Faulty Whale

Stole code from clappy trio sign, the sfx now changes based on whether we have a whale
This commit is contained in:
blank3times 2024-02-10 22:24:54 -08:00
parent b08f4b2710
commit b47ffacdeb

View file

@ -37,7 +37,17 @@ namespace HeavenStudio.Games.Loaders
{
function = delegate { HoleInOne.instance.DoMonkey(eventCaller.currentEntity.beat); },
defaultLength = 3.0f,
}
},
new GameAction("whale", "Whale")
{
function = delegate { var e = eventCaller.currentEntity; HoleInOne.instance.Whale(e.beat, e.length, e["ease"], e["appear"]); },
parameters = new List<Param>()
{
new Param("appear", true, "Enter", "Toggle if the whale should enter or exit the scene."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
resizable = true
},
}//,
// new List<string>() { "rvl", "normal" },
// "rvlgolf", "en",
@ -55,12 +65,18 @@ namespace HeavenStudio.Games
{
public Animator MonkeyAnim;
double whaleStartBeat;
float whaleLength;
Util.EasingFunction.Ease lastEase;
bool isWhale;
public static HoleInOne instance;
void Awake()
{
HoleInOne.instance = this;
SetupBopRegion("holeInOne", "bop", "toggle");
isWhale = false;
}
public override void OnBeatPulse(double beat)
@ -95,6 +111,15 @@ namespace HeavenStudio.Games
}
}
}
public void Whale(double beat, float length, int ease, bool appear)
{
SoundByte.PlayOneShotGame("clappyTrio/sign");
whaleStartBeat = beat;
whaleLength = length;
lastEase = (Util.EasingFunction.Ease)ease;
isWhale = appear;
}
public void DoMandrill(double beat)
{
@ -152,7 +177,7 @@ namespace HeavenStudio.Games
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/mandrill4", beat),
new MultiSound.Sound("holeInOne/hole" + randomSuccess, beat + 2f)
new MultiSound.Sound((isWhale) ? "holeInOne/whale" : ("holeInOne/hole" + randomSuccess), beat + 2f)
});
MonkeyAnim.Play("MonkeySpin");
}
@ -184,7 +209,7 @@ namespace HeavenStudio.Games
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("holeInOne/monkey3", beat),
new MultiSound.Sound("holeInOne/hole" + randomSuccess, beat + 2f)
new MultiSound.Sound((isWhale) ? "holeInOne/whale" : ("holeInOne/hole" + randomSuccess), beat + 2f)
});
MonkeyAnim.Play("MonkeySpin");
}