Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event.
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@ -24,6 +24,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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public float dispensedBeat = 0;
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public bool dispensing;
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public float hitTimes;
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public float highKickSwing = 0f;
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private float lastSpriteRot;
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public bool canKick;
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public GameEvent kicked = new GameEvent();
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@ -66,7 +67,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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public void HighKick()
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{
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hitTimes += 1.5f;
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hitTimes += GetHighKickLength(false);
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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@ -83,7 +84,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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public void Toe()
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{
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hitTimes += 1.5f;
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hitTimes += GetHighKickLength(true);
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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@ -162,7 +163,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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}
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else if (highKicked.enabled)
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(highKicked.startBeat, 1.8f);
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(highKicked.startBeat, GetHighKickLength(false) + 0.3f);
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highKickCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 3.5f, kicker.transform.position.y - 6f);
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@ -189,7 +190,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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}
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else if (toe.enabled)
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{
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(toe.startBeat, 1.85f);
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float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(toe.startBeat, GetHighKickLength(true) + 0.35f);
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if (!lastKickLeft)
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{
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@ -213,5 +214,24 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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kickfx.SetActive(true);
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kickfx.transform.position = holder.transform.position;
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}
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public float GetHighKickLength(bool fromToe)
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{
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if (highKickSwing == 0f)
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{
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return 1.5f;
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}
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else
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{
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if (fromToe)
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{
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return 2f - (1f - highKickSwing);
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}
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else
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{
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return 2f - highKickSwing;
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}
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}
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}
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}
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}
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@ -201,6 +201,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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{
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canHighKick = true;
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canKick = false;
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if (ball)
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ball.highKickSwing = highKicks[i].valA;
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break;
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}
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else
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@ -255,7 +258,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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}
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else if (ball.highKicked.enabled)
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{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, 1.5f);
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, ball.GetHighKickLength(false));
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if (!kickPrepare)
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{
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float normalizedBeatPrepare = Conductor.instance.GetPositionFromBeat(ball.highKicked.startBeat, 1f);
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@ -293,7 +296,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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}
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else if (ball.toe.enabled)
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{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.toe.startBeat, 1.5f);
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(ball.toe.startBeat, ball.GetHighKickLength(true));
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StateCheck(normalizedBeat, !player);
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CheckIfFall(normalizedBeat);
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@ -14,6 +14,7 @@ namespace RhythmHeavenMania.Editor
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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[SerializeField] private GameObject FloatP;
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[SerializeField] private GameObject DropdownP;
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public Beatmap.Entity entity;
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@ -85,11 +86,17 @@ namespace RhythmHeavenMania.Editor
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{
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GameObject prefab = IntegerP;
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if (type.GetType() == typeof(EntityTypes.Integer))
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var objType = type.GetType();
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if (objType == typeof(EntityTypes.Integer))
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{
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prefab = IntegerP;
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}
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else if (type.GetType() == typeof(RhythmHeavenMania.Util.EasingFunction.Ease))
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else if (objType == typeof(EntityTypes.Float))
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{
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prefab = FloatP;
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}
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else if (objType == typeof(RhythmHeavenMania.Util.EasingFunction.Ease))
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{
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prefab = DropdownP;
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}
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@ -31,7 +31,9 @@ namespace RhythmHeavenMania.Editor
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this.propertyName = propertyName;
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this.caption.text = caption;
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if (type.GetType() == typeof(EntityTypes.Integer))
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var objType = type.GetType();
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if (objType == typeof(EntityTypes.Integer))
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{
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var integer = ((EntityTypes.Integer)type);
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@ -47,7 +49,29 @@ namespace RhythmHeavenMania.Editor
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parameterManager.entity[propertyName] = (int)slider.value;
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});
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}
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else if (type.GetType() == typeof(EasingFunction.Ease))
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else if (objType == typeof(EntityTypes.Float))
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{
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var fl = ((EntityTypes.Float)type);
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slider.minValue = fl.min;
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slider.maxValue = fl.max;
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slider.value = System.Convert.ToSingle(parameterManager.entity[propertyName]);
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inputField.text = slider.value.ToString("G4"); // G4 = Display no more than 4 decimal places.
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slider.onValueChanged.AddListener(delegate
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{
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inputField.text = slider.value.ToString("G4");
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parameterManager.entity[propertyName] = (float)System.Math.Round(slider.value, 4);
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});
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inputField.onEndEdit.AddListener(delegate
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{
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slider.value = (float)System.Math.Round(System.Convert.ToSingle(inputField.text), 4);
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parameterManager.entity[propertyName] = slider.value;
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});
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}
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else if (objType == typeof(EasingFunction.Ease))
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{
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List<TMP_Dropdown.OptionData> dropDownData = new List<TMP_Dropdown.OptionData>();
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for (int i = 0; i < System.Enum.GetValues(typeof(EasingFunction.Ease)).Length; i++)
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@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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using Starpelly;
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@ -79,6 +80,15 @@ namespace RhythmHeavenMania.Editor.Track
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public static Timeline instance { get; private set; }
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private bool userIsEditingInputField
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{
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get
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{
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var selectedGO = EventSystem.current.currentSelectedGameObject;
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return selectedGO != null && (selectedGO.GetComponent<InputField>() != null || selectedGO.GetComponent<TMP_InputField>() != null);
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}
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}
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#region Initializers
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public void LoadRemix()
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@ -273,15 +283,15 @@ namespace RhythmHeavenMania.Editor.Track
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CurrentTempo.text = $" = {Conductor.instance.songBpm}";
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if (Input.GetKeyDown(KeyCode.Alpha1))
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if (Input.GetKeyDown(KeyCode.Alpha1) && !userIsEditingInputField)
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{
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timelineState.SetState(true, false, false);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha2))
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else if (Input.GetKeyDown(KeyCode.Alpha2) && !userIsEditingInputField)
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{
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timelineState.SetState(false, true, false);
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}
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else if (Input.GetKeyDown(KeyCode.Alpha3))
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else if (Input.GetKeyDown(KeyCode.Alpha3) && !userIsEditingInputField)
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{
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timelineState.SetState(false, false, true);
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}
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@ -512,10 +522,16 @@ namespace RhythmHeavenMania.Editor.Track
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for (int i = 0; i < ep.Count; i++)
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{
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object returnVal = ep[i].parameter;
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if (ep[i].parameter.GetType() == typeof(EntityTypes.Integer))
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var propertyType = returnVal.GetType();
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if (propertyType == typeof(EntityTypes.Integer))
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{
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returnVal = ((EntityTypes.Integer)ep[i].parameter).val;
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}
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else if (propertyType == typeof(EntityTypes.Float))
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{
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returnVal = ((EntityTypes.Float)ep[i].parameter).val;
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}
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tempEntity[ep[i].propertyName] = returnVal;
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}
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@ -150,7 +150,7 @@ namespace RhythmHeavenMania
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{
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new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f),
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new GameAction("keep-up", delegate { }, 4f, true),
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new GameAction("high kick-toe!", delegate { }, 3f),
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new GameAction("high kick-toe!", delegate { }, 3f, false, new List<Param>() { new Param("valA", new EntityTypes.Float(0, 1), "swing") }),
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}),
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new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "008c97", false, false, new List<GameAction>()
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{
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@ -19,5 +19,19 @@ namespace RhythmHeavenMania
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this.max = max;
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}
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}
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public struct Float
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{
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public float min;
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public float val;
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public float max;
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public Float(float min, float max, float val = 0f)
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{
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this.min = min;
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this.val = val;
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this.max = max;
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}
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}
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}
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}
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