Rhythm Test GBA - Starting!!!
- Prefab - Placeholder icon - KTB cue & Button animation - Sorta kinda started the flashing ktb stuff???
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Assets/Resources/Games/rhythmTestGBA.prefab
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8
Assets/Scripts/Games/RhythmTestGBA.meta
Normal file
8
Assets/Scripts/Games/RhythmTestGBA.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21af850b0e56e8e459c55723d3512c2e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
207
Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
Normal file
207
Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
Normal file
|
|
@ -0,0 +1,207 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
|
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
/// Minigame loaders handle the setup of your minigame.
|
||||||
|
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
|
||||||
|
|
||||||
|
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
|
||||||
|
/// `Platformcode` is a three-leter platform code with the minigame's origin
|
||||||
|
/// `Name` is a short internal name
|
||||||
|
/// `Loader` is the string "Loader"
|
||||||
|
|
||||||
|
/// Platform codes are as follows:
|
||||||
|
/// Agb: Gameboy Advance ("Advance Gameboy")
|
||||||
|
/// Ntr: Nintendo DS ("Nitro")
|
||||||
|
/// Rvl: Nintendo Wii ("Revolution")
|
||||||
|
/// Ctr: Nintendo 3DS ("Centrair")
|
||||||
|
/// Mob: Mobile
|
||||||
|
/// Pco: PC / Other
|
||||||
|
|
||||||
|
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
|
||||||
|
/// For help, feel free to reach out to us on our discord, in the #development channel.
|
||||||
|
public static class AgbRhythmTestGBALoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("rhythmTestGBA", "Rhythm Test (GBA)", "ffffff", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
|
||||||
|
new GameAction("countin", "Start Beeping")
|
||||||
|
{
|
||||||
|
function = delegate { RhythmTestGBA.instance.KeepTheBeep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
||||||
|
defaultLength = 1f,
|
||||||
|
resizable = false,
|
||||||
|
},
|
||||||
|
|
||||||
|
new GameAction("button", "Start Keep-the-Beat")
|
||||||
|
{
|
||||||
|
preFunction = delegate { RhythmTestGBA.PreStartKeepbeat(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
|
||||||
|
defaultLength = 1f,
|
||||||
|
resizable = false,
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
},
|
||||||
|
new List<string>() {"abg", "aim"},
|
||||||
|
"agbRhythmTestGBA", "en",
|
||||||
|
new List<string>() { "en" }
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
/// This class handles the minigame logic.
|
||||||
|
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||||
|
public class RhythmTestGBA : Minigame
|
||||||
|
{
|
||||||
|
public static RhythmTestGBA instance { get; set; }
|
||||||
|
|
||||||
|
[Header("Animators")]
|
||||||
|
[SerializeField] Animator buttonAnimator;
|
||||||
|
[SerializeField] Animator flashAnimator;
|
||||||
|
|
||||||
|
[Header("Properties")]
|
||||||
|
private static double startBlippingBeat = double.MaxValue;
|
||||||
|
|
||||||
|
GameEvent button = new GameEvent();
|
||||||
|
|
||||||
|
double lastButton = double.MaxValue;
|
||||||
|
|
||||||
|
public struct QueuedButton
|
||||||
|
{
|
||||||
|
public double beat;
|
||||||
|
public float length;
|
||||||
|
}
|
||||||
|
static List<QueuedButton> queuedInputs = new List<QueuedButton>();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
if (queuedInputs.Count > 0) queuedInputs.Clear();
|
||||||
|
foreach (var evt in scheduledInputs)
|
||||||
|
{
|
||||||
|
evt.Disable();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnPlay(double beat)
|
||||||
|
{
|
||||||
|
queuedInputs.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||||
|
{
|
||||||
|
PressButton();
|
||||||
|
//print("unexpected input");
|
||||||
|
}
|
||||||
|
if (queuedInputs.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var input in queuedInputs)
|
||||||
|
{
|
||||||
|
StartKeepbeat(input.beat, input.length);
|
||||||
|
}
|
||||||
|
queuedInputs.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (queuedInputs.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var input in queuedInputs)
|
||||||
|
{
|
||||||
|
StartKeepbeat(input.beat, input.length);
|
||||||
|
}
|
||||||
|
queuedInputs.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lastButton + 1 <= cond.songPositionInBeatsAsDouble)
|
||||||
|
{
|
||||||
|
lastButton++;
|
||||||
|
ScheduleInput(lastButton, 1, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void KeepTheBeep(double beat, float length)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < length; i++)
|
||||||
|
{
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + i, delegate
|
||||||
|
{
|
||||||
|
flashAnimator.Play("KTBPulse", 0, 0);
|
||||||
|
|
||||||
|
})
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void PressButton()
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShot("count-ins/cowbell");
|
||||||
|
|
||||||
|
buttonAnimator.Play("Press", 0, 0);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public static void PreStartKeepbeat(double beat, float length)
|
||||||
|
{
|
||||||
|
if (GameManager.instance.currentGame == "rhythmTestGBA")
|
||||||
|
{
|
||||||
|
instance.StartKeepbeat(beat, length);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
queuedInputs.Add(new QueuedButton { beat = beat, length = length });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void StartKeepbeat(double beat, float length)
|
||||||
|
{
|
||||||
|
|
||||||
|
lastButton = beat - 1;
|
||||||
|
ScheduleInput(lastButton, 1, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ButtonSuccess(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
PressButton();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ButtonFailure(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void ButtonEmpty(PlayerActionEvent caller) { }
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta
Normal file
11
Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49b5dd0ebb0a05a4c8213175d5bf07b5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -373,6 +373,16 @@ namespace HeavenStudio
|
||||||
Debug.LogWarning("Game loader PcoSomenLoader failed!");
|
Debug.LogWarning("Game loader PcoSomenLoader failed!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
game = AgbRhythmTestGBALoader.AddGame(eventCaller);
|
||||||
|
if (game != null)
|
||||||
|
{
|
||||||
|
eventCaller.minigames.Add(game.name, game);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!");
|
||||||
|
}
|
||||||
|
|
||||||
game = AgbHairLoader.AddGame(eventCaller);
|
game = AgbHairLoader.AddGame(eventCaller);
|
||||||
if (game != null)
|
if (game != null)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -17,269 +17,6 @@ MonoBehaviour:
|
||||||
DenseViewWidthThreshold: 512
|
DenseViewWidthThreshold: 512
|
||||||
_disableAutoReloadInBackground: 0
|
_disableAutoReloadInBackground: 0
|
||||||
ImportedScriptPaths:
|
ImportedScriptPaths:
|
||||||
- Assets/Scripts/GlobalGameManager.cs
|
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
||||||
- Assets/Scripts/Util/StringUtils.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
|
|
||||||
- Assets/Scripts/Util/BeatAction.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Editor.cs
|
|
||||||
- Assets/Scripts/Common/MemRenderer.cs
|
|
||||||
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
|
|
||||||
- Assets/Scripts/PersistentDataManager.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
|
|
||||||
- Assets/Scripts/TitleManager.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
|
|
||||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
|
||||||
- Assets/Scripts/UI/PauseMenu.cs
|
|
||||||
- Assets/Scripts/Util/Sound.cs
|
|
||||||
- Assets/Scripts/Conductor.cs
|
|
||||||
- Assets/Scripts/EventCaller.cs
|
|
||||||
- Assets/Scripts/Games/TrickClass/TrickClass.cs
|
|
||||||
- Assets/Scripts/GameInitializer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
|
||||||
- Assets/Scripts/Games/PlayerActionEvent.cs
|
|
||||||
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
|
|
||||||
- Assets/Scripts/Games/DJSchool/DJSchool.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/TestCommand.cs
|
|
||||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/Basketball.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
|
|
||||||
- Assets/Scripts/Games/Spaceball/SpaceballBall.cs
|
|
||||||
- Assets/Scripts/Games/QuizShow/QuizShow.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
|
|
||||||
- Assets/Editor/BuildScript.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Selections.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
|
|
||||||
- Assets/Plugins/Starpelly/Math.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/ChorusKid.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
|
|
||||||
- Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
|
|
||||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
|
||||||
- Assets/Scripts/Games/CatchyTune/CatchyTune.cs
|
|
||||||
- Assets/GUIWindows/Scripts/GUIWindow.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/CloudsManager.cs
|
|
||||||
- Assets/Scripts/Games/DogNinja/ThrowObject.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/Hair.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/RockersInput.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/GoForAPerfect.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/Ball.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossKid.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/Farmer.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
|
||||||
- Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
|
|
||||||
- Assets/Scripts/Games/Fireworks/FireworksBomb.cs
|
|
||||||
- Assets/Scripts/Transform/ScaleByVelocity.cs
|
|
||||||
- Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
|
|
||||||
- Assets/Scripts/Games/Global/Textbox.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/Veggie.cs
|
|
||||||
- Assets/Scripts/OpeningManager.cs
|
|
||||||
- Assets/Scripts/Games/BlueBear/BlueBear.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/Football.cs
|
|
||||||
- Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
|
|
||||||
- Assets/Scripts/StretchCameraVFX.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
|
||||||
- Assets/Scripts/Games/TapTrial/TapTrial.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/RvlIsland.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/RockersRocker.cs
|
|
||||||
- Assets/Scripts/Games/TapTroupe/TapTroupe.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCTotem.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/IslandsManager.cs
|
|
||||||
- Assets/Scripts/Games/CallAndResponseHandler.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/LongHair.cs
|
|
||||||
- Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/Pea.cs
|
|
||||||
- Assets/Scripts/LevelEditor/WaveformVisual.cs
|
|
||||||
- Assets/Scripts/Games/CatchyTune/Fruit.cs
|
|
||||||
- Assets/Scripts/Games/FanClub/NtrIdolFan.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/PajamaParty.cs
|
|
||||||
- Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/LaunchParty/LaunchParty.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
|
||||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Global/Filter.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
|
|
||||||
- Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
|
|
||||||
- Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
|
|
||||||
- Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
|
|
||||||
- Assets/Scripts/ScreenTiling.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/Shuttlecock.cs
|
|
||||||
- Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
|
|
||||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
|
||||||
- Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
|
|
||||||
- Assets/Plugins/Starpelly/Colors.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/RvlBirds.cs
|
|
||||||
- Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Splashdown/NtrSplash.cs
|
|
||||||
- Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
|
|
||||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
|
|
||||||
- Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
|
|
||||||
- Assets/Scripts/AppInfo.cs
|
|
||||||
- Assets/Scripts/Games/SeeSaw/SeeSaw.cs
|
|
||||||
- Assets/Scripts/Util/AnimationHelpers.cs
|
|
||||||
- Assets/Scripts/Games/TossBoys/TossBoysBall.cs
|
|
||||||
- Assets/Scripts/LevelEditor/BPMText.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
|
|
||||||
- Assets/Scripts/Games/CheerReaders/CheerReaders.cs
|
|
||||||
- Assets/Scripts/Games/SpaceSoccer/Kicker.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
|
|
||||||
- Assets/Scripts/Games/DogNinja/DogNinja.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCDragon.cs
|
|
||||||
- Assets/Scripts/LevelEditor/BoxSelection.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
|
||||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
|
||||||
- Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Theme.cs
|
|
||||||
- Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
|
|
||||||
- Assets/Scripts/Common/CanvasScroll.cs
|
|
||||||
- Assets/Scripts/GameCamera.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCJumper.cs
|
|
||||||
- Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
|
|
||||||
- Assets/Scripts/UI/RightClickDropdownObject.cs
|
|
||||||
- Assets/Scripts/StaticCamera.cs
|
|
||||||
- Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
|
|
||||||
- Assets/Scripts/Util/SoundByte.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
|
|
||||||
- Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
|
||||||
- Assets/Scripts/StudioDance/ChoreographyInfo.cs
|
|
||||||
- Assets/Scripts/Games/CropStomp/CropStomp.cs
|
|
||||||
- Assets/Scripts/Games/Global/Flash.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/ICommand.cs
|
|
||||||
- Assets/Scripts/StudioDance/StudioDanceManager.cs
|
|
||||||
- Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
|
|
||||||
- Assets/Scripts/Games/DrummingPractice/Drummer.cs
|
|
||||||
- Assets/Scripts/Games/RhythmRally/Paddlers.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
|
|
||||||
- Assets/Scripts/Util/SavWav.cs
|
|
||||||
- Assets/Scripts/Util/EntityTypes.cs
|
|
||||||
- Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
|
|
||||||
- Assets/Scripts/Games/Ringside/Ringside.cs
|
|
||||||
- Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
|
|
||||||
- Assets/Scripts/Games/Spaceball/Spaceball.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
|
|
||||||
- Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
|
|
||||||
- Assets/Scripts/Games/BlueBear/Treat.cs
|
|
||||||
- Assets/Scripts/PostProcessingVFX.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
|
|
||||||
- Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EditorTheme.cs
|
|
||||||
- Assets/Scripts/Games/TrickClass/MobTrickObj.cs
|
|
||||||
- Assets/Scripts/Games/OctopusMachine/Octopus.cs
|
|
||||||
- Assets/Scripts/Games/WizardsWaltz/Plant.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
|
|
||||||
- Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs
|
|
||||||
- Assets/Scripts/Games/MeatGrinder/Meat.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
|
|
||||||
- Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/ChartSectionDisplay.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
|
|
||||||
- Assets/GUIWindows/Scripts/GUIWindowHandle.cs
|
|
||||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
|
||||||
- Assets/Scripts/Games/QuizShow/QSTimer.cs
|
|
||||||
- Assets/Scripts/CircleCursor.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
|
||||||
- Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
|
||||||
- Assets/Scripts/Games/Rockers/RockerBendInput.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
|
|
||||||
- Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
|
|
||||||
- Assets/Scripts/Games/Splashdown/Splashdown.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
|
|
||||||
- Assets/Scripts/Games/AirRally/Cloud.cs
|
|
||||||
- Assets/Scripts/InputSystem/InputController.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/SkillStarManager.cs
|
|
||||||
- Assets/Scripts/LevelEditor/BeatGrid.cs
|
|
||||||
- Assets/Scripts/Games/RhythmRally/RhythmRally.cs
|
|
||||||
- Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs
|
|
||||||
- Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
|
|
||||||
- Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
|
|
||||||
- Assets/GUIWindows/Scripts/GUIWindowUtils.cs
|
|
||||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
|
||||||
- Assets/Scripts/Util/MultiSound.cs
|
|
||||||
- Assets/Scripts/Games/Fireworks/Rocket.cs
|
|
||||||
- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
|
|
||||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
|
||||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
|
||||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
|
||||||
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
|
||||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
|
||||||
- Assets/Scripts/LevelEditor/TooltipGiver.cs
|
|
||||||
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
|
|
||||||
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
|
|
||||||
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
|
||||||
- Assets/Scripts/StudioDance/Dancer.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
|
||||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
|
|
||||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
|
||||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
|
||||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
|
||||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
|
||||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
|
||||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
|
|
||||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
|
||||||
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
|
|
||||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
|
||||||
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
|
|
||||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
|
||||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
|
||||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
|
||||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
|
||||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
|
|
||||||
- Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
|
|
||||||
- Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
|
|
||||||
- Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
|
|
||||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
|
||||||
- Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
|
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue