Some small stuff
Changed the window title to the new name and added some full count-ins
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@ -49,7 +49,7 @@ namespace RhythmHeavenMania
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Init();
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DontDestroyOnLoad(this.gameObject);
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instance = this;
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Starpelly.OS.Windows.ChangeWindowTitle($"Rhythm Heaven Mania DEMO");
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Starpelly.OS.Windows.ChangeWindowTitle($"Heaven Studio DEMO");
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}
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public static GameObject CreateFade()
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@ -106,6 +106,72 @@ namespace RhythmHeavenMania
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}),
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new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
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{
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new GameAction("4 beat count-in", delegate
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat),
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new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 1f),
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new MultiSound.Sound("count-ins/three1", eventCaller.currentEntity.beat + 2f),
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new MultiSound.Sound("count-ins/four1", eventCaller.currentEntity.beat + 3f)
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}, false);
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}, 4f),
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new GameAction("4 beat count-in (alt)", delegate
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat),
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new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 1f),
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new MultiSound.Sound("count-ins/three2", eventCaller.currentEntity.beat + 2f),
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new MultiSound.Sound("count-ins/four2", eventCaller.currentEntity.beat + 3f)
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}, false);
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}, 4f),
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new GameAction("4 beat count-in (cowbell)", delegate
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat),
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 1f),
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 2f),
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 3f)
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}, false);
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}, 4f),
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new GameAction("8 beat count-in", delegate
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat),
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new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 2f),
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new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat + 4f),
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new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 5f),
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new MultiSound.Sound("count-ins/three1", eventCaller.currentEntity.beat + 6f),
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new MultiSound.Sound("count-ins/four1", eventCaller.currentEntity.beat + 7f)
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}, false);
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}, 8f),
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new GameAction("8 beat count-in (alt)", delegate
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat),
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new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 2f),
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new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat + 4f),
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new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 5f),
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new MultiSound.Sound("count-ins/three2", eventCaller.currentEntity.beat + 6f),
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new MultiSound.Sound("count-ins/four2", eventCaller.currentEntity.beat + 7f)
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}, false);
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}, 8f),
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new GameAction("8 beat count-in (cowbell)", delegate
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat),
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 2f),
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 4f),
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 5f),
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 6f),
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new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 7f)
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}, false);
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}, 8f),
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new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f),
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new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f),
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new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f),
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