fix again
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@ -111,7 +111,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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target = _game.IsTripleBeat(beat) ? _game.GetJumperFrogPointAtBeat(beat, 1) : _game.GetJumperPointAtBeat(beat)
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};
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if (beat + 1 >= _onPlayBeat && _game.EndBeat <= beat + 1)
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if (beat + 1 >= _onPlayBeat && _game.EndBeat <= beat + 1 && _game.UseEndTotem)
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{
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_path.positions[1] = new PathPos()
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{
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@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_TotemClimb
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target = _game.GetDragonPointAtBeat(beat)
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};
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if (beat + 2 >= _onPlayBeat && _game.EndBeat <= beat + 2)
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if (beat + 2 >= _onPlayBeat && _game.EndBeat <= beat + 2 && _game.UseEndTotem)
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{
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_path.positions[1] = new PathPos()
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{
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