Revert "Merge branch 'vanilla-for-copying' into Test-for-windowdance"
This reverts commitf50ee61feb, reversing changes made to5550a4f47a.
This commit is contained in:
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f50ee61feb
commit
af0dc0d768
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vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName: agbclap/common
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -84,6 +84,6 @@ Material:
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _ColorAlpha: {r: 0.84705883, g: 0.8156863, b: 0.6901961, a: 1}
|
- _ColorAlpha: {r: 0.84705883, g: 0.8156863, b: 0.6901961, a: 1}
|
||||||
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
|
||||||
- _ColorDelta: {r: 0.7647867, g: 0.7568468, b: 0.8092505, a: 1}
|
- _ColorDelta: {r: 0.972549, g: 0.972549, b: 0.972549, a: 1}
|
||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
|
|
||||||
|
|
@ -25,25 +25,23 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!")
|
new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"], e["toggle2"]); },
|
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); },
|
||||||
defaultLength = 8,
|
defaultLength = 8,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("toggle", false, "Disable call", "Disable the idol's call"),
|
new Param("toggle", false, "Disable call", "Disable the idol's call")
|
||||||
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response")
|
|
||||||
},
|
},
|
||||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
|
||||||
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); }
|
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); }
|
||||||
},
|
},
|
||||||
new GameAction("I suppose", "I Suppose!")
|
new GameAction("I suppose", "I Suppose!")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); },
|
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]); },
|
||||||
defaultLength = 6,
|
defaultLength = 6,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
|
||||||
new Param("toggle", false, "Disable call", "Disable the idol's call"),
|
new Param("toggle", false, "Disable call", "Disable the idol's call"),
|
||||||
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response"),
|
|
||||||
new Param("alt", false, "Alternate cue", "Use an alternate cue")
|
new Param("alt", false, "Alternate cue", "Use an alternate cue")
|
||||||
},
|
},
|
||||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
|
||||||
|
|
@ -116,7 +114,6 @@ namespace HeavenStudio.Games.Loaders
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using System.Windows.Forms.VisualStyles;
|
|
||||||
using Scripts_FanClub;
|
using Scripts_FanClub;
|
||||||
|
|
||||||
public class FanClub : Minigame
|
public class FanClub : Minigame
|
||||||
|
|
@ -634,7 +631,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
const float HAIS_LENGTH = 4.5f;
|
const float HAIS_LENGTH = 4.5f;
|
||||||
public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0)
|
public void CallHai(double beat, bool noSound = false, int type = 0)
|
||||||
{
|
{
|
||||||
responseToggle = false;
|
responseToggle = false;
|
||||||
DisableBop(beat, 8f);
|
DisableBop(beat, 8f);
|
||||||
|
|
@ -658,7 +655,7 @@ namespace HeavenStudio.Games
|
||||||
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
|
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
|
||||||
});
|
});
|
||||||
|
|
||||||
if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
|
PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void WarnHai(double beat, bool noSound = false, int type = 0)
|
public static void WarnHai(double beat, bool noSound = false, int type = 0)
|
||||||
|
|
@ -675,11 +672,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void ContinueHais(double beat, int type = 0)
|
public void ContinueHais(double beat, int type = 0)
|
||||||
{
|
{
|
||||||
CallHai(beat, true, true, type);
|
CallHai(beat, true, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
const float CALL_LENGTH = 2.5f;
|
const float CALL_LENGTH = 2.5f;
|
||||||
public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
public void CallKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||||
{
|
{
|
||||||
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
|
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
|
||||||
bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
|
bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
|
||||||
|
|
@ -719,8 +716,7 @@ namespace HeavenStudio.Games
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
|
|
||||||
|
PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
|
||||||
if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||||
|
|
@ -745,7 +741,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
|
||||||
{
|
{
|
||||||
CallKamone(beat, true, true, type, responseType, alt);
|
CallKamone(beat, true, type, responseType, alt);
|
||||||
}
|
}
|
||||||
|
|
||||||
const float BIGCALL_LENGTH = 2.75f;
|
const float BIGCALL_LENGTH = 2.75f;
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,6 @@
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.nuget.newtonsoft-json": "3.1.0",
|
"com.unity.nuget.newtonsoft-json": "3.1.0",
|
||||||
"com.unity.postprocessing": "3.2.2",
|
"com.unity.postprocessing": "3.2.2",
|
||||||
"com.unity.recorder": "3.0.3",
|
|
||||||
"com.unity.test-framework": "1.1.31",
|
"com.unity.test-framework": "1.1.31",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
"com.unity.timeline": "1.6.4",
|
"com.unity.timeline": "1.6.4",
|
||||||
|
|
|
||||||
|
|
@ -85,15 +85,6 @@
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.recorder": {
|
|
||||||
"version": "3.0.3",
|
|
||||||
"depth": 0,
|
|
||||||
"source": "registry",
|
|
||||||
"dependencies": {
|
|
||||||
"com.unity.timeline": "1.0.0"
|
|
||||||
},
|
|
||||||
"url": "https://packages.unity.com"
|
|
||||||
},
|
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.1.31",
|
"version": "1.1.31",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue