particle
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@ -300,6 +300,8 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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private void SwitchToNextState(IEnumerator coroutine)
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private void SwitchToNextState(IEnumerator coroutine)
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{
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{
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_highParticle.Stop();
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_highMissParticle.Stop();
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if (_currentStateCo != null) StopCoroutine(_currentStateCo);
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if (_currentStateCo != null) StopCoroutine(_currentStateCo);
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_currentStateCo = coroutine;
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_currentStateCo = coroutine;
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StartCoroutine(_currentStateCo);
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StartCoroutine(_currentStateCo);
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