event hover + pointer down and up added

This commit is contained in:
Rapandrasmus 2023-11-27 19:09:46 +01:00
parent 776b90bb43
commit ac3155791e
16 changed files with 1658 additions and 5 deletions

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@ -24,6 +24,12 @@ namespace HeavenStudio.Editor
_manager = manager; _manager = manager;
} }
public bool NoHover
{
get => _manager.NoHover;
set => _manager.NoHover = value;
}
public void SetHeaderText(string text) public void SetHeaderText(string text)
{ {
_headerText.text = text; _headerText.text = text;
@ -45,6 +51,7 @@ namespace HeavenStudio.Editor
spawnedEvent.SetText(action.displayName); spawnedEvent.SetText(action.displayName);
spawnedEvent.SetActiveGearIcon(action.parameters != null && action.parameters.Count > 0); spawnedEvent.SetActiveGearIcon(action.parameters != null && action.parameters.Count > 0);
spawnedEvent.gameObject.SetActive(true); spawnedEvent.gameObject.SetActive(true);
spawnedEvent.SetCategory(this);
_gameSelectionEventList.Add(spawnedEvent); _gameSelectionEventList.Add(spawnedEvent);
} }

View file

@ -1,3 +1,4 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -15,8 +16,11 @@ namespace HeavenStudio.Editor
private List<GameSelectionCategory> _categories = new(); private List<GameSelectionCategory> _categories = new();
[NonSerialized] public bool NoHover = false;
public void StartCategories(List<Minigames.GameAction> actions, string gameName) public void StartCategories(List<Minigames.GameAction> actions, string gameName)
{ {
NoHover = false;
string lastHeader = string.Empty; string lastHeader = string.Empty;
GameSelectionCategory lastHeaderObject = null; GameSelectionCategory lastHeaderObject = null;
float currentY = _categoryRef.transform.localPosition.y; float currentY = _categoryRef.transform.localPosition.y;

View file

@ -12,6 +12,20 @@ namespace HeavenStudio.Editor
[SerializeField] private TMP_Text _text; [SerializeField] private TMP_Text _text;
[SerializeField] private GameObject _gearIcon; [SerializeField] private GameObject _gearIcon;
private Animator _animator;
private GameSelectionCategory _category;
private void Awake()
{
_animator = GetComponent<Animator>();
}
public void SetCategory(GameSelectionCategory category)
{
_category = category;
}
public void SetText(string text) public void SetText(string text)
{ {
_text.text = text; _text.text = text;
@ -27,9 +41,28 @@ namespace HeavenStudio.Editor
_gearIcon.SetActive(a); _gearIcon.SetActive(a);
} }
public void Drag() public void PointerDown()
{ {
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return; _animator.Play("GameEventDrag", 0, 0);
_category.NoHover = true;
}
public void PointerUp()
{
_animator.Play("GameEventDragEnd", 0, 0);
_category.NoHover = false;
}
public void PointerEnter()
{
if (_category.NoHover) return;
_animator.Play("GameEventEnter", 0, 0);
}
public void PointerExit()
{
if (_category.NoHover) return;
_animator.Play("GameEventExit", 0, 0);
} }
} }
} }