fixed a lot of shit
This commit is contained in:
parent
b771d4c523
commit
b6663dd112
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@ -45087,14 +45087,18 @@ MonoBehaviour:
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- {fileID: 4541619397523910160}
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- {fileID: 4541619397523910160}
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- {fileID: 2441224063005478318}
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- {fileID: 2441224063005478318}
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- {fileID: 5469916501946480897}
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- {fileID: 5469916501946480897}
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_smallLogCutParticle: {fileID: 0}
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_smallLogCutParticle: {fileID: 1967221045720617934}
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_bigLogHitParticle: {fileID: 0}
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_canCutParticle: {fileID: 1336100976886091474}
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_bigLogCutParticle: {fileID: 0}
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_batCutParticle: {fileID: 7676651234050664727}
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_hugeLogHitParticle: {fileID: 0}
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_broomCutParticle: {fileID: 3425449467504233482}
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_hugeLogCutParticle: {fileID: 0}
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_bigLogHitParticle: {fileID: 2595403706729425131}
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_bigLogCutParticle: {fileID: 77225483305886520}
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_hugeLogHitParticle: {fileID: 4465514175500312505}
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_hugeLogCutParticle: {fileID: 132537577928216743}
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_peachHitParticle: {fileID: 6214329999445395356}
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_peachCutParticle: {fileID: 8065249703308610300}
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_catAnimationOffsetStart: -0.5
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_catAnimationOffsetStart: -0.5
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_catAnimationOffsetEnd: 0.5
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_catAnimationOffsetEnd: 0.5
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_catMoveLength: 1
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--- !u!1 &3216973371467754786
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--- !u!1 &3216973371467754786
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,4 +1,5 @@
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using HeavenStudio.Util;
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using HeavenStudio.Util;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -11,6 +12,7 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
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private LBJCatMove _moveScript;
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private LBJCatMove _moveScript;
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private double _danceBeat = double.MaxValue;
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private double _danceBeat = double.MaxValue;
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private double _stopDanceBeat = double.MaxValue;
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private void Awake()
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private void Awake()
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{
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{
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@ -20,23 +22,34 @@ namespace HeavenStudio.Games.Scripts_LumBEARjack
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private void Update()
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private void Update()
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{
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{
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if (Conductor.instance.songPositionInBeatsAsDouble >= _stopDanceBeat)
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{
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_anim.DoNormalizedAnimation("CatDance", 0);
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return;
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}
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if (_danceBeat > Conductor.instance.songPositionInBeatsAsDouble)
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if (_danceBeat > Conductor.instance.songPositionInBeatsAsDouble)
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{
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{
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_anim.Play("CatIdle");
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_anim.DoNormalizedAnimation("CatIdle", 0);
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return;
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return;
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}
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}
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float normalized = Conductor.instance.GetPositionFromBeat(_danceBeat, 2, false) % 1;
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float normalized = Conductor.instance.GetPositionFromBeat(_danceBeat, 2, false) % 1;
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_anim.DoNormalizedAnimation("CatDance", normalized);
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_anim.DoNormalizedAnimation("CatDance", normalized);
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}
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}
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public void Activate(double beat, double length, bool inToScene, bool instant)
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public void Activate(double beat, double length, bool inToScene, bool moveInstant, bool dance, bool instant)
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{
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{
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_moveScript.Move(beat, instant ? 0 : length, inToScene);
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_moveScript.Move(beat, moveInstant ? 0 : length, inToScene);
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double overflowBeat = (beat + 0.5) % 2;
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double overflowBeat = beat % 2;
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_danceBeat = beat - overflowBeat + (instant ? 0 : 2);
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double toBeat = 2.0 - overflowBeat;
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_danceBeat = beat + (instant ? -overflowBeat : toBeat) - 0.5;
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if (!inToScene) _danceBeat = double.MaxValue;
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if (!inToScene) _danceBeat = double.MaxValue;
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_stopDanceBeat = beat + (instant ? -overflowBeat : toBeat) - 0.5;
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if (dance) _stopDanceBeat = double.MaxValue;
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}
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}
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}
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}
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}
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}
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@ -101,12 +101,13 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new("cats", "Cats Presence")
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new("cats", "Cats Presence")
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{
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{
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defaultLength = 0.5f,
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resizable = true,
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parameters = new()
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parameters = new()
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{
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{
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new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"),
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new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"),
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new("bg", new EntityTypes.Integer(0, 12), "Background Cats"),
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new("bg", new EntityTypes.Integer(0, 12), "Background Cats"),
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new("instant", false, "Instant")
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new("instant", false, "Instant"),
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new("dance", true, "Dance")
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}
