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0ac28ede0e
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@ -562,9 +562,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_fullRotRange: 160
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_spawnOffset: -2
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_holdLength: 2
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_ease: 4
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_ease: 22
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_rotateRoot: {fileID: 2616646720197201304}
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_gripPoint: {fileID: 2131794628642567477}
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--- !u!114 &-4645702950898394595
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@ -163,7 +163,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_fullRotRange: 160
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_holdLength: 1
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_ease: 4
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_ease: 22
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_rotateRoot: {fileID: 2068126119450832752}
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_gripPoint: {fileID: 8286548847234487440}
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--- !u!114 &3772265357728581139
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@ -1934,7 +1934,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_fullRotRange: 160
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_holdLength: 3
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_ease: 4
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_ease: 22
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_rotateRoot: {fileID: 3903953954711634507}
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_gripPoint: {fileID: 3800820123473635694}
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--- !u!114 &3068772248330600904
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@ -1964,9 +1964,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_anim: {fileID: 8483464683545527156}
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_animLength: 0.6
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_beatLength: 2.5
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_ease: 4
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_animLength: 0.6785714
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_beatLength: 3
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_ease: 22
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--- !u!1 &8302616130811808557
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GameObject:
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m_ObjectHideFlags: 0
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@ -21,6 +21,8 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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private float _halfRotRange;
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private EasingFunction.Function _func;
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public EasingFunction.Ease Ease => _ease;
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[Header("Components")]
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[SerializeField] private Transform _rotateRoot;
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[SerializeField] private Transform _gripPoint;
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@ -88,6 +88,7 @@ namespace HeavenStudio.Games
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public double length;
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public float rotationDistance;
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public float rotationHeight;
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public Util.EasingFunction.Ease ease;
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public double GetHoldLengthFromType()
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{
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@ -106,8 +107,6 @@ namespace HeavenStudio.Games
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private int _animalPoolIndex = 0;
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private float _animalSummatedDistance = 0;
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private bool _lastAnimalWasGiraffe = false;
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private Util.EasingFunction.Function _funcEaseInOut;
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private Util.EasingFunction.Function _funcEaseOut;
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private double _jumpBeat = double.MaxValue;
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@ -119,7 +118,6 @@ namespace HeavenStudio.Games
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private void Awake()
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{
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instance = this;
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_funcEaseInOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseInOutQuad);
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_funcEaseOut = Util.EasingFunction.GetEasingFunction(Util.EasingFunction.Ease.EaseOutQuad);
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}
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@ -214,9 +212,11 @@ namespace HeavenStudio.Games
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}
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if (normalizedHold >= 0 && normalizedHold <= 1)
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{
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float newX = _funcEaseInOut(_lastCameraX + distance, _lastCameraX + distance + currentAnimal.rotationDistance, normalizedHold);
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var func = Util.EasingFunction.GetEasingFunction(currentAnimal.ease);
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float angle = _funcEaseInOut(0, 180, normalizedHold);
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float newX = func(_lastCameraX + distance, _lastCameraX + distance + currentAnimal.rotationDistance, normalizedHold);
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float angle = func(0, 180, normalizedHold);
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float newY = Mathf.Sin(angle * Mathf.Deg2Rad) * currentAnimal.rotationHeight;
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_scroll.localPosition = new Vector3(-newX, -newY, 0);
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@ -328,7 +328,8 @@ namespace HeavenStudio.Games
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length = 5,
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type = AnimalType.MonkeysLong,
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rotationDistance = _monkeysLong.GetRotationDistance(),
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rotationHeight = _monkeysLong.GetRotationHeight()
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rotationHeight = _monkeysLong.GetRotationHeight(),
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ease = _monkeysLong.Ease
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});
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_queuedAnimals.Add(new QueuedAnimal()
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{
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@ -336,7 +337,8 @@ namespace HeavenStudio.Games
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length = 3,
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type = AnimalType.MonkeysShort,
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rotationDistance = _monkeysShort.GetRotationDistance(),
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rotationHeight = _monkeysShort.GetRotationHeight()
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rotationHeight = _monkeysShort.GetRotationHeight(),
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ease = _monkeysShort.Ease
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});
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continue;
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}
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@ -374,6 +376,14 @@ namespace HeavenStudio.Games
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"animalAcrobat/monkeyLong" => _monkeysLong.GetRotationHeight(),
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"animalAcrobat/monkeyShort" => _monkeysShort.GetRotationHeight(),
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_ => throw new System.NotImplementedException()
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},
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ease = animal.datamodel switch
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{
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"animalAcrobat/elephant" => _elephant.Ease,
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"animalAcrobat/giraffe" => _giraffe.Ease,
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"animalAcrobat/monkeyLong" => _monkeysLong.Ease,
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"animalAcrobat/monkeyShort" => _monkeysShort.Ease,
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_ => throw new System.NotImplementedException()
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}
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});
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}
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