improve performance with new render settings
- fix letterboxing losing camera references
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m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 1
|
||||
orthographic size: 5
|
||||
m_Depth: -100
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 0
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &1186982023
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1186982020}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1192611371
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -38150,7 +38025,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: -0.0012207031, y: 0.000061035156}
|
||||
m_AnchoredPosition: {x: -0.0012207031, y: 0}
|
||||
m_SizeDelta: {x: 0, y: -0.000030517578}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1336470763
|
||||
|
@ -39252,7 +39127,7 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
MainCanvas: {fileID: 1791483802}
|
||||
EditorCamera: {fileID: 2047408675}
|
||||
GameLetterbox: {fileID: 89978021}
|
||||
GameLetterbox: {fileID: 0}
|
||||
ScreenRenderTexture: {fileID: 8400000, guid: d3f3d6ca32122da4d9e3a8e7aa2ede16, type: 2}
|
||||
Screen: {fileID: 558010761}
|
||||
GridGameSelector: {fileID: 1154875943}
|
||||
|
@ -39277,6 +39152,7 @@ MonoBehaviour:
|
|||
- {fileID: 1265865542}
|
||||
- {fileID: 1336470763}
|
||||
- {fileID: 1946344932}
|
||||
- {fileID: 292323699}
|
||||
tooltipText: {fileID: 1196204504}
|
||||
fullscreen: 0
|
||||
discordDuringTesting: 0
|
||||
|
@ -45885,7 +45761,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 111.50012, y: -29.533981}
|
||||
m_AnchoredPosition: {x: 111.50012, y: -29.533966}
|
||||
m_SizeDelta: {x: 223, y: -108.27}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1671351976
|
||||
|
@ -49282,7 +49158,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -84.99002}
|
||||
m_AnchoredPosition: {x: 0, y: -84.99005}
|
||||
m_SizeDelta: {x: 320, y: -84.99}
|
||||
m_Pivot: {x: 0, y: 1}
|
||||
--- !u!1 &1852819572
|
||||
|
@ -52665,7 +52541,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -29.530014}
|
||||
m_AnchoredPosition: {x: 0, y: -29.529999}
|
||||
m_SizeDelta: {x: 0, y: -108.26}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1980243267
|
||||
|
@ -56143,7 +56019,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -39.001007}
|
||||
m_AnchoredPosition: {x: 0, y: -39.000977}
|
||||
m_SizeDelta: {x: 0, y: -78.32001}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &2122610459
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace HeavenStudio
|
|||
[Header("Components")]
|
||||
public TextAsset txt;
|
||||
public Camera GameCamera, CursorCam, OverlayCamera;
|
||||
public GameObject GameLetterbox;
|
||||
public CircleCursor CircleCursor;
|
||||
[HideInInspector] public GameObject GamesHolder;
|
||||
public Games.Global.Flash fade;
|
||||
|
|
|
@ -20,6 +20,7 @@ namespace HeavenStudio
|
|||
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
|
||||
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
|
||||
GameObject OverlayCamera = Cameras.transform.GetChild(2).gameObject;
|
||||
GameObject GameLetterbox = Cameras.transform.GetChild(3).gameObject;
|
||||
|
||||
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
|
||||
Cursor.name = "Cursor";
|
||||
|
@ -38,6 +39,7 @@ namespace HeavenStudio
|
|||
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
|
||||
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
|
||||
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
|
||||
gameManager.GameLetterbox = GameLetterbox;
|
||||
|
||||
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
|
||||
Profiler.name = "GameProfiler";
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] public Camera EditorCamera;
|
||||
|
||||
// [SerializeField] public GameObject EditorLetterbox;
|
||||
[SerializeField] public GameObject GameLetterbox;
|
||||
public GameObject GameLetterbox;
|
||||
|
||||
[Header("Rect")]
|
||||
[SerializeField] private RenderTexture ScreenRenderTexture;
|
||||
|
@ -93,6 +93,7 @@ namespace HeavenStudio.Editor
|
|||
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
|
||||
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
|
||||
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
|
||||
GameLetterbox = GameManager.instance.GameLetterbox;
|
||||
Screen.texture = ScreenRenderTexture;
|
||||
|
||||
GameManager.instance.Init();
|
||||
|
|
|
@ -7,6 +7,7 @@ PhysicsManager:
|
|||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_DefaultMaxDepenetrationVelocity: 10
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
|
@ -17,7 +18,7 @@ PhysicsManager:
|
|||
m_ClothInterCollisionDistance: 0.1
|
||||
m_ClothInterCollisionStiffness: 0.2
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_LayerCollisionMatrix: ff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffffff8fffff0080ffff0080ffff0080ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
|
|
|
@ -46,7 +46,24 @@ GraphicsSettings:
|
|||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||
m_DefaultRenderingPath: 1
|
||||
m_DefaultMobileRenderingPath: 1
|
||||
m_TierSettings: []
|
||||
m_TierSettings:
|
||||
- serializedVersion: 5
|
||||
m_BuildTarget: 1
|
||||
m_Tier: 2
|
||||
m_Settings:
|
||||
standardShaderQuality: 2
|
||||
renderingPath: 1
|
||||
hdrMode: 1
|
||||
realtimeGICPUUsage: 50
|
||||
useReflectionProbeBoxProjection: 1
|
||||
useReflectionProbeBlending: 1
|
||||
useHDR: 0
|
||||
useDetailNormalMap: 1
|
||||
useCascadedShadowMaps: 1
|
||||
prefer32BitShadowMaps: 0
|
||||
enableLPPV: 1
|
||||
useDitherMaskForAlphaBlendedShadows: 1
|
||||
m_Automatic: 1
|
||||
m_LightmapStripping: 0
|
||||
m_FogStripping: 0
|
||||
m_InstancingStripping: 0
|
||||
|
|
|
@ -294,7 +294,7 @@ PlayerSettings:
|
|||
- m_BuildTarget: iOSSupport
|
||||
m_GraphicsJobs: 0
|
||||
- m_BuildTarget: WindowsStandaloneSupport
|
||||
m_GraphicsJobs: 0
|
||||
m_GraphicsJobs: 1
|
||||
- m_BuildTarget: XboxOnePlayer
|
||||
m_GraphicsJobs: 0
|
||||
- m_BuildTarget: LuminSupport
|
||||
|
@ -587,7 +587,8 @@ PlayerSettings:
|
|||
platformArchitecture: {}
|
||||
scriptingBackend: {}
|
||||
il2cppCompilerConfiguration: {}
|
||||
managedStrippingLevel: {}
|
||||
managedStrippingLevel:
|
||||
Standalone: 0
|
||||
incrementalIl2cppBuild: {}
|
||||
suppressCommonWarnings: 1
|
||||
allowUnsafeCode: 0
|
||||
|
|
|
@ -98,7 +98,7 @@ QualitySettings:
|
|||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 0
|
||||
vSyncCount: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
|
@ -134,7 +134,7 @@ QualitySettings:
|
|||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
|
@ -170,7 +170,7 @@ QualitySettings:
|
|||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 1.5
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
|
@ -196,7 +196,7 @@ QualitySettings:
|
|||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.19999999, z: 0.45785606}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 255
|
||||
textureQuality: 0
|
||||
|
@ -206,7 +206,7 @@ QualitySettings:
|
|||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
|
|
Loading…
Reference in a new issue