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}
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},
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},
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new("sigh", "Rest")
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new("sigh", "Rest")
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@ -281,15 +282,19 @@ namespace HeavenStudio.Games
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[Header("Particles")]
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[Header("Particles")]
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[SerializeField] private ParticleSystem _smallLogCutParticle;
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[SerializeField] private ParticleSystem _smallLogCutParticle;
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[SerializeField] private ParticleSystem _canCutParticle;
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[SerializeField] private ParticleSystem _batCutParticle;
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[SerializeField] private ParticleSystem _broomCutParticle;
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[SerializeField] private ParticleSystem _bigLogHitParticle;
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[SerializeField] private ParticleSystem _bigLogHitParticle;
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[SerializeField] private ParticleSystem _bigLogCutParticle;
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[SerializeField] private ParticleSystem _bigLogCutParticle;
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[SerializeField] private ParticleSystem _hugeLogHitParticle;
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[SerializeField] private ParticleSystem _hugeLogHitParticle;
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[SerializeField] private ParticleSystem _hugeLogCutParticle;
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[SerializeField] private ParticleSystem _hugeLogCutParticle;
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[SerializeField] private ParticleSystem _peachHitParticle;
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[SerializeField] private ParticleSystem _peachCutParticle;
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[Header("Parameters")]
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[Header("Parameters")]
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[SerializeField] private double _catAnimationOffsetStart = -0.5;
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[SerializeField] private double _catAnimationOffsetStart = -0.5;
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[SerializeField] private double _catAnimationOffsetEnd = 0.5;
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[SerializeField] private double _catAnimationOffsetEnd = 0.5;
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[SerializeField] private double _catMoveLength = 0.5;
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private List<double> _bearNoBopBeats = new();
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private List<double> _bearNoBopBeats = new();
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private Dictionary<double, CatPutChoice> _catPuts = new();
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private Dictionary<double, CatPutChoice> _catPuts = new();
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@ -329,7 +334,7 @@ namespace HeavenStudio.Games
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new(beat + (length / 3), delegate
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new(beat + (length / 3), delegate
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{
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{
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LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder);
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LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder);
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spawnedObject.Init(_bear, beat, length, type, huh, ObjectShouldBeRight(beat, cat), startUpBeat);
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spawnedObject.Init(_bear, beat, length, type, huh, ShouldBeRight(beat, cat), startUpBeat);
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})
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})
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});
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});
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}
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}
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@ -341,7 +346,7 @@ namespace HeavenStudio.Games
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new(beat + (length / 4), delegate
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new(beat + (length / 4), delegate
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{
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{
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LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder);
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LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder);
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spawnedObject.Init(_bear, beat, length, type, ObjectShouldBeRight(beat, cat), startUpBeat);
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spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), startUpBeat);
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})
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})
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});
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});
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}
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}
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@ -353,12 +358,12 @@ namespace HeavenStudio.Games
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new(beat + (length / 6), delegate
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new(beat + (length / 6), delegate
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{
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{
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LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder);
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LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder);
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spawnedObject.Init(_bear, beat, length, type, ObjectShouldBeRight(beat, cat), zoom, startUpBeat);
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spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), zoom, startUpBeat);
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})
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})
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});
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});
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}
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}
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private bool ObjectShouldBeRight(double beat, CatPutChoice cat)
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private bool ShouldBeRight(double beat, CatPutChoice cat)
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{
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{
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switch (cat)
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switch (cat)
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{
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{
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@ -427,33 +432,35 @@ namespace HeavenStudio.Games
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switch (_startMainCat)
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switch (_startMainCat)
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{
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{
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case MainCatChoice.Right:
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case MainCatChoice.Right:
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ActivateCatVisualPresence(beat, true, true, true);
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ActivateCatVisualPresence(beat, 0, true, true, true);
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ActivateCatVisualPresence(beat, false, false, true);
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ActivateCatVisualPresence(beat, 0, false, false, true);
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break;
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break;
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case MainCatChoice.Left:
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case MainCatChoice.Left:
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ActivateCatVisualPresence(beat, false, true, true);
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ActivateCatVisualPresence(beat, 0, false, true, true);
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ActivateCatVisualPresence(beat, true, false, true);
