Merge branch 'release_1'
This commit is contained in:
commit
a84dc81390
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|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 0
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
|
@ -39884,9 +40127,9 @@ RectTransform:
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0, y: 0}
|
||||||
m_AnchorMax: {x: 1, y: 1}
|
m_AnchorMax: {x: 0, y: 0}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: -14.99, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &1969940938
|
--- !u!114 &1969940938
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
public Color BombGlowTint;
|
public Color BombGlowTint;
|
||||||
double bombGlowStart = double.MinValue;
|
double bombGlowStart = double.MinValue;
|
||||||
float bombGlowLength = 0f;
|
float bombGlowLength = 0f;
|
||||||
float bombGlowIntensity;
|
float bombGlowIntensity = 0f;
|
||||||
const float bombGlowRatio = 1f;
|
const float bombGlowRatio = 1f;
|
||||||
|
|
||||||
double lastPunchTime = double.MinValue;
|
double lastPunchTime = double.MinValue;
|
||||||
|
@ -46,10 +46,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f || inNuriLock; } }
|
Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f || inNuriLock; } }
|
||||||
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
|
public bool inNuriLock { get { return (Conductor.instance.songPositionInBeatsAsDouble >= noNuriJabTime && Conductor.instance.songPositionInBeatsAsDouble < noNuriJabTime + 1f); } }
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
@ -68,7 +64,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
bombGlowLength = 0f;
|
bombGlowLength = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
UpdateShadowColour();
|
UpdateJoeColour();
|
||||||
|
|
||||||
if (canEmote && wantFace >= 0)
|
if (canEmote && wantFace >= 0)
|
||||||
{
|
{
|
||||||
|
@ -334,15 +330,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
canEmote = false;
|
canEmote = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateShadowColour()
|
public void UpdateJoeColour()
|
||||||
{
|
{
|
||||||
foreach (var shadow in Shadows)
|
Color mainCol = KarateMan.instance.BodyColor;
|
||||||
{
|
Color highlightCol = KarateMan.instance.HighlightColor;
|
||||||
shadow.color = KarateMan.instance.GetShadowColor();
|
|
||||||
}
|
|
||||||
|
|
||||||
Color mainCol = KarateMan.BodyColor;
|
|
||||||
Color highlightCol = KarateMan.HighlightColor;
|
|
||||||
|
|
||||||
if (bombGlowIntensity > 0)
|
if (bombGlowIntensity > 0)
|
||||||
{
|
{
|
||||||
|
@ -383,6 +374,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
public void RemoveBombGlow(double beat, float length = 0.5f)
|
public void RemoveBombGlow(double beat, float length = 0.5f)
|
||||||
{
|
{
|
||||||
|
if (double.IsNaN(bombGlowIntensity)) return;
|
||||||
bombGlowStart = beat;
|
bombGlowStart = beat;
|
||||||
bombGlowLength = length;
|
bombGlowLength = length;
|
||||||
bombGlowIntensity = 0f;
|
bombGlowIntensity = 0f;
|
||||||
|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
@ -53,10 +54,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
float scaleFactor = 0f;
|
float scaleFactor = 0f;
|
||||||
//clear all children of the holder
|
//clear all children of the holder
|
||||||
if (NoriHolder != null)
|
if (NoriHolder != null) {
|
||||||
{
|
foreach (Transform child in NoriHolder) {
|
||||||
foreach (Transform child in NoriHolder)
|
|
||||||
{
|
|
||||||
Destroy(child.gameObject);
|
Destroy(child.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -81,9 +80,20 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
NoriManiaInk01.SetActive(false);
|
NoriManiaInk01.SetActive(false);
|
||||||
playedJust = false;
|
playedJust = false;
|
||||||
|
|
||||||
inputsToSwitch = KarateMan.CountHitsToEnd(fromBeat);
|
inputsToSwitch = CountHitsToEnd(fromBeat);
|
||||||
break;
|
break;
|
||||||
default:
|
case (int) KarateMan.NoriMode.ManiaHorizontal:
|
||||||
|
MaxNori = 10;
|
||||||
|
Nori = Mathf.Clamp(startingNori, 0, MaxNori);
|
||||||
|
scaleFactor = ScaleFactorMania;
|
||||||
|
NoriHolder = NoriHolderMania01;
|
||||||
|
NoriManiaInk00.SetActive(true);
|
||||||
|
NoriManiaInk01.SetActive(true);
|
||||||
|
playedJust = false;
|
||||||
|
|
||||||
|
inputsToSwitch = CountHitsToEnd(fromBeat);
|
||||||
|
break;
|
||||||
|
default: //KarateMan.NoriMode.None
|
||||||
MaxNori = 0;
|
MaxNori = 0;
|
||||||
Nori = 0;
|
Nori = 0;
|
||||||
NoriManiaInk00.SetActive(false);
|
NoriManiaInk00.SetActive(false);
|
||||||
|
@ -238,21 +248,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
Material mat = NoriHeartMaterials[i];
|
Material mat = NoriHeartMaterials[i];
|
||||||
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
|
if (noriMode == (int) KarateMan.NoriMode.Tengoku)
|
||||||
{
|
{
|
||||||
if (Nori == MaxNori)
|
if (Nori == MaxNori) {
|
||||||
{
|
|
||||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[3]);
|
mat.SetColor("_ColorAlpha", NoriColorsTengoku[3]);
|
||||||
}
|
} else if (KarateMan.instance.NoriPerformance < 0.6) {
|
||||||
else
|
mat.SetColor("_ColorAlpha", NoriColorsTengoku[0]);
|
||||||
{
|
} else if (i < 2) {
|
||||||
if (KarateMan.instance.NoriPerformance < 0.6)
|
mat.SetColor("_ColorAlpha", NoriColorsTengoku[1]);
|
||||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[0]);
|
} else {
|
||||||
else
|
mat.SetColor("_ColorAlpha", NoriColorsTengoku[2]);
|
||||||
{
|
|
||||||
if (i < 2)
|
|
||||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[1]);
|
|
||||||
else
|
|
||||||
mat.SetColor("_ColorAlpha", NoriColorsTengoku[2]);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -270,12 +273,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
flashPeriod = Mathf.Sin(cond.songPositionInBeats * Mathf.PI);
|
flashPeriod = Mathf.Sin(cond.songPositionInBeats * Mathf.PI);
|
||||||
if (KarateMan.instance.NoriPerformance < 0.6)
|
if (KarateMan.instance.NoriPerformance < 0.6)
|
||||||
c = NoriColorsMania[0];
|
c = NoriColorsMania[0];
|
||||||
else
|
else if (i < MaxNori - 2) {
|
||||||
{
|
c = NoriColorsMania[1];
|
||||||
if (i < MaxNori - 2)
|
} else {
|
||||||
c = NoriColorsMania[1];
|
c = NoriColorsMania[2];
|
||||||
else
|
|
||||||
c = NoriColorsMania[2];
|
|
||||||
}
|
}
|
||||||
c *= (flashPeriod * 0.5f) + 1f;
|
c *= (flashPeriod * 0.5f) + 1f;
|
||||||
}
|
}
|
||||||
|
@ -295,9 +296,45 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
UpdateHeartColours();
|
UpdateHeartColours();
|
||||||
|
|
||||||
float inkRot = (Conductor.instance.songPositionInBeats/ 8f) % 1f;
|
float inkRot = (Conductor.instance.songPositionInBeats / 8f) % 1f;
|
||||||
NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
NoriManiaInk00.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
||||||
NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
NoriManiaInk01.transform.localRotation = Quaternion.Euler(0, 0, inkRot * 360);
|
||||||
}
|
}
|
||||||
|
public int CountHitsToEnd(double fromBeat)
|
||||||
|
{
|
||||||
|
List<RiqEntity> allHits = EventCaller.GetAllInGameManagerList("karateman", new string[] { "hit", "bulb", "kick", "combo" });
|
||||||
|
List<RiqEntity> allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" });
|
||||||
|
|
||||||
|
allHits.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
allEnds.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
double endBeat = double.MaxValue;
|
||||||
|
|
||||||
|
//get the beat of the closest end event
|
||||||
|
foreach (var end in allEnds) {
|
||||||
|
if (end.beat > fromBeat) {
|
||||||
|
endBeat = end.beat;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//count each hit event beginning from our current beat to the beat of the closest game switch or end
|
||||||
|
int count = 0;
|
||||||
|
string type;
|
||||||
|
for (int i = 0; i < allHits.Count; i++)
|
||||||
|
{
|
||||||
|
RiqEntity h = allHits[i];
|
||||||
|
if (h.beat >= fromBeat)
|
||||||
|
{
|
||||||
|
if (h.beat < endBeat) {
|
||||||
|
//kicks and combos count for 2 hits
|
||||||
|
type = h.datamodel.Split('/')[1];
|
||||||
|
count += (type is "kick" or "combo") ? 2 : 1;
|
||||||
|
} else {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -13,10 +13,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
public double startBeat;
|
public double startBeat;
|
||||||
public ItemType type;
|
public ItemType type;
|
||||||
public int path = 1;
|
public int path = 1;
|
||||||
|
public string hitSfxOverride;
|
||||||
|
|
||||||
public GameObject Shadow;
|
public GameObject Shadow;
|
||||||
public GameObject ShadowInstance;
|
private GameObject ShadowInstance;
|
||||||
SpriteRenderer shadowRenderer;
|
private SpriteRenderer shadowRenderer;
|
||||||
|
|
||||||
|
|
||||||
//hit effects
|
//hit effects
|
||||||
public GameObject HitMark;
|
public GameObject HitMark;
|
||||||
|
@ -28,12 +30,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
[SerializeField] SpriteRenderer[] cellRenderers;
|
[SerializeField] SpriteRenderer[] cellRenderers;
|
||||||
Material[] cellMaterials;
|
Material[] cellMaterials;
|
||||||
|
public Color[] ItemBarrelMap;
|
||||||
[SerializeField] Color[] ItemAlienMap;
|
[SerializeField] Color[] ItemAlienMap;
|
||||||
[SerializeField] Color[] ItemBombMap;
|
[SerializeField] Color[] ItemBombMap;
|
||||||
[SerializeField] Color[] ItemBarrelMap;
|
|
||||||
[SerializeField] Color[] ItemCookingLidMap;
|
[SerializeField] Color[] ItemCookingLidMap;
|
||||||
|
|
||||||
public bool KickBarrelContent = false;
|
public bool KickBarrelContent = false;
|
||||||
|
public bool ShouldGlow = false;
|
||||||
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
|
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
|
||||||
|
|
||||||
public int comboId = -1;
|
public int comboId = -1;
|
||||||
|
@ -128,13 +131,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
case ItemType.Alien:
|
case ItemType.Alien:
|
||||||
alpha = ItemAlienMap[0];
|
alpha = ItemAlienMap[0];
|
||||||
bravo = ItemAlienMap[1];
|
bravo = ItemAlienMap[1];
|
||||||
delta = KarateMan.ItemColor;
|
delta = KarateMan.instance.ItemColor;
|
||||||
break;
|
break;
|
||||||
case ItemType.Bomb:
|
case ItemType.Bomb:
|
||||||
case ItemType.KickBomb:
|
case ItemType.KickBomb:
|
||||||
alpha = ItemBombMap[0];
|
alpha = ItemBombMap[0];
|
||||||
bravo = ItemBombMap[1];
|
bravo = ItemBombMap[1];
|
||||||
delta = KarateMan.ItemColor;
|
delta = KarateMan.instance.ItemColor;
|
||||||
break;
|
break;
|
||||||
case ItemType.KickBarrel:
|
case ItemType.KickBarrel:
|
||||||
case ItemType.ComboBarrel:
|
case ItemType.ComboBarrel:
|
||||||
|
@ -146,12 +149,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
case ItemType.CookingLid:
|
case ItemType.CookingLid:
|
||||||
alpha = ItemCookingLidMap[0];
|
alpha = ItemCookingLidMap[0];
|
||||||
bravo = ItemCookingLidMap[1];
|
bravo = ItemCookingLidMap[1];
|
||||||
delta = KarateMan.ItemColor;
|
delta = KarateMan.instance.ItemColor;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
alpha = KarateMan.ItemColor;
|
alpha = bravo = delta = KarateMan.instance.ItemColor;
|
||||||
bravo = KarateMan.ItemColor;
|
|
||||||
delta = KarateMan.ItemColor;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
for (int i = 0; i < cellRenderers.Length; i++) {
|
for (int i = 0; i < cellRenderers.Length; i++) {
|
||||||
|
@ -254,9 +255,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
||||||
|
|
||||||
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
|
||||||
|
|
||||||
|
ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||||
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
||||||
shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
||||||
ShadowInstance.SetActive(true);
|
ShadowInstance.SetActive(true);
|
||||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||||
}
|
}
|
||||||
|
@ -289,8 +292,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
|
ParticleSystem p = Instantiate(HitParticles[7], transform.position, Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||||
p.Play();
|
p.Play();
|
||||||
|
|
||||||
GameObject.Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
|
else if (prog >= 2f || (ItemKickable() && prog >= 1f)) {
|
||||||
|
@ -299,8 +302,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||||
p.Play();
|
p.Play();
|
||||||
}
|
}
|
||||||
GameObject.Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) {
|
else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) {
|
||||||
|
@ -318,8 +321,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||||
p.Play();
|
p.Play();
|
||||||
|
|
||||||
GameObject.Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
||||||
SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
|
SoundByte.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
|
||||||
return;
|
return;
|
||||||
|
@ -334,8 +337,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
|
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
GameObject.Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -359,8 +362,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
ParticleSystem p = Instantiate(HitParticles[7], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||||
p.Play();
|
p.Play();
|
||||||
|
|
||||||
GameObject.Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
|
else if (cond.songPositionInBeatsAsDouble >= startBeat + Mathf.Max(2f, curveTargetBeat) || (ItemKickable() && prog >= 1f) || CurrentCurve == null) {
|
||||||
|
@ -369,8 +372,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||||
p.Play();
|
p.Play();
|
||||||
}
|
}
|
||||||
GameObject.Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -396,14 +399,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
|
ParticleSystem p = Instantiate(HitParticles[7], pos, Quaternion.identity, KarateMan.instance.ItemHolder);
|
||||||
p.Play();
|
p.Play();
|
||||||
|
|
||||||
GameObject.Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (cond.songPositionInBeatsAsDouble >= startBeat + 3f)
|
else if (cond.songPositionInBeatsAsDouble >= startBeat + 3f)
|
||||||
{
|
{
|
||||||
GameObject.Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
GameObject.Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (prog <= 1f)
|
if (prog <= 1f)
|
||||||
|
@ -414,13 +417,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||||
shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
||||||
SetColourMapping();
|
SetColourMapping();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateHitMark(bool useLocalPos = false)
|
void CreateHitMark(bool useLocalPos = false)
|
||||||
{
|
{
|
||||||
GameObject hitMark = GameObject.Instantiate(HitMark, KarateMan.instance.ItemHolder);
|
GameObject hitMark = Instantiate(HitMark, KarateMan.instance.ItemHolder);
|
||||||
if (useLocalPos)
|
if (useLocalPos)
|
||||||
hitMark.transform.localPosition = transform.position;
|
hitMark.transform.localPosition = transform.position;
|
||||||
else
|
else
|
||||||
|
@ -439,8 +442,8 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
case ItemType.Bulb:
|
case ItemType.Bulb:
|
||||||
CurrentCurve = ItemCurves[straight ? 1 : 0];
|
CurrentCurve = ItemCurves[straight ? 1 : 0];
|
||||||
curveTargetBeat = straight ? 1f : 1.5f;;
|
curveTargetBeat = straight ? 1f : 1.5f;
|
||||||
SoundByte.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true);
|
SoundByte.PlayOneShotGame(hitSfxOverride ?? "karateman/lightbulbHit", forcePlay: true);
|
||||||
p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), game.ItemHolder);
|
||||||
|
|
||||||
if (effectTint.a == 0)
|
if (effectTint.a == 0)
|
||||||
|
@ -565,11 +568,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
p.Play();
|
p.Play();
|
||||||
break;
|
break;
|
||||||
case ItemType.KickBarrel:
|
case ItemType.KickBarrel:
|
||||||
if (KickBarrelContent)
|
if (KickBarrelContent) {
|
||||||
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
|
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
|
||||||
else
|
} else {
|
||||||
{
|
if (ShouldGlow) game.Joe.ApplyBombGlow();
|
||||||
game.Joe.ApplyBombGlow();
|
|
||||||
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
|
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
|
||||||
}
|
}
|
||||||
SoundByte.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
|
SoundByte.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
|
||||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue