various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits
This commit is contained in:
minenice55 2023-11-11 23:23:43 -05:00
parent c11fd6a618
commit a8462d6476
33 changed files with 4684 additions and 1113 deletions

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<align="center"><b>Programming</b></align>
-<indent=5%>minenice</indent>
-<indent=5%>Megaminerzero</indent>
-<indent=5%>Starpelly</indent>
-<indent=5%>minenice</indent>
-<indent=5%>huantian</indent>
-<indent=5%>Slaith12</indent>
-<indent=5%>Mytiaoga</indent>
@ -20,9 +20,10 @@
<align="center"><b>Artwork</b></align>
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>ev <alpha=#88>(Art Direction)<alpha=#FF></indent>
-<indent=5%>Metasepia <alpha=#88>(Art Direction)<alpha=#FF></indent>
-<indent=5%>Starpelly</indent>
-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent>
-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent>
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>
-<indent=5%>dexiedoo_octo</indent>
-<indent=5%>Sofuto</indent>
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-<indent=5%>Mocha</indent>
-<indent=5%>The Culinator</indent>
-<indent=5%>Brandix</indent>
-<indent=5%>Metasepia</indent>
-<indent=5%>Jellirby</indent>
-<indent=5%>Radomila</indent>
-<indent=5%>UnbrokenMage</indent>
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-<indent=5%>TheCloudMonkey</indent>
-<indent=5%>flaticon.com</indent>
<align="center"><b>Music</b></align>
-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
-<indent=5%>SushiiZ <alpha=#88>(Title Screen)<alpha=#FF></indent>
<align="center"><b>Font</b></align>
-<indent=5%>Tailx <alpha=#88>(Logo)<alpha=#FF></indent>
-<indent=5%>Tailx <alpha=#88>(Logo, Kurokane Modified)<alpha=#FF></indent>
-<indent=5%>Christian Robertson <alpha=#88>(Roboto)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Rodin)<alpha=#FF></indent>
-<indent=5%>minenice <alpha=#88>(Sprite Glyphs)<alpha=#FF></indent>
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<align="center"><b>Other Resources & Technologies</b></align>
-<indent=5%>Nintendo <alpha=#88>(Concept, Sound, Design)<alpha=#FF></indent>
-<indent=5%>Powered by Unity 2021.3.21</indent>
-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by minenice<alpha=#FF></indent>
-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
-<indent=5%>Jukebox <alpha=#88>RHeavenStudio<alpha=#FF></indent>
-<indent=5%>Newtonsoft.Json</indent>
-<indent=5%>UniTask</indent>
-<indent=5%>Graphy</indent>
-<indent=5%>Adobe Photoshop 2022</indent>
-<indent=5%>GIMP</indent>
-<indent=5%>paint.net</indent>
-<indent=5%>Krita</indent>
-<indent=5%>Visual Studio 2022</indent>
-<indent=5%>Visual Studio Code</indent>
-<indent=5%>Newtonsoft.Json</indent>
-<indent=5%>DOTween</indent>
-<indent=5%>Starpelly Library</indent>
-<indent=5%>StandaloneFileBrowser</indent>

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m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 128, y: 1024}
m_Pivot: {x: 0.5, y: 1}
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m_Enabled: 1
m_EditorHideFlags: 0
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m_Name:
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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GameObject:
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View file

@ -1,8 +1,8 @@
using System;
public static class AppInfo {
public const string Version = "0.0.1016";
public static readonly DateTime Date = new DateTime(2023, 10, 20, 02, 31, 04, 288, DateTimeKind.Utc);
public const string Version = "0.0.1017";
public static readonly DateTime Date = new DateTime(2023, 11, 12, 04, 10, 42, 238, DateTimeKind.Utc);
}

View file

@ -117,7 +117,7 @@ namespace HeavenStudio
public void SetMinigamePitch(float pitch, double beat)
{
BeatAction.New( this,
BeatAction.New(this,
new List<BeatAction.Action> {
new BeatAction.Action(beat, delegate {
SetMinigamePitch(pitch);
@ -162,7 +162,11 @@ namespace HeavenStudio
{
if (isPlaying) return;
if (!isPaused)
if (isPaused)
{
Util.SoundByte.UnpauseOneShots();
}
else
{
AudioConfiguration config = AudioSettings.GetConfiguration();
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
@ -172,7 +176,7 @@ namespace HeavenStudio
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
}
var chart = GameManager.instance.Beatmap;
RiqBeatmap chart = GameManager.instance.Beatmap;
double offset = chart.data.offset;
double dspTime = AudioSettings.dspTime;
@ -186,13 +190,13 @@ namespace HeavenStudio
double musicStartDelay = -offset - startPos;
if (musicStartDelay > 0)
{
musicScheduledTime = dspTime + musicStartDelay / SongPitch;
musicScheduledTime = dspTime + (musicStartDelay / SongPitch);
dspStart = dspTime;
}
else
{
musicScheduledTime = dspTime + dspMargin;
dspStart = dspTime + dspMargin;
musicScheduledTime = dspTime + (dspMargin * 2);
dspStart = dspTime + (dspMargin * 2);
}
musicScheduledPitch = SongPitch;
musicSource.PlayScheduled(musicScheduledTime);
@ -218,7 +222,8 @@ namespace HeavenStudio
isPlaying = false;
isPaused = true;
musicSource.Pause();
musicSource.Stop();
Util.SoundByte.PauseOneShots();
}
public void Stop(double time)

View file

@ -609,14 +609,13 @@ namespace HeavenStudio
private IEnumerator PlayCo(double beat, float delay = 0f)
{
yield return new WaitForSeconds(delay);
if (delay > 0)
{
yield return new WaitForSeconds(delay);
}
bool paused = Conductor.instance.isPaused;
if (paused)
{
Util.SoundByte.UnpauseOneShots();
}
else
if (!paused)
{
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
@ -640,7 +639,7 @@ namespace HeavenStudio
public void Pause()
{
Conductor.instance.Pause();
Util.SoundByte.PauseOneShots();
// Util.SoundByte.PauseOneShots();
canInput = false;
}

View file

@ -260,13 +260,13 @@ namespace HeavenStudio.Games
{
if (canHit)
{
CleanUp();
double normalized = time - 1f;
int offset = Mathf.CeilToInt((float)normalized * 1000);
GameManager.instance.AvgInputOffset = offset;
state = System.Math.Max(-1.0, System.Math.Min(1.0, state));
OnHit(this, (float)state);
CleanUp();
if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible)
{
GameManager.instance.ScoreInputAccuracy(TimeToAccuracy(time), time > 1.0, time);
@ -335,12 +335,12 @@ namespace HeavenStudio.Games
public void Miss()
{
CleanUp();
if (OnMiss != null && enabled && !autoplayOnly)
{
OnMiss(this);
}
CleanUp();
if (countsForAccuracy && !(noAutoplay || autoplayOnly))
{
GameManager.instance.ScoreInputAccuracy(0, true, 2.0, 1.0, false);

View file

@ -74,6 +74,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
public void Pluck(bool ace, Hair hair)
{
DropHeldHair();
if (hair == null) return;
if (ace)
{
@ -112,6 +113,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
public void LongPluck(bool ace, LongHair hair)
{
DropHeldHair();
if (hair == null) return;
if (ace)
{

View file

@ -101,7 +101,12 @@ namespace HeavenStudio
currentDspSize = PersistentDataManager.gameSettings.dspSize;
currentSampleRate = PersistentDataManager.gameSettings.sampleRate;
ChangeAudioSettings(currentDspSize, currentSampleRate);
// ChangeAudioSettings(currentDspSize, currentSampleRate);
AudioConfiguration config = AudioSettings.GetConfiguration();
if (currentDspSize == config.dspBufferSize && currentSampleRate == config.sampleRate) return;
config.dspBufferSize = currentDspSize;
config.sampleRate = currentSampleRate;
AudioSettings.Reset(config);
Application.targetFrameRate = -1;
QualitySettings.vSyncCount = 0;
@ -368,18 +373,9 @@ namespace HeavenStudio
public static void ChangeAudioSettings(int dspSize, int sampleRate)
{
// don't reset audio if no changes are done
AudioConfiguration config = AudioSettings.GetConfiguration();
if (dspSize == config.dspBufferSize && sampleRate == config.sampleRate) return;
currentDspSize = dspSize;
currentSampleRate = sampleRate;
config.dspBufferSize = currentDspSize;
config.sampleRate = currentSampleRate;
AudioSettings.Reset(config);
PersistentDataManager.gameSettings.dspSize = currentDspSize;
PersistentDataManager.gameSettings.sampleRate = currentSampleRate;
// this will apply on next boot
PersistentDataManager.gameSettings.dspSize = dspSize;
PersistentDataManager.gameSettings.sampleRate = sampleRate;
}
public static void UpdateDiscordStatus(string details, bool editor = false, bool updateTime = false)

View file

@ -11,6 +11,7 @@ namespace HeavenStudio
{
public class OpeningManager : MonoBehaviour
{
[SerializeField] AudioSource openingAudio;
[SerializeField] Animator openingAnim;
[SerializeField] TMP_Text buildText;
[SerializeField] TMP_Text versionDisclaimer;
@ -37,11 +38,11 @@ namespace HeavenStudio
}
}
#if UNITY_EDITOR
buildText.text = "EDITOR";
#else
buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
#endif
#if UNITY_EDITOR
buildText.text = "EDITOR";
#else
buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
#endif
if ((Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor) || !enableSecondDisclaimer)
{
@ -69,7 +70,7 @@ namespace HeavenStudio
{
fastBoot = true;
}
if (fastBoot)
{
OnFinishDisclaimer(0.1f);
@ -77,18 +78,21 @@ namespace HeavenStudio
else
{
openingAnim.Play("FirstOpening", -1, 0);
openingAudio.PlayScheduled(AudioSettings.dspTime + 0.5);
StartCoroutine(WaitAndFinishOpening());
}
}
IEnumerator WaitAndFinishOpening()
{
yield return new WaitForSeconds(8f);
WaitUntil wait = new WaitUntil(() => Input.anyKeyDown);
yield return wait;
OnFinishDisclaimer(0.35f);
}
void OnFinishDisclaimer(float fadeDuration = 0)
{
openingAudio.Stop();
if (GlobalGameManager.PlayOpenFile is not null or "")
{
GlobalGameManager.LoadScene("Game", fadeDuration, 0.5f);

View file

@ -16,6 +16,7 @@ namespace HeavenStudio
{
public class TitleManager : MonoBehaviour
{
[SerializeField] private TMP_Text versionText;
[SerializeField] private Button createButton;
[SerializeField] private Animator logoAnim;
@ -67,6 +68,12 @@ namespace HeavenStudio
startTime = Time.realtimeSinceStartupAsDouble;
var _rand = new System.Random();
starAnims = starAnims.OrderBy(_ => _rand.Next()).ToList();
#if UNITY_EDITOR
versionText.text = "EDITOR";
#else
versionText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
#endif
}
private void Update()

View file

@ -21,6 +21,8 @@ namespace HeavenStudio.Editor
public TMP_Dropdown dspSizeDropdown;
public TMP_Dropdown sampleRateDropdown;
int wantSampleRate, wantDspSize;
private void Start() {
List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING;
@ -119,10 +121,11 @@ namespace HeavenStudio.Editor
sampleRateDropdown.AddOptions(GlobalGameManager.SAMPLE_RATES.Select(x => x.ToString()).ToList());
dspSizeDropdown.value = GlobalGameManager.DSP_BUFFER_SIZES.ToList().IndexOf(GlobalGameManager.currentDspSize);
sampleRateDropdown.value = GlobalGameManager.SAMPLE_RATES.ToList().IndexOf(GlobalGameManager.currentSampleRate);
wantSampleRate = GlobalGameManager.currentSampleRate;
wantDspSize = GlobalGameManager.currentDspSize;
}
public override void OnCloseTab()
{
}
public override void OnCloseTab() {}
}
}

View file

@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.0.1016
bundleVersion: 0.0.1017
preloadedAssets:
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
metroInputSource: 0
@ -158,11 +158,11 @@ PlayerSettings:
applicationIdentifier:
Standalone: com.RHeavenStudio.Heaven-Studio
buildNumber:
Standalone: 1016
Standalone: 1017
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1016
AndroidBundleVersionCode: 1017
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1