floating windows can no longer become larger than the actual screen
This commit is contained in:
parent
483a49469f
commit
a81b97b4b5
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@ -21,14 +21,16 @@ namespace Rellac.Windows
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private void Update()
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{
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// limit window size
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float finalMaxWidth = Mathf.Min(maxWidth, Screen.width);
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float finalMaxHeight = Mathf.Min(maxHeight, Screen.height);
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RectTransform rectTransform = GetComponent<RectTransform>();
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if (maxWidth > 0 && rectTransform.rect.width > maxWidth)
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if (maxWidth > 0 && rectTransform.rect.width > finalMaxWidth)
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{
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rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, maxWidth);
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rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, finalMaxWidth);
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}
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if (maxHeight > 0 && rectTransform.rect.height > maxHeight)
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if (maxHeight > 0 && rectTransform.rect.height > finalMaxHeight)
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{
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rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, maxHeight);
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rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, finalMaxHeight);
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}
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// keep in bounds of parent
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@ -942,6 +942,15 @@ AnimationClip:
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weightedMode: 0
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -1012,6 +1021,15 @@ AnimationClip:
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weightedMode: 0
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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time: 0.5
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -1954,6 +1972,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.5
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value: {x: 0.585, y: 0.548, z: 0}
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -2024,6 +2051,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- serializedVersion: 3
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time: 0.5
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value: {x: 0, y: 0.51, z: 0}
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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tangentMode: 0
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weightedMode: 0
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -4310,6 +4346,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.5
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value: -1
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inSlope: -0
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outSlope: 0
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tangentMode: 69
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -13239,6 +13284,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.5
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value: -1
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inSlope: -0
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outSlope: 0
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tangentMode: 69
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weightedMode: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -13312,6 +13366,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.5
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value: 0.585
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -13385,6 +13448,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.5
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value: 0.548
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -13458,6 +13530,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.5
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -13531,6 +13612,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.5
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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m_PreInfinity: 2
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m_RotationOrder: 4
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@ -13604,6 +13694,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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inWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@ -13677,6 +13776,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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m_PreInfinity: 2
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m_RotationOrder: 4
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@ -13987,6 +14095,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0.33333334
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m_PreInfinity: 2
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m_RotationOrder: 4
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@ -14060,6 +14177,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_RotationOrder: 4
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@ -14133,6 +14259,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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@ -14206,6 +14341,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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@ -14279,6 +14423,15 @@ AnimationClip:
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@ -14352,6 +14505,15 @@ AnimationClip:
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weightedMode: 0
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@ -14870,66 +15032,6 @@ AnimationClip:
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@ -14960,66 +15062,6 @@ AnimationClip:
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||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: Body
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: Body
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
|
@ -15087,7 +15189,7 @@ AnimationClip:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: ArmL/HandL
|
||||
path: Head/Hair
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
|
@ -15097,7 +15199,7 @@ AnimationClip:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: ArmL/HandL
|
||||
path: Head/Hair
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
|
@ -15107,7 +15209,7 @@ AnimationClip:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: ArmL/HandL
|
||||
path: Head/Hair
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
|
@ -15140,6 +15242,36 @@ AnimationClip:
|
|||
path: Body/Torso
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: ArmL
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: ArmL
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: ArmL
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
|
@ -15177,7 +15309,7 @@ AnimationClip:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: ArmR
|
||||
path: Body/Collar
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
|
@ -15187,7 +15319,7 @@ AnimationClip:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: ArmR
|
||||
path: Body/Collar
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
|
@ -15197,7 +15329,37 @@ AnimationClip:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: ArmR
|
||||
path: Body/Collar
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: ArmL/HandL
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: ArmL/HandL
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve: []
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: ArmL/HandL
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
|
|
|
@ -519,7 +519,7 @@ SortingGroup:
|
|||
m_Enabled: 1
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 4
|
||||
m_SortingOrder: 3
|
||||
--- !u!1 &5026812869604169951
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace HeavenStudio.StudioDance
|
|||
|
||||
if (cond is not null && animator is not null && !cond.isPlaying)
|
||||
{
|
||||
animator.Play(currentChoreography.introState);
|
||||
animator.Play(currentChoreography.introState, -1, 0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,7 +64,7 @@ namespace HeavenStudio.StudioDance
|
|||
SetChoreography(debugChoreography);
|
||||
}
|
||||
|
||||
animator.Play(currentChoreography.introState);
|
||||
animator.Play(currentChoreography.introState, -1, 0f);
|
||||
}
|
||||
|
||||
public void SetStartChoreography()
|
||||
|
@ -92,11 +92,11 @@ namespace HeavenStudio.StudioDance
|
|||
if (!isDance) return;
|
||||
if (currentBeat % 2 != 0)
|
||||
{
|
||||
animator.Play(currentChoreography.poseStateOdd);
|
||||
animator.Play(currentChoreography.poseStateOdd, -1, 0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
animator.Play(currentChoreography.poseStateEven);
|
||||
animator.Play(currentChoreography.poseStateEven, -1, 0f);
|
||||
}
|
||||
isDance = false;
|
||||
return;
|
||||
|
@ -134,7 +134,7 @@ namespace HeavenStudio.StudioDance
|
|||
}
|
||||
if (stepState is not null or "")
|
||||
{
|
||||
animator.DoScaledAnimation(stepState, cycleStartBeat + beatSum, stepLength);
|
||||
animator.DoScaledAnimation(stepState, cycleStartBeat + beatSum, stepLength, animLayer: -1, clamp: true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue