head seperated in ringside

This commit is contained in:
Rapandrasmus 2023-12-10 17:36:19 +01:00
parent 0b4b3dd542
commit a972ce982e
29 changed files with 7053 additions and 476 deletions

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View file

@ -104,6 +104,7 @@ namespace HeavenStudio.Games
[Header("Components")] [Header("Components")]
[SerializeField] Animator wrestlerAnim; [SerializeField] Animator wrestlerAnim;
[SerializeField] Animator reporterAnim; [SerializeField] Animator reporterAnim;
[SerializeField] Animator reporterHeadAnim;
[SerializeField] Animator audienceAnim; [SerializeField] Animator audienceAnim;
[SerializeField] Animator wrestlerNewspaperAnim; [SerializeField] Animator wrestlerNewspaperAnim;
[SerializeField] Animator reporterNewspaperAnim; [SerializeField] Animator reporterNewspaperAnim;
@ -248,7 +249,7 @@ namespace HeavenStudio.Games
wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f); wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f);
SoundByte.PlayOneShotGame($"ringside/confusedanswer"); SoundByte.PlayOneShotGame($"ringside/confusedanswer");
if (reporterAnim.IsPlayingAnimationNames("IdleReporter")) reporterAnim.Play("IdleLate", 0, 0); reporterHeadAnim.DoScaledAnimationAsync("Late", 0.5f);
} }
} }
if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch if ( PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch
@ -259,6 +260,7 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame($"ringside/muscles2"); SoundByte.PlayOneShotGame($"ringside/muscles2");
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
reporterAnim.Play("FlinchReporter", 0, 0); reporterAnim.Play("FlinchReporter", 0, 0);
reporterHeadAnim.Play("Flinch", 0, 0);
SoundByte.PlayOneShotGame("ringside/barely"); SoundByte.PlayOneShotGame("ringside/barely");
} }
if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput) if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt) && !shouldNotInput)
@ -268,6 +270,7 @@ namespace HeavenStudio.Games
int randomPose = UnityEngine.Random.Range(1, 7); int randomPose = UnityEngine.Random.Range(1, 7);
wrestlerAnim.Play($"Pose{randomPose}", 0, 0); wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
reporterAnim.Play("FlinchReporter", 0, 0); reporterAnim.Play("FlinchReporter", 0, 0);
reporterHeadAnim.Play("Flinch", 0, 0);
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f);
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
@ -374,6 +377,7 @@ namespace HeavenStudio.Games
int currentQuestion = questionVariant; int currentQuestion = questionVariant;
if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f);
reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f);
List<MultiSound.Sound> qSounds = new List<MultiSound.Sound>(); List<MultiSound.Sound> qSounds = new List<MultiSound.Sound>();
if (alt) if (alt)
{ {
@ -412,7 +416,7 @@ namespace HeavenStudio.Games
if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); }), new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); reporterHeadAnim.DoScaledAnimationAsync("Wubba", 0.4f); }),
}); });
ThatTrue(beat - 1, currentQuestion); ThatTrue(beat - 1, currentQuestion);
} }
@ -428,7 +432,7 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing); ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing);
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); }), new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); reporterHeadAnim.DoScaledAnimationAsync("IsThat", 0.5f); }),
new BeatAction.Action(beat + 1.5f, delegate { canBop = false; }), new BeatAction.Action(beat + 1.5f, delegate { canBop = false; }),
new BeatAction.Action(beat + 2.5f, delegate { canBop = true; }) new BeatAction.Action(beat + 2.5f, delegate { canBop = true; })
}); });
@ -439,6 +443,7 @@ namespace HeavenStudio.Games
int currentQuestion = questionVariant; int currentQuestion = questionVariant;
if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4);
reporterAnim.DoScaledAnimationAsync("Woah", 0.5f); reporterAnim.DoScaledAnimationAsync("Woah", 0.5f);
reporterHeadAnim.DoScaledAnimationAsync("Woah", 0.5f);
float youBeat = 0.65f; float youBeat = 0.65f;
if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f; if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f;
MultiSound.Play(new MultiSound.Sound[] MultiSound.Play(new MultiSound.Sound[]
@ -454,7 +459,7 @@ namespace HeavenStudio.Games
ScheduleInput(beat, 3f, InputAction_FlickPress, JustBigGuySecond, MissBigGuyTwo, Nothing); ScheduleInput(beat, 3f, InputAction_FlickPress, JustBigGuySecond, MissBigGuyTwo, Nothing);
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); }), new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); reporterHeadAnim.Play("Extend", 0, 0); }),
new BeatAction.Action(beat + 2.25f, delegate { canBop = false; }), new BeatAction.Action(beat + 2.25f, delegate { canBop = false; }),
new BeatAction.Action(beat + 3.5f, delegate { canBop = true; }) new BeatAction.Action(beat + 3.5f, delegate { canBop = true; })
}); });
@ -521,7 +526,6 @@ namespace HeavenStudio.Games
} }
} }
else wrestlerAnim.Play("Idle", 0, 1); else wrestlerAnim.Play("Idle", 0, 1);
reporterAnim.DoUnscaledAnimation("IdleReporter");
shouldNotInput = false; shouldNotInput = false;
canBop = true; canBop = true;
}), }),
@ -702,9 +706,9 @@ namespace HeavenStudio.Games
public void ReporterBlink() public void ReporterBlink()
{ {
if (reporterAnim.GetCurrentAnimatorStateInfo(0).IsName("IdleReporter")) if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Idle"))
{ {
reporterAnim.DoUnscaledAnimation("BlinkReporter"); reporterHeadAnim.DoScaledAnimationAsync("Blink", 0.5f);
} }
float randomTime = UnityEngine.Random.Range(0.3f, 1.8f); float randomTime = UnityEngine.Random.Range(0.3f, 1.8f);
Invoke("ReporterBlink", randomTime); Invoke("ReporterBlink", randomTime);
@ -716,12 +720,11 @@ namespace HeavenStudio.Games
{ {
wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f); wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f);
SoundByte.PlayOneShotGame($"ringside/cough"); SoundByte.PlayOneShotGame($"ringside/cough");
reporterAnim.Play("ExtendMiss", 0, 0); reporterHeadAnim.DoScaledAnimationAsync("Miss", 0.5f);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); reporterHeadAnim.Play("Idle", 0, 0); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
}); });
return; return;
} }
@ -731,16 +734,19 @@ namespace HeavenStudio.Games
public void SuccessQuestion(PlayerActionEvent caller) public void SuccessQuestion(PlayerActionEvent caller)
{ {
wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f); wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
reporterAnim.Play("ExtendSmile", 0, 0); reporterHeadAnim.Play("Smile", 0, 0);
SoundByte.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}"); SoundByte.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { SoundByte.PlayOneShotGame("ringside/yeCamera"); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); }), {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { flashObject.SetActive(true); }), SoundByte.PlayOneShotGame("ringside/yeCamera");
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("SmileReporter", 0, 0); }), FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
flashObject.SetActive(true);
reporterAnim.Play("IdleReporter", 0, 0);
}),
new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
}); });
} }
@ -782,8 +788,8 @@ namespace HeavenStudio.Games
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); reporterHeadAnim.Play("Miss", 0, 0); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
}); });
} }
return; return;
@ -797,24 +803,27 @@ namespace HeavenStudio.Games
wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f);
if (!missedBigGuy) if (!missedBigGuy)
{ {
reporterAnim.Play("ExtendSmile", 0, 0); reporterHeadAnim.Play("Smile", 0, 0);
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { SoundByte.PlayOneShotGame("ringside/musclesCamera"); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("SmileReporter", 0, 0); }), {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); }), SoundByte.PlayOneShotGame("ringside/musclesCamera");
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { flashObject.SetActive(true); }), reporterAnim.Play("IdleReporter", 0, 0);
FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
flashObject.SetActive(true);
}),
new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
}); });
} }
else else
{ {
reporterAnim.Play("ExtendMiss", 0, 0); reporterHeadAnim.Play("Miss", 0, 0);
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
}); });
} }
} }
@ -828,7 +837,7 @@ namespace HeavenStudio.Games
int randomPose = UnityEngine.Random.Range(1, 7); int randomPose = UnityEngine.Random.Range(1, 7);
wrestlerAnim.Play($"Pose{randomPose}", 0, 0); wrestlerAnim.Play($"Pose{randomPose}", 0, 0);
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw");
reporterAnim.Play("IdleMiss", 0, 0); reporterHeadAnim.Play("Miss", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
@ -848,10 +857,12 @@ namespace HeavenStudio.Games
if (reporterShouldHeart) if (reporterShouldHeart)
{ {
reporterAnim.Play("HeartReporter", 0, 0); reporterAnim.Play("HeartReporter", 0, 0);
reporterHeadAnim.Play("Heart", 0, 0);
} }
else else
{ {
reporterAnim.Play("ExcitedReporter", 0, 0); reporterAnim.Play("ExcitedReporter", 0, 0);
reporterHeadAnim.Play("Excited", 0, 0);
} }
hitPose = true; hitPose = true;
SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}"); SoundByte.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}");
@ -870,12 +881,12 @@ namespace HeavenStudio.Games
public void Miss(PlayerActionEvent caller) public void Miss(PlayerActionEvent caller)
{ {
reporterAnim.Play("ExtendMiss", 0, 0); reporterHeadAnim.Play("Miss", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
}); });
} }
@ -886,12 +897,12 @@ namespace HeavenStudio.Games
public void MissBigGuyTwo(PlayerActionEvent caller) public void MissBigGuyTwo(PlayerActionEvent caller)
{ {
reporterAnim.Play("ExtendMiss", 0, 0); reporterHeadAnim.Play("Miss", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterHeadAnim.Play("Idle", 0, 0); }),
new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }),
}); });
} }
@ -899,7 +910,7 @@ namespace HeavenStudio.Games
public void MissPose(PlayerActionEvent caller) public void MissPose(PlayerActionEvent caller)
{ {
shouldNotInput = true; shouldNotInput = true;
reporterAnim.Play("IdleMiss", 0, 0); reporterHeadAnim.Play("Miss", 0, 0);
SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}");
} }