merge from letterbox to master
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c9282f43ac
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@ -13793,6 +13793,10 @@ PrefabInstance:
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propertyPath: m_RaycastTarget
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
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propertyPath: parentView
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value:
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objectReference: {fileID: 631525714}
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- target: {fileID: 4035854539513523048, guid: 720073bc7682b1441bece7116681f72c, type: 3}
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propertyPath: letterboxMask
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value:
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@ -13887,6 +13891,11 @@ GameObject:
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m_CorrespondingSourceObject: {fileID: 6052331674369862802, guid: 720073bc7682b1441bece7116681f72c, type: 3}
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m_PrefabInstance: {fileID: 631525709}
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m_PrefabAsset: {fileID: 0}
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--- !u!224 &631525714 stripped
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RectTransform:
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m_CorrespondingSourceObject: {fileID: 2077856143944097172, guid: 720073bc7682b1441bece7116681f72c, type: 3}
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m_PrefabInstance: {fileID: 631525709}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &632795495
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GameObject:
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m_ObjectHideFlags: 0
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@ -715,29 +715,28 @@ namespace HeavenStudio
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),
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new GameAction("scale letterbox", "Scale Letterbox", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(0, 50, 1), "Scale Letterbox X"),
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new Param("valB", new EntityTypes.Float(0, 50, 1), "Scale Letterbox Y"),
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new Param("valA", new EntityTypes.Integer(0, 200, 100), "Scale Letterbox X"),
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new Param("valB", new EntityTypes.Integer(0, 200, 100), "Scale Letterbox Y"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the letterbox in")
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}
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),
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new GameAction("complex pan", "Pan Viewport(Complex)", 1f, true, new List<Param>()
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new GameAction("tile screen", "Tile Screen", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(-50, 50, 1), "Pan Viewport X"),
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new Param("valB", new EntityTypes.Float(-50, 50, 1), "Pan Viewport Y"),
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new Param("valA", new EntityTypes.Float(1, 50, 1), "Tile Screen X"),
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new Param("valB", new EntityTypes.Float(1, 50, 1), "Tile Screen Y"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to pan the viewport in")
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to tile the screen in")
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}
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),
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new GameAction("complex scale", "Scale Viewport(Complex)", 1f, true, new List<Param>()
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new GameAction("pan tiles", "Pan Tiles", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(0, 200, 100), "Scale Viewport X"),
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new Param("valB", new EntityTypes.Float(0, 200, 100), "Scale Viewport Y"),
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new Param("valA", new EntityTypes.Float(-50, 50, 1), "Pan Tiles X"),
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new Param("valB", new EntityTypes.Float(-50, 50, 1), "Pan Tiles Y"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"),
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to scale the viewport in")
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new Param("axis", StaticCamera.ViewAxis.All, "Axis", "The axis to pan the tiles in")
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}
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),
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new GameAction("pan window", "Move Window", 1f, true, new List<Param>()
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{
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new Param("valA", new EntityTypes.Float(-100, 200, 0), "Window X", "The Window's destination X coordinate. Can go off screen. Measured in percent."),
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