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ActivateCatVisualPresence(beat, 0, true, false, true);
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break;
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break;
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case MainCatChoice.Both:
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case MainCatChoice.Both:
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ActivateCatVisualPresence(beat, true, true, true);
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ActivateCatVisualPresence(beat, 0, true, true, true);
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ActivateCatVisualPresence(beat, true, false, true);
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ActivateCatVisualPresence(beat, 0, true, false, true);
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break;
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break;
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}
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}
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SetBGCats(beat, BGCatPresenceBeforeBeat(beat), BGCatPresenceBeforeBeat(beat), true);
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SetBGCats(beat, 0, BGCatPresenceBeforeBeat(beat), BGCatPresenceBeforeBeat(beat), true, true);
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var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat);
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var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat);
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List<BeatAction.Action> actions = new();
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List<BeatAction.Action> actions = new();
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foreach (var e in allPresencesAfterBeat)
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foreach (var e in allPresencesAfterBeat)
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{
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{
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double eventBeat = e.beat;
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double eventBeat = e.beat;
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double eventLength = e.length;
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bool instant = e["instant"];
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bool instant = e["instant"];
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bool dance = e["dance"];
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int beforeBG = BGCatPresenceBeforeBeat(e.beat);
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int beforeBG = BGCatPresenceBeforeBeat(e.beat);
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int atBG = e["bg"];
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int atBG = e["bg"];
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actions.Add(new(e.beat, delegate
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actions.Add(new(e.beat, delegate
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{
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{
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SetBGCats(eventBeat, atBG, beforeBG, instant);
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SetBGCats(eventBeat, eventLength, atBG, beforeBG, instant, dance);
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}));
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}));
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MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat);
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MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat);
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@ -468,12 +475,12 @@ namespace HeavenStudio.Games
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{
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{
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if (beforeCats == MainCatChoice.Both)
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if (beforeCats == MainCatChoice.Both)
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{
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{
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ActivateCatVisualPresence(eventBeat, true, true, true);
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ActivateCatVisualPresence(eventBeat, eventLength, true, true, true);
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ActivateCatVisualPresence(eventBeat, false, false, instant);
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ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant);
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return;
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return;
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}
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}
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ActivateCatVisualPresence(eventBeat, true, true, instant);
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ActivateCatVisualPresence(eventBeat, eventLength, true, true, instant);
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ActivateCatVisualPresence(eventBeat, false, false, instant);
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ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant);
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})
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})
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);
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);
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break;
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break;
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@ -483,12 +490,12 @@ namespace HeavenStudio.Games
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{
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{
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if (beforeCats == MainCatChoice.Both)
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if (beforeCats == MainCatChoice.Both)
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{
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{
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ActivateCatVisualPresence(eventBeat, false, true, instant);
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ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant);
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ActivateCatVisualPresence(eventBeat, true, false, true);
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ActivateCatVisualPresence(eventBeat, eventLength, true, false, true);
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return;
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return;
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}
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}
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ActivateCatVisualPresence(eventBeat, false, true, instant);
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ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant);
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ActivateCatVisualPresence(eventBeat, true, false, instant);
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ActivateCatVisualPresence(eventBeat, eventLength, true, false, instant);
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})
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})
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);
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);
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break;
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break;
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@ -496,8 +503,8 @@ namespace HeavenStudio.Games
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actions.Add(
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actions.Add(
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new(e.beat, delegate
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new(e.beat, delegate
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{
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{
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ActivateCatVisualPresence(eventBeat, true, true, (beforeCats == MainCatChoice.Right) ? true : instant);
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ActivateCatVisualPresence(eventBeat, eventLength, true, true, (beforeCats == MainCatChoice.Right) ? true : instant);
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ActivateCatVisualPresence(eventBeat, true, false, (beforeCats == MainCatChoice.Left) ? true : instant);
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ActivateCatVisualPresence(eventBeat, eventLength, true, false, (beforeCats == MainCatChoice.Left) ? true : instant);
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})
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})
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);
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);
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break;
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break;
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@ -585,8 +592,24 @@ namespace HeavenStudio.Games
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double nextGameSwitchBeat = double.MaxValue;
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double nextGameSwitchBeat = double.MaxValue;
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if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat;
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if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat;
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bool catRight = _startMainCat != MainCatChoice.Left;
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foreach (var e in allEvents)
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bool first = true;
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{
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float effectiveLength = e.length / (e.datamodel.Split(1) switch
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{
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"small" => 3,
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"smallS" => 3,
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"big" => 4,
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"bigS" => 4,
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"huge" => 6,
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"hugeS" => 6,
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_ => 3
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});
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if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat))
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if (!_catPuts.ContainsKey(e.beat)) _catPuts.Add(e.beat, (CatPutChoice)e["cat"]);
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}
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var sortedCatPuts = _catPuts.OrderBy(x => x.Key);
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_catPuts = sortedCatPuts.ToDictionary(pair => pair.Key, pair => pair.Value);
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foreach (var e in allEvents)
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foreach (var e in allEvents)
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{
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{
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@ -603,20 +626,7 @@ namespace HeavenStudio.Games
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if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat))
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if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat))
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{
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{
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if (!_catPuts.ContainsKey(e.beat)) _catPuts.Add(e.beat, (CatPutChoice)e["cat"]);
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bool catRight = ShouldBeRight(e.beat, (CatPutChoice)e["cat"]);
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switch ((CatPutChoice)e["cat"])
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{
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case CatPutChoice.Alternate:
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if (!first) catRight = !catRight;
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if (CatPresenceAtBeat(e.beat) != MainCatChoice.Both) catRight = CatPresenceAtBeat(e.beat) != MainCatChoice.Left;
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break;
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case CatPutChoice.Left:
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catRight = CatPresenceAtBeat(e.beat) == MainCatChoice.Right;
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break;
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default:
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catRight = CatPresenceAtBeat(e.beat) != MainCatChoice.Left;
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break;
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}
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switch (e.datamodel.Split(1))
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switch (e.datamodel.Split(1))
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{
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{
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@ -634,11 +644,7 @@ namespace HeavenStudio.Games
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break;
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break;
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}
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}
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}
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}
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first = false;
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}
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}
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var sortedCatPuts = _catPuts.OrderBy(x => x.Key);
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_catPuts = sortedCatPuts.ToDictionary(pair => pair.Key, pair => pair.Value);
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}
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}
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#endregion
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#endregion
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@ -892,13 +898,13 @@ namespace HeavenStudio.Games
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}
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}
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}
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}
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private void ActivateCatVisualPresence(double beat, bool inToScene, bool right, bool instant = false)
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private void ActivateCatVisualPresence(double beat, double length, bool inToScene, bool right, bool instant = false)
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{
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{
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LBJCatMove move = right ? _catRightMove : _catLeftMove;
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LBJCatMove move = right ? _catRightMove : _catLeftMove;
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move.Move(beat, instant ? 0 : _catMoveLength, inToScene);
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move.Move(beat, instant ? 0 : length, inToScene);
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}
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}
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private void SetBGCats(double beat, int bgCats, int beforeBgCats, bool instant)
|
private void SetBGCats(double beat, double length, int bgCats, int beforeBgCats, bool instant, bool dance)
|
||||||
{
|
{
|
||||||
bgCats = Math.Clamp(bgCats, 0, 12);
|
bgCats = Math.Clamp(bgCats, 0, 12);
|
||||||
bgCats -= 1;
|
bgCats -= 1;
|
||||||
|
|
@ -908,15 +914,15 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
if (bgCats < beforeBgCats)
|
if (bgCats < beforeBgCats)
|
||||||
{
|
{
|
||||||
_bgCats[i].Activate(beat, _catMoveLength, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats));
|
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant);
|
||||||
}
|
}
|
||||||
else if (bgCats > beforeBgCats)
|
else if (bgCats > beforeBgCats)
|
||||||
{
|
{
|
||||||
_bgCats[i].Activate(beat, _catMoveLength, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats));
|
_bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_bgCats[i].Activate(beat, _catMoveLength, bgCats >= i, true);
|
_bgCats[i].Activate(beat, length, bgCats >= i, true, dance, instant);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -978,10 +984,16 @@ namespace HeavenStudio.Games
|
||||||
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
|
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
|
||||||
break;
|
break;
|
||||||
case SmallType.can:
|
case SmallType.can:
|
||||||
|
ParticleSystem spawnedParticle1 = Instantiate(_canCutParticle, _particleCutPoint);
|
||||||
|
spawnedParticle1.PlayScaledAsyncAllChildren(1);
|
||||||
break;
|
break;
|
||||||
case SmallType.bat:
|
case SmallType.bat:
|
||||||
|
ParticleSystem spawnedParticle2 = Instantiate(_batCutParticle, _particleCutPoint);
|
||||||
|
spawnedParticle2.PlayScaledAsyncAllChildren(0.5f);
|
||||||
break;
|
break;
|
||||||
case SmallType.broom:
|
case SmallType.broom:
|
||||||
|
ParticleSystem spawnedParticle3 = Instantiate(_broomCutParticle, _particleCutPoint);
|
||||||
|
spawnedParticle3.PlayScaledAsyncAllChildren(0.5f);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1008,6 +1020,8 @@ namespace HeavenStudio.Games
|
||||||
case HugeType.freezer:
|
case HugeType.freezer:
|
||||||
break;
|
break;
|
||||||
case HugeType.peach:
|
case HugeType.peach:
|
||||||
|
ParticleSystem spawnedParticle2 = Instantiate(hit ? _peachHitParticle : _peachCutParticle, hit ? _particleHitPoint : _particleCutPoint);
|
||||||
|
spawnedParticle2.PlayScaledAsyncAllChildren(1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue