it's done!!

This commit is contained in:
AstrlJelly 2024-01-29 20:51:29 -05:00
parent 041b0f93d0
commit a262a0b13f
5 changed files with 114 additions and 101 deletions

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@ -125,6 +125,6 @@ AnimatorStateMachine:
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 10, z: 0} m_AnyStatePosition: {x: 50, y: 10, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 50, y: 300, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 903278139598467881} m_DefaultState: {fileID: 903278139598467881}

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@ -51,7 +51,7 @@ AnimatorStateMachine:
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 10, z: 0} m_AnyStatePosition: {x: 50, y: 10, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 50, y: 300, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -7836894309669860130} m_DefaultState: {fileID: -7836894309669860130}
--- !u!91 &9100000 --- !u!91 &9100000

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@ -15,39 +15,49 @@ namespace HeavenStudio.Games.Loaders
{ {
new GameAction("headOut", "Send Head Out") new GameAction("headOut", "Send Head Out")
{ {
inactiveFunction = delegate {
MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 0);
},
function = delegate { function = delegate {
MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 0);
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
var e = eventCaller.currentEntity; instance.HeadOut(eventCaller.currentEntity.beat, 0);
instance.HeadOut(e.beat, 1);
} }
}, },
defaultLength = 7, defaultLength = 7,
}, },
new GameAction("misalignedHeadOut", "Send Misaligned Head Out") new GameAction("misalignedHeadOut", "Send Misaligned Head Out")
{ {
inactiveFunction = delegate {
MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 1);
},
function = delegate { function = delegate {
MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, 1);
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
var e = eventCaller.currentEntity; instance.HeadOut(eventCaller.currentEntity.beat, 1);
instance.HeadOut(e.beat, 2);
} }
}, },
defaultLength = 7, defaultLength = 7,
}, },
new GameAction("randomHeadOut", "Send Random Head Out") new GameAction("randomHeadOut", "Send Random Head Out")
{ {
// inactiveFunction = delegate {
// int random = Random.Range(0, 2);
// MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, random);
// },
function = delegate { function = delegate {
int random = Random.Range(0, 2);
MannequinFactory.HeadOutSFX(eventCaller.currentEntity.beat, random);
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
var e = eventCaller.currentEntity; instance.HeadOut(eventCaller.currentEntity.beat, random);
instance.HeadOut(e.beat, 0);
} }
}, },
defaultLength = 7, defaultLength = 7,
}, },
new GameAction("changeText", "Change Text") new GameAction("changeText", "Change Text")
{ {
function = delegate { function = delegate {
if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) { if (eventCaller.gameManager.minigameObj.TryGetComponent(out MannequinFactory instance)) {
var e = eventCaller.currentEntity;
instance.SignText.text = eventCaller.currentEntity["text"]; instance.SignText.text = eventCaller.currentEntity["text"];
} }
}, },
@ -75,11 +85,10 @@ namespace HeavenStudio.Games.Loaders
}, },
resizable = true resizable = true
}, },
} },
// , new List<string>() {"agb", "normal"},
// new List<string>() {"agb", "normal"}, "agbmannequin", "en",
// "agbmannequin", "en", new List<string>() {}
// new List<string>() {}
); );
} }
} }
@ -99,20 +108,17 @@ namespace HeavenStudio.Games
public TMP_Text SignText; public TMP_Text SignText;
public GameObject MannequinHeadObject; public GameObject MannequinHeadObject;
public double slapScheduledBeat = double.MinValue;
private double colorStartBeat = -1;
private float colorLength = 0f;
private Color colorStart, colorEnd = new Color(0.97f, 0.94f, 0.51f, 1f); // default bg color
private Util.EasingFunction.Ease colorEase;
protected static bool IA_PadLeft(out double dt) protected static bool IA_PadLeft(out double dt)
{ {
return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt); return PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt);
} }
protected static new bool IA_TouchFlick(out double dt)
{
return PlayerInput.GetTouchUp(InputController.ActionsTouch.Tap, out dt) && PlayerInput.GetFlick(out _)
&& !instance.IsExpectingInputNow(InputAction_Second);
}
protected static bool IA_TouchPress(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)// && !PlayerInput.GetFlick(out _)
&& !instance.IsExpectingInputNow(InputAction_First);
}
public static PlayerInput.InputAction InputAction_First = public static PlayerInput.InputAction InputAction_First =
new("AgbMannequinFactoryTouchFirst", new int[] { IAPressCat, IAPressCat, IAPressCat }, new("AgbMannequinFactoryTouchFirst", new int[] { IAPressCat, IAPressCat, IAPressCat },
@ -120,39 +126,55 @@ namespace HeavenStudio.Games
public static PlayerInput.InputAction InputAction_Second = public static PlayerInput.InputAction InputAction_Second =
new("AgbMannequinFactoryTouchSecond", new int[] { IAPressCat, IAPressCat, IAPressCat }, new("AgbMannequinFactoryTouchSecond", new int[] { IAPressCat, IAPressCat, IAPressCat },
IA_PadBasicPress, IA_TouchPress, IA_Empty); IA_PadBasicPress, IA_TouchBasicPress, IA_Empty);
// awww man a static instance 😢
private static MannequinFactory instance;
private void Awake()
{
instance = this;
}
private void Update() private void Update()
{ {
bool touch = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch; if (PlayerInput.GetIsAction(InputAction_First) && !IsExpectingInputNow(InputAction_First)
if (PlayerInput.GetIsAction(InputAction_First) && (!IsExpectingInputNow(InputAction_First) || (touch && !IsExpectingInputNow(InputAction_First) && !IsExpectingInputNow(InputAction_Second)))) && !HandAnim.IsPlayingAnimationNames("SlapEmpty", "SlapJust"))
{ {
HandAnim.DoScaledAnimationAsync("SlapEmpty", 0.3f); HandAnim.DoScaledAnimationAsync("SlapEmpty", 0.3f);
} }
if (PlayerInput.GetIsAction(InputAction_Second) && (!IsExpectingInputNow(InputAction_Second) || (touch && !IsExpectingInputNow(InputAction_First) && !IsExpectingInputNow(InputAction_Second)))) bool canSlap = PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch || slapScheduledBeat < conductor.songPositionInBeatsAsDouble;
if (PlayerInput.GetIsAction(InputAction_Second) && !IsExpectingInputNow(InputAction_Second)
&& !StampAnim.IsPlayingAnimationNames("StampEmpty", "StampJust") && canSlap)
{ {
StampAnim.DoScaledAnimationAsync("StampEmpty", 0.3f); StampAnim.DoScaledAnimationAsync("StampEmpty", 0.3f);
} }
BackgroundColorUpdate(); float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength));
var func = Util.EasingFunction.GetEasingFunction(colorEase);
float newR = func(colorStart.r, colorEnd.r, normalizedBeat);
float newG = func(colorStart.g, colorEnd.g, normalizedBeat);
float newB = func(colorStart.b, colorEnd.b, normalizedBeat);
bg.color = new Color(newR, newG, newB);
} }
public override void OnGameSwitch(double beat) public override void OnPlay(double beat) => StartGame(beat, true);
public override void OnGameSwitch(double beat) => StartGame(beat, false);
private void StartGame(double beat, bool isPlay)
{ {
var events = gameManager.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "mannequinFactory"); var events = gameManager.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "mannequinFactory");
foreach (var item in events.FindAll(e => e.datamodel is "headOut" or "misalignedHeadOut" or "randomHeadOut")) foreach (var e in events)
{ {
if (e.beat < beat && e.beat + 2.75 > beat && e.datamodel is "mannequinFactory/headOut" or "mannequinFactory/misalignedHeadOut" /* or "mannequinFactory/randomHeadOut" */) {
int cueType = e.datamodel switch {
"mannequinFactory/headOut" => 0,
"mannequinFactory/misalignedHeadOut" => 1,
"mannequinFactory/randomHeadOut" or _ => Random.Range(0, 2),
};
HeadOut(e.beat, cueType);
if (isPlay) {
HeadOutSFX(e.beat, cueType, beat);
}
}
} }
var bg = events.FindLast(e => e.datamodel == "mannequinFactory/bgColor" && e.beat < beat); var bg = events.FindLast(e => e.datamodel == "mannequinFactory/bgColor" && e.beat < beat);
@ -164,16 +186,16 @@ namespace HeavenStudio.Games
} }
} }
public static void HeadOutSFX(double beat, int cueType) public static void HeadOutSFX(double beat, int cueType, double fromBeat = 0)
{ {
if (cueType == 0) cueType = Random.Range(1, 3);
var sfx = new List<MultiSound.Sound>() { var sfx = new List<MultiSound.Sound>() {
new MultiSound.Sound("mannequinFactory/drum", beat ), new("mannequinFactory/drum", beat ),
new MultiSound.Sound("mannequinFactory/drum", beat + 0.5), new("mannequinFactory/drum", beat + 0.5),
new MultiSound.Sound("mannequinFactory/drum", beat + 1.5), new("mannequinFactory/drum", beat + 1.5),
new MultiSound.Sound("mannequinFactory/drum", beat + 2 ), new("mannequinFactory/drum", beat + 2 ),
new("mannequinFactory/whoosh", beat + 5),
}; };
if (cueType == 1) { if (cueType == 0) {
for (int i = 0; i < 7; i++) { for (int i = 0; i < 7; i++) {
sfx.Add(new($"mannequinFactory/drumroll{i + 1}", beat + 3 + (i * 0.1667))); sfx.Add(new($"mannequinFactory/drumroll{i + 1}", beat + 3 + (i * 0.1667)));
} }
@ -181,9 +203,14 @@ namespace HeavenStudio.Games
sfx.AddRange(new MultiSound.Sound[] { sfx.AddRange(new MultiSound.Sound[] {
new("mannequinFactory/drum", beat + 0.75), new("mannequinFactory/drum", beat + 0.75),
new("mannequinFactory/drum", beat + 1 ), new("mannequinFactory/drum", beat + 1 ),
new("mannequinFactory/whoosh", beat + 3),
}); });
} }
MultiSound.Play(sfx.ToArray(), forcePlay: true); sfx.Sort((x, y) => x.beat.CompareTo(y.beat));
sfx.RemoveAll(x => x.beat < fromBeat);
if (sfx.Count > 0) {
MultiSound.Play(sfx.ToArray(), forcePlay: true);
}
} }
public void HeadOut(double beat, int cueType) public void HeadOut(double beat, int cueType)
@ -191,26 +218,7 @@ namespace HeavenStudio.Games
MannequinHead head = Instantiate(MannequinHeadObject, transform).GetComponent<MannequinHead>(); MannequinHead head = Instantiate(MannequinHeadObject, transform).GetComponent<MannequinHead>();
head.game = this; head.game = this;
head.startBeat = beat; head.startBeat = beat;
head.needClap = cueType == 2; head.needSlap = cueType == 1;
}
private double colorStartBeat = -1;
private float colorLength = 0f;
private Color colorStart, colorEnd = new Color(0.97f, 0.94f, 0.51f, 1f); // obviously put to the default colour of the game
private Util.EasingFunction.Ease colorEase; // putting Util in case this game is using Jukebox
//call this in update
private void BackgroundColorUpdate()
{
float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(colorStartBeat, colorLength));
var func = Util.EasingFunction.GetEasingFunction(colorEase);
float newR = func(colorStart.r, colorEnd.r, normalizedBeat);
float newG = func(colorStart.g, colorEnd.g, normalizedBeat);
float newB = func(colorStart.b, colorEnd.b, normalizedBeat);
bg.color = new Color(newR, newG, newB);
} }
public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease) public void BackgroundColor(double beat, float length, Color colorStartSet, Color colorEndSet, int ease)

View file

@ -8,7 +8,7 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
public class MannequinHead : MonoBehaviour public class MannequinHead : MonoBehaviour
{ {
public double startBeat; public double startBeat;
public bool needClap; public bool needSlap;
[Header("Animators")] [Header("Animators")]
[SerializeField] SpriteRenderer headSr; [SerializeField] SpriteRenderer headSr;
@ -20,64 +20,67 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
int turnStatus; int turnStatus;
public MannequinFactory game; public MannequinFactory game;
private void Awake()
{
}
private void Start() private void Start()
{ {
turnStatus = needClap ? 0 : 1; game.slapScheduledBeat = startBeat + 4;
turnStatus = needSlap ? 0 : 1;
headSr.sprite = heads[turnStatus]; headSr.sprite = heads[turnStatus];
BeatAction.New(game, new List<BeatAction.Action> { BeatAction.New(game, new List<BeatAction.Action> {
new BeatAction.Action(startBeat + 1, delegate { headAnim.DoScaledAnimationAsync("Move1", 0.3f); }), new(startBeat + 1, delegate { headAnim.DoScaledAnimationAsync("Move1", 0.3f); }),
new BeatAction.Action(startBeat + 3, delegate { headAnim.DoScaledAnimationAsync("Move2", 0.3f); }), new(startBeat + 3, delegate { if (game.gameManager.autoplay) headAnim.DoScaledAnimationAsync("Move2", 0.3f); }),
new BeatAction.Action(startBeat + 4, delegate { new(startBeat + 4, delegate {
PlayerActionEvent input;
if (turnStatus == 1) { if (turnStatus == 1) {
game.ScheduleInput(startBeat, 5, MannequinFactory.InputAction_Second, StampJust, StampMiss, Nothing); input = game.ScheduleInput(startBeat, 5, MannequinFactory.InputAction_Second, StampJust, StampMiss, null);
} else { } else {
game.ScheduleUserInput(startBeat, 5, MannequinFactory.InputAction_Second, StampUnJust, StampMiss, Nothing); input = game.ScheduleUserInput(startBeat, 5, MannequinFactory.InputAction_Second, StampUnJust, StampMiss, null);
} }
input.IsHittable = () => !game.StampAnim.IsPlayingAnimationNames("StampEmpty", "StampJust");
}), }),
}); });
if (needClap) { PlayerActionEvent input;
game.ScheduleInput(startBeat, 3, MannequinFactory.InputAction_First, ClapJust, ClapMiss, Nothing); if (needSlap) {
SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 3); input = game.ScheduleInput(startBeat, 3, MannequinFactory.InputAction_First, SlapJust, SlapMiss, null);
} else { } else {
game.ScheduleUserInput(startBeat, 3, MannequinFactory.InputAction_First, ClapUnJust, ClapMiss, Nothing); input = game.ScheduleUserInput(startBeat, 3, MannequinFactory.InputAction_First, SlapUnJust, SlapMiss, null);
SoundByte.PlayOneShotGame("mannequinFactory/whoosh", beat: startBeat + 5); }
} input.IsHittable = () => !game.HandAnim.IsPlayingAnimationNames("SlapEmpty", "SlapJust");
} }
void ClapJust(PlayerActionEvent caller, float state) private void SlapJust(PlayerActionEvent caller, float state)
{ {
ClapHit(state); SlapHit(state);
headSr.sprite = heads[turnStatus]; headSr.sprite = heads[turnStatus];
} }
void ClapUnJust(PlayerActionEvent caller, float state) private void SlapUnJust(PlayerActionEvent caller, float state)
{ {
eyesSr.transform.localScale = new Vector2(-1, 1); eyesSr.transform.localScale = new Vector2(-1, 1);
headSr.transform.localScale = new Vector2(-1, 1); headSr.transform.localScale = new Vector2(-1, 1);
headSr.sprite = heads[0]; headSr.sprite = heads[0];
game.ScoreMiss(); game.ScoreMiss();
ClapHit(state); SlapHit(state);
} }
void ClapHit(float state) private void SlapHit(float state)
{ {
if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss");
turnStatus++; turnStatus++;
SoundByte.PlayOneShotGame("mannequinFactory/slap"); SoundByte.PlayOneShotGame("mannequinFactory/slap");
game.HandAnim.DoScaledAnimationAsync("SlapJust", 0.3f); game.HandAnim.DoScaledAnimationAsync("SlapJust", 0.3f);
headAnim.Play("Slapped", 0, 0); headAnim.Play("Slapped", 0, 0);
} }
void ClapMiss(PlayerActionEvent caller) { } private void SlapMiss(PlayerActionEvent caller)
{
headAnim.DoScaledAnimationAsync("Move2", 0.3f);
}
void StampHit(float state) private void StampHit(float state)
{ {
if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss"); if (state >= 1f || state <= -1f) SoundByte.PlayOneShot("nearMiss");
headAnim.DoScaledAnimationAsync("Stamp", 0.3f); headAnim.DoScaledAnimationAsync("Stamp", 0.3f);
@ -86,7 +89,7 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
eyesSr.gameObject.SetActive(true); eyesSr.gameObject.SetActive(true);
} }
void StampJust(PlayerActionEvent caller, float state) private void StampJust(PlayerActionEvent caller, float state)
{ {
StampHit(state); StampHit(state);
@ -100,7 +103,7 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
}); });
} }
void StampUnJust(PlayerActionEvent caller, float state) private void StampUnJust(PlayerActionEvent caller, float state)
{ {
StampHit(state); StampHit(state);
eyesSr.sprite = eyes[1]; eyesSr.sprite = eyes[1];
@ -113,7 +116,7 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
}); });
} }
void StampMiss(PlayerActionEvent caller) private void StampMiss(PlayerActionEvent caller)
{ {
headAnim.DoScaledAnimationAsync("Move3", 0.3f); headAnim.DoScaledAnimationAsync("Move3", 0.3f);
BeatAction.New(game, new List<BeatAction.Action> { BeatAction.New(game, new List<BeatAction.Action> {
@ -124,8 +127,6 @@ namespace HeavenStudio.Games.Scripts_MannequinFactory
}); });
} }
void Nothing(PlayerActionEvent caller) { }
// animation event // animation event
public void DestroySelf() public void DestroySelf()
{ {

View file

@ -73,6 +73,10 @@ namespace HeavenStudio.Util
if (!double.IsNaN(startBeat)) { if (!double.IsNaN(startBeat)) {
var cond = Conductor.instance; var cond = Conductor.instance;
var animClip = Array.Find(anim.runtimeAnimatorController.animationClips, x => x.name == animName); var animClip = Array.Find(anim.runtimeAnimatorController.animationClips, x => x.name == animName);
if (animClip == null) {
Debug.LogError("Animation clip " + animName + " not found!");
return;
}
double animLength = cond.SecsToBeats(animClip.length, cond.GetBpmAtBeat(startBeat)); double animLength = cond.SecsToBeats(animClip.length, cond.GetBpmAtBeat(startBeat));
pos = cond.GetPositionFromBeat(startBeat, animLength) * timeScale; pos = cond.GetPositionFromBeat(startBeat, animLength) * timeScale;
} else { } else {