Fixed problem with Trio faces not changing
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parent
88d23ef8cc
commit
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52
Assets/Scripts/DebugUI.cs
Normal file
52
Assets/Scripts/DebugUI.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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// hardcoded because im lazy
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namespace RhythmHeavenMania
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{
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public class DebugUI : MonoBehaviour
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{
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public GameObject Template;
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private TMP_Text SongPosBeats;
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private TMP_Text BPM;
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private TMP_Text currEvent;
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private void Start()
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{
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for (int i = 0; i < 3; i++)
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{
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GameObject debug = Instantiate(Template, Template.transform.parent);
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debug.transform.localPosition = new Vector3(Template.transform.localPosition.x, Template.transform.localPosition.y - 44.9301f * i);
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switch (i)
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{
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case 0:
|
||||
SongPosBeats = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||
break;
|
||||
case 1:
|
||||
BPM = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||
break;
|
||||
case 2:
|
||||
currEvent = debug.transform.GetChild(0).GetComponent<TMP_Text>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
SongPosBeats.text = $"SongPosBeats: {Conductor.instance.songPositionInBeats}";
|
||||
BPM.text = $"BPM: {Conductor.instance.songBpm}";
|
||||
if (GameManager.instance.currentEvent - 1 >= 0)
|
||||
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent - 1].datamodel}";
|
||||
else
|
||||
currEvent.text = $"CurrentEvent: {GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].datamodel}";
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/DebugUI.cs.meta
Normal file
11
Assets/Scripts/DebugUI.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 667da2762ac6e314c91fe7636f4ff3cf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -73,9 +73,10 @@ namespace RhythmHeavenMania
|
|||
// Claps
|
||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
|
||||
|
||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(); }, true ),
|
||||
|
||||
new GameAction("prepare_0", delegate { ClappyTrio.instance.Prepare(0); }, true ),
|
||||
new GameAction("prepare_4", delegate { ClappyTrio.instance.Prepare(4); }, true ),
|
||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); }, true ),
|
||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, true ),
|
||||
})
|
||||
};
|
||||
|
||||
|
|
|
@ -58,6 +58,16 @@ namespace RhythmHeavenMania
|
|||
if (Beatmap.entities.Count < 1)
|
||||
return;
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
Conductor.instance.musicSource.time += 3;
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
Conductor.instance.musicSource.time -= 3;
|
||||
GameManager.instance.SetCurrentEventToClosest();
|
||||
}
|
||||
|
||||
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
|
||||
|
||||
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
|
||||
|
|
16
Assets/Scripts/GameProperties.cs
Normal file
16
Assets/Scripts/GameProperties.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania
|
||||
{
|
||||
public class GameProperties
|
||||
{
|
||||
public class Latency
|
||||
{
|
||||
public static float early = 0.71f;
|
||||
public static float perfect = 0.74f;
|
||||
public static float late = 0.84f;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/GameProperties.cs.meta
Normal file
11
Assets/Scripts/GameProperties.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2446058906fa02d478d3d3307954f70b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -13,12 +13,18 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
private GameObject LionPlayer;
|
||||
|
||||
[SerializeField] private Sprite[] faces;
|
||||
public SpriteRenderer lionHeadLeft, lionHeadMiddle, lionHeadPlayer;
|
||||
|
||||
private bool isClapping;
|
||||
private float currentClappingLength;
|
||||
private float lastClapStart;
|
||||
private int clapIndex;
|
||||
|
||||
private ClappyTrioPlayer ClappyTrioPlayer;
|
||||
|
||||
public bool playerHitLast = false;
|
||||
|
||||
|
||||
public static ClappyTrio instance { get; set; }
|
||||
|
||||
private void Awake()
|
||||
|
@ -33,6 +39,12 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||
LionPlayer.transform.localPosition = new Vector3(6.2f, 0);
|
||||
ClappyTrioPlayer = LionPlayer.AddComponent<ClappyTrioPlayer>();
|
||||
|
||||
|
||||
lionHeadLeft = LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||
lionHeadMiddle = LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||
lionHeadPlayer = LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -43,6 +55,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
|
||||
{
|
||||
SetFace(0, 4);
|
||||
LionLeft.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
||||
|
||||
|
@ -50,23 +63,26 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
}
|
||||
else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
|
||||
{
|
||||
SetFace(1, 4);
|
||||
LionMiddle.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
|
||||
|
||||
clapIndex++;
|
||||
}
|
||||
else if (songPosBeat > lastClapStart + (currentClappingLength * 2) && clapIndex == 2)
|
||||
else if (songPosBeat > lastClapStart + (currentClappingLength * 2 - 0.35f) && clapIndex == 2)
|
||||
{
|
||||
LionPlayer.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
||||
ClappyTrioPlayer.SetClapAvailability(lastClapStart + (currentClappingLength * 2 - 0.35f));
|
||||
|
||||
clapIndex++;
|
||||
clapIndex = 0;
|
||||
isClapping = false;
|
||||
currentClappingLength = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Clap(float beat, float length)
|
||||
{
|
||||
playerHitLast = false;
|
||||
isClapping = true;
|
||||
lastClapStart = beat;
|
||||
currentClappingLength = length;
|
||||
|
@ -74,11 +90,22 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
|
||||
public void Prepare(int type)
|
||||
{
|
||||
PlayAnimationAll("Prepare");
|
||||
Jukebox.PlayOneShotGame("clappyTrio/ready");
|
||||
SetFace(0, type);
|
||||
SetFace(1, type);
|
||||
SetFace(2, type);
|
||||
PlayAnimationAll("Prepare");
|
||||
Jukebox.PlayOneShotGame("clappyTrio/ready");
|
||||
}
|
||||
|
||||
public void Bop()
|
||||
{
|
||||
if (playerHitLast)
|
||||
{
|
||||
SetFace(0, 1);
|
||||
SetFace(1, 1);
|
||||
SetFace(2, 1);
|
||||
}
|
||||
PlayAnimationAll("Bop");
|
||||
}
|
||||
|
||||
private void PlayAnimationAll(string anim)
|
||||
|
@ -88,14 +115,14 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
|||
LionPlayer.GetComponent<Animator>().Play(anim, 0, 0);
|
||||
}
|
||||
|
||||
private void SetFace(int lion, int type)
|
||||
public void SetFace(int lion, int type)
|
||||
{
|
||||
if (lion == 0)
|
||||
LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||
else if (lion == 1)
|
||||
LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||
else if (lion == 3)
|
||||
LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||
lionHeadLeft.sprite = faces[type];
|
||||
if (lion == 1)
|
||||
lionHeadMiddle.sprite = faces[type];
|
||||
if (lion == 2)
|
||||
lionHeadPlayer.sprite = faces[type];
|
||||
}
|
||||
}
|
||||
}
|
95
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
Normal file
95
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
Normal file
|
@ -0,0 +1,95 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.ClappyTrio
|
||||
{
|
||||
public class ClappyTrioPlayer : MonoBehaviour
|
||||
{
|
||||
public bool early;
|
||||
public bool perfect;
|
||||
public bool late;
|
||||
|
||||
private float lastClapBeat;
|
||||
private bool clapVacant;
|
||||
|
||||
private int lastIndex;
|
||||
|
||||
private float perfectTime = 0.25f, lateTime = 0.46f;
|
||||
|
||||
private bool hit;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
Clap();
|
||||
}
|
||||
|
||||
if (clapVacant == true)
|
||||
{
|
||||
float songPosBeat = Conductor.instance.songPositionInBeats;
|
||||
|
||||
if (songPosBeat > lastClapBeat && songPosBeat < lastClapBeat + perfectTime && lastIndex == 0)
|
||||
{
|
||||
SetEligibility(true, false, false);
|
||||
lastIndex++;
|
||||
}
|
||||
else if (songPosBeat > lastClapBeat + perfectTime && songPosBeat < lastClapBeat + lateTime && lastIndex == 1)
|
||||
{
|
||||
SetEligibility(false, true, false);
|
||||
// Clap();
|
||||
lastIndex++;
|
||||
}
|
||||
else if (songPosBeat > lastClapBeat + lateTime && lastIndex == 2)
|
||||
{
|
||||
SetEligibility(false, false, true);
|
||||
clapVacant = false;
|
||||
lastIndex = 0;
|
||||
hit = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetClapAvailability(float startBeat)
|
||||
{
|
||||
lastClapBeat = startBeat;
|
||||
clapVacant = true;
|
||||
}
|
||||
|
||||
private void SetEligibility(bool early, bool perfect, bool late)
|
||||
{
|
||||
this.early = false;
|
||||
this.perfect = false;
|
||||
this.late = false;
|
||||
|
||||
if (early)
|
||||
this.early = true;
|
||||
else if (perfect)
|
||||
this.perfect = true;
|
||||
else if (late)
|
||||
this.late = true;
|
||||
}
|
||||
|
||||
private void Clap()
|
||||
{
|
||||
bool canHit = early != true && late != true && perfect == true && hit == false;
|
||||
|
||||
if (canHit)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
||||
ClappyTrio.instance.playerHitLast = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
ClappyTrio.instance.playerHitLast = false;
|
||||
}
|
||||
|
||||
ClappyTrio.instance.SetFace(2, 4);
|
||||
this.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs.meta
Normal file
11
Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 301b662d20e353048bac2801dc41a3f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -76,16 +76,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
{
|
||||
currentHitInList = 0;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
{
|
||||
Conductor.instance.musicSource.time += 3;
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.S))
|
||||
{
|
||||
Conductor.instance.musicSource.time -= 3;
|
||||
GameManager.instance.SetCurrentEventToClosest();
|
||||
}
|
||||
}
|
||||
|
||||
public void Eat()
|
||||
|
|
19
Assets/Scripts/PlayerInput.cs
Normal file
19
Assets/Scripts/PlayerInput.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania
|
||||
{
|
||||
public class PlayerInput
|
||||
{
|
||||
public static bool Pressed()
|
||||
{
|
||||
return (Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.Space) || Input.GetMouseButtonDown(0));
|
||||
}
|
||||
|
||||
public static bool Pressing()
|
||||
{
|
||||
return (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0));
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/PlayerInput.cs.meta
Normal file
11
Assets/Scripts/PlayerInput.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9503627b14bba414cae0fbc5da9e4120
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -3,12 +3,70 @@
|
|||
"entities": [
|
||||
{
|
||||
"beat": 1,
|
||||
"datamodel": "clappyTrio/prepare_4"
|
||||
"datamodel": "clappyTrio/prepare_alt"
|
||||
},
|
||||
{
|
||||
"beat": 4,
|
||||
"length": 2,
|
||||
"datamodel": "clappyTrio/clap"
|
||||
},
|
||||
{
|
||||
"beat": 12,
|
||||
"datamodel": "clappyTrio/prepare_alt"
|
||||
},
|
||||
{
|
||||
"beat": 13,
|
||||
"length": 1,
|
||||
"datamodel": "clappyTrio/clap"
|
||||
},
|
||||
{
|
||||
"beat": 20,
|
||||
"datamodel": "clappyTrio/prepare_alt"
|
||||
},
|
||||
{
|
||||
"beat": 21,
|
||||
"length": 1,
|
||||
"datamodel": "clappyTrio/clap"
|
||||
},
|
||||
{
|
||||
"beat": 24,
|
||||
"datamodel": "clappyTrio/prepare_alt"
|
||||
},
|
||||
{
|
||||
"beat": 24.5,
|
||||
"length": 0.5,
|
||||
"datamodel": "clappyTrio/clap"
|
||||
},
|
||||
{
|
||||
"beat": 26.5,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
},
|
||||
|
||||
|
||||
|
||||
{
|
||||
"beat": 10,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
},
|
||||
{
|
||||
"beat": 11,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
},
|
||||
{
|
||||
"beat": 16,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
},
|
||||
{
|
||||
"beat": 17,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
},
|
||||
{
|
||||
"beat": 18,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
},
|
||||
{
|
||||
"beat": 19,
|
||||
"datamodel": "clappyTrio/bop"
|
||||
}
|
||||
]
|
||||
}
|
Loading…
Reference in a new issue