Fixed stuff also scaled now yippee
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@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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}
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private State currentState;
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private double startBeat;
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private double startBeat = double.MinValue;
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private bool big;
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@ -64,45 +64,49 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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if (cond.isPlaying && !cond.isPaused)
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{
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Vector3 pos = new Vector3();
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double beat = cond.songPositionInBeats;
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switch (currentState)
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if (startBeat > double.MinValue)
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{
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case State.None:
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break;
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case State.Entering:
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pos = GetPathPositionFromBeat(enterPath, Math.Max(beat, startBeat), startBeat);
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break;
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case State.Hit:
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pos = GetPathPositionFromBeat(hitPath, Math.Max(beat, startBeat), startBeat);
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if (beat >= startBeat + 1)
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{
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Destroy(gameObject);
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}
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break;
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case State.Miss:
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pos = GetPathPositionFromBeat(missPath, Math.Max(beat, startBeat), startBeat);
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if (beat >= startBeat + 1)
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{
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Destroy(gameObject);
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}
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break;
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case State.Weak:
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pos = GetPathPositionFromBeat(weakPath, Math.Max(beat, startBeat), startBeat);
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if (beat >= startBeat + 1)
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{
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Destroy(gameObject);
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}
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break;
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case State.Barely:
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pos = GetPathPositionFromBeat(barelyPath, Math.Max(beat, startBeat), startBeat);
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if (beat >= startBeat + 2)
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{
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Destroy(gameObject);
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}
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break;
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Vector3 pos = new Vector3();
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double beat = cond.songPositionInBeats;
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switch (currentState)
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{
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case State.None:
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break;
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case State.Entering:
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pos = GetPathPositionFromBeat(enterPath, Math.Max(beat, startBeat), startBeat);
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break;
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case State.Hit:
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pos = GetPathPositionFromBeat(hitPath, Math.Max(beat, startBeat), startBeat);
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if (beat >= startBeat + 1)
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{
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Destroy(gameObject);
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}
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break;
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case State.Miss:
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pos = GetPathPositionFromBeat(missPath, Math.Max(beat, startBeat), startBeat);
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if (beat >= startBeat + 1)
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{
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Destroy(gameObject);
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}
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break;
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case State.Weak:
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pos = GetPathPositionFromBeat(weakPath, Math.Max(beat, startBeat), startBeat);
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if (beat >= startBeat + 1)
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{
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Destroy(gameObject);
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}
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break;
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case State.Barely:
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pos = GetPathPositionFromBeat(barelyPath, Math.Max(beat, startBeat), startBeat);
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if (beat >= startBeat + 2)
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{
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Destroy(gameObject);
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}
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break;
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}
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if (startBeat <= beat) transform.position = pos;
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else transform.position = new Vector3(-80, -80);
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}
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transform.position = pos;
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}
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}
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@ -123,12 +127,12 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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if (big)
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{
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SoundByte.PlayOneShotGame("workingDough/bigPlayer");
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game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
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game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("BigDoughJump", 0.5f);
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}
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else
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{
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SoundByte.PlayOneShotGame("workingDough/smallPlayer");
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game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
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game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("SmallDoughJump", 0.5f);
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}
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Update();
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return;
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@ -138,14 +142,14 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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{
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SoundByte.PlayOneShotGame("workingDough/bigPlayer");
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SoundByte.PlayOneShotGame("workingDough/hitBigPlayer");
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game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
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game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("BigDoughJump", 0.5f);
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game.backgroundAnimator.Play("BackgroundFlash", 0, 0);
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}
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else
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{
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SoundByte.PlayOneShotGame("workingDough/smallPlayer");
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SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
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game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
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game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("SmallDoughJump", 0.5f);
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}
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bool hasGandw = false;
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if (gandw != null) hasGandw = gandw.activeSelf;
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@ -171,7 +175,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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{
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currentState = State.Weak;
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startBeat = beat;
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game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
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game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("SmallDoughJump", 0.5f);
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SoundByte.PlayOneShotGame("workingDough/smallPlayer");
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SoundByte.PlayOneShotGame("workingDough/tooBig");
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Update();
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@ -179,7 +183,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
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else
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{
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GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder);
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game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
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game.doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("BigDoughJump", 0.5f);
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SoundByte.PlayOneShotGame("workingDough/bigPlayer");
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SoundByte.PlayOneShotGame("workingDough/tooSmall");
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Destroy(gameObject);
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@ -365,7 +365,7 @@ namespace HeavenStudio.Games
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{
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//Jump and play sound
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new BeatAction.Action(beat + 0.1f, delegate { arrowSRLeftNPC.sprite = whiteArrowSprite; }),
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new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent<Animator>().Play(isBig ? "BigDoughJump" :"SmallDoughJump", 0, 0); }),
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new BeatAction.Action(beat + 1f, delegate { doughDudesNPC.GetComponent<Animator>().DoScaledAnimationAsync(isBig ? "BigDoughJump" :"SmallDoughJump", 0.5f); }),
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new BeatAction.Action(beat + 1f, delegate { npcImpact.SetActive(true); }),
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new BeatAction.Action(beat + 1.1f, delegate { npcImpact.SetActive(false); }),
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new BeatAction.Action(beat + 1.9f, delegate { arrowSRRightNPC.sprite = redArrowSprite; }),
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@ -532,12 +532,12 @@ namespace HeavenStudio.Games
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
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doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("SmallDoughJump", 0.5f);
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SoundByte.PlayOneShotGame("workingDough/smallPlayer");
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}
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else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
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{
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doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
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doughDudesPlayer.GetComponent<Animator>().DoScaledAnimationAsync("BigDoughJump", 0.5f);
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SoundByte.PlayOneShotGame("workingDough/bigPlayer");
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}
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}
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