnValueChanged:
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||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
|
@ -25843,7 +25792,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
|
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m_AnchoredPosition: {x: 0, y: -39.001007}
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m_AnchoredPosition: {x: 0, y: -39.000977}
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m_SizeDelta: {x: 0, y: -78.32001}
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m_SizeDelta: {x: 0, y: -78.32001}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &926134725
|
--- !u!114 &926134725
|
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|
@ -26534,7 +26483,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -39.001007}
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m_AnchoredPosition: {x: 0, y: -39.000977}
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m_SizeDelta: {x: 0, y: -78.32001}
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m_SizeDelta: {x: 0, y: -78.32001}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &948189509
|
--- !u!114 &948189509
|
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|
@ -29483,7 +29432,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMin: {x: 0.5, y: 0}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 120.830025, y: -19.690964}
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m_AnchoredPosition: {x: 120.830025, y: -19.690979}
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m_SizeDelta: {x: 576.29, y: -43.38}
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m_SizeDelta: {x: 576.29, y: -43.38}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1056099133
|
--- !u!114 &1056099133
|
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|
@ -30892,7 +30841,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
|
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m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -408.98004, y: -17}
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m_AnchoredPosition: {x: -408.97998, y: -17}
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m_SizeDelta: {x: -817.96, y: -46.29}
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m_SizeDelta: {x: -817.96, y: -46.29}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1118147045
|
--- !u!1 &1118147045
|
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|
@ -32369,7 +32318,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 129.90404}
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m_AnchoredPosition: {x: 0, y: 129.8829}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
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--- !u!114 &1154875944
|
--- !u!114 &1154875944
|
||||||
|
@ -33172,7 +33121,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -49.99991}
|
m_AnchoredPosition: {x: 0, y: -49.999878}
|
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m_SizeDelta: {x: -48, y: -148}
|
m_SizeDelta: {x: -48, y: -148}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1182686745
|
--- !u!114 &1182686745
|
||||||
|
@ -33411,80 +33360,6 @@ CanvasRenderer:
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 1186810248}
|
m_GameObject: {fileID: 1186810248}
|
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m_CullTransparentMesh: 1
|
m_CullTransparentMesh: 1
|
||||||
--- !u!1 &1186982020
|
|
||||||
GameObject:
|
|
||||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
|
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m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
|
|
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serializedVersion: 6
|
|
||||||
m_Component:
|
|
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- component: {fileID: 1186982023}
|
|
||||||
- component: {fileID: 1186982022}
|
|
||||||
m_Layer: 0
|
|
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m_Name: LetterboxBgCam
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
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m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
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m_IsActive: 1
|
|
||||||
--- !u!20 &1186982022
|
|
||||||
Camera:
|
|
||||||
m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
|
|
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m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
|
|
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m_GameObject: {fileID: 1186982020}
|
|
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m_Enabled: 1
|
|
||||||
serializedVersion: 2
|
|
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m_ClearFlags: 1
|
|
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m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
|
|
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m_projectionMatrixMode: 1
|
|
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m_GateFitMode: 2
|
|
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m_FOVAxisMode: 0
|
|
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m_SensorSize: {x: 36, y: 24}
|
|
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m_LensShift: {x: 0, y: 0}
|
|
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m_FocalLength: 50
|
|
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m_NormalizedViewPortRect:
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|
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serializedVersion: 2
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|
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x: 0
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|
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y: 0
|
|
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width: 1
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|
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height: 1
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|
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near clip plane: 0.3
|
|
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far clip plane: 1000
|
|
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field of view: 60
|
|
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orthographic: 1
|
|
||||||
orthographic size: 5
|
|
||||||
m_Depth: -100
|
|
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m_CullingMask:
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|
||||||
serializedVersion: 2
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|
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m_Bits: 0
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|
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m_RenderingPath: -1
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|
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m_TargetTexture: {fileID: 0}
|
|
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m_TargetDisplay: 0
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|
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m_TargetEye: 3
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|
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m_HDR: 1
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|
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m_AllowMSAA: 1
|
|
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m_AllowDynamicResolution: 0
|
|
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m_ForceIntoRT: 0
|
|
||||||
m_OcclusionCulling: 1
|
|
||||||
m_StereoConvergence: 10
|
|
||||||
m_StereoSeparation: 0.022
|
|
||||||
--- !u!4 &1186982023
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
|
|
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m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
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|
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m_GameObject: {fileID: 1186982020}
|
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
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m_LocalPosition: {x: 0, y: 0, z: -10}
|
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
|
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m_Children: []
|
|
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m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 7
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1192611371
|
--- !u!1 &1192611371
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -38150,7 +38025,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: -0.0012207031, y: 0.000061035156}
|
m_AnchoredPosition: {x: -0.0012207031, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: -0.000030517578}
|
m_SizeDelta: {x: 0, y: -0.000030517578}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1336470763
|
--- !u!114 &1336470763
|
||||||
|
@ -39252,7 +39127,7 @@ MonoBehaviour:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
MainCanvas: {fileID: 1791483802}
|
MainCanvas: {fileID: 1791483802}
|
||||||
EditorCamera: {fileID: 2047408675}
|
EditorCamera: {fileID: 2047408675}
|
||||||
GameLetterbox: {fileID: 89978021}
|
GameLetterbox: {fileID: 0}
|
||||||
ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2}
|
ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2}
|
||||||
Screen: {fileID: 558010761}
|
Screen: {fileID: 558010761}
|
||||||
GridGameSelector: {fileID: 1154875943}
