Merge branch 'release_1'
This commit is contained in:
commit
a84dc81390
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m_SizeDelta: {x: 879.1703, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &755586979
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MonoBehaviour:
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--- !u!114 &830452353
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MonoBehaviour:
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@ -25223,7 +25465,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 122.93877}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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@ -25943,7 +26185,7 @@ MonoBehaviour:
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m_Elasticity: 0.05
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m_Inertia: 1
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m_HorizontalScrollbar: {fileID: 0}
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m_VerticalScrollbar: {fileID: 910102826}
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m_Pivot: {x: 0.5, y: 1}
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m_SizeDelta: {x: 879.1703, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_OnCullStateChanged:
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m_OnValueChanged:
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m_PersistentCalls:
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m_Pivot: {x: 0.5, y: 0.5}
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MonoBehaviour:
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m_OnCullStateChanged:
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@ -39884,9 +40127,9 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -14.99, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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--- !u!114 &1969940938
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MonoBehaviour:
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|
|
File diff suppressed because it is too large
Load diff
|
@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
public Color BombGlowTint;
|
||||
double bombGlowStart = double.MinValue;
|
||||
float bombGlowLength = 0f;
|
||||
float bombGlowIntensity;
|
||||
float bombGlowIntensity = 0f;
|
||||
const float bombGlowRatio = 1f;
|
||||
|
||||
double lastPunchTime = double.MinValue;
|
||||
|
@ -46,10 +46,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f || inNuriLock; } }
|
||||
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -68,7 +64,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
bombGlowLength = 0f;
|
||||
}
|
||||
}
|
||||
UpdateShadowColour();
|
||||
UpdateJoeColour();
|
||||
|
||||
if (canEmote && wantFace >= 0)
|
||||
{
|
||||
|
@ -334,15 +330,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
canEmote = false;
|
||||
}
|
||||
|
||||
public void UpdateShadowColour()
|
||||
public void UpdateJoeColour()
|
||||
{
|
||||
foreach (var shadow in Shadows)
|
||||
{
|
||||
shadow.color = KarateMan.instance.GetShadowColor();
|
||||
}
|
||||
|
||||
Color mainCol = KarateMan.BodyColor;
|
||||
Color highlightCol = KarateMan.HighlightColor;
|
||||
Color mainCol = KarateMan.instance.BodyColor;
|
||||
Color highlightCol = KarateMan.instance.HighlightColor;
|
||||
|
||||
if (bombGlowIntensity > 0)
|
||||
{
|
||||
|
@ -383,6 +374,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
public void RemoveBombGlow(double beat, float length = 0.5f)
|
||||
{
|
||||
if (double.IsNaN(bombGlowIntensity)) return;
|
||||
bombGlowStart = beat;
|
||||
bombGlowLength = length;
|
||||
bombGlowIntensity = 0f;
|
||||
|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Jukebox;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
|
@ -53,10 +54,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
{
|
||||
float scaleFactor = 0f;
|
||||
//clear all children of the holder
|
||||
if (NoriHolder != null)
|
||||
{
|
||||
foreach (Transform child in NoriHolder)
|
||||
{
|
||||
if (NoriHolder != null) {
|
||||
foreach (Transform child in NoriHolder) {
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
@ -81,9 +80,20 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
NoriManiaInk01.SetActive(false);
|
||||
playedJust = false;
|
||||
|
||||
inputsToSwitch = KarateMan.CountHitsToEnd(fromBeat);
|
||||
inputsToSwitch = CountHitsToEnd(fromBeat);
|
||||
break;
|
||||
default:
|
||||
case (int) KarateMan.NoriMode.ManiaHorizontal:
|
||||
MaxNori = 10;
|
||||
Nori = Mathf.Clamp(startingNori, 0, MaxNori);
|
||||
scaleFactor = ScaleFactorMania;
|
||||
NoriHolder = NoriHolderMania01;
|
||||
NoriManiaInk00.SetActive(true);
|
||||
NoriManiaInk01.SetActive(true);
|
||||
playedJust = false;
|
||||
|
||||
inputsToSwitch = CountHitsToEnd(fromBeat);
|
||||
break;
|
||||
default: //KarateMan.NoriMode.None
|
||||
MaxNori = 0;
|
||||
Nori = 0;
|
||||
NoriManiaInk00.SetActive(false);
|
||||
|
@ -238,21 +248,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
Material mat = NoriHeartMaterials[i];
|
||||
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
|
||||
{
|
||||
if (Nori == MaxNori)
|
||||
{
|
||||
if (Nori == MaxNori) {
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (KarateMan.instance.NoriPerformance < 0.6)
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[0]);
|
||||
else
|
||||
{
|
||||
if (i < 2)
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[1]);
|
||||
else
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[2]);
|
||||
}
|
||||
} else if (KarateMan.instance.NoriPerformance < 0.6) {
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[0]);
|
||||
} else if (i < 2) {
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[1]);
|
||||
} else {
|
||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -270,12 +273,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
flashPeriod = Mathf.Sin(cond.songPositionInBeats * Mathf.PI);
|
||||
if (KarateMan.instance.NoriPerformance < 0.6)
|
||||
c = NoriColorsMania[0];
|
||||
else
|
||||
{
|
||||
if (i < MaxNori - 2)
|
||||
c = NoriColorsMania[1];
|
||||
else
|
||||
c = NoriColorsMania[2];
|
||||
else if (i < MaxNori - 2) {
|
||||
c = NoriColorsMania[1];
|
||||
} else {
|
||||
c = NoriColorsMania[2];
|
||||
}
|
||||
c *= (flashPeriod * 0.5f) + 1f;
|
||||
}
|
||||
|
@ -289,15 +290,51 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
{
|
||||
Transform target = GameCamera.instance.transform;
|
||||
|
||||
Vector3 displacement = target.forward * CameraOffset;
|
||||
Vector3 displacement = target.forward * CameraOffset;
|
||||
transform.position = target.position + displacement;
|
||||
transform.rotation = target.rotation;
|
||||
|
||||
UpdateHeartColours();
|
||||
|
||||
float inkRot = (Conductor.instance.songPositionInBeats/ 8f) % 1f;
|
||||
float inkRot = (Conductor.instance.songPositionInBeats / 8f) % 1f;
|
||||
NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
||||
NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
||||
}
|
||||
public int CountHitsToEnd(double fromBeat)
|
||||
{
|
||||
List<RiqEntity> allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" });
|
||||
List<RiqEntity> allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
|
||||
|
||||
allHits.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||
double endBeat = double.MaxValue;
|
||||
|
||||
//get the beat of the closest end event
|
||||
foreach (var end in allEnds) {
|
||||
if (end.beat > fromBeat) {
|
||||
endBeat = end.beat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//count each hit event beginning from our current beat to the beat of the closest game switch or end
|
||||
int count = 0;
|
||||
string type;
|
||||
for (int i = 0; i < allHits.Count; i++)
|
||||
{
|
||||
RiqEntity h = allHits[i];
|
||||
if (h.beat >= fromBeat)
|
||||
{
|
||||
if (h.beat < endBeat) {
|
||||
//kicks and combos count for 2 hits
|
||||
type = h.datamodel.Split('/')[1];
|
||||
count += (type is "kick" or "combo") ? 2 : 1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,10 +13,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
public double startBeat;
|
||||
public ItemType type;
|
||||
public int path = 1;
|
||||
public string hitSfxOverride;
|
||||
|
||||
public GameObject Shadow;
|
||||
public GameObject ShadowInstance;
|
||||
SpriteRenderer shadowRenderer;
|
||||
private GameObject ShadowInstance;
|
||||
private SpriteRenderer shadowRenderer;
|
||||
|
||||
|
||||
//hit effects
|
||||
public GameObject HitMark;
|
||||
|
@ -28,12 +30,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
[SerializeField] SpriteRenderer[] cellRenderers;
|
||||
Material[] cellMaterials;
|
||||
public Color[] ItemBarrelMap;
|
||||
[SerializeField] Color[] ItemAlienMap;
|
||||
[SerializeField] Color[] ItemBombMap;
|
||||
[SerializeField] Color[] ItemBarrelMap;
|
||||
[SerializeField] Color[] ItemCookingLidMap;
|
||||
|
||||
public bool KickBarrelContent = false;
|
||||
public bool ShouldGlow = false;
|
||||
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
|
||||
|
||||
public int comboId = -1;
|
||||
|
@ -128,13 +131,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
case ItemType.Alien:
|
||||
alpha = ItemAlienMap[0];
|
||||
bravo = ItemAlienMap[1];
|
||||
delta = KarateMan.ItemColor;
|
||||
delta = KarateMan.instance.ItemColor;
|
||||
break;
|
||||
case ItemType.Bomb:
|
||||
case ItemType.KickBomb:
|
||||
alpha = ItemBombMap[0];
|
||||
bravo = ItemBombMap[1];
|
||||
delta = KarateMan.ItemColor;
|
||||
delta = KarateMan.instance.ItemColor;
|
||||
break;
|
||||
case ItemType.KickBarrel:
|
||||
case ItemType.ComboBarrel:
|
||||
|
@ -146,12 +149,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
case ItemType.CookingLid:
|
||||
alpha = ItemCookingLidMap[0];
|
||||
bravo = ItemCookingLidMap[1];
|
||||
delta = KarateMan.ItemColor;
|
||||
delta = KarateMan.instance.ItemColor;
|
||||
break;
|
||||
default:
|
||||
alpha = KarateMan.ItemColor;
|
||||
bravo = KarateMan.ItemColor;
|
||||
delta = KarateMan.ItemColor;
|
||||
alpha = bravo = delta = KarateMan.instance.ItemColor;
|
||||
break;
|
||||
}
|
||||
for (int i = 0; i < cellRenderers.Length; i++) {
|
||||
|
@ -254,9 +255,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
||||
|
||||
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||
|
||||
|
||||
ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
||||
shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
||||
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
||||
ShadowInstance.SetActive(true);
|
||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||
}
|
||||
|
@ -289,8 +292,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
|
||||
|
@ -299,8 +302,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
}
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) {
|
||||
|
@ -318,8 +321,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
|
||||
SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
|
||||
return;
|
||||
|
@ -334,8 +337,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
|
||||
return;
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
|
@ -359,8 +362,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
|
||||
|
@ -369,8 +372,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
}
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else {
|
||||
|
@ -396,14 +399,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||
p.Play();
|
||||
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
else if (cond.songPositionInBeatsAsDouble >= startBeat + 3f)
|
||||
{
|
||||
GameObject.Destroy(ShadowInstance.gameObject);
|
||||
GameObject.Destroy(gameObject);
|
||||
Destroy(ShadowInstance.gameObject);
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
if (prog <= 1f)
|
||||
|
@ -414,13 +417,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
break;
|
||||
}
|
||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||
shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
||||
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
||||
SetColourMapping();
|
||||
}
|
||||
|
||||
void CreateHitMark(bool useLocalPos = false)
|
||||
{
|
||||
GameObject hitMark = GameObject.Instantiate(HitMark, KarateMan.instance.ItemHolder);
|
||||
GameObject hitMark = Instantiate(HitMark, KarateMan.instance.ItemHolder);
|
||||
if (useLocalPos)
|
||||
hitMark.transform.localPosition = transform.position;
|
||||
else
|
||||
|
@ -439,8 +442,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
{
|
||||
case ItemType.Bulb:
|
||||
CurrentCurve = ItemCurves[straight ? 1 : 0];
|
||||
curveTargetBeat = straight ? 1f : 1.5f;;
|
||||
SoundByte.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true);
|
||||
curveTargetBeat = straight ? 1f : 1.5f;
|
||||
SoundByte.PlayOneShotGame(hitSfxOverride ?? "karateman/lightbulbHit", forcePlay: true);
|
||||
p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||
|
||||
if (effectTint.a == 0)
|
||||
|
@ -565,11 +568,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
p.Play();
|
||||
break;
|
||||
case ItemType.KickBarrel:
|
||||
if (KickBarrelContent)
|
||||
if (KickBarrelContent) {
|
||||
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
|
||||
else
|
||||
{
|
||||
game.Joe.ApplyBombGlow();
|
||||
} else {
|
||||
if (ShouldGlow) game.Joe.ApplyBombGlow();
|
||||
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
|
||||
}
|
||||
SoundByte.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
|
||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue