fix caller beat in multisound
This commit is contained in:
parent
1ea721717f
commit
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@ -137,7 +137,7 @@ namespace HeavenStudio.Games
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{
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{
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if (state >= 1f || state <= -1f)
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if (state >= 1f || state <= -1f)
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{
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{
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double beat = caller.timer;
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double beat = caller.startBeat + caller.timer;
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
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new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
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@ -147,7 +147,7 @@ namespace HeavenStudio.Games
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}
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}
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else
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else
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{
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{
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double beat = caller.timer;
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double beat = caller.startBeat + caller.timer;
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int randomSuccess = UnityEngine.Random.Range(1,5);
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int randomSuccess = UnityEngine.Random.Range(1,5);
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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@ -169,7 +169,7 @@ namespace HeavenStudio.Games
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{
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{
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if (state >= 1f || state <= -1f)
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if (state >= 1f || state <= -1f)
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{
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{
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double beat = caller.timer;
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double beat = caller.startBeat + caller.timer;
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
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new MultiSound.Sound("holeInOne/mandrill1", beat),// temp should be miss
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@ -179,7 +179,7 @@ namespace HeavenStudio.Games
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}
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}
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else
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else
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{
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{
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double beat = caller.timer;
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double beat = caller.startBeat + caller.timer;
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int randomSuccess = UnityEngine.Random.Range(1,5);
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int randomSuccess = UnityEngine.Random.Range(1,5);
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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@ -17,7 +17,13 @@ MonoBehaviour:
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DenseViewWidthThreshold: 512
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DenseViewWidthThreshold: 512
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_disableAutoReloadInBackground: 0
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_disableAutoReloadInBackground: 0
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ImportedScriptPaths:
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ImportedScriptPaths:
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- Assets/Scripts/Games/HoleInOne/HoleInOne.cs
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- Assets/Scripts/Minigames.cs
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- Assets/Editor/CreateAssetBundles.cs
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- Assets/Editor/CreateMinigameScriptTemplate.cs
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- Assets/Scripts/Games/Minigame.cs
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- Assets/Scripts/Games/FanClub/FanClub.cs
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- Assets/Scripts/GameManager.cs
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- Assets/Editor/SpritesheetScaler.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
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- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
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- Assets/Scripts/Games/TheDazzles/TheDazzles.cs
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- Assets/Scripts/Games/FirstContact/FirstContact.cs
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- Assets/Scripts/Games/FirstContact/FirstContact.cs
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@ -42,18 +48,16 @@ MonoBehaviour:
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
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- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
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- Assets/Scripts/Games/DJSchool/Student.cs
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- Assets/Scripts/Games/DJSchool/Student.cs
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- Assets/Scripts/UI/PauseMenu.cs
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- Assets/Scripts/AppInfo.cs
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- Assets/Scripts/Util/Sound.cs
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- Assets/Scripts/Conductor.cs
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- Assets/Scripts/EventCaller.cs
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- Assets/Scripts/Games/TrickClass/TrickClass.cs
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- Assets/Scripts/GameInitializer.cs
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- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
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- Assets/Scripts/Games/PlayerActionEvent.cs
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- Assets/Scripts/Games/KarateMan/KarateManPot.cs
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- Assets/Scripts/Games/DJSchool/DJSchool.cs
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- Assets/Scripts/Games/DJSchool/DJSchool.cs
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- Assets/Scripts/Games/Minigame.cs
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- Assets/Scripts/GameInitializer.cs
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- Assets/Scripts/GameManager.cs
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- Assets/Scripts/EventCaller.cs
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- Assets/Scripts/Minigames.cs
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- Assets/Scripts/Games/KarateMan/KarateManPot.cs
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- Assets/Scripts/Games/TrickClass/TrickClass.cs
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- Assets/Scripts/Conductor.cs
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- Assets/Scripts/Util/Sound.cs
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- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
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- Assets/Scripts/Games/HoleInOne/HoleInOne.cs
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- Assets/Scripts/Games/PlayerActionEvent.cs
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PathsToSkipImportEvent: []
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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