basic logic, sfx
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m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
path: Button/ButtonSheen
|
||||
m_ScaleCurves: []
|
||||
m_FloatCurves: []
|
||||
m_PPtrCurves: []
|
||||
|
@ -24,14 +49,21 @@ AnimationClip:
|
|||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 0, y: 0, z: 0}
|
||||
m_ClipBindingConstant:
|
||||
genericBindings: []
|
||||
genericBindings:
|
||||
- serializedVersion: 2
|
||||
path: 2725912158
|
||||
attribute: 1
|
||||
script: {fileID: 0}
|
||||
typeID: 4
|
||||
customType: 0
|
||||
isPPtrCurve: 0
|
||||
pptrCurveMapping: []
|
||||
m_AnimationClipSettings:
|
||||
serializedVersion: 2
|
||||
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
m_AdditiveReferencePoseTime: 0
|
||||
m_StartTime: 0
|
||||
m_StopTime: 1
|
||||
m_StopTime: 0.083333336
|
||||
m_OrientationOffsetY: 0
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
|
@ -46,7 +78,91 @@ AnimationClip:
|
|||
m_KeepOriginalPositionXZ: 0
|
||||
m_HeightFromFeet: 0
|
||||
m_Mirror: 0
|
||||
m_EditorCurves: []
|
||||
m_EditorCurves:
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: -0.02
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.083333336
|
||||
value: 0.179
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.x
|
||||
path: Button/ButtonSheen
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: -0.01
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.083333336
|
||||
value: 0.2550001
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.y
|
||||
path: Button/ButtonSheen
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.083333336
|
||||
value: 0
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.z
|
||||
path: Button/ButtonSheen
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasMotionFloatCurves: 0
|
||||
|
|
|
@ -873,7 +873,7 @@ AnimationClip:
|
|||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
|
|
@ -303,7 +303,7 @@ AnimationClip:
|
|||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
|
|
@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
SlotMonster.instance.StartInterval(e.beat, e.length, e["auto"], e, e.beat);
|
||||
SlotMonster.instance.StartInterval(e.beat, e.length, e["auto"], e, 0);
|
||||
},
|
||||
defaultLength = 3f,
|
||||
resizable = true,
|
||||
|
@ -35,10 +35,18 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("slot", "Slot")
|
||||
{
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("drum", SlotMonster.DrumTypes.Default, "Drum SFX", "Set the drum SFX to be used. Default is Bass on the beat, and Snare off the beat.")
|
||||
},
|
||||
priority = 1,
|
||||
},
|
||||
new GameAction("passTurn", "Pass Turn")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
SlotMonster.instance.PassTurn(e.beat, e.length);
|
||||
},
|
||||
defaultLength = 1f,
|
||||
priority = 1,
|
||||
},
|
||||
|
@ -52,6 +60,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
public class SlotMonster : Minigame
|
||||
{
|
||||
public enum DrumTypes
|
||||
{
|
||||
Default,
|
||||
Bass,
|
||||
Snare,
|
||||
}
|
||||
|
||||
[Header("Animators")]
|
||||
[SerializeField] Animator smAnim;
|
||||
[SerializeField] Animator[] eyeAnims;
|
||||
|
@ -86,6 +101,11 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
OnGameSwitch(beat);
|
||||
}
|
||||
|
||||
// make sure the current button is always between 0 and 2 (buttons 1-3)
|
||||
private int GetCurrentButton() => currentButton %= 3;
|
||||
|
||||
|
@ -105,48 +125,64 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void StartInterval(double beat, float length, bool autoPass, RiqEntity startInterval, double gameSwitchBeat)
|
||||
{
|
||||
List<RiqEntity> slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat > startInterval.beat && e.beat < startInterval.beat + startInterval.length);
|
||||
List<RiqEntity> slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length);
|
||||
|
||||
smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, beat);
|
||||
SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true);
|
||||
|
||||
Debug.Log(Mathf.Min(slotActions.Count, 3));
|
||||
List<MultiSound.Sound> sounds = new();
|
||||
List<BeatAction.Action> actions = new();
|
||||
for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions
|
||||
{
|
||||
int whichSlot = i;
|
||||
RiqEntity slot = slotActions[whichSlot];
|
||||
if (slot.beat < gameSwitchBeat) continue;
|
||||
string sfx = "";
|
||||
if (slot["drum"] == (int)DrumTypes.Default) {
|
||||
sfx = slot.beat % 1 == 0 ? "bass" : "snare";
|
||||
} else {
|
||||
sfx = Enum.GetName(typeof(DrumTypes), (int)slot["drum"]).ToLower();
|
||||
}
|
||||
Debug.Log(sfx);
|
||||
sounds.Add(new(sfx + "DrumNTR", slot.beat));
|
||||
actions.Add(new(slot.beat, delegate {
|
||||
buttonAnims[whichSlot].DoScaledAnimationAsync("Flash", 0.5f);
|
||||
}));
|
||||
}
|
||||
MultiSound.Play(sounds.ToArray(), false);
|
||||
BeatAction.New(this, actions);
|
||||
|
||||
if (autoPass) {
|
||||
BeatAction.New(this, new() { new(beat + length, delegate { PassTurn(beat + length, 1, beat, slotActions); }) });
|
||||
}
|
||||
}
|
||||
|
||||
public void PassTurn(double beat, float length, double startBeat = -1, List<RiqEntity> slotActions = null)
|
||||
{
|
||||
smAnim.DoScaledAnimationFromBeatAsync("Release", 0.5f, beat);
|
||||
foreach (var eye in eyeAnims)
|
||||
{
|
||||
eye.DoScaledAnimationAsync("Spin", 0.5f);
|
||||
}
|
||||
|
||||
List<BeatAction.Action> actions = new();
|
||||
for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions
|
||||
{
|
||||
double slotBeat = slotActions[i].beat;
|
||||
if (slotBeat > gameSwitchBeat) continue;
|
||||
actions.Add(new(slotBeat, delegate {
|
||||
buttonAnims[i].DoScaledAnimationAsync("Flash", 0.5f);
|
||||
}));
|
||||
}
|
||||
BeatAction.New(this, actions);
|
||||
|
||||
if (autoPass) {
|
||||
PassTurn(beat + length, slotActions);
|
||||
}
|
||||
}
|
||||
|
||||
public void PassTurn(double beat, List<RiqEntity> slotActions = null)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("slotMonster/start_rolling", forcePlay: true);
|
||||
rollingSound = SoundByte.PlayOneShotGame("slotMonster/rolling", looping: true, forcePlay: true);
|
||||
if (slotActions == null) {
|
||||
var startInterval = gameEntities.FindLast(e => e.datamodel == "slotMonster/startInterval" && e.beat + e.length < beat);
|
||||
slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat > startInterval.beat && e.beat < startInterval.beat + startInterval.length);
|
||||
if (startBeat < 0) startBeat = startInterval.beat;
|
||||
slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length);
|
||||
}
|
||||
|
||||
List<BeatAction.Action> actions = new();
|
||||
for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions
|
||||
{
|
||||
int whichSlot = i;
|
||||
double slotBeat = slotActions[i].beat;
|
||||
|
||||
actions.Add(new(slotActions[whichSlot].beat, delegate { buttonAnims[whichSlot].DoScaledAnimationAsync("Flash"); }));
|
||||
actions.Add(new(slotBeat + beat, delegate { buttonAnims[whichSlot].DoScaledAnimationAsync("Flash"); }));
|
||||
|
||||
PlayerActionEvent input = ScheduleInput(beat, slotActions[i].beat, InputAction_BasicPress, ButtonHit, null, null);
|
||||
Debug.Log("input scheduled at : " + (beat + slotBeat - startBeat + 1));
|
||||
PlayerActionEvent input = ScheduleInput(beat, slotBeat - startBeat + 1, InputAction_BasicPress, ButtonHit, null, null);
|
||||
input.IsHittable = () => GetCurrentButton() == whichSlot;
|
||||
}
|
||||
BeatAction.New(this, actions);
|
||||
|
@ -154,7 +190,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
private void ButtonHit(PlayerActionEvent caller, float state)
|
||||
{
|
||||
HitButton(true);
|
||||
bool isWin = HitButton(true);
|
||||
if (isWin) {
|
||||
if (rollingSound != null) rollingSound.Stop();
|
||||
smAnim.DoScaledAnimationAsync("Win", 0.5f);
|
||||
}
|
||||
if (state is >= 1f or <= -1f) SoundByte.PlayOneShot("nearMiss");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue