god dammit

fuck this game
This commit is contained in:
ThePurpleAnon 2024-02-27 01:46:12 -06:00
parent 76a52cc7e6
commit a1f3bb005e
13 changed files with 862 additions and 64 deletions

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View file

@ -96,6 +96,7 @@ namespace HeavenStudio.Games
[SerializeField] SpriteRenderer bgLow;
[SerializeField] SpriteRenderer bgHigh;
[SerializeField] Animator ChickenAnim;
[SerializeField] Animator WaterAnim;
[SerializeField] Transform sea;
[SerializeField] TMP_Text yardsText;
[SerializeField] TMP_Text bubbleText;
@ -123,8 +124,6 @@ namespace HeavenStudio.Games
double bubbleEndCount = 0;
float seaPos = 0;
Island nextIsland;
Island currentIsland;
Island staleIsland;
@ -141,6 +140,8 @@ namespace HeavenStudio.Games
double platformDistanceConstant = 5.35 / 2;
int platformsPerBeat = 4;
float forgivenessConstant = 1.3f;
public enum DrumLoopList
{
None,
@ -387,6 +388,14 @@ namespace HeavenStudio.Games
isInputting = false; //stops the drums
}
if (nextIsland.isMoving)
//chicken/water movement speed
{
float newAnimScale = Util.EasingFunction.EaseOutQuad(1, 0, nextIsland.value1);
ChickenAnim.SetScaledAnimationSpeed((newAnimScale * 0.8f) + 0.2f);
WaterAnim.SetScaledAnimationSpeed((nextIsland.speed1) + (nextIsland.speed2) + 0.2f);
}
}
public override void OnPlay(double beat)
@ -407,6 +416,8 @@ namespace HeavenStudio.Games
colorTo2 = defaultBGColorBottom;
nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
nextIsland.SmallLandmass.SetActive(true);
WaterAnim.DoScaledAnimationAsync("Scroll", 0.2f);
}
#endregion
@ -435,12 +446,13 @@ namespace HeavenStudio.Games
//hose count animation
nextIsland.ChargerArmCountIn(beat);
//TO DO: GET RID OF THIS THIS IS JUST FOR DEMO PURPOSES, IT PLAYS THE LITTLE "COLLAPSE" NOISE BUT IT NEEDS TO BE REPLACED WITH A PROPER DISTANCE CHECK
//collapse island (successful)
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + (length * 2) - 1, delegate {
SoundByte.PlayOneShotGame("chargingChicken/complete");
nextIsland.BigLandmass.SetActive(false);
nextIsland.SmallLandmass.SetActive(true);
}),
});
@ -463,13 +475,18 @@ namespace HeavenStudio.Games
actions.Add(new(beat - 1, delegate {
ChickenAnim.DoScaledAnimationAsync("Prepare", 0.5f);
bubbleEndCount = beat + length;
SoundByte.PlayOneShotGame("chargingChicken/platformSet");
SoundByte.PlayOneShotGame("chargingChicken/platformSet", volume: 0.5f);
SpawnJourney(journeyBeat, yardsTextLength - 1);
}));
//spawns the countdown bubble
//spawns the countdown bubble, allows stones to fall
actions.Add(new(beat, delegate {
countBubble.SetActive(bubble);
countBubble.SetActive(bubble);
foreach (var a in stonePlatformJourney)
{
stone = a.thisPlatform;
stone.isBeingSet = false;
}
}));
length += 1;
@ -636,8 +653,9 @@ namespace HeavenStudio.Games
{
stone = a.thisPlatform;
stone.transform.localPosition = new Vector3((float)(((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2)), 0, 0);
stone.BecomeStonePlatform();
stone.StoneFall();
stone.BecomeStonePlatform(a.stoneNumber);
stone.StoneFall(a.stoneNumber);
stone.isBeingSet = true;
stone.journeySave = length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
stone.journeyStart = ((a.stoneNumber + 1) * platformDistanceConstant) + (platformDistanceConstant / 2);
@ -680,21 +698,21 @@ namespace HeavenStudio.Games
stone.journeyBlastOffTime = Conductor.instance.songPositionInBeatsAsDouble;
}
nextIsland.PositionIsland(state);
nextIsland.PositionIsland(state * forgivenessConstant);
if(missed)
{
nextIsland.journeyEnd += (nextIsland.journeyLength - ((nextIsland.journeyBlastOffTime - journeyIntendedLength)) * (nextIsland.journeyLength / (nextIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
nextIsland.journeyLength = Math.Clamp(((nextIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (nextIsland.journeyLength / 3) - 1, 0, nextIsland.journeyLength - 1);
nextIsland.journeyLength = Math.Clamp(((nextIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (nextIsland.journeyLength / 3) - 1, 0, nextIsland.journeyLength - 2);
currentIsland.journeyEnd += ((currentIsland.journeyLength - (currentIsland.journeyBlastOffTime - journeyIntendedLength) + 1) * (currentIsland.journeyLength / (currentIsland.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
currentIsland.journeyLength = Math.Clamp(((currentIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (currentIsland.journeyLength / 3) - 1, 0, currentIsland.journeyLength - 1.5);
currentIsland.journeyLength = Math.Clamp(((currentIsland.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (currentIsland.journeyLength / 3) - 1, 0, currentIsland.journeyLength - 2);
foreach (var a in stonePlatformJourney)
{
stone = a.thisPlatform;
stone.journeyEnd += (stone.journeyLength - ((stone.journeyBlastOffTime - journeyIntendedLength)) * (stone.journeyLength / (stone.journeyLength + 1))) * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2);
stone.journeyLength = Math.Clamp(((stone.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (stone.journeyLength / 3) - 1, 0, stone.journeyLength - 1);
stone.journeyLength = Math.Clamp(((stone.journeyBlastOffTime - journeyIntendedLength) / 1.5) + (stone.journeyLength / 3) - 1, 0, stone.journeyLength - 2);
}
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
@ -713,14 +731,14 @@ namespace HeavenStudio.Games
}
else
{
nextIsland.journeyEnd -= state * 1.03f;
nextIsland.journeyEnd -= state * 1.03f * forgivenessConstant;
currentIsland.journeyEnd -= state * 1.03f;
currentIsland.journeyEnd -= state * 1.03f * forgivenessConstant;
foreach (var a in stonePlatformJourney)
{
stone = a.thisPlatform;
stone.journeyEnd -= state * 1.03f;
stone.journeyEnd -= state * 1.03f * forgivenessConstant;
}
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
@ -820,7 +838,7 @@ namespace HeavenStudio.Games
nextIsland.respawnStart = Conductor.instance.songPositionInBeatsAsDouble + 0.5;
nextIsland.isRespawning = true;
nextIsland.FakeChickenAnim.DoScaledAnimationAsync("Respawn", 0.5f);
nextIsland.FakeChickenAnim.DoUnscaledAnimation("Respawn");
foreach (var a in stonePlatformJourney)
{

View file

@ -22,6 +22,10 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
[SerializeField] public GameObject FullLandmass;
[SerializeField] public GameObject StonePlatform;
[SerializeField] public GameObject Platform1;
[SerializeField] public GameObject Platform2;
[SerializeField] public GameObject Platform3;
[NonSerialized]public double journeySave = 0;
[NonSerialized]public double journeyStart = 0;
[NonSerialized]public double journeyEnd = 0;
@ -35,6 +39,13 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
[NonSerialized]public bool isStonePlatform = false;
[NonSerialized]public bool canFall = false;
[NonSerialized]public bool isFalling = false;
[NonSerialized]public bool isBeingSet = false;
[NonSerialized]public float value1 = 0f;
[NonSerialized]public float speed1 = 0f;
[NonSerialized]public float speed2 = 0f;
#endregion
@ -45,7 +56,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
{
if (isMoving)
{
float value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength));
float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1);
IslandPos.localPosition = new Vector3(newX1, 0, 0);
}
@ -55,10 +66,14 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
float newX2 = Util.EasingFunction.Linear((float)journeyStart - (float)journeySave, (float)journeyEnd, 1 - value2);
IslandPos.localPosition = new Vector3(newX2, 0, 0);
}
if (canFall && IslandPos.localPosition.x < 0 && !isRespawning)
if (canFall && IslandPos.localPosition.x < -0.5)
{
PlatformAnim.DoScaledAnimationAsync("Fall", 0.5f);
PlatformAnim.DoScaledAnimationAsync("Fall", 0.3f);
SoundByte.PlayOneShotGame("chargingChicken/platformFall", volume: 0.5f);
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.30, delegate { StoneSplash(); }),
});
canFall = false;
}
}
@ -105,7 +120,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
//stone platform methods
#region Stone Platform Methods
public void BecomeStonePlatform()
public void BecomeStonePlatform(int offset)
{
isStonePlatform = true;
canFall = true;
@ -113,11 +128,23 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
BigLandmass.SetActive(false);
FullLandmass.SetActive(false);
StonePlatform.SetActive(true);
switch (offset % 3) {
case 0: Platform1.SetActive(true); break;
case 1: Platform2.SetActive(true); break;
case 2: Platform3.SetActive(true); break;
}
}
public void StoneFall()
public void StoneFall(int offset)
{
PlatformAnim.DoScaledAnimationAsync("Set", 0.5f);
PlatformAnim.DoScaledAnimation("Set", Conductor.instance.songPositionInBeatsAsDouble + ((double)offset / 16), timeScale: 0.5f);
}
public void StoneSplash()
{
if (IslandPos.localPosition.x > -6) SoundByte.PlayOneShotGame("chargingChicken/platformSplash", volume: 0.4f);
}
#endregion

View file

@ -19,5 +19,6 @@ MonoBehaviour:
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- Assets/Scripts/Games/ChargingChicken/Island.cs
- Assets/Scripts/GameManager.cs
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PathsToIgnoreOverwriteSettingOnAttribute: []