fix the sweet break check
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@ -53,7 +53,6 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
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private void AwakeAnim()
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{
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broken = true;
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switch (sweetType)
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{
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case sweetsType.Pudding:
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@ -76,6 +75,7 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
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private void BreakAnim()
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{
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broken = true;
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switch (sweetType)
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{
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case sweetsType.Pudding:
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