event hover + pointer down and up added
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188
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188
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Assets/Resources/Sprites/UI/Animations/GameEventDrag.anim
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305
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|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1119871591}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d0b148fe25e99eb48b9724523833bab1, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
m_Delegates:
|
||||||
|
- eventID: 0
|
||||||
|
callback:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 1119871594}
|
||||||
|
m_TargetAssemblyTypeName: HeavenStudio.Editor.NewGameSelectionEvent, Assembly-CSharp
|
||||||
|
m_MethodName: PointerEnter
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
- eventID: 1
|
||||||
|
callback:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 1119871594}
|
||||||
|
m_TargetAssemblyTypeName: HeavenStudio.Editor.NewGameSelectionEvent, Assembly-CSharp
|
||||||
|
m_MethodName: PointerExit
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
- eventID: 2
|
||||||
|
callback:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 1119871594}
|
||||||
|
m_TargetAssemblyTypeName: HeavenStudio.Editor.NewGameSelectionEvent, Assembly-CSharp
|
||||||
|
m_MethodName: PointerDown
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
- eventID: 3
|
||||||
|
callback:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls:
|
||||||
|
- m_Target: {fileID: 1119871594}
|
||||||
|
m_TargetAssemblyTypeName: HeavenStudio.Editor.NewGameSelectionEvent, Assembly-CSharp
|
||||||
|
m_MethodName: PointerUp
|
||||||
|
m_Mode: 1
|
||||||
|
m_Arguments:
|
||||||
|
m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
--- !u!1 &1121370303
|
--- !u!1 &1121370303
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -26850,7 +26950,7 @@ RectTransform:
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0.5}
|
m_AnchorMin: {x: 0, y: 0.5}
|
||||||
m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 199.06123}
|
m_AnchoredPosition: {x: 0, y: 199.06122}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!222 &1154875945
|
--- !u!222 &1154875945
|
||||||
|
|
|
||||||
|
|
@ -24,6 +24,12 @@ namespace HeavenStudio.Editor
|
||||||
_manager = manager;
|
_manager = manager;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool NoHover
|
||||||
|
{
|
||||||
|
get => _manager.NoHover;
|
||||||
|
set => _manager.NoHover = value;
|
||||||
|
}
|
||||||
|
|
||||||
public void SetHeaderText(string text)
|
public void SetHeaderText(string text)
|
||||||
{
|
{
|
||||||
_headerText.text = text;
|
_headerText.text = text;
|
||||||
|
|
@ -45,6 +51,7 @@ namespace HeavenStudio.Editor
|
||||||
spawnedEvent.SetText(action.displayName);
|
spawnedEvent.SetText(action.displayName);
|
||||||
spawnedEvent.SetActiveGearIcon(action.parameters != null && action.parameters.Count > 0);
|
spawnedEvent.SetActiveGearIcon(action.parameters != null && action.parameters.Count > 0);
|
||||||
spawnedEvent.gameObject.SetActive(true);
|
spawnedEvent.gameObject.SetActive(true);
|
||||||
|
spawnedEvent.SetCategory(this);
|
||||||
_gameSelectionEventList.Add(spawnedEvent);
|
_gameSelectionEventList.Add(spawnedEvent);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
@ -15,8 +16,11 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
private List<GameSelectionCategory> _categories = new();
|
private List<GameSelectionCategory> _categories = new();
|
||||||
|
|
||||||
|
[NonSerialized] public bool NoHover = false;
|
||||||
|
|
||||||
public void StartCategories(List<Minigames.GameAction> actions, string gameName)
|
public void StartCategories(List<Minigames.GameAction> actions, string gameName)
|
||||||
{
|
{
|
||||||
|
NoHover = false;
|
||||||
string lastHeader = string.Empty;
|
string lastHeader = string.Empty;
|
||||||
GameSelectionCategory lastHeaderObject = null;
|
GameSelectionCategory lastHeaderObject = null;
|
||||||
float currentY = _categoryRef.transform.localPosition.y;
|
float currentY = _categoryRef.transform.localPosition.y;
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,20 @@ namespace HeavenStudio.Editor
|
||||||
[SerializeField] private TMP_Text _text;
|
[SerializeField] private TMP_Text _text;
|
||||||
[SerializeField] private GameObject _gearIcon;
|
[SerializeField] private GameObject _gearIcon;
|
||||||
|
|
||||||
|
private Animator _animator;
|
||||||
|
|
||||||
|
private GameSelectionCategory _category;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_animator = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCategory(GameSelectionCategory category)
|
||||||
|
{
|
||||||
|
_category = category;
|
||||||
|
}
|
||||||
|
|
||||||
public void SetText(string text)
|
public void SetText(string text)
|
||||||
{
|
{
|
||||||
_text.text = text;
|
_text.text = text;
|
||||||
|
|
@ -27,9 +41,28 @@ namespace HeavenStudio.Editor
|
||||||
_gearIcon.SetActive(a);
|
_gearIcon.SetActive(a);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Drag()
|
public void PointerDown()
|
||||||
{
|
{
|
||||||
if (Conductor.instance.NotStopped() || Editor.instance.inAuthorativeMenu) return;
|
_animator.Play("GameEventDrag", 0, 0);
|
||||||
|
_category.NoHover = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PointerUp()
|
||||||
|
{
|
||||||
|
_animator.Play("GameEventDragEnd", 0, 0);
|
||||||
|
_category.NoHover = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PointerEnter()
|
||||||
|
{
|
||||||
|
if (_category.NoHover) return;
|
||||||
|
_animator.Play("GameEventEnter", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PointerExit()
|
||||||
|
{
|
||||||
|
if (_category.NoHover) return;
|
||||||
|
_animator.Play("GameEventExit", 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue