event hover + pointer down and up added
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188
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188
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||||
m_PPtrCurves: []
|
||||
m_SampleRate: 60
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||||
m_WrapMode: 0
|
||||
m_Bounds:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 0, y: 0, z: 0}
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m_ClipBindingConstant:
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||||
genericBindings: []
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pptrCurveMapping: []
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m_AnimationClipSettings:
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serializedVersion: 2
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m_AdditiveReferencePoseClip: {fileID: 0}
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m_AdditiveReferencePoseTime: 0
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m_StartTime: 0
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m_StopTime: 1
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m_OrientationOffsetY: 0
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionXZ: 0
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m_KeepOriginalOrientation: 0
|
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m_KeepOriginalPositionY: 1
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m_KeepOriginalPositionXZ: 0
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m_HeightFromFeet: 0
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m_Mirror: 0
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m_EditorCurves: []
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: 4446d312511857a4dbd38c510f51ac61
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NativeFormatImporter:
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externalObjects: {}
|
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mainObjectFileID: 7400000
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
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|
|
@ -4452,7 +4452,7 @@ RectTransform:
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m_AnchorMin: {x: 0.5, y: 1}
|
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m_AnchorMax: {x: 0.5, y: 1}
|
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m_AnchoredPosition: {x: 471.6598, y: 157}
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m_SizeDelta: {x: -943.3196, y: 13}
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m_SizeDelta: {x: -943.3196, y: 85}
|
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &167275723
|
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MonoBehaviour:
|
||||
|
|
@ -25614,8 +25614,10 @@ GameObject:
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- component: {fileID: 1119871595}
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- component: {fileID: 1119871594}
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- component: {fileID: 1119871593}
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- component: {fileID: 1119871597}
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- component: {fileID: 1119871596}
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m_Layer: 8
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m_Name: Event (1)
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m_Name: Event
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -25695,6 +25697,104 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1119871591}
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m_CullTransparentMesh: 1
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--- !u!95 &1119871596
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Animator:
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1119871591}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: c762f326d8522c349b1ca12eec1ed1b5, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &1119871597
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1119871591}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Delegates:
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- eventID: 0
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callback:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1119871594}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.NewGameSelectionEvent, Assembly-CSharp
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m_MethodName: PointerEnter
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- eventID: 1
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callback:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1119871594}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.NewGameSelectionEvent, Assembly-CSharp
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m_MethodName: PointerExit
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- eventID: 2
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callback:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1119871594}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.NewGameSelectionEvent, Assembly-CSharp
|
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m_MethodName: PointerDown
|
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- eventID: 3
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callback:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1119871594}
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m_TargetAssemblyTypeName: HeavenStudio.Editor.NewGameSelectionEvent, Assembly-CSharp
|
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m_MethodName: PointerUp
|
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &1121370303
|
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GameObject:
|
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m_ObjectHideFlags: 0
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|
@ -26850,7 +26950,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 199.06123}
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m_AnchoredPosition: {x: 0, y: 199.06122}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
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|
|
|
|||
|
|
@ -24,6 +24,12 @@ namespace HeavenStudio.Editor
|
|||
_manager = manager;
|
||||
}
|
||||
|
||||
public bool NoHover
|
||||
{
|
||||
get => _manager.NoHover;
|
||||
set => _manager.NoHover = value;
|
||||
}
|
||||
|
||||
public void SetHeaderText(string text)
|
||||
{
|
||||
_headerText.text = text;
|
||||
|
|
@ -45,6 +51,7 @@ namespace HeavenStudio.Editor
|
|||
spawnedEvent.SetText(action.displayName);
|
||||
spawnedEvent.SetActiveGearIcon(action.parameters != null && action.parameters.Count > 0);
|
||||
spawnedEvent.gameObject.SetActive(true);
|
||||
spawnedEvent.SetCategory(this);
|
||||
_gameSelectionEventList.Add(spawnedEvent);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
@ -15,8 +16,11 @@ namespace HeavenStudio.Editor
|
|||
|
||||
private List<GameSelectionCategory> _categories = new();
|
||||
|
||||
[NonSerialized] public bool NoHover = false;
|
||||
|
||||
public void StartCategories(List<Minigames.GameAction> actions, string gameName)
|
||||
{
|
||||
NoHover = false;
|
||||
string lastHeader = string.Empty;
|
||||
GameSelectionCategory lastHeaderObject = null;
|
||||
float currentY = _categoryRef.transform.localPosition.y;
|
||||
|
|
|
|||
|
|
@ -12,6 +12,20 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private TMP_Text _text;
|
||||
[SerializeField] private GameObject _gearIcon;
|
||||
|
||||
private Animator _animator;
|
||||
|
||||
private GameSelectionCategory _category;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
public void SetCategory(GameSelectionCategory category)
|
||||
{
|
||||
_category = category;
|
||||
}
|
||||
|
||||
public void SetText(string text)
|
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{
|
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_text.text = text;
|
||||
|
|
@ -27,9 +41,28 @@ namespace HeavenStudio.Editor
|
|||
_gearIcon.SetActive(a);
|
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}
|
||||
|
||||
public void Drag()
|
||||
public void PointerDown()
|
||||
{
|
||||
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return;
|
||||
_animator.Play("GameEventDrag", 0, 0);
|
||||
_category.NoHover = true;
|
||||
}
|
||||
|
||||
public void PointerUp()
|
||||
{
|
||||
_animator.Play("GameEventDragEnd", 0, 0);
|
||||
_category.NoHover = false;
|
||||
}
|
||||
|
||||
public void PointerEnter()
|
||||
{
|
||||
if (_category.NoHover) return;
|
||||
_animator.Play("GameEventEnter", 0, 0);
|
||||
}
|
||||
|
||||
public void PointerExit()
|
||||
{
|
||||
if (_category.NoHover) return;
|
||||
_animator.Play("GameEventExit", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue