something
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@ -150,6 +150,7 @@ namespace HeavenStudio
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float dy = func(rotEluerLast.y, e.valB, Mathf.Min(prog, 1f));
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float dz = func(rotEluerLast.z, e.valC, Mathf.Min(prog, 1f));
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rotEluer = new Vector3(dx, dy, dz);
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}
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if (prog > 1f)
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{
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@ -169,7 +170,8 @@ namespace HeavenStudio
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EasingFunction.Function func = EasingFunction.GetEasingFunction(e.ease);
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float dx = func(positionLast.x, e.valA, Mathf.Min(prog, 1f));
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float dy = func(positionLast.y, e.valA, Mathf.Min(prog, 1f));
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shakeResult = new Vector3(dx, dy);
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shakeResult = new Vector3(Mathf.Sin(dx * 3.14159265f * 5f) * e.valA, Mathf.Sin(dy * 3.14159265f * 10f) * e.valA);
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}
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if (prog > 1f)
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{
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@ -337,7 +337,7 @@ namespace HeavenStudio
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//TODO: move cam
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}, 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(0, 50, 10), "Intensity")
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new Param("valA", new EntityTypes.Float(0, 10, 2), "Intensity")
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} ),
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new GameAction("move camera", delegate
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