various changes
make playback (unpausing) more reliable only apply changes to advanced audio settings on launch fix title screen visuals add opening music continue past opening by pressing a key update credits
This commit is contained in:
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@ -1,7 +1,7 @@
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<align="center"><b>Programming</b></align>
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-<indent=5%>minenice</indent>
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-<indent=5%>Megaminerzero</indent>
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-<indent=5%>Starpelly</indent>
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-<indent=5%>minenice</indent>
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-<indent=5%>huantian</indent>
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||||
-<indent=5%>Slaith12</indent>
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-<indent=5%>Mytiaoga</indent>
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@ -20,9 +20,10 @@
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<align="center"><b>Artwork</b></align>
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-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
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-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
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||||
-<indent=5%>ev <alpha=#88>(Art Direction)<alpha=#FF></indent>
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||||
-<indent=5%>Metasepia <alpha=#88>(Art Direction)<alpha=#FF></indent>
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-<indent=5%>Starpelly</indent>
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-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent>
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||||
-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent>
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||||
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>
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-<indent=5%>dexiedoo_octo</indent>
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-<indent=5%>Sofuto</indent>
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@ -32,7 +33,6 @@
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-<indent=5%>Mocha</indent>
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-<indent=5%>The Culinator</indent>
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-<indent=5%>Brandix</indent>
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-<indent=5%>Metasepia</indent>
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||||
-<indent=5%>Jellirby</indent>
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||||
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||||
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@ -44,8 +44,12 @@
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-<indent=5%>TheCloudMonkey</indent>
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-<indent=5%>flaticon.com</indent>
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<align="center"><b>Music</b></align>
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-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
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-<indent=5%>SushiiZ <alpha=#88>(Title Screen)<alpha=#FF></indent>
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<align="center"><b>Font</b></align>
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-<indent=5%>Tailx <alpha=#88>(Logo)<alpha=#FF></indent>
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-<indent=5%>Tailx <alpha=#88>(Logo, Kurokane Modified)<alpha=#FF></indent>
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-<indent=5%>Christian Robertson <alpha=#88>(Roboto)<alpha=#FF></indent>
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-<indent=5%>Nintendo <alpha=#88>(Rodin)<alpha=#FF></indent>
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-<indent=5%>minenice <alpha=#88>(Sprite Glyphs)<alpha=#FF></indent>
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@ -53,14 +57,17 @@
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<align="center"><b>Other Resources & Technologies</b></align>
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-<indent=5%>Nintendo <alpha=#88>(Concept, Sound, Design)<alpha=#FF></indent>
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-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
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-<indent=5%>paint.net</indent>
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-<indent=5%>Krita</indent>
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-<indent=5%>Visual Studio 2022</indent>
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||||
-<indent=5%>Visual Studio Code</indent>
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-<indent=5%>Newtonsoft.Json</indent>
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -6327,6 +6480,152 @@ Animator:
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m_AllowConstantClipSamplingOptimization: 1
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m_SizeDelta: {x: 128, y: 1024}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &2003046818
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2003046815}
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m_CullTransparentMesh: 1
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--- !u!1 &2079077662
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GameObject:
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m_ObjectHideFlags: 0
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|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
|
||||
public static class AppInfo {
|
||||
public const string Version = "0.0.1016";
|
||||
public static readonly DateTime Date = new DateTime(2023, 10, 20, 02, 31, 04, 288, DateTimeKind.Utc);
|
||||
public const string Version = "0.0.1017";
|
||||
public static readonly DateTime Date = new DateTime(2023, 11, 12, 04, 10, 42, 238, DateTimeKind.Utc);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ namespace HeavenStudio
|
|||
|
||||
public void SetMinigamePitch(float pitch, double beat)
|
||||
{
|
||||
BeatAction.New( this,
|
||||
BeatAction.New(this,
|
||||
new List<BeatAction.Action> {
|
||||
new BeatAction.Action(beat, delegate {
|
||||
SetMinigamePitch(pitch);
|
||||
|
|
@ -162,7 +162,11 @@ namespace HeavenStudio
|
|||
{
|
||||
if (isPlaying) return;
|
||||
|
||||
if (!isPaused)
|
||||
if (isPaused)
|
||||
{
|
||||
Util.SoundByte.UnpauseOneShots();
|
||||
}
|
||||
else
|
||||
{
|
||||
AudioConfiguration config = AudioSettings.GetConfiguration();
|
||||
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
|
||||
|
|
@ -172,7 +176,7 @@ namespace HeavenStudio
|
|||
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
|
||||
}
|
||||
|
||||
var chart = GameManager.instance.Beatmap;
|
||||
RiqBeatmap chart = GameManager.instance.Beatmap;
|
||||
double offset = chart.data.offset;
|
||||
double dspTime = AudioSettings.dspTime;
|
||||
|
||||
|
|
@ -186,13 +190,13 @@ namespace HeavenStudio
|
|||
double musicStartDelay = -offset - startPos;
|
||||
if (musicStartDelay > 0)
|
||||
{
|
||||
musicScheduledTime = dspTime + musicStartDelay / SongPitch;
|
||||
musicScheduledTime = dspTime + (musicStartDelay / SongPitch);
|
||||
dspStart = dspTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
musicScheduledTime = dspTime + dspMargin;
|
||||
dspStart = dspTime + dspMargin;
|
||||
musicScheduledTime = dspTime + (dspMargin * 2);
|
||||
dspStart = dspTime + (dspMargin * 2);
|
||||
}
|
||||
musicScheduledPitch = SongPitch;
|
||||
musicSource.PlayScheduled(musicScheduledTime);
|
||||
|
|
@ -218,7 +222,8 @@ namespace HeavenStudio
|
|||
isPlaying = false;
|
||||
isPaused = true;
|
||||
|
||||
musicSource.Pause();
|
||||
musicSource.Stop();
|
||||
Util.SoundByte.PauseOneShots();
|
||||
}
|
||||
|
||||
public void Stop(double time)
|
||||
|
|
|
|||
|
|
@ -609,14 +609,13 @@ namespace HeavenStudio
|
|||
|
||||
private IEnumerator PlayCo(double beat, float delay = 0f)
|
||||
{
|
||||
yield return new WaitForSeconds(delay);
|
||||
if (delay > 0)
|
||||
{
|
||||
yield return new WaitForSeconds(delay);
|
||||
}
|
||||
bool paused = Conductor.instance.isPaused;
|
||||
|
||||
if (paused)
|
||||
{
|
||||
Util.SoundByte.UnpauseOneShots();
|
||||
}
|
||||
else
|
||||
if (!paused)
|
||||
{
|
||||
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||
|
|
@ -640,7 +639,7 @@ namespace HeavenStudio
|
|||
public void Pause()
|
||||
{
|
||||
Conductor.instance.Pause();
|
||||
Util.SoundByte.PauseOneShots();
|
||||
// Util.SoundByte.PauseOneShots();
|
||||
canInput = false;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -260,13 +260,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (canHit)
|
||||
{
|
||||
CleanUp();
|
||||
double normalized = time - 1f;
|
||||
int offset = Mathf.CeilToInt((float)normalized * 1000);
|
||||
GameManager.instance.AvgInputOffset = offset;
|
||||
state = System.Math.Max(-1.0, System.Math.Min(1.0, state));
|
||||
OnHit(this, (float)state);
|
||||
|
||||
CleanUp();
|
||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible)
|
||||
{
|
||||
GameManager.instance.ScoreInputAccuracy(TimeToAccuracy(time), time > 1.0, time);
|
||||
|
|
@ -335,12 +335,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void Miss()
|
||||
{
|
||||
CleanUp();
|
||||
if (OnMiss != null && enabled && !autoplayOnly)
|
||||
{
|
||||
OnMiss(this);
|
||||
}
|
||||
|
||||
CleanUp();
|
||||
if (countsForAccuracy && !(noAutoplay || autoplayOnly))
|
||||
{
|
||||
GameManager.instance.ScoreInputAccuracy(0, true, 2.0, 1.0, false);
|
||||
|
|
|
|||
|
|
@ -74,6 +74,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
public void Pluck(bool ace, Hair hair)
|
||||
{
|
||||
DropHeldHair();
|
||||
if (hair == null) return;
|
||||
|
||||
if (ace)
|
||||
{
|
||||
|
|
@ -112,6 +113,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
|||
public void LongPluck(bool ace, LongHair hair)
|
||||
{
|
||||
DropHeldHair();
|
||||
if (hair == null) return;
|
||||
|
||||
if (ace)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -101,7 +101,12 @@ namespace HeavenStudio
|
|||
currentDspSize = PersistentDataManager.gameSettings.dspSize;
|
||||
currentSampleRate = PersistentDataManager.gameSettings.sampleRate;
|
||||
|
||||
ChangeAudioSettings(currentDspSize, currentSampleRate);
|
||||
// ChangeAudioSettings(currentDspSize, currentSampleRate);
|
||||
AudioConfiguration config = AudioSettings.GetConfiguration();
|
||||
if (currentDspSize == config.dspBufferSize && currentSampleRate == config.sampleRate) return;
|
||||
config.dspBufferSize = currentDspSize;
|
||||
config.sampleRate = currentSampleRate;
|
||||
AudioSettings.Reset(config);
|
||||
|
||||
Application.targetFrameRate = -1;
|
||||
QualitySettings.vSyncCount = 0;
|
||||
|
|
@ -368,18 +373,9 @@ namespace HeavenStudio
|
|||
|
||||
public static void ChangeAudioSettings(int dspSize, int sampleRate)
|
||||
{
|
||||
// don't reset audio if no changes are done
|
||||
AudioConfiguration config = AudioSettings.GetConfiguration();
|
||||
if (dspSize == config.dspBufferSize && sampleRate == config.sampleRate) return;
|
||||
currentDspSize = dspSize;
|
||||
currentSampleRate = sampleRate;
|
||||
|
||||
config.dspBufferSize = currentDspSize;
|
||||
config.sampleRate = currentSampleRate;
|
||||
AudioSettings.Reset(config);
|
||||
|
||||
PersistentDataManager.gameSettings.dspSize = currentDspSize;
|
||||
PersistentDataManager.gameSettings.sampleRate = currentSampleRate;
|
||||
// this will apply on next boot
|
||||
PersistentDataManager.gameSettings.dspSize = dspSize;
|
||||
PersistentDataManager.gameSettings.sampleRate = sampleRate;
|
||||
}
|
||||
|
||||
public static void UpdateDiscordStatus(string details, bool editor = false, bool updateTime = false)
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ namespace HeavenStudio
|
|||
{
|
||||
public class OpeningManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] AudioSource openingAudio;
|
||||
