Merge pull request #16 from CarsonKompon/karate-man-background-color
Karate Man - Background Colours & Shadow Colours
This commit is contained in:
commit
a300d71608
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@ -6257,6 +6257,10 @@ MonoBehaviour:
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hitBarrel: 0
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hitCombo: 0
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@ -17762,6 +17767,21 @@ MonoBehaviour:
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ShadowColors:
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- {r: 0.454902, g: 0.19607845, b: 0.121568635, a: 1}
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Pot: {fileID: 7248900332380919981}
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Pot: {fileID: 7248900332380919981}
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Bomb: {fileID: 1878496493894552565}
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Bomb: {fileID: 1878496493894552565}
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KarateJoe: {fileID: 7248900332013002443}
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KarateJoe: {fileID: 7248900332013002443}
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BGSprites:
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BGSprites:
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- Sprites:
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Shadow: 0
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ShadowColor: {r: 0, g: 0, b: 0, a: 0}
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@ -17853,7 +17869,7 @@ Transform:
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m_LocalScale: {x: 300, y: 300, z: 1}
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@ -18347,3 +18363,85 @@ MonoBehaviour:
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 52 KiB |
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Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 52 KiB |
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@ -26,6 +26,7 @@ namespace RhythmHeavenMania
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valB;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valB;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valC;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valC;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type2;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public EasingFunction.Ease ease;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
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@ -18,6 +18,7 @@ namespace RhythmHeavenMania.Games.KarateMan
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[SerializeField] private SpriteRenderer head;
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[SerializeField] private SpriteRenderer head;
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[SerializeField] private Sprite[] heads;
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[SerializeField] private Sprite[] heads;
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[SerializeField] private GameObject missEffect;
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[SerializeField] private GameObject missEffect;
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[SerializeField] private SpriteRenderer[] shadows;
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[Header("Properties")]
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[Header("Properties")]
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public bool hitBarrel = false;
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public bool hitBarrel = false;
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@ -168,6 +169,11 @@ namespace RhythmHeavenMania.Games.KarateMan
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Swing(null);
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Swing(null);
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}
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}
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}
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}
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for(int i=0;i < shadows.Length; i++)
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{
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shadows[i].color = KarateMan.instance.GetShadowColor();
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}
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}
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}
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public void Combo(Pot p)
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public void Combo(Pot p)
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@ -10,19 +10,33 @@ namespace RhythmHeavenMania.Games.KarateMan
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{
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{
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public enum LightBulbType
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public enum LightBulbType
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{
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{
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Normal = 0,
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Normal,
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Blue = 1,
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Blue,
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Yellow = 2,
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Yellow,
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Custom = 3
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Custom
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}
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}
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public Color[] LightBulbColors = new Color[]
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public enum BackgroundType
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{
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{
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new Color(0, 0, 0, 0),
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Yellow,
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new Color(2, 207, 255),
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Fushia,
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new Color(233, 233, 0),
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Blue,
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||||||
new Color(0, 0, 0, 0)
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Red,
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};
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Orange,
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Pink,
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Custom
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}
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public enum ShadowType
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{
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Tinted,
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Custom
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}
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public Color[] LightBulbColors;
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public Color[] BackgroundColors;
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public Color[] ShadowColors;
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public static Color ShadowBlendColor = new Color(195f / 255f, 48f / 255f, 2f / 255f);
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const float hitVoiceOffset = 0.042f;
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const float hitVoiceOffset = 0.042f;
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@ -34,13 +48,18 @@ namespace RhythmHeavenMania.Games.KarateMan
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public static KarateMan instance { get; set; }
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public static KarateMan instance { get; set; }
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||||||
public Sprite[] ObjectSprites;
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public Sprite[] ObjectSprites;
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public Sprite[] ObjectBottomSprites;
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public Sprite[] BarrelSprites;
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public Sprite[] BarrelSprites;
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public List<BGSpriteC> BGSprites;
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public List<BGSpriteC> BGSprites;
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||||||
public SpriteRenderer BGSprite;
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public SpriteRenderer BGSprite;
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public SpriteRenderer BGFXSprite;
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public BackgroundType BGType = BackgroundType.Yellow;
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||||||
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public Color BGColor;
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||||||
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||||||
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public ShadowType Shadow = ShadowType.Tinted;
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||||||
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public Color ShadowColor = Color.black;
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||||||
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||||||
private bool bgEnabled;
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||||||
private float newBeat;
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private float newBeat;
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||||||
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||||||
public GameEvent bop = new GameEvent();
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public GameEvent bop = new GameEvent();
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@ -64,6 +83,15 @@ namespace RhythmHeavenMania.Games.KarateMan
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||||||
private void Awake()
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private void Awake()
|
||||||
{
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{
|
||||||
instance = this;
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instance = this;
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||||||
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BGType = 0;
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||||||
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BGColor = BackgroundColors[0];
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||||||
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Shadow = 0;
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||||||
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}
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||||||
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||||||
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public override void OnGameSwitch()
|
||||||
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{
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||||||
|
base.OnGameSwitch();
|
||||||
|
SetBackgroundColor((int)BGType, (int)Shadow, BGColor, ShadowColor);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Combo(float beat)
|
public void Combo(float beat)
|
||||||
|
@ -181,15 +209,15 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
{
|
{
|
||||||
if (Conductor.instance.ReportBeat(ref newBeat))
|
if (Conductor.instance.ReportBeat(ref newBeat))
|
||||||
{
|
{
|
||||||
if (bgEnabled)
|
if (BGFXSprite.enabled)
|
||||||
{
|
{
|
||||||
if (bgBeat % 2 == 0)
|
if (bgBeat % 2 == 0)
|
||||||
{
|
{
|
||||||
BGSprite.sprite = BGSprites[0].Sprites[1];
|
BGFXSprite.sprite = BGSprites[0].Sprites[0];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
BGSprite.sprite = BGSprites[0].Sprites[2];
|
BGFXSprite.sprite = BGSprites[0].Sprites[1];
|
||||||
}
|
}
|
||||||
bgBeat++;
|
bgBeat++;
|
||||||
}
|
}
|
||||||
|
@ -234,13 +262,21 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
public void BGFXOn()
|
public void BGFXOn()
|
||||||
{
|
{
|
||||||
bgEnabled = true;
|
BGFXSprite.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BGFXOff()
|
public void BGFXOff()
|
||||||
{
|
{
|
||||||
bgEnabled = false;
|
BGFXSprite.enabled = false;
|
||||||
BGSprite.sprite = BGSprites[0].Sprites[0];
|
}
|
||||||
|
|
||||||
|
public void SetBackgroundColor(int type, int shadowType, Color backgroundColor, Color shadowColor)
|
||||||
|
{
|
||||||
|
BGType = (BackgroundType)type;
|
||||||
|
BGColor = backgroundColor;
|
||||||
|
BGSprite.color = backgroundColor;
|
||||||
|
Shadow = (ShadowType)shadowType;
|
||||||
|
ShadowColor = shadowColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bop(float beat, float length)
|
public void Bop(float beat, float length)
|
||||||
|
@ -288,5 +324,19 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
shadow.transform.SetAsLastSibling();
|
shadow.transform.SetAsLastSibling();
|
||||||
bomb.GetComponent<Bomb>().shadow = shadow;
|
bomb.GetComponent<Bomb>().shadow = shadow;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Color GetShadowColor()
|
||||||
|
{
|
||||||
|
if(Shadow == ShadowType.Custom)
|
||||||
|
{
|
||||||
|
return ShadowColor;
|
||||||
|
}
|
||||||
|
else if(BGType < BackgroundType.Custom)
|
||||||
|
{
|
||||||
|
return ShadowColors[(int)BGType];
|
||||||
|
}
|
||||||
|
|
||||||
|
return Color.LerpUnclamped(BGColor, ShadowBlendColor, 0.45f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -116,10 +116,14 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Conductor.instance.songPositionInBeats >= createBeat)
|
if (Conductor.instance.songPositionInBeats >= createBeat)
|
||||||
|
{
|
||||||
spriteComp.enabled = true;
|
spriteComp.enabled = true;
|
||||||
|
shadowSpriteComp.color = KarateMan.instance.GetShadowColor();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
spriteComp.enabled = false;
|
spriteComp.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
float time2Destroy = Conductor.instance.GetPositionFromBeat(createBeat, 4);
|
float time2Destroy = Conductor.instance.GetPositionFromBeat(createBeat, 4);
|
||||||
|
|
||||||
|
|
|
@ -233,8 +233,8 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("bulb", delegate {
|
new GameAction("bulb", delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
var c = KarateMan.instance.LightBulbColors[e.type];
|
var c = KarateMan.instance.LightBulbColors[e.type];
|
||||||
if(e.type == 3) c = e.colorA;
|
if(e.type == (int)KarateMan.LightBulbType.Custom) c = e.colorA;
|
||||||
KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1, tint: c);
|
KarateMan.instance.Shoot(e.beat, 1, tint: c);
|
||||||
}, 2, false, new List<Param>()
|
}, 2, false, new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", KarateMan.LightBulbType.Normal, "Type"),
|
new Param("type", KarateMan.LightBulbType.Normal, "Type"),
|
||||||
|
@ -249,6 +249,18 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
|
||||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||||
|
new GameAction("set background color", delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
var c = KarateMan.instance.BackgroundColors[e.type];
|
||||||
|
if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA;
|
||||||
|
KarateMan.instance.SetBackgroundColor(e.type, e.type2, c, e.colorB);
|
||||||
|
}, 0.5f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type"),
|
||||||
|
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type"),
|
||||||
|
new Param("colorA", new Color(), "Custom Background Color"),
|
||||||
|
new Param("colorB", new Color(), "Custom Shadow Color")
|
||||||
|
}),
|
||||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
|
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2),
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, false, new List<GameAction>()
|
||||||
|
|
Loading…
Reference in a new issue