Add TooltipGiver.cs
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Assets/Scripts/LevelEditor/TooltipGiver.cs
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Assets/Scripts/LevelEditor/TooltipGiver.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Editor
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{
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public class TooltipGiver : MonoBehaviour
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{
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[SerializeField] private string TooltipText;
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void Start()
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{
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Tooltip.AddTooltip(gameObject, TooltipText);
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}
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}
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}
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Assets/Scripts/LevelEditor/TooltipGiver.cs.meta
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Assets/Scripts/LevelEditor/TooltipGiver.cs.meta
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fileFormatVersion: 2
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guid: 2a525ece7c981f3418a70bbfa58c1146
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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