fixed particle
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54a5c2aaa2
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@ -2306,7 +2306,7 @@ ParticleSystem:
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serializedVersion: 8
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lengthInSec: 1
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simulationSpeed: 1.2
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stopAction: 0
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stopAction: 2
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cullingMode: 0
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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@ -2369,7 +2369,7 @@ ParticleSystem:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 1
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moveWithTransform: 0
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -11525,7 +11525,7 @@ ParticleSystem:
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serializedVersion: 8
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lengthInSec: 1
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simulationSpeed: 1.2
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stopAction: 0
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stopAction: 2
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cullingMode: 0
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ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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@ -11588,7 +11588,7 @@ ParticleSystem:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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moveWithTransform: 1
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moveWithTransform: 0
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moveWithCustomTransform: {fileID: 0}
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scalingMode: 1
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randomSeed: 0
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@ -24312,6 +24312,7 @@ MonoBehaviour:
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yellowClap: {fileID: 8899231323861109608}
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pinkClap: {fileID: 5162462144302245337}
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shadowTrans: {fileID: 4357628429498402732}
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camMoveTrans: {fileID: 7676047881968251921}
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shadowXRange: -0.5
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shadowYRange: 0.45
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--- !u!1 &7446072329631304920
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Util;
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using Starpelly;
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using UnityEngine.UIElements;
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namespace HeavenStudio.Games.Scripts_MonkeyWatch
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{
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@ -16,6 +15,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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[SerializeField] private ParticleSystem yellowClap;
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[SerializeField] private ParticleSystem pinkClap;
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[SerializeField] private Transform shadowTrans;
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[SerializeField] private Transform camMoveTrans;
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[Header("Properties")]
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[SerializeField] private float shadowXRange = 2f;
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[SerializeField] private float shadowYRange = 1f;
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@ -102,18 +102,11 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
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else
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{
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playerMonkeyAnim.DoScaledAnimationAsync(big ? "PlayerClapBig" : "PlayerClap", 0.4f);
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if (big)
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{
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pinkClap.transform.eulerAngles = Vector3.zero;
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pinkClap.transform.GetChild(0).GetComponent<ParticleSystem>().SetAsyncScaling(0.4f);
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pinkClap.PlayScaledAsync(0.4f);
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}
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else
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{
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yellowClap.transform.eulerAngles = Vector3.zero;
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yellowClap.transform.GetChild(0).GetComponent<ParticleSystem>().SetAsyncScaling(0.4f);
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yellowClap.PlayScaledAsync(0.4f);
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}
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ParticleSystem clapToSpawn = big ? pinkClap : yellowClap;
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ParticleSystem spawnedClap = Instantiate(clapToSpawn, camMoveTrans, true);
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spawnedClap.transform.eulerAngles = Vector3.zero;
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spawnedClap.transform.GetChild(0).GetComponent<ParticleSystem>().SetAsyncScaling(0.4f);
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spawnedClap.PlayScaledAsync(0.4f);
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}
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}
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}
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