quality slider + UI
This commit is contained in:
parent
de43c9b93d
commit
a62ce9d1c5
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@ -15,6 +15,7 @@ namespace FFmpegOut
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SerializedProperty _height;
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SerializedProperty _preset;
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SerializedProperty _frameRate;
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SerializedProperty _bitRate;
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GUIContent[] _presetLabels;
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int[] _presetOptions;
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@ -37,6 +38,7 @@ namespace FFmpegOut
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_height = serializedObject.FindProperty("_height");
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_preset = serializedObject.FindProperty("_preset");
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_frameRate = serializedObject.FindProperty("_frameRate");
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_bitRate = serializedObject.FindProperty("_bitRate");
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var presets = FFmpegPreset.GetValues(typeof(FFmpegPreset));
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_presetLabels = presets.Cast<FFmpegPreset>().
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@ -39,6 +39,8 @@ namespace FFmpegOut
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set { _frameRate = value; }
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}
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public int bitRate;
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#endregion
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#region Private members
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@ -88,6 +90,7 @@ namespace FFmpegOut
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{
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_width = Mathf.Max(8, _width);
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_height = Mathf.Max(8, _height);
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// bitRate = 100; //SET BITRATE NOT ON TOP IT DOESNT WORK LIKE THAT :SOB:
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}
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void OnDisable()
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@ -145,11 +148,12 @@ namespace FFmpegOut
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}
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// Start an FFmpeg session.
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Debug.Log("i'm not" + bitRate);
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_session = FFmpegSession.Create(
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gameObject.name,
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camera.targetTexture.width,
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camera.targetTexture.height,
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_frameRate, preset
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_frameRate, bitRate, preset
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);
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_startTime = Time.time;
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@ -17,7 +17,8 @@ namespace FFmpegOut
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VP9Default,
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Hap,
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HapAlpha,
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HapQ
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HapQ,
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H265
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}
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static public class FFmpegPresetExtensions
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@ -39,6 +40,7 @@ namespace FFmpegOut
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case FFmpegPreset.Hap: return "HAP (QuickTime)";
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case FFmpegPreset.HapAlpha: return "HAP Alpha (QuickTime)";
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case FFmpegPreset.HapQ: return "HAP Q (QuickTime)";
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case FFmpegPreset.H265: return "H265";
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}
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return null;
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}
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@ -52,6 +54,7 @@ namespace FFmpegOut
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case FFmpegPreset.H264Lossless420:
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case FFmpegPreset.H264Lossless444:
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case FFmpegPreset.HevcDefault:
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case FFmpegPreset.H265:
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case FFmpegPreset.HevcNvidia: return ".mp4";
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case FFmpegPreset.ProRes422:
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case FFmpegPreset.ProRes4444: return ".mov";
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@ -59,7 +62,7 @@ namespace FFmpegOut
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case FFmpegPreset.VP8Default: return ".webm";
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case FFmpegPreset.Hap:
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case FFmpegPreset.HapQ:
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case FFmpegPreset.HapAlpha: return ".mov";
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case FFmpegPreset.HapAlpha: return ".mov";
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}
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return null;
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}
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@ -81,6 +84,7 @@ namespace FFmpegOut
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case FFmpegPreset.Hap: return "-c:v hap";
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case FFmpegPreset.HapAlpha: return "-c:v hap -format hap_alpha";
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case FFmpegPreset.HapQ: return "-c:v hap -format hap_q";
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case FFmpegPreset.H265: return "-c:v libx265";
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}
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return null;
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}
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@ -13,27 +13,29 @@ namespace FFmpegOut
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public static FFmpegSession Create(
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string name,
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int width, int height, float frameRate,
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int width, int height, float frameRate, int bitRate,
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FFmpegPreset preset
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)
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{
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name += System.DateTime.Now.ToString(" yyyy MMdd HHmmss");
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var path = name.Replace(" ", "_") + preset.GetSuffix();
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return CreateWithOutputPath(path, width, height, frameRate, preset);
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return CreateWithOutputPath(path, width, height, frameRate, bitRate, preset);
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}
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public static FFmpegSession CreateWithOutputPath(
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string outputPath,
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int width, int height, float frameRate,
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int width, int height, float frameRate, int bitRate,
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FFmpegPreset preset
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)
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{
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Debug.Log("I'm" + bitRate);
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return new FFmpegSession(
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"-y -f rawvideo -vcodec rawvideo -pixel_format rgba"
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+ " -colorspace bt709"
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+ " -video_size " + width + "x" + height
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+ " -framerate " + frameRate
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+ " -loglevel warning -i - " + preset.GetOptions()
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+ " -b:v " + (bitRate * 75) + "k"
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+ " \"" + "C:/Users/pikmi/Downloads/temp.mp4" + "\"" //hijacked this. basically i dont want some fancy output file name (which is what the old code did) so it's just temp now lol
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);
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}
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 974
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m_Height: 547
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m_Width: 981
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m_Height: 552
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m_AntiAliasing: 2
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m_MipCount: -1
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m_DepthStencilFormat: 92
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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m_Width: 1461
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m_Height: 820
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m_Width: 1471
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m_Height: 828
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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BIN
Assets/Resources/Sprites/Editor/UI/icons/video-export.png
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BIN
Assets/Resources/Sprites/Editor/UI/icons/video-export.png
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Binary file not shown.
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After Width: | Height: | Size: 1.3 KiB |
123
Assets/Resources/Sprites/Editor/UI/icons/video-export.png.meta
Normal file
123
Assets/Resources/Sprites/Editor/UI/icons/video-export.png.meta
Normal file
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@ -0,0 +1,123 @@
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fileFormatVersion: 2
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guid: bc0e9e9271a74b6428150d7a4783b8f8
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 12
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -52,6 +52,7 @@ SpriteAtlas:
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m_PackedSprites:
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- {fileID: 21300000, guid: 49e59e302f4a24a4da56bd63185fcb01, type: 3}
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- {fileID: 21300000, guid: 6f76ee0157ff5854295d8d0b12b5f165, type: 3}
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- {fileID: 21300000, guid: bc0e9e9271a74b6428150d7a4783b8f8, type: 3}
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- {fileID: 21300000, guid: 9ae7ecf2cc001d14595ec03e1d4d86a6, type: 3}
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- {fileID: 21300000, guid: 6dd981c3e3319f243b56549e3f26fb72, type: 3}
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- {fileID: 21300000, guid: 99dd78d3f365c0b498bc65b192951aa7, type: 3}
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@ -84,6 +85,7 @@ SpriteAtlas:
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m_PackedSpriteNamesToIndex:
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- cog
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- zoom-out
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- video-export
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- save
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- add-music
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- clock
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File diff suppressed because it is too large
Load diff
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@ -7,6 +7,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using SFB;
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using FFmpegOut;
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using HeavenStudio.Common;
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using HeavenStudio.Editor.Track;
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@ -36,6 +37,7 @@ namespace HeavenStudio.Editor
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[SerializeField] private TMP_Text GameEventSelectorTitle;
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[SerializeField] private TMP_Text BuildDateDisplay;
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[SerializeField] public StudioDanceManager StudioDanceManager;
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[SerializeField] private HeavenRecorderController heavenRecorder;
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[Header("Toolbar")]
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[SerializeField] private Button NewBTN;
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@ -383,6 +385,23 @@ namespace HeavenStudio.Editor
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});
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}
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public void SaveRemixMP4() //hiiii :3
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{
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var extensions = new[]
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{
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new ExtensionFilter("H264 Encoded Video File", "mp4")
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};
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StandaloneFileBrowser.SaveFilePanelAsync("Save Recording As", "", "remix_recording", extensions, (string path) =>
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{
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if (path != String.Empty)
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{
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heavenRecorder.pathHeavenRecorder = path;
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heavenRecorder.GetUsablePath();
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}
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});
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}
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private void SaveRemixFile(string path)
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{
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try
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@ -1,8 +1,10 @@
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using System.Collections;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using FFmpegOut;
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using System.IO;
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using HeavenStudio.Editor;
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namespace FFmpegOut
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{
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@ -10,6 +12,10 @@ public class HeavenRecorderController : MonoBehaviour
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{
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public CameraCapture recorder;
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public AudioRenderer audioRenderer;
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public string pathHeavenRecorder;
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[SerializeField]HeavenRecorderDialog dialog;
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bool exporting = true;
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// Start is called before the first frame update
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@ -63,7 +69,54 @@ public class HeavenRecorderController : MonoBehaviour
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_session = null;
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File.Delete("C:/Users/pikmi/Downloads/temp.wav");
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File.Delete("C:/Users/pikmi/Downloads/temp.mp4");
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}
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public void GetUsablePath()
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{
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int numberOfSlashes = 0;
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int tempNumberOfSlashes = 0;
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int index = 0;
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int charsAfterSlash = 0;
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//hello guys i am a cs student and this is the most thinking i've had to do so far
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//yo guys i cant even lie if astrl or minenice see this it would so horribly embarassing that i would crawl up into a hole and die just pretend that AI wrote this
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//this implementation is such an eyesore there's prob a better way to implment it but my brain cannot think hard enough
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foreach (char c in pathHeavenRecorder)
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{
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if(c=='\\')
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{
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numberOfSlashes++;
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}
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}
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foreach (char c in pathHeavenRecorder)
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{
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if(c=='\\')
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{
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tempNumberOfSlashes++;
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}
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if(tempNumberOfSlashes == numberOfSlashes)
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{
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charsAfterSlash++;
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}
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else
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{
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index++;
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}
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}
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pathHeavenRecorder = pathHeavenRecorder.Remove(index+1,charsAfterSlash-1);
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pathHeavenRecorder = pathHeavenRecorder.Replace("\\", "\\\\");
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WritePathToDialogue();
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}
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public void WritePathToDialogue()
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{
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dialog.pathDialog = pathHeavenRecorder;
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dialog.SetPathText();
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}
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public void SetBitRate(int bitrate)
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{
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recorder.bitRate = bitrate;
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// print(recorder.bitRate);
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}
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}
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}
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@ -0,0 +1,54 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using SFB;
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using TMPro;
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using FFmpegOut;
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namespace HeavenStudio.Editor
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{
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public class HeavenRecorderDialog : Dialog
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{
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public string pathDialog;
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[SerializeField]HeavenRecorderController heavenRecorder;
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[SerializeField]TextMeshProUGUI directoryText;
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[SerializeField]TextMeshProUGUI qualityNum;
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[SerializeField]Slider qualitySlide;
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// Start is called before the first frame update
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void Start()
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{
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UpdateQualityNum();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SwitchTempoDialog()
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{
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if (dialog.activeSelf)
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{
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dialog.SetActive(false);
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}
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else
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{
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ResetAllDialogs();
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dialog.SetActive(true);
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}
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}
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public void SetPathText()
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{
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directoryText.SetText("Directory: " + pathDialog);
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}
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public void UpdateQualityNum()
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{
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qualityNum.SetText(" " + qualitySlide.value.ToString());
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heavenRecorder.SetBitRate((int)qualitySlide.value);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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||||
guid: 2cd17e5326f28b14a9f3687376168cd9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -17,9 +17,97 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
|
||||
- Assets/Scripts/LevelEditor/HeavenRecorder/HeavenRecorderController.cs
|
||||
- Assets/FFmpegOut/Runtime/FFmpegSession.cs
|
||||
- Assets/FFmpegOut/AudioRenderer.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Editor/CreateAssetBundles.cs
|
||||
- Assets/Editor/CreateMinigameScriptTemplate.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Editor/SpritesheetScaler.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/JudgementManager.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Common/MemRenderer.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/UI/PauseMenu.cs
|
||||
- Assets/Scripts/Util/Sound.cs
|
||||
- Assets/Scripts/Conductor.cs
|
||||
- Assets/Scripts/EventCaller.cs
|
||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
||||
- Assets/Scripts/GameInitializer.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/Scripts/LevelEditor/WaveformVisual.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
|
||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
|
||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
|
||||
- Assets/Scripts/LevelEditor/HeavenRecorder/HeavenRecorderDialog.cs
|
||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
|
||||
- Assets/FFmpegOut/AudioRenderer.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
|
||||
- Assets/FFmpegOut/Runtime/AssemblyInfo.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
||||
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/FFmpegOut/Editor/FrameRateControllerEditor.cs
|
||||
- Assets/FFmpegOut/Runtime/Internal/Blitter.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
|
||||
- Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotem.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
|
||||
- Assets/FFmpegOut/Runtime/Internal/FFmpegPipe.cs
|
||||
- Assets/Scripts/LevelEditor/HeavenRecorder/HeavenRecorderController.cs
|
||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
|
||||
- Assets/FFmpegOut/Runtime/FFmpegSession.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
||||
- Assets/FFmpegOut/Runtime/CameraCapture.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
|
||||
- Assets/FFmpegOut/Runtime/FrameRateController.cs
|
||||
- Assets/FFmpegOut/Editor/CameraCaptureEditor.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCJumper.cs
|
||||
- Assets/FFmpegOut/Runtime/FFmpegPreset.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
|
|||
Loading…
Reference in a new issue