[SerializeField] Animator openingAnim;
|
||||
[SerializeField] TMP_Text buildText;
|
||||
[SerializeField] TMP_Text versionDisclaimer;
|
||||
|
|
@ -37,11 +38,11 @@ namespace HeavenStudio
|
|||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
buildText.text = "EDITOR";
|
||||
#else
|
||||
buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
||||
#endif
|
||||
#if UNITY_EDITOR
|
||||
buildText.text = "EDITOR";
|
||||
#else
|
||||
buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
||||
#endif
|
||||
|
||||
if ((Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor) || !enableSecondDisclaimer)
|
||||
{
|
||||
|
|
@ -69,7 +70,7 @@ namespace HeavenStudio
|
|||
{
|
||||
fastBoot = true;
|
||||
}
|
||||
|
||||
|
||||
if (fastBoot)
|
||||
{
|
||||
OnFinishDisclaimer(0.1f);
|
||||
|
|
@ -77,18 +78,21 @@ namespace HeavenStudio
|
|||
else
|
||||
{
|
||||
openingAnim.Play("FirstOpening", -1, 0);
|
||||
openingAudio.PlayScheduled(AudioSettings.dspTime + 0.5);
|
||||
StartCoroutine(WaitAndFinishOpening());
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator WaitAndFinishOpening()
|
||||
{
|
||||
yield return new WaitForSeconds(8f);
|
||||
WaitUntil wait = new WaitUntil(() => Input.anyKeyDown);
|
||||
yield return wait;
|
||||
OnFinishDisclaimer(0.35f);
|
||||
}
|
||||
|
||||
void OnFinishDisclaimer(float fadeDuration = 0)
|
||||
{
|
||||
openingAudio.Stop();
|
||||
if (GlobalGameManager.PlayOpenFile is not null or "")
|
||||
{
|
||||
GlobalGameManager.LoadScene("Game", fadeDuration, 0.5f);
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ namespace HeavenStudio
|
|||
{
|
||||
public class TitleManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text versionText;
|
||||
[SerializeField] private Button createButton;
|
||||
|
||||
[SerializeField] private Animator logoAnim;
|
||||
|
|
@ -67,6 +68,12 @@ namespace HeavenStudio
|
|||
startTime = Time.realtimeSinceStartupAsDouble;
|
||||
var _rand = new System.Random();
|
||||
starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
versionText.text = "EDITOR";
|
||||
#else
|
||||
versionText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
||||
#endif
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
|
|||
|
|
@ -21,6 +21,8 @@ namespace HeavenStudio.Editor
|
|||
public TMP_Dropdown dspSizeDropdown;
|
||||
public TMP_Dropdown sampleRateDropdown;
|
||||
|
||||
int wantSampleRate, wantDspSize;
|
||||
|
||||
private void Start() {
|
||||
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
|
||||
var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
|
||||
|
|
@ -119,10 +121,11 @@ namespace HeavenStudio.Editor
|
|||
sampleRateDropdown.AddOptions(GlobalGameManager.SAMPLE_RATES.Select(x => x.ToString()).ToList());
|
||||
dspSizeDropdown.value = GlobalGameManager.DSP_BUFFER_SIZES.ToList().IndexOf(GlobalGameManager.currentDspSize);
|
||||
sampleRateDropdown.value = GlobalGameManager.SAMPLE_RATES.ToList().IndexOf(GlobalGameManager.currentSampleRate);
|
||||
|
||||
wantSampleRate = GlobalGameManager.currentSampleRate;
|
||||
wantDspSize = GlobalGameManager.currentDspSize;
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
{
|
||||
}
|
||||
public override void OnCloseTab() {}
|
||||
}
|
||||
}
|
||||
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
|||
16:10: 1
|
||||
16:9: 1
|
||||
Others: 1
|
||||
bundleVersion: 0.0.1016
|
||||
bundleVersion: 0.0.1017
|
||||
preloadedAssets:
|
||||
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
||||
metroInputSource: 0
|
||||
|
|
@ -158,11 +158,11 @@ PlayerSettings:
|
|||
applicationIdentifier:
|
||||
Standalone: com.RHeavenStudio.Heaven-Studio
|
||||
buildNumber:
|
||||
Standalone: 1016
|
||||
Standalone: 1017
|
||||
iPhone: 0
|
||||
tvOS: 0
|
||||
overrideDefaultApplicationIdentifier: 0
|
||||
AndroidBundleVersionCode: 1016
|
||||
AndroidBundleVersionCode: 1017
|
||||
AndroidMinSdkVersion: 22
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidPreferredInstallLocation: 1
|
||||
|
|
|
|||
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Reference in a new issue