Fixed stars not stopping + upped amount of stars
This commit is contained in:
parent
415d458fa0
commit
aab89a124f
|
|
@ -849,7 +849,7 @@ MonoBehaviour:
|
|||
starRef: {fileID: -5335075775997835892, guid: 8df651ffe21e1dc4fb223e94fdc9f9cb, type: 3}
|
||||
boundaryX: 23
|
||||
boundaryY: 13
|
||||
starCount: 80
|
||||
starCount: 100
|
||||
blinkFrequency: 0.125
|
||||
blinkAmount: 5
|
||||
--- !u!1 &5576704226004728173
|
||||
|
|
|
|||
|
|
@ -26,6 +26,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
[NonSerialized] public List<AgbPlatform> allPlatforms = new();
|
||||
private int lastHeightUnits;
|
||||
private int currentHeightUnits;
|
||||
private bool stopStars;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
|
@ -81,7 +82,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
transform.localPosition = new Vector3(0, -newPosY, 0);
|
||||
starHandler.normalizedY = -func(starHeight * lastHeightUnits, starHeight * currentHeightUnits, normalizedBeat);
|
||||
}
|
||||
|
||||
if (stopStars) return;
|
||||
float normalizedValue = cond.GetPositionFromBeat(0, starLength);
|
||||
|
||||
starHandler.normalizedX = -normalizedValue;
|
||||
|
|
@ -94,6 +95,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
platform.Stop();
|
||||
}
|
||||
stopStars = true;
|
||||
}
|
||||
|
||||
public bool PlatformsStopped()
|
||||
|
|
|
|||
Loading…
Reference in a new issue