lastbeatpulse + gears are the only thing left
i was GONNA add both the beat based and constant gear animations but it just doesn't work out the way i want it to.
OHHHH WELLLLL
im gonna use straight up transforms anyways so i wont have to deal with unity animation (🤢)
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|
@ -580,6 +580,16 @@ namespace HeavenStudio
|
||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
OverlaysManager.instance.TogleOverlaysVisibility(Editor.Editor.instance == null || Editor.Editor.instance.fullscreen || ((PersistentDataManager.gameSettings.overlaysInEditor) && (!Editor.Editor.instance.fullscreen)) || HeavenStudio.Editor.GameSettings.InPreview);
|
OverlaysManager.instance.TogleOverlaysVisibility(Editor.Editor.instance == null || Editor.Editor.instance.fullscreen || ((PersistentDataManager.gameSettings.overlaysInEditor) && (!Editor.Editor.instance.fullscreen)) || HeavenStudio.Editor.GameSettings.InPreview);
|
||||||
|
|
||||||
|
if (!Conductor.instance.isPlaying)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Conductor.instance.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally)
|
||||||
|
{
|
||||||
|
if (_currentMinigame != null) _currentMinigame.OnLateBeatPulse(Math.Ceiling(_playStartBeat) + _latePulseTally);
|
||||||
|
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _latePulseTally);
|
||||||
|
_latePulseTally++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleInputs(bool inputs)
|
public void ToggleInputs(bool inputs)
|
||||||
|
|
@ -591,6 +601,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
private double _playStartBeat = 0;
|
private double _playStartBeat = 0;
|
||||||
private int _pulseTally = 0;
|
private int _pulseTally = 0;
|
||||||
|
private int _latePulseTally = 0;
|
||||||
|
|
||||||
public void Play(double beat, float delay = 0f)
|
public void Play(double beat, float delay = 0f)
|
||||||
{
|
{
|
||||||
|
|
@ -598,6 +609,7 @@ namespace HeavenStudio
|
||||||
Debug.Log("Playing at " + beat);
|
Debug.Log("Playing at " + beat);
|
||||||
_playStartBeat = beat;
|
_playStartBeat = beat;
|
||||||
_pulseTally = 0;
|
_pulseTally = 0;
|
||||||
|
_latePulseTally = 0;
|
||||||
canInput = true;
|
canInput = true;
|
||||||
if (!paused)
|
if (!paused)
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,6 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Starpelly;
|
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Scripts_MeatGrinder
|
namespace HeavenStudio.Games.Scripts_MeatGrinder
|
||||||
{
|
{
|
||||||
|
|
@ -19,8 +18,8 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder
|
||||||
|
|
||||||
[NonSerialized] public double startBeat;
|
[NonSerialized] public double startBeat;
|
||||||
[NonSerialized] public MeatType meatType;
|
[NonSerialized] public MeatType meatType;
|
||||||
[NonSerialized] public double reactionBeats;
|
[NonSerialized] public MeatGrinder.Reaction tackReaction;
|
||||||
[NonSerialized] public int reaction;
|
[NonSerialized] public MeatGrinder.Reaction bossReaction;
|
||||||
|
|
||||||
private bool isHit = false;
|
private bool isHit = false;
|
||||||
|
|
||||||
|
|
@ -32,6 +31,7 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder
|
||||||
private SpriteRenderer sr;
|
private SpriteRenderer sr;
|
||||||
[SerializeField] private Sprite[] meats;
|
[SerializeField] private Sprite[] meats;
|
||||||
|
|
||||||
|
|
||||||
public enum MeatType
|
public enum MeatType
|
||||||
{
|
{
|
||||||
DarkMeat,
|
DarkMeat,
|
||||||
|
|
@ -52,8 +52,6 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
sr.sprite = meats[(int)meatType];
|
sr.sprite = meats[(int)meatType];
|
||||||
Debug.Log(startBeat);
|
|
||||||
Debug.Log(reactionBeats);
|
|
||||||
|
|
||||||
game.ScheduleInput(startBeat, 1, MeatGrinder.InputAction_Press, Hit, Miss, Nothing);
|
game.ScheduleInput(startBeat, 1, MeatGrinder.InputAction_Press, Hit, Miss, Nothing);
|
||||||
}
|
}
|
||||||
|
|
@ -109,9 +107,18 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder
|
||||||
SoundByte.PlayOneShotGame("meatGrinder/" + (isBarely ? "tink" : "meatHit"));
|
SoundByte.PlayOneShotGame("meatGrinder/" + (isBarely ? "tink" : "meatHit"));
|
||||||
game.TackAnim.DoScaledAnimationAsync("TackHit" + (isBarely ? "Barely" : "Success"), 0.5f);
|
game.TackAnim.DoScaledAnimationAsync("TackHit" + (isBarely ? "Barely" : "Success"), 0.5f);
|
||||||
|
|
||||||
if (reaction > 0) {
|
// if (meatType == MeatType.BaconBall) {
|
||||||
|
// game.DoExpressions(0, (int)MeatGrinder.BossExpressions.Scared);
|
||||||
|
// }
|
||||||
|
|
||||||
|
if (tackReaction.expression > 0) {
|
||||||
BeatAction.New(game, new List<BeatAction.Action>() {
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||||||
new(startBeat + reactionBeats + 1, delegate { game.DoExpressions(reaction); })
|
new(startBeat + tackReaction.beat + 1, delegate { game.DoExpressions(tackReaction.expression); }),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (bossReaction.expression > 0) {
|
||||||
|
BeatAction.New(game, new List<BeatAction.Action>() {
|
||||||
|
new(startBeat + bossReaction.beat + 1, delegate { game.DoExpressions(0, bossReaction.expression); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,6 +3,7 @@ using HeavenStudio.InputSystem;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
|
|
@ -11,6 +12,17 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller)
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
{
|
{
|
||||||
|
List<Param> reactionParams = new() {
|
||||||
|
new Param("tackReaction", MeatGrinder.TackExpressions.None, "Tack Reaction", "If this is hit, what expression should tack do?", new List<Param.CollapseParam>() {
|
||||||
|
new((x, y) => (int)x != (int)MeatGrinder.TackExpressions.None, new string[] { "tackReactionBeats" }),
|
||||||
|
}),
|
||||||
|
new Param("tackReactionBeats", new EntityTypes.Float(0.5f, 10, 1), "Tack React After", "The amount of beats to wait until tack reacts"),
|
||||||
|
new Param("bossReaction", MeatGrinder.BossExpressions.None, "Boss Reaction", "If this is hit, what expression should boss do?", new List<Param.CollapseParam>() {
|
||||||
|
new((x, y) => (int)x != (int)MeatGrinder.BossExpressions.None, new string[] { "bossReactionBeats" }),
|
||||||
|
}),
|
||||||
|
new Param("bossReactionBeats", new EntityTypes.Float(0, 10, 0), "Boss React After", "The amount of beats to wait until boss reacts"),
|
||||||
|
};
|
||||||
|
|
||||||
return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
|
return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("bop", "Bop")
|
new GameAction("bop", "Bop")
|
||||||
|
|
@ -32,7 +44,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
function = delegate {
|
function = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true);
|
SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true);
|
||||||
MeatGrinder.instance.MeatToss(e.beat, e["bacon"], e["reaction"], e["reactionBeats"]);
|
MeatGrinder.instance.MeatToss(e.beat, e["bacon"], e["tackReaction"], e["tackReactionBeats"], e["bossReaction"], e["bossReactionBeats"]);
|
||||||
},
|
},
|
||||||
inactiveFunction = delegate {
|
inactiveFunction = delegate {
|
||||||
SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true);
|
SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true);
|
||||||
|
|
@ -43,11 +55,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"),
|
new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"),
|
||||||
new Param("reaction", MeatGrinder.TackExpressions.None, "Tack Reaction", "If this is hit, what expression should tack do?", new List<Param.CollapseParam>() {
|
}.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same
|
||||||
new((x, y) => (int)x != (int)MeatGrinder.TackExpressions.None, new string[] { "reactionBeats" }),
|
|
||||||
}),
|
|
||||||
new Param("reactionBeats", new EntityTypes.Float(0.5f, 10, 1), "React After", "The amount of beats to wait until reacting"),
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
new GameAction("StartInterval", "Start Interval")
|
new GameAction("StartInterval", "Start Interval")
|
||||||
{
|
{
|
||||||
|
|
@ -70,13 +78,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
priority = 2,
|
priority = 2,
|
||||||
preFunctionLength = 1f,
|
preFunctionLength = 1f,
|
||||||
parameters = new List<Param>()
|
parameters = reactionParams,
|
||||||
{
|
|
||||||
new Param("reaction", MeatGrinder.TackExpressions.None, "Tack Reaction", "If this is hit, what expression should tack do?", new List<Param.CollapseParam>() {
|
|
||||||
new((x, y) => (int)x != (int)MeatGrinder.TackExpressions.None, new string[] { "reactionBeats" }),
|
|
||||||
}),
|
|
||||||
new Param("reactionBeats", new EntityTypes.Float(0.5f, 10, 1), "React After", "The amount of beats to wait until reacting"),
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
new GameAction("passTurn", "Pass Turn")
|
new GameAction("passTurn", "Pass Turn")
|
||||||
{
|
{
|
||||||
|
|
@ -105,7 +107,23 @@ namespace HeavenStudio.Games.Loaders
|
||||||
parameters = new List<Param>() {
|
parameters = new List<Param>() {
|
||||||
new Param("spider", false, "On Phone", "Put a spider in the box?"),
|
new Param("spider", false, "On Phone", "Put a spider in the box?"),
|
||||||
new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."),
|
new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."),
|
||||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will"),
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the cart use?"),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new GameAction("gears", "Gears")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
MeatGrinder.instance.Gears(e.beat, e.length, e["ease"], e["type"], e["speed"]);
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
defaultLength = 1,
|
||||||
|
parameters = new List<Param>() {
|
||||||
|
new Param("type", MeatGrinder.GearMode.Constant, "Ease", "What type of movement will the gears use?", new List<Param.CollapseParam>() {
|
||||||
|
new((x, y) => (int)x != (int)MeatGrinder.GearMode.None, new string[] { "ease" }),
|
||||||
|
}),
|
||||||
|
new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "How fast will the gears go?"),
|
||||||
|
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up with?"),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
@ -134,6 +152,23 @@ namespace HeavenStudio.Games
|
||||||
public bool autoPassTurn;
|
public bool autoPassTurn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public struct UpdateEasing
|
||||||
|
{
|
||||||
|
public double beat;
|
||||||
|
public float length;
|
||||||
|
public Util.EasingFunction.Ease ease;
|
||||||
|
}
|
||||||
|
|
||||||
|
public struct Reaction
|
||||||
|
{
|
||||||
|
public int expression;
|
||||||
|
public double beat;
|
||||||
|
public Reaction(int expression, double beat) {
|
||||||
|
this.expression = expression;
|
||||||
|
this.beat = beat;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static List<RiqEntity> queuedMeats = new();
|
private static List<RiqEntity> queuedMeats = new();
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
|
|
@ -144,15 +179,19 @@ namespace HeavenStudio.Games
|
||||||
public Animator TackAnim;
|
public Animator TackAnim;
|
||||||
[SerializeField] Animator CartGuyParentAnim;
|
[SerializeField] Animator CartGuyParentAnim;
|
||||||
[SerializeField] Animator CartGuyAnim;
|
[SerializeField] Animator CartGuyAnim;
|
||||||
|
[SerializeField] Animator[] GearAnims;
|
||||||
|
|
||||||
[Header("Variables")]
|
[Header("Variables")]
|
||||||
private bool bossBop = true;
|
private bool bossBop = true;
|
||||||
public bool bossAnnoyed = false;
|
public bool bossAnnoyed = false;
|
||||||
public Util.EasingFunction.Ease cartEase = Util.EasingFunction.Ease.Linear;
|
private UpdateEasing cartEase;
|
||||||
public double cartBeat = double.MaxValue;
|
private bool cartPhone = false;
|
||||||
public float cartLength = 0;
|
private string cartDir = "Left";
|
||||||
public bool cartPhone = false;
|
private UpdateEasing gearEase;
|
||||||
public string cartDir = "Left";
|
private GearMode gearType = GearMode.Constant;
|
||||||
|
private float oldGearSpeed = 1;
|
||||||
|
private float currentGearSpeed = 1;
|
||||||
|
private float newGearSpeed = 1;
|
||||||
private const string sfxName = "meatGrinder/";
|
private const string sfxName = "meatGrinder/";
|
||||||
|
|
||||||
public static MeatGrinder instance;
|
public static MeatGrinder instance;
|
||||||
|
|
@ -178,6 +217,13 @@ namespace HeavenStudio.Games
|
||||||
Left,
|
Left,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum GearMode
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Constant,
|
||||||
|
Beat,
|
||||||
|
}
|
||||||
|
|
||||||
protected static bool IA_PadAny(out double dt)
|
protected static bool IA_PadAny(out double dt)
|
||||||
{
|
{
|
||||||
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt)
|
return PlayerInput.GetPadDown(InputController.ActionsPad.East, out dt)
|
||||||
|
|
@ -204,7 +250,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
|
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
|
||||||
TackAnim.SetBool("tackMeated", false);
|
TackAnim.SetBool("tackMeated", false);
|
||||||
SoundByte.PlayOneShotGame(sfxName + "whiff");
|
SoundByte.PlayOneShotGame("meatGrinder/whiff");
|
||||||
bossAnnoyed = false;
|
bossAnnoyed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -219,30 +265,60 @@ namespace HeavenStudio.Games
|
||||||
passedTurns.Clear();
|
passedTurns.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
CartGuyParentAnim.gameObject.SetActive(cartLength != 0);
|
if (gearEase.length != 0)
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(gearEase.beat, gearEase.length);
|
||||||
|
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(gearEase.ease);
|
||||||
|
currentGearSpeed = func(oldGearSpeed, newGearSpeed, normalizedBeat);
|
||||||
|
Debug.Log(currentGearSpeed);
|
||||||
|
if (normalizedBeat >= 1) cartEase.length = 0;
|
||||||
|
}
|
||||||
|
|
||||||
if (cartLength != 0)
|
if (cartEase.length != 0)
|
||||||
{
|
{
|
||||||
// CartGuyParentAnim.gameObject.SetActive(true);
|
// CartGuyParentAnim.gameObject.SetActive(true);
|
||||||
if (cartPhone) CartGuyAnim.Play("Phone", 0, 0);
|
if (cartPhone) CartGuyAnim.Play("Phone", 0, 0);
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(cartBeat, cartLength);
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(cartEase.beat, cartEase.length);
|
||||||
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cartEase);
|
Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cartEase.ease);
|
||||||
float newPos = func(0f, 1f, normalizedBeat);
|
float newPos = func(0f, 1f, normalizedBeat);
|
||||||
CartGuyParentAnim.DoNormalizedAnimation($"Move{cartDir}", newPos);
|
CartGuyParentAnim.DoNormalizedAnimation($"Move{cartDir}", newPos);
|
||||||
if (normalizedBeat >= 1) cartLength = 0;
|
if (normalizedBeat >= 1) cartEase.length = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
CartGuyParentAnim.gameObject.SetActive(cartEase.length != 0);
|
||||||
|
|
||||||
|
if (gearType != GearMode.Beat) {
|
||||||
|
UpdateGears();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnBeatPulse(double beat)
|
public override void OnLateBeatPulse(double beat)
|
||||||
{
|
{
|
||||||
if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal") && BeatIsInBopRegion(beat))
|
if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal", "BossScared") && BeatIsInBopRegion(beat))
|
||||||
{
|
{
|
||||||
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f);
|
||||||
}
|
}
|
||||||
if (CartGuyParentAnim.gameObject.activeSelf)
|
|
||||||
{
|
if (CartGuyParentAnim.gameObject.activeSelf) {
|
||||||
|
Debug.Log(cartPhone ? "PhoneBop" : "Bop");
|
||||||
CartGuyAnim.DoScaledAnimationAsync(cartPhone ? "PhoneBop" : "Bop", 0.5f);
|
CartGuyAnim.DoScaledAnimationAsync(cartPhone ? "PhoneBop" : "Bop", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (gearType == GearMode.Beat) {
|
||||||
|
UpdateGears();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateGears()
|
||||||
|
{
|
||||||
|
Action<Animator> action = gearType switch {
|
||||||
|
GearMode.Constant => gear => gear.DoNormalizedAnimation(gear.gameObject.name == "Small" ? "SpinForeverLeft" : "SpinForeverRight", (Conductor.instance.songPositionInBeats / (10 * newGearSpeed)) % 1),
|
||||||
|
GearMode.Beat => gear => gear.DoScaledAnimationAsync(gear.gameObject.name == "Small" ? "SpinOnceLeft" : "SpinOnceRight", 0.5f),
|
||||||
|
_ => gear => gear.Play("Nothing", 0, 0), // GearMode.None
|
||||||
|
};
|
||||||
|
foreach (Animator gear in GearAnims) {
|
||||||
|
action.Invoke(gear);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnGameSwitch(double beat)
|
public override void OnGameSwitch(double beat)
|
||||||
|
|
@ -254,7 +330,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
if (queuedMeats.Count > 0)
|
if (queuedMeats.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (var meat in queuedMeats) MeatToss(meat.beat, meat["bacon"], meat["reaction"], meat["reactionBeats"]);
|
foreach (var meat in queuedMeats) MeatToss(meat.beat, meat["bacon"], meat["tackReaction"], meat["tackReactionBeats"], meat["bossReaction"], meat["bossReactionBeats"]);
|
||||||
queuedMeats.Clear();
|
queuedMeats.Clear();
|
||||||
}
|
}
|
||||||
OnPlay(beat);
|
OnPlay(beat);
|
||||||
|
|
@ -306,16 +382,31 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void CartGuy(double beat, float length, bool spider, int direction, int ease)
|
public void CartGuy(double beat, float length, bool spider, int direction, int ease)
|
||||||
{
|
{
|
||||||
cartBeat = beat;
|
cartEase = new() {
|
||||||
cartLength = length;
|
beat = beat,
|
||||||
|
length = length,
|
||||||
|
ease = (Util.EasingFunction.Ease)ease,
|
||||||
|
};
|
||||||
cartPhone = spider;
|
cartPhone = spider;
|
||||||
cartDir = direction == 0 ? "Right" : "Left";
|
cartDir = direction == 0 ? "Right" : "Left";
|
||||||
cartEase = (Util.EasingFunction.Ease)ease;
|
}
|
||||||
|
|
||||||
|
public void Gears(double beat, float length, int ease, int type, float speed)
|
||||||
|
{
|
||||||
|
gearEase = new() {
|
||||||
|
beat = beat,
|
||||||
|
length = length,
|
||||||
|
ease = (Util.EasingFunction.Ease)ease,
|
||||||
|
};
|
||||||
|
gearType = (GearMode)type;
|
||||||
|
|
||||||
|
oldGearSpeed = newGearSpeed;
|
||||||
|
newGearSpeed = speed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PreInterval(double beat, float length, bool autoPassTurn)
|
public static void PreInterval(double beat, float length, bool autoPassTurn)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame(sfxName + "startSignal", beat - 1, forcePlay: true);
|
SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
|
||||||
|
|
||||||
if (GameManager.instance.currentGame == "meatGrinder")
|
if (GameManager.instance.currentGame == "meatGrinder")
|
||||||
{
|
{
|
||||||
|
|
@ -349,7 +440,7 @@ namespace HeavenStudio.Games
|
||||||
actions.Add(new BeatAction.Action(eventBeat, delegate
|
actions.Add(new BeatAction.Action(eventBeat, delegate
|
||||||
{
|
{
|
||||||
BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
|
BossAnim.DoScaledAnimationAsync("BossCall", 0.5f);
|
||||||
SoundByte.PlayOneShotGame(sfxName + "signal");
|
SoundByte.PlayOneShotGame("meatGrinder/signal");
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -358,7 +449,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (autoPassTurn)
|
if (autoPassTurn)
|
||||||
{
|
{
|
||||||
PassTurn(beat + length, beat, length);
|
PassTurn(beat + length, beat, length, allCallEvents);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -367,14 +458,15 @@ namespace HeavenStudio.Games
|
||||||
queuedMeats.Add(entity);
|
queuedMeats.Add(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MeatToss(double beat, bool bacon, int reaction, float reactionBeat)
|
public void MeatToss(double beat, bool bacon, int tackReaction, float tackReactionBeats, int bossReaction, float bossReactionBeats)
|
||||||
{
|
{
|
||||||
Meat meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
Meat meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
||||||
meat.gameObject.SetActive(true);
|
meat.gameObject.SetActive(true);
|
||||||
meat.startBeat = beat;
|
meat.startBeat = beat;
|
||||||
meat.meatType = bacon ? Meat.MeatType.BaconBall : Meat.MeatType.DarkMeat;
|
meat.meatType = bacon ? Meat.MeatType.BaconBall : Meat.MeatType.DarkMeat;
|
||||||
meat.reactionBeats = reactionBeat;
|
meat.tackReaction = new Reaction(tackReaction, tackReactionBeats);
|
||||||
meat.reaction = reaction;
|
meat.bossReaction = new Reaction(bossReaction, bossReactionBeats);
|
||||||
|
// meat.reaction = reaction;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PrePassTurn(double beat)
|
public static void PrePassTurn(double beat)
|
||||||
|
|
@ -397,24 +489,26 @@ namespace HeavenStudio.Games
|
||||||
if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length);
|
if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PassTurn(double beat, double intervalBeat, float intervalLength)
|
private void PassTurn(double beat, double intervalBeat, float intervalLength, List<RiqEntity> allCallEvents = null)
|
||||||
{
|
{
|
||||||
var allCallEvents = GetRelevantMeatCallsBetweenBeat(intervalBeat, intervalBeat + intervalLength);
|
if (allCallEvents == null) {
|
||||||
allCallEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
allCallEvents = GetRelevantMeatCallsBetweenBeat(intervalBeat, intervalBeat + intervalLength);
|
||||||
|
allCallEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
|
||||||
|
}
|
||||||
List<BeatAction.Action> meatCalls = new();
|
List<BeatAction.Action> meatCalls = new();
|
||||||
for (int i = 0; i < allCallEvents.Count; i++)
|
for (int i = 0; i < allCallEvents.Count; i++)
|
||||||
{
|
{
|
||||||
double relativeBeat = allCallEvents[i].beat - intervalBeat;
|
double relativeBeat = allCallEvents[i].beat - intervalBeat;
|
||||||
float reactionBeats = allCallEvents[i]["reactionBeats"];
|
var tackReaction = new Reaction(allCallEvents[i]["tackReaction"], allCallEvents[i]["tackReactionBeats"]);
|
||||||
int reaction = allCallEvents[i]["reaction"];
|
var bossReaction = new Reaction(allCallEvents[i]["bossReaction"], allCallEvents[i]["bossReactionBeats"]);
|
||||||
meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate
|
meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate
|
||||||
{
|
{
|
||||||
Meat meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
Meat meat = Instantiate(MeatBase, transform).GetComponent<Meat>();
|
||||||
meat.gameObject.SetActive(true);
|
meat.gameObject.SetActive(true);
|
||||||
meat.startBeat = beat + relativeBeat - 1;
|
meat.startBeat = beat + relativeBeat - 1;
|
||||||
meat.meatType = Meat.MeatType.LightMeat;
|
meat.meatType = Meat.MeatType.LightMeat;
|
||||||
meat.reactionBeats = reactionBeats;
|
meat.tackReaction = tackReaction;
|
||||||
meat.reaction = reaction;
|
meat.bossReaction = bossReaction;
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
BeatAction.New(this, meatCalls);
|
BeatAction.New(this, meatCalls);
|
||||||
|
|
|
||||||
|
|
@ -419,6 +419,13 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// added because OnBeatPulse had some animation issues going on
|
||||||
|
// if your bopping overlaps with other animations, use this instead
|
||||||
|
public virtual void OnLateBeatPulse(double beat)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public static MultiSound PlaySoundSequence(string game, string name, double startBeat, params SoundSequence.SequenceParams[] args)
|
public static MultiSound PlaySoundSequence(string game, string name, double startBeat, params SoundSequence.SequenceParams[] args)
|
||||||
{
|
{
|
||||||
Minigames.Minigame gameInfo = GameManager.instance.GetGameInfo(game);
|
Minigames.Minigame gameInfo = GameManager.instance.GetGameInfo(game);
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue