This commit is contained in:
wookywok 2024-02-29 09:53:45 -06:00
parent a0e40ef458
commit a329ec0042
2 changed files with 7 additions and 4 deletions

View file

@ -276,7 +276,7 @@ namespace HeavenStudio.Games
public void RequestArch(double beat) public void RequestArch(double beat)
{ {
Arch newArch = Instantiate(archBasic); Arch newArch = Instantiate(archBasic, transform);
newArch.appearBeat = beat; newArch.appearBeat = beat;
newArch.gameObject.SetActive(true); newArch.gameObject.SetActive(true);
} }
@ -307,7 +307,7 @@ namespace HeavenStudio.Games
public void CueCrouch(double beat) public void CueCrouch(double beat)
{ {
ScheduleInput(beat, 3f, InputAction_FlickRelease, CrouchSuccess, CrouchMiss, CrouchEmpty); ScheduleInput(beat, 3f, InputAction_BasicPress, CrouchSuccess, CrouchMiss, CrouchEmpty);
BeatAction.New(instance, new List<BeatAction.Action>() { BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate {cpu1CantBop = true;}), new BeatAction.Action(beat, delegate {cpu1CantBop = true;}),

View file

@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_Airboarder
public float normalizedStart; public float normalizedStart;
[Header("Components")] [Header("Components")]
@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_Airboarder
private void Awake() private void Awake()
{ {
game = Airboarder.instance; game = Airboarder.instance;
gameObject.transform.position = new Vector3(-140f, -1f, 0.8f);
} }
@ -66,7 +66,10 @@ namespace HeavenStudio.Games.Scripts_Airboarder
var cond = Conductor.instance; var cond = Conductor.instance;
var currentBeat = cond.songPositionInBeatsAsDouble; var currentBeat = cond.songPositionInBeatsAsDouble;
float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f); float normalizedStart = Conductor.instance.GetPositionFromBeat(appearBeat, 40f);
float horizArch = (5*normalizedStart) - 140;
anim.Play("move", 0, normalizedStart); anim.Play("move", 0, normalizedStart);
// gameObject.transform.position = new Vector3(horizArch, -1f, 0.8f);
} }