fixes
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@ -276,7 +276,7 @@ namespace HeavenStudio.Games
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public void RequestArch(double beat)
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{
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Arch newArch = Instantiate(archBasic);
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Arch newArch = Instantiate(archBasic, transform);
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newArch.appearBeat = beat;
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newArch.gameObject.SetActive(true);
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}
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@ -307,7 +307,7 @@ namespace HeavenStudio.Games
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public void CueCrouch(double beat)
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{
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ScheduleInput(beat, 3f, InputAction_FlickRelease, CrouchSuccess, CrouchMiss, CrouchEmpty);
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ScheduleInput(beat, 3f, InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
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BeatAction.New(instance, new List<BeatAction.Action>() {
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new BeatAction.Action(beat, delegate {cpu1CantBop = true;}),
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@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_Airboarder
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public float normalizedStart;
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[Header("Components")]
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@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_Airboarder
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private void Awake()
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{
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game = Airboarder.instance;
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gameObject.transform.position = new Vector3(-140f, -1f, 0.8f);
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}
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@ -66,7 +66,10 @@ namespace HeavenStudio.Games.Scripts_Airboarder
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var cond = Conductor.instance;
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var currentBeat = cond.songPositionInBeatsAsDouble;
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float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
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float horizArch = (5*normalizedStart) - 140;
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anim.Play("move", 0, normalizedStart);
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// gameObject.transform.position = new Vector3(horizArch, -1f, 0.8f);
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}
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