started working on bon odori
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Assets/Resources/Games/bonOdori.prefab
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Assets/Resources/Games/bonOdori.prefab
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8
Assets/Scripts/Games/BonOdori.meta
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8
Assets/Scripts/Games/BonOdori.meta
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105
Assets/Scripts/Games/BonOdori/BonOdori.cs
Normal file
105
Assets/Scripts/Games/BonOdori/BonOdori.cs
Normal file
|
@ -0,0 +1,105 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
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using static Minigames;
|
||||
/// Minigame loaders handle the setup of your minigame.
|
||||
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
|
||||
|
||||
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
|
||||
/// `Platformcode` is a three-leter platform code with the minigame's origin
|
||||
/// `Name` is a short internal name
|
||||
/// `Loader` is the string "Loader"
|
||||
|
||||
/// Platform codes are as follows:
|
||||
/// Agb: Gameboy Advance ("Advance Gameboy")
|
||||
/// Ntr: Nintendo DS ("Nitro")
|
||||
/// Rvl: Nintendo Wii ("Revolution")
|
||||
/// Ctr: Nintendo 3DS ("Centrair")
|
||||
/// Mob: Mobile
|
||||
/// Pco: PC / Other
|
||||
|
||||
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
|
||||
/// For help, feel free to reach out to us on our discord, in the #development channel.
|
||||
public static class AgbBonOdoriLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("bonOdori", "The☆Bon Odori \n<color=#adadad>(Za☆Bon Odori)</color>", "ffffff", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("pan", "Pan")
|
||||
{
|
||||
function = delegate { BonOdori.instance.Clap(eventCaller.currentEntity.beat); },
|
||||
defaultLength = 2f,
|
||||
}
|
||||
|
||||
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
|
||||
|
||||
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
public class BonOdori : Minigame
|
||||
{
|
||||
|
||||
[Header("Animators")]
|
||||
public Animator AnimatorGeneral;
|
||||
public static BonOdori instance { get; set; }
|
||||
public void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
public void Clap(double beat)
|
||||
{
|
||||
ScheduleInput(beat, 1f, InputAction_BasicPress, CatchSuccess, CatchMiss, CatchEmpty);
|
||||
AnimatorGeneral.Play("ClapGeneral", 0, 0);
|
||||
new MultiSound.Sound("coinToss/cowbell2", 1f, offset: 0.01f);
|
||||
|
||||
}
|
||||
|
||||
public void CatchSuccess(PlayerActionEvent caller, float state)
|
||||
{
|
||||
AnimatorGeneral.Play("ClapGeneral", 0, 0);
|
||||
new MultiSound.Sound("coinToss/cowbell2", 1f, offset: 0.01f);
|
||||
}
|
||||
|
||||
public void CatchMiss(PlayerActionEvent caller)
|
||||
{
|
||||
AnimatorGeneral.Play("ClapGeneral", 0, 0);
|
||||
new MultiSound.Sound("coinToss/cowbell2", 1f, offset: 0.01f);
|
||||
}
|
||||
|
||||
|
||||
public void CatchEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
AnimatorGeneral.Play("ClapGeneral", 0, 0);
|
||||
new MultiSound.Sound("coinToss/cowbell2", 1f, offset: 0.01f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/Games/BonOdori/BonOdori.cs.meta
Normal file
11
Assets/Scripts/Games/BonOdori/BonOdori.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e14a32c93848aee4b86fc5b716011dc1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -81,7 +81,6 @@ namespace HeavenStudio.Games
|
|||
public class ClappyTrio : Minigame
|
||||
{
|
||||
public int lionCount = 3;
|
||||
|
||||
public List<GameObject> Lion;
|
||||
|
||||
[SerializeField] private Sprite[] faces;
|
||||
|
|
|
@ -46,6 +46,17 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader AgbBonOdoriLoader");
|
||||
game = AgbBonOdoriLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader AgbBonOdoriLoader failed!");
|
||||
}
|
||||
|
||||
Debug.Log("Running game loader NtrFlickLoader");
|
||||
game = NtrFlickLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
|
|
|
@ -17,36 +17,7 @@ MonoBehaviour:
|
|||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Editor/CreateAssetBundles.cs
|
||||
- Assets/Editor/CreateMinigameScriptTemplate.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/Games/FanClub/FanClub.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Editor/SpritesheetScaler.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
|
||||
- Assets/Scripts/Games/FirstContact/FirstContact.cs
|
||||
- Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs
|
||||
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||
- Assets/Scripts/JudgementManager.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
||||
- Assets/Scripts/Util/BeatAction.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/Scripts/LevelEditor/Editor.cs
|
||||
- Assets/Scripts/Common/MemRenderer.cs
|
||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue