improve performance with new render settings

- fix letterboxing losing camera references
This commit is contained in:
minenice55 2022-09-20 20:17:33 -04:00
parent af8dd6142e
commit a1133d3622
9 changed files with 184 additions and 158 deletions

View file

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View file

@ -21,6 +21,7 @@ namespace HeavenStudio
[Header("Components")]
public TextAsset txt;
public Camera GameCamera, CursorCam, OverlayCamera;
public GameObject GameLetterbox;
public CircleCursor CircleCursor;
[HideInInspector] public GameObject GamesHolder;
public Games.Global.Flash fade;

View file

@ -20,6 +20,7 @@ namespace HeavenStudio
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
GameObject OverlayCamera = Cameras.transform.GetChild(2).gameObject;
GameObject GameLetterbox = Cameras.transform.GetChild(3).gameObject;
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
Cursor.name = "Cursor";
@ -38,6 +39,7 @@ namespace HeavenStudio
gameManager.GameCamera = MainCamera.GetComponent<Camera>();
gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
gameManager.GameLetterbox = GameLetterbox;
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
Profiler.name = "GameProfiler";

View file

@ -30,7 +30,7 @@ namespace HeavenStudio.Editor
[SerializeField] public Camera EditorCamera;
// [SerializeField] public GameObject EditorLetterbox;
[SerializeField] public GameObject GameLetterbox;
public GameObject GameLetterbox;
[Header("Rect")]
[SerializeField] private RenderTexture ScreenRenderTexture;
@ -93,6 +93,7 @@ namespace HeavenStudio.Editor
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
GameLetterbox = GameManager.instance.GameLetterbox;
Screen.texture = ScreenRenderTexture;
GameManager.instance.Init();

View file

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m_SleepThreshold: 0.005
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m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1

View file

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View file

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m_GraphicsJobs: 0
- m_BuildTarget: LuminSupport
@ -587,7 +587,8 @@ PlayerSettings:
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
managedStrippingLevel:
Standalone: 0
incrementalIl2cppBuild: {}
suppressCommonWarnings: 1
allowUnsafeCode: 0

View file

@ -98,7 +98,7 @@ QualitySettings:
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
vSyncCount: 1
vSyncCount: 0
lodBias: 0.7
maximumLODLevel: 0
streamingMipmapsActive: 0
@ -134,7 +134,7 @@ QualitySettings:
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
vSyncCount: 0
lodBias: 1
maximumLODLevel: 0
streamingMipmapsActive: 0
@ -170,7 +170,7 @@ QualitySettings:
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
vSyncCount: 0
lodBias: 1.5
maximumLODLevel: 0
streamingMipmapsActive: 0
@ -196,7 +196,7 @@ QualitySettings:
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowCascade4Split: {x: 0.06666667, y: 0.19999999, z: 0.45785606}
shadowmaskMode: 1
skinWeights: 255
textureQuality: 0
@ -206,7 +206,7 @@ QualitySettings:
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 1
vSyncCount: 0
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0