Cheer Readers Text Update

This commit is contained in:
ThatZeoMan 2024-01-04 21:49:05 -06:00
parent 9e69b82693
commit a56fad7f39

View file

@ -20,13 +20,23 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("cheerReaders", "Cheer Readers", "ffffde", false, false, new List<GameAction>()
{
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e.beat, e.length, e["toggle"], e["toggle2"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Bop", "Toggle if the girls should bop for the duration of this event."),
new Param("toggle2", false, "Bop (Auto)", "Toggle if the girls should automatically bop until another Bop event is reached.")
}
},
new GameAction("oneTwoThree", "One! Two! Three!")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OneTwoThree(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.")
}
},
new GameAction("itsUpToYou", "It's Up To You!")
@ -35,7 +45,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.")
}
},
new GameAction("letsGoReadABunchaBooks", "Let's Go Read A Buncha Books!")
@ -44,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line.")
}
},
new GameAction("rahRahSisBoomBaBoom", "Rah-Rah Sis Boom Bah-BOOM!")
@ -53,8 +63,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("consecutive", false, "Consecutive", "Is this cue using the alternate consecutive version?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."),
new Param("consecutive", false, "Consecutive Version", "Toggle if this cue should use the consecutive version of the cue. This mutes the first book flip so it doesn't overlap with a previous cue.")
}
},
new GameAction("okItsOn", "OK, It's On!")
@ -63,10 +73,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the School Library Pep Squad display?"),
new Param("happy", true, "Make Happy Face?", "Will the School Library Pep Squad smile happily 2 beats after flipping their books?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."),
new Param("toggle", true, "Whistle", "Toggle if the whistle sounds should play."),
new Param("poster", CheerReaders.PosterToChoose.Random, "Image", "Choose the image to display inside the books."),
new Param("happy", true, "Smile", "Toggle if the girls will smile two beats after the input.")
}
},
new GameAction("okItsOnStretch", "OK, It's On! (Stretchable)")
@ -76,10 +86,10 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the School Library Pep Squad display?"),
new Param("happy", true, "Do Happy Face?", "Will the School Library Pep Squad smile happily 2 beats after showing off their books?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."),
new Param("toggle", true, "Whistle", "Toggle if the whistle sounds should play."),
new Param("poster", CheerReaders.PosterToChoose.Random, "Image", "Choose the image to display inside the books."),
new Param("happy", true, "Smile", "Toggle if the girls should smile two beats after the input.")
}
},
new GameAction("yay", "Yay!")
@ -88,17 +98,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
}
},
new GameAction("bop", "Bop")
{
function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e.beat, e.length, e["toggle"], e["toggle2"]); },
resizable = true,
parameters = new List<Param>()
{
new Param("toggle", true, "Should bop?", "Should the girls bop?"),
new Param("toggle2", false, "Should auto bop?", "Should the girls bop automatically?")
new Param("solo", CheerReaders.WhoSpeaks.Both, "Speaker", "Choose who says the voice line."),
}
},
new GameAction("resetPose", "Reset Pose")