Bop Block Rework
Bop block reworked to be a toggle. Also made a few minor tweaks to random things.
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8551732920
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@ -19,7 +19,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: 0, y: 0, z: -80}
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value: {x: 0, y: 0, z: -70}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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@ -68,7 +68,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: {x: 0.7, y: -0.4, z: 0}
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value: {x: 0.8, y: -0.3, z: 0}
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inSlope: {x: 0, y: 0, z: 0}
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outSlope: {x: 0, y: 0, z: 0}
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tangentMode: 0
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@ -513,7 +513,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0.7
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value: 0.8
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -532,7 +532,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -0.4
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value: -0.3
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -608,7 +608,7 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: -80
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value: -70
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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@ -17,10 +17,10 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e["toggle"], e["toggle1"]); },
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Inu Bop", "Inu Sensei bops or not."),
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new Param("toggle1", true, "Brothers Bop", "Sumo Brothers bop or not."),
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new Param("toggle", true, "Inu Bop", "Whether Inu Sensei bops or not."),
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new Param("toggle1", true, "Brothers Bop", "Whether the Sumo Brothers bop or not."),
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},
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defaultLength = 1f
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defaultLength = 0.5f
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},
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new GameAction("crouch", "Crouch")
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@ -28,8 +28,8 @@ namespace HeavenStudio.Games.Loaders
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function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e.beat, e.length, e["toggle"], e["toggle1"]); },
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parameters = new List<Param>()
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{
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new Param("toggle", true, "Inu Crouch", "Inu Sensei crouches or not."),
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new Param("toggle1", true, "Brothers Crouch", "Sumo Brothers crouche or not.")
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new Param("toggle", true, "Inu Crouch", "Whether Inu Sensei crouches or not."),
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new Param("toggle1", true, "Brothers Crouch", "Whether the Sumo Brothers crouch or not.")
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},
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defaultLength = 1f,
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resizable = true
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@ -54,11 +54,22 @@ namespace HeavenStudio.Games
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[Header("Components")]
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[SerializeField] Animator inuSensei;
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[Header("Properties")]
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public bool goBopSumo;
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public bool goBopInu;
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public bool allowBopSumo;
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public bool allowBopInu;
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private float lastReportedBeat = 0f;
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public static SumoBrothers instance;
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// Start is called before the first frame update
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void Awake()
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{
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goBopInu = true;
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goBopSumo = true;
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allowBopInu = true;
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allowBopSumo = true;
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instance = this;
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}
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@ -66,27 +77,33 @@ namespace HeavenStudio.Games
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// Update is called once per frame
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void Update()
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{
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var cond = Conductor.instance;
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if (cond.ReportBeat(ref lastReportedBeat))
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{
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if (goBopInu && allowBopInu)
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{
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inuSensei.DoScaledAnimationAsync("InuBop", 0.5f);
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}
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}
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}
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public void Bop(bool inu, bool sumo)
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{
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if (inu)
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{
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inuSensei.DoScaledAnimationAsync("InuBop", 0.5f);
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}
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if (sumo)
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{
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}
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goBopInu = inu;
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goBopSumo = sumo;
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}
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public void Crouch(float beat, float length, bool inu, bool sumo)
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{
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allowBopInu = false;
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
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new BeatAction.Action(beat, delegate { if (inu) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { if (inu) inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); })
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new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { allowBopInu = true; }),
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new BeatAction.Action(beat + length, delegate { if (goBopInu == false) inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); }),
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new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
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});
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}
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@ -111,11 +128,14 @@ namespace HeavenStudio.Games
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MultiSound.Play(sound.ToArray());
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allowBopInu = false;
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inuSensei.DoScaledAnimationAsync("InuTweet", 0.5f);
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var tweetLength = (float)loopAmount * (float)soundBeatLength - (float)soundBeatLength + ((float)beatsPerSecond * 0.208f);
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print(tweetLength);
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
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new BeatAction.Action(beat, delegate { if (GameManager.instance.currentGame == "sumoBrothers") inuSensei.DoScaledAnimationAsync("InuTweet", 0.5f); }),
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new BeatAction.Action(beat + tweetLength + 1, delegate { if (GameManager.instance.currentGame == "sumoBrothers") inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); })
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new BeatAction.Action(beat + tweetLength + 1, delegate { allowBopInu = true; }),
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new BeatAction.Action(beat + tweetLength + 1, delegate { if (goBopInu == false) inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); }),
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new BeatAction.Action(beat + tweetLength + 1, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
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});
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