|
GridGameSelector: {fileID: 1154875943}
|
||||||
|
@ -39277,6 +39152,7 @@ MonoBehaviour:
|
||||||
- {fileID: 1265865542}
|
- {fileID: 1265865542}
|
||||||
- {fileID: 1336470763}
|
- {fileID: 1336470763}
|
||||||
- {fileID: 1946344932}
|
- {fileID: 1946344932}
|
||||||
|
- {fileID: 292323699}
|
||||||
tooltipText: {fileID: 1196204504}
|
tooltipText: {fileID: 1196204504}
|
||||||
fullscreen: 0
|
fullscreen: 0
|
||||||
discordDuringTesting: 0
|
discordDuringTesting: 0
|
||||||
|
@ -45885,7 +45761,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 111.50012, y: -29.533981}
|
m_AnchoredPosition: {x: 111.50012, y: -29.533966}
|
||||||
m_SizeDelta: {x: 223, y: -108.27}
|
m_SizeDelta: {x: 223, y: -108.27}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1671351976
|
--- !u!114 &1671351976
|
||||||
|
@ -49282,7 +49158,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -84.99002}
|
m_AnchoredPosition: {x: 0, y: -84.99005}
|
||||||
m_SizeDelta: {x: 320, y: -84.99}
|
m_SizeDelta: {x: 320, y: -84.99}
|
||||||
m_Pivot: {x: 0, y: 1}
|
m_Pivot: {x: 0, y: 1}
|
||||||
--- !u!1 &1852819572
|
--- !u!1 &1852819572
|
||||||
|
@ -52665,7 +52541,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -29.530014}
|
m_AnchoredPosition: {x: 0, y: -29.529999}
|
||||||
m_SizeDelta: {x: 0, y: -108.26}
|
m_SizeDelta: {x: 0, y: -108.26}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1980243267
|
--- !u!114 &1980243267
|
||||||
|
@ -56143,7 +56019,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 1, y: 1}
|
||||||
m_AnchoredPosition: {x: 0, y: -39.001007}
|
m_AnchoredPosition: {x: 0, y: -39.000977}
|
||||||
m_SizeDelta: {x: 0, y: -78.32001}
|
m_SizeDelta: {x: 0, y: -78.32001}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &2122610459
|
--- !u!114 &2122610459
|
||||||
|
|
|
@ -21,6 +21,7 @@ namespace HeavenStudio
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
public TextAsset txt;
|
public TextAsset txt;
|
||||||
public Camera GameCamera, CursorCam, OverlayCamera;
|
public Camera GameCamera, CursorCam, OverlayCamera;
|
||||||
|
public GameObject GameLetterbox;
|
||||||
public CircleCursor CircleCursor;
|
public CircleCursor CircleCursor;
|
||||||
[HideInInspector] public GameObject GamesHolder;
|
[HideInInspector] public GameObject GamesHolder;
|
||||||
public Games.Global.Flash fade;
|
public Games.Global.Flash fade;
|
||||||
|
|
|
@ -20,6 +20,7 @@ namespace HeavenStudio
|
||||||
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
|
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
|
||||||
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
|
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
|
||||||
GameObject OverlayCamera = Cameras.transform.GetChild(2).gameObject;
|
GameObject OverlayCamera = Cameras.transform.GetChild(2).gameObject;
|
||||||
|
GameObject GameLetterbox = Cameras.transform.GetChild(3).gameObject;
|
||||||
|
|
||||||
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
|
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
|
||||||
Cursor.name = "Cursor";
|
Cursor.name = "Cursor";
|
||||||
|
@ -38,6 +39,7 @@ namespace HeavenStudio
|
||||||
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
|
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
|
||||||
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
|
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
|
||||||
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
|
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
|
||||||
|
gameManager.GameLetterbox = GameLetterbox;
|
||||||
|
|
||||||
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
|
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
|
||||||
Profiler.name = "GameProfiler";
|
Profiler.name = "GameProfiler";
|
||||||
|
|
|
@ -30,7 +30,7 @@ namespace HeavenStudio.Editor
|
||||||
[SerializeField] public Camera EditorCamera;
|
[SerializeField] public Camera EditorCamera;
|
||||||
|
|
||||||
// [SerializeField] public GameObject EditorLetterbox;
|
// [SerializeField] public GameObject EditorLetterbox;
|
||||||
[SerializeField] public GameObject GameLetterbox;
|
public GameObject GameLetterbox;
|
||||||
|
|
||||||
[Header("Rect")]
|
[Header("Rect")]
|
||||||
[SerializeField] private RenderTexture ScreenRenderTexture;
|
[SerializeField] private RenderTexture ScreenRenderTexture;
|
||||||
|
@ -93,6 +93,7 @@ namespace HeavenStudio.Editor
|
||||||
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
|
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
|
||||||
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
|
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
|
||||||
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
|
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
|
||||||
|
GameLetterbox = GameManager.instance.GameLetterbox;
|
||||||
Screen.texture = ScreenRenderTexture;
|
Screen.texture = ScreenRenderTexture;
|
||||||
|
|
||||||
GameManager.instance.Init();
|
GameManager.instance.Init();
|
||||||
|
|
|
@ -7,6 +7,7 @@ PhysicsManager:
|
||||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_BounceThreshold: 2
|
m_BounceThreshold: 2
|
||||||
|
m_DefaultMaxDepenetrationVelocity: 10
|
||||||
m_SleepThreshold: 0.005
|
m_SleepThreshold: 0.005
|
||||||
m_DefaultContactOffset: 0.01
|
m_DefaultContactOffset: 0.01
|
||||||
m_DefaultSolverIterations: 6
|
m_DefaultSolverIterations: 6
|
||||||
|
@ -17,7 +18,7 @@ PhysicsManager:
|
||||||
m_ClothInterCollisionDistance: 0.1
|
m_ClothInterCollisionDistance: 0.1
|
||||||
m_ClothInterCollisionStiffness: 0.2
|
m_ClothInterCollisionStiffness: 0.2
|
||||||
m_ContactsGeneration: 1
|
m_ContactsGeneration: 1
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: ff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffff0080ffff0080ffff0080ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_AutoSimulation: 1
|
m_AutoSimulation: 1
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
|
|
@ -46,7 +46,24 @@ GraphicsSettings:
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
m_DefaultMobileRenderingPath: 1
|
m_DefaultMobileRenderingPath: 1
|
||||||
m_TierSettings: []
|
m_TierSettings:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_BuildTarget: 1
|
||||||
|
m_Tier: 2
|
||||||
|
m_Settings:
|
||||||
|
standardShaderQuality: 2
|
||||||
|
renderingPath: 1
|
||||||
|
hdrMode: 1
|
||||||
|
realtimeGICPUUsage: 50
|
||||||
|
useReflectionProbeBoxProjection: 1
|
||||||
|
useReflectionProbeBlending: 1
|
||||||
|
useHDR: 0
|
||||||
|
useDetailNormalMap: 1
|
||||||
|
useCascadedShadowMaps: 1
|
||||||
|
prefer32BitShadowMaps: 0
|
||||||
|
enableLPPV: 1
|
||||||
|
useDitherMaskForAlphaBlendedShadows: 1
|
||||||
|
m_Automatic: 1
|
||||||
m_LightmapStripping: 0
|
m_LightmapStripping: 0
|
||||||
m_FogStripping: 0
|
m_FogStripping: 0
|
||||||
m_InstancingStripping: 0
|
m_InstancingStripping: 0
|
||||||
|
|
|
@ -294,7 +294,7 @@ PlayerSettings:
|
||||||
- m_BuildTarget: iOSSupport
|
- m_BuildTarget: iOSSupport
|
||||||
m_GraphicsJobs: 0
|
m_GraphicsJobs: 0
|
||||||
- m_BuildTarget: WindowsStandaloneSupport
|
- m_BuildTarget: WindowsStandaloneSupport
|
||||||
m_GraphicsJobs: 0
|
m_GraphicsJobs: 1
|
||||||
- m_BuildTarget: XboxOnePlayer
|
- m_BuildTarget: XboxOnePlayer
|
||||||
m_GraphicsJobs: 0
|
m_GraphicsJobs: 0
|
||||||
- m_BuildTarget: LuminSupport
|
- m_BuildTarget: LuminSupport
|
||||||
|
@ -587,7 +587,8 @@ PlayerSettings:
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
managedStrippingLevel: {}
|
managedStrippingLevel:
|
||||||
|
Standalone: 0
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
suppressCommonWarnings: 1
|
suppressCommonWarnings: 1
|
||||||
allowUnsafeCode: 0
|
allowUnsafeCode: 0
|
||||||
|
|
|
@ -98,7 +98,7 @@ QualitySettings:
|
||||||
softVegetation: 0
|
softVegetation: 0
|
||||||
realtimeReflectionProbes: 0
|
realtimeReflectionProbes: 0
|
||||||
billboardsFaceCameraPosition: 0
|
billboardsFaceCameraPosition: 0
|
||||||
vSyncCount: 1
|
vSyncCount: 0
|
||||||
lodBias: 0.7
|
lodBias: 0.7
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
|
@ -134,7 +134,7 @@ QualitySettings:
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
||||||
vSyncCount: 1
|
vSyncCount: 0
|
||||||
lodBias: 1
|
lodBias: 1
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
|
@ -170,7 +170,7 @@ QualitySettings:
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
||||||
vSyncCount: 1
|
vSyncCount: 0
|
||||||
lodBias: 1.5
|
lodBias: 1.5
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
|
@ -196,7 +196,7 @@ QualitySettings:
|
||||||
shadowDistance: 150
|
shadowDistance: 150
|
||||||
shadowNearPlaneOffset: 3
|
shadowNearPlaneOffset: 3
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.19999999, z: 0.45785606}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
skinWeights: 255
|
skinWeights: 255
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
|
@ -206,7 +206,7 @@ QualitySettings:
|
||||||
softVegetation: 1
|
softVegetation: 1
|
||||||
realtimeReflectionProbes: 1
|
realtimeReflectionProbes: 1
|
||||||
billboardsFaceCameraPosition: 1
|
billboardsFaceCameraPosition: 1
|
||||||
vSyncCount: 1
|
vSyncCount: 0
|
||||||
lodBias: 2
|
lodBias: 2
|
||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
streamingMipmapsActive: 0
|
streamingMipmapsActive: 0
|
||||||
|
|
Loading…
Reference in